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When using the Nakama Console API to retrieve channel messages via the listchannelmessages endpoint, the response always includes a cacheable_cursor field. However, the FNakamaChannelMessageList struct in the Unreal Engine Nakama plugin does not have a corresponding field to capture this value.
This leads to a mismatch between the server response and the plugin's API implementation, making it impossible to use cacheable_cursor in Unreal Engine projects.
The FNakamaChannelMessageList struct should have a cacheable_cursor field to match the API response, allowing developers to retrieve and use this value.
The text was updated successfully, but these errors were encountered:
I've found the solution. It was my oversight during the research process; I didn't thoroughly understand the difference between nextcursor and cacheable cursor. My sincerest apologies
When using the Nakama Console API to retrieve channel messages via the listchannelmessages endpoint, the response always includes a cacheable_cursor field. However, the FNakamaChannelMessageList struct in the Unreal Engine Nakama plugin does not have a corresponding field to capture this value.
This leads to a mismatch between the server response and the plugin's API implementation, making it impossible to use cacheable_cursor in Unreal Engine projects.
The FNakamaChannelMessageList struct should have a cacheable_cursor field to match the API response, allowing developers to retrieve and use this value.
The text was updated successfully, but these errors were encountered: