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Backpack_SCH.xml
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Backpack_SCH.xml
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<ashitacast>
<settings>
<buffupdate>true</buffupdate>
<statusupdate>true</statusupdate>
<hpupdate>false</hpupdate>
<autoupdate>false</autoupdate>
</settings>
<sets>
<set name="Idle">
<main>$Weapon</main>
<sub augment="S7973728454464518565">Clerisy Strap</sub>
<range augment="S7973728454464518565">Tarutaru F. Rod</range>
<ammo augment="S7973728454464518565">Sabiki Rig</ammo>
<head>Volte Beret</head>
<body>Volte Doublet</body>
<hands>Volte Gloves</hands> <!-- MAB 40 -->
<legs>Volte Brais</legs> <!-- MAB 40 -->
<feet>Herald's Gaiters</feet>
<neck>Loricate Torque +1</neck>
<waist>Chaac Belt</waist>
<ear1>Etiolation Earring</ear1>
<ear2 augment="S182152343102764236">Stm. Earring +1</ear2>
<ring1>Defending Ring</ring1>
<ring2>Patricius Ring</ring2>
<back>Kumbira Cape</back>
</set>
<set name="FastCast" basetset="Idle">
<head>Acad. Mortar. +3</head>
<body augment="S6217489529050814476">Pilgrim Tunica</body>
<hands>Arbatel Bracers +1</hands>
<feet>Acad. Loafers +3</feet>
<waist>Witful Belt</waist>
<ear2 augment="S182152343102764236">Stm. Earring +1</ear2>
<ear1>Etiolation Earring</ear1>
<ring2 augment="S6217489529050814476">Ascetic's Ring</ring2>
</set>
<set name="Nuke" baseset="Idle">
<ammo augment="S14968618926288334851">Sinking Minnow</ammo>
<head>Acad. Mortar. +3</head>
<hands>Acad. Bracers +3</hands>
<!--body>Acad. Gown +3</body>
<legs>Acad. Pants +3</legs-->
<feet>Acad. Loafers +3</feet>
<ring1 augment="S7973728454464518565">Stikini Ring +1</ring1>
<ring2 augment="S7973728454464518565">Stikini Ring +1</ring2>
<ear1 augment="S7973728454464518565">Choleric Earring</ear1>
<ear2 augment="S7973728454464518565">Regal Earring</ear2>
<waist augment="S7973728454464518565">Yamabuki-no-Obi</waist>
<neck augment="S7973728454464518565">Baetyl Pendant</neck>
<back augment="S7973728454464518565">Izdubar Mantle</back>
</set>
<set name="Nuke71" baseset="Nuke" >
<main>Ark Scythe</main>
<sub augment="S7973728454464518565">Tenax Strap</sub>
<range augment="S7973728454464518565">Tarutaru F. Rod</range>
<ammo augment="S7973728454464518565">Sabiki Rig</ammo>
<head>Pumpkin head</head>
<body>Field tunica</body>
<hands>Field gloves</hands>
<legs>Field hose</legs>
<feet>Field boots</feet>
<neck augment="S7973728454464518565">Justice Badge</neck>
<ear1 augment="S7973728454464518565">Tranquility Earring</ear1>
<ear2 augment="S7973728454464518565">Tranquility Earring</ear2>
<waist augment="S7973728454464518565">Blood Stone +1</waist>
<ring1 augment="S7973728454464518565">Hermit's Ring</ring1>
<ring2 augment="S7973728454464518565">Hermit's Ring</ring2>
<back>Shaper's Shawl</back>
</set>
<set name="Nuke51" baseset="Nuke71" />
<set name="Nuke50" baseset="Nuke51" />
<set name="Enfeeble" baseset="Nuke" >
<ammo augment="S14968618926288334851">Sinking Minnow</ammo>
<neck augment="S14968618926288334851">Voltsurge Torque</neck>
<waist augment="S14968618926288334851">Virtuoso Belt</waist>
<ear1 augment="S14968618926288334851">Andoaa Earring</ear1>
<ear2 augment="S14968618926288334851">Gifted Earring</ear2>
<ring1 augment="S14968618926288334851">Stikini Ring</ring1>
<ring2 augment="S14968618926288334851">Stikini Ring</ring2>
<back augment="S14968618926288334851">Warlock's Mantle</back>
<legs>Acad. Pants +2</legs>
</set>
<set name="TH" baseset="Nuke">
<ammo augment="S7973728454464518565">Sabiki Rig</ammo>
<head>Volte Cap</head>
<body>Volte Jupon</body>
<hands>Volte Bracers</hands>
<legs>Volte Hose</legs>
<feet>Volte Boots</feet>
<waist>Chaac Belt</waist>
<ring1 augment="S14968618926288334851">Stikini Ring</ring1>
<ring2 augment="S14968618926288334851">Stikini Ring</ring2>
</set>
<set name="TP" baseset="Idle">
<head>Volte Cap</head>
<body>Volte Jupon</body>
<hands>Volte Bracers</hands>
<legs>Volte Hose</legs>
<feet>Volte Boots</feet>
<waist>Chaac Belt</waist>
</set>
<include>
</include>
</sets>
<init>
<command>/macro book 8</command>
<command delay="1000">/macro set 4</command>
<command delay="1100">/echo [Switching to SCH Macros]</command>
<command>/bind F9 /togglenuke</command>
<command>/bind F10 /status</command>
<command>/bind F12 /toggleweap</command>
<command delay="2000">/lockstyleset 2</command>
</init>
<variables>
<var name="toggleweap">0</var>
<var name="togglenuke">0</var>
<var name="Weapon">Tupsimati</var>
<var name="status">Standard</var>
</variables>
<inputcommands>
<!--
0 Tupsimati
1 Hvergelmir
-->
<cmd input="/toggleweap">
<if advanced="$toggleweap=1">
<setvar name="Weapon" value="Tupsimati" />
<setvar name="toggleweap" value="0" />
</if>
<else>
<setvar name="Weapon" value="Hvergelmir" />
<setvar name="toggleweap" value="1" />
</else>
<doidlegear />
<command>/echo [$Weapon] [$status Nuke]</command>
</cmd>
<!--
0 Nuke in standard gear
1 Nuke in TH gear
-->
<cmd input="/togglenuke">
<if advanced="$togglenuke=1">
<setvar name="togglenuke" value="0" />
<setvar name="status" value="Standard" />
</if>
<else>
<setvar name="togglenuke" value="1" />
<setvar name="status" value="TH" />
</else>
<doidlegear />
<command>/echo [$Weapon] [$status Nuke]</command>
</cmd>
<cmd input="/status">
<equip>
<back augment="S14968618926288334851">Warlock's Mantle</back>
</equip>
<doidlegear />
<command>/echo [$Weapon] [$status Nuke]</command>
<if buffactive="4|566">
<command>/item "Panacea" me</command>
</if>
<elseif buffactive="6">
<command>/item "Echo Drops" me</command>
</elseif>
<elseif buffactive="9|15">
<equip lock="true">
<ring2>Purity Ring</ring2>
</equip>
<command>/item "Hallowed Water" me</command>
</elseif>
<elseif buffactive="11|12|21|128|129|130|131|132|133|134|135|136|137|138|139|140|141|142|144|145|146|147|148|149|174|175|404|557|558|559|560|561|562|563|564|567">
<command>/item "Panacea" me</command>
</elseif>
</cmd>
</inputcommands>
<idlegear>
<if eq_back="Nexus Cape">
<equip lock="true">
<back>Nexus Cape</back>
</equip>
</if>
<if p_status="idle">
<if p_joblevel="<99">
<equip set="Idle">
<main>Ark Scythe</main>
<sub augment="S7973728454464518565">Tenax Strap</sub>
</equip>
</if>
<else>
<equip set="Idle" />
</else>
</if>
<elseif p_status="engaged"> <!-- swaps your TP gear -->
<equip set="TP" />
</elseif>
<else> <!-- otherwise if you aren't fighting, put on your idle set -->
<equip set="Idle" />
</else>
</idlegear>
<preranged>
</preranged>
<midranged>
</midranged>
<premagic>
<if ad_skill="elementalmagic|enfeeblingmagic">
<equip set="FastCast" >
<waist />
</equip>
</if>
<else>
<equip set="FastCast" />
</else>
</premagic>
<midmagic>
<if ad_skill="elementalmagic">
<if p_joblevel="99">
<if advanced="$togglenuke=0">
<if advanced="(%ad_element=%e_dayelement)|(%ad_element=%e_weatherelement)">
<equip set="Nuke">
<waist augment="S7973728454464518565">Hachirin-no-Obi</waist>
</equip>
</if>
<else>
<equip set="Nuke" />
</else>
</if>
<else>
<equip set="TH" />
</else>
</if>
<elseif p_joblevel=">70&<99">
<if advanced="(%ad_element=%e_dayelement)|(%ad_element=%e_weatherelement)">
<equip set="Nuke71">
<waist augment="S7973728454464518565">Hachirin-no-Obi</waist>
</equip>
</if>
<else>
<equip set="Nuke71" />
</else>
</elseif>
<elseif p_joblevel=">50&<71">
<equip set="Nuke51" />
</elseif>
<else>
<equip set="Nuke50" />
</else>
</if>
<if ad_skill="enfeeblingmagic|bluemagic">
<equip set="Enfeeble" />
</if>
<if ad_skill="darkmagic">
<equip set="Nuke">
<head>Appetence Crown</head>
</equip>
</if>
<if ad_name="Stoneskin|Metallic*|Diamondhide">
<if buffactive="37">
<command>/cancel 37</command>
</if>
</if>
<if ad_name="Shock Spikes">
<if buffactive="38">
<command>/cancel 38</command>
</if>
</if>
</midmagic>
<jobability>
</jobability>
<weaponskill>
</weaponskill>
</ashitacast>