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ATOWN | v. 0.2.0.a

a framework for exploring concepts in Hyper-Reality

Author(s)

Patrice-Morgan @starmaker2130

Quick Guide

  1. Background
  2. ATOWN Types
  3. Environments and Defining Hyper-Real Spaces
  4. Object-Subjects
  5. Perspective and Special Classes
  6. Effectors
  7. Selectors
  8. Serializing the Specification

Background

ATOWN is a Hyper Reality framework useful for designing interactive experiences.

In ATOWN, any observable process, or entity, can be reduced to four essential component types. Using these types, an observer can deconstruct any process or entity using other processes and/or entities. Thus each one forms a node on a distributed network of processes/entities whose behaviors and functionality can be described using their respective connections to other nodes within this disrributed hierarchy.

In the Public Augmented Reality Kinectome (pARk), our serialization of ATOWN, resources (photos, video, text, etc.) are addressed by the semantic value of their content rather than the physical location where said content is stored on the network. The primary advantages of this system for web development are that any web page can be built intuitively from other web pages. You can design a site in the abstract using natural words, phrases, and motions to duplicate or adapt code from other web pages for your own. The distributed ledger technology hosting all of the pARk content, spreads access across the network, using peer to peer protocols to host content and avoid a single point of failure while also removing redundancies.

ATOWN Types

In ATOWN, there are four essential component types:

  • ENVIRONMENT
  • OBJECT-SUBJECT
  • EFFECTOR
  • SELECTOR

These component types are drawn from the framework's primary objective to effectively study concepts in Hyper Reality. If one conceives of every observable experience as a scene on a stage then the origin of the tags is intuitive. The ENVIRONMENT is defined by the phyiscal bounds of the scene and its setting (weather, etc.). The OBJECT-SUBJECTs are the physical objects within the scene, actors, props, moving elements of the scenery, etc. EFFECTORs and SELECTORs describe physical forces that describe the interactions between OBJECT-SUBJECTs and the ENVIRONMENT as well as interations between each other.

Environments and Defining Hyper-Real Spaces

"There are three sides to every story, your side, my side and the truth" - Parable

The Core assertion of ATOWN is that:

  • There is no reality besides hyper-reality

This follows from the tautologies:

  • what we can observe, we can observe
  • what we cannot, we cannot
  • the mind is unreliable (less 100%)

In ATOWN reality is not measured along a line from "less real" (virtual) to "more real". This traditional view makes an inherent assumption about which reality is "true". Instead, ATOWN treats reality as the set of all the interpretations of observable events during a given period of time. What is perceived by an observer, A, at a given moment, M0, is referred to as that observer's polarizing matrix, PM(A0). If only one observer, e.g. A, observes an event at M0, the event is not necessarily "real". It is merely considered "an observable experience" (memory, figment, hallucination). ATOWN does not classify it as "real" because individual observers are unreliable. At least two observers need to be present to statistically improve their collective reliability.

If a second observer B sees that event at M0 along with A, then the set of their polarizing matrices defines their Reality for that moment.

R0 = { PM(A0), PM(B0)}

ATOWN avoids any assertions about the "truth" of what individuals observe, ie. that PM(A0) is more real than PM(B0). (Three sides principle).

Reality is not an individual concept in ATOWN. It only exists as the set of collective interpretations of observable experiences.

To get useful information about an event in ATOWN we can compute over the sets of interpretations ("Realities"). The denser these sets are, the more reliable the result of a computation.

Realities are defined as sets of interpretations of individual moments. They "exist" at discrete time intervals. To study phenomena continuous time periods are needed. Therefore we actually compute over sets of Realities, which we call Hyper Real Spaces.

H = R0 U R1 U R2 U R3 *** Rn, n = final time interval

Object-Subjects

  • section coming soon

Perspective and Special Classes

  • section coming soon

Effectors

  • section coming soon

Selectors

  • section coming soon

Serializing the Specification

  • section coming soon

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