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Stop-Sprint feature pls🥺 #192
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It is unclear, what you want to have implemented, at least provide a link or more context. If a player hits an entity he will stop sprinting on the client side, even if its just shortly, the server can't really do much about that. |
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I think that the meaning is this:
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Exactly tysm |
stop-sprint boolean you can find it on windspigot fork github commits:If hits should stop sprinting, if enabled then players need to sprint reset to deal more knockback
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