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setup_d3d8.sh
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setup_d3d8.sh
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#!/usr/bin/env bash
# default directories
STEAMAPPS=${STEAMAPPS:-"$HOME/.steam/steam/steamapps"}
PROTON=${PROTON:-"$STEAMAPPS/common/Proton - Experimental"}
proton_dxvk=${proton_dxvk:-"files/lib/wine/dxvk"}
proton_dxvk64=${proton_dxvk64:-"files/lib64/wine/dxvk"}
dxvk_lib32=${dxvk_lib32:-"x32"}
# Define our own entry in compatibility tools
PROTON_D3D8=~/.local/share/Steam/compatibilitytools.d/Proton-D8VK
MODIFYPROTON=1
# figure out where we are
basedir="$(dirname "$(readlink -f "$0")")"
# figure out which action to perform
action="$1"
case "$action" in
install)
;;
uninstall)
;;
*)
echo "Unrecognized action: $action"
echo "Usage: $0 [install|uninstall] [--app <steamappid>] [--no-proton] [--symlink] [--preserve]"
echo ""
echo "To use custom Proton installation path, set \$PROTON or \$STEAMAPPS"
exit 1
esac
# process arguments
shift
file_cmd="cp"
while (($# > 0)); do
case "$1" in
"--no-proton")
unset PROTON
;;
"--app")
echo "Steam App ID: $2"
export WINEPREFIX=$STEAMAPPS/compatdata/$2/pfx
;;
"--symlink")
file_cmd="ln -s"
;;
"--preserve")
unset MODIFYPROTON
esac
shift
done
echo "Wine Prefix: $WINEPREFIX"
echo "Proton: $PROTON"
# check wine prefix before invoking wine, so that we
# don't accidentally create one if the user screws up
if [ -n "$WINEPREFIX" ] && ! [ -f "$WINEPREFIX/system.reg" ]; then
echo "$WINEPREFIX:"' Not a valid wine prefix.' >&2
exit 1
fi
if [ -n "$PROTON" ] && ! [ -f "$PROTON/proton" ]; then
echo "$PROTON:"' Not a valid Proton installation.' >&2
unset PROTON
fi
# find wine executable
export WINEDEBUG=-all
# disable mscoree and mshtml to avoid downloading
# wine gecko and mono
export WINEDLLOVERRIDES="mscoree,mshtml="
wine="wine"
wineboot="wineboot"
# $PATH is the way for user to control where wine is located (including custom Wine versions).
# Pure 64-bit Wine (non Wow64) requries skipping 32-bit steps.
# In such case, wine64 and winebooot will be present, but wine binary will be missing,
# however it can be present in other PATHs, so it shouldn't be used, to avoid versions mixing.
wine_path=$(dirname "$(which $wineboot)")
if ! [ -f "$wine_path/$wine" ]; then
echo "Cannot find 32-bit wine. Exiting."
exit 1
fi
# resolve 32-bit and 64-bit system32 path
winever=$($wine --version | grep wine)
if [ -z "$winever" ]; then
echo "$wine:"' Not a wine executable. Check your $wine.' >&2
exit 1
fi
# ensure wine placeholder dlls are recreated
# if they are missing
$wineboot -u
win32_sys_path=$($wine winepath -u 'C:\windows\system32' 2> /dev/null)
win32_sys_path="${win32_sys_path/$'\r'/}"
if [ -z "$win32_sys_path" ]; then
echo 'Failed to resolve C:\windows\system32.' >&2
exit 1
fi
# create native dll override
overrideDll() {
$wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v $1 /d native /f >/dev/null 2>&1
if [ $? -ne 0 ]; then
echo -e "Failed to add override for $1"
exit 1
fi
}
# remove dll override
restoreDll() {
$wine reg delete 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v $1 /f > /dev/null 2>&1
if [ $? -ne 0 ]; then
echo "Failed to remove override for $1"
fi
}
# copy or link dxvk dll, back up original file
installFile() {
dstfile="${1}/${3}.dll"
srcfile="${basedir}/${2}/${3}.dll"
if [ -f "${srcfile}.so" ]; then
srcfile="${srcfile}.so"
fi
if ! [ -f "${srcfile}" ]; then
echo "${srcfile}: File not found. Skipping." >&2
return 1
fi
if [ -n "$1" ]; then
if [ -f "${dstfile}" ] || [ -h "${dstfile}" ]; then
if ! [ -f "${dstfile}.old" ]; then
mv "${dstfile}" "${dstfile}.old"
else
rm "${dstfile}"
fi
echo "${4}"
$file_cmd "${srcfile}" "${dstfile}"
else
echo "${dstfile}: File not found in wine prefix" >&2
return 1
fi
fi
return 0
}
# installs a file that probably did not previously exist
installNewFile() {
dstfile="${1}/${3}.dll"
srcfile="${basedir}/${2}/${3}.dll"
if [ -f "${srcfile}.so" ]; then
srcfile="${srcfile}.so"
fi
if ! [ -f "${srcfile}" ]; then
echo "${srcfile}: File not found. Skipping." >&2
return 1
fi
if [ -n "$1" ]; then
if [ -f "${dstfile}" ] || [ -h "${dstfile}" ]; then
if ! [ -f "${dstfile}.old" ]; then
mv "${dstfile}" "${dstfile}.old"
else
rm "${dstfile}"
fi
fi
echo "${4}"
$file_cmd "${srcfile}" "${dstfile}"
fi
return 0
}
# remove dxvk dll, restore original file
uninstallFile() {
dstfile="${1}/${3}.dll"
srcfile="${basedir}/${2}/${3}.dll"
if [ -f "${srcfile}.so" ]; then
srcfile="${srcfile}.so"
fi
if ! [ -f "${srcfile}" ]; then
echo "${srcfile}: File not found. Skipping." >&2
return 1
fi
if ! [ -f "${dstfile}" ] && ! [ -h "${dstfile}" ]; then
echo "${dstfile}: File not found. Skipping." >&2
return 1
fi
if [ -f "${dstfile}.old" ]; then
echo "${4}"
rm "${dstfile}"
mv "${dstfile}.old" "${dstfile}"
return 0
else
return 1
fi
}
# remove file that may not have a .old
uninstallNewFile() {
dstfile="${1}/${3}.dll"
srcfile="${basedir}/${2}/${3}.dll"
if [ -f "${srcfile}.so" ]; then
srcfile="${srcfile}.so"
fi
if ! [ -f "${srcfile}" ]; then
echo "${srcfile}: File not found. Skipping." >&2
return 1
fi
if ! [ -f "${dstfile}" ] && ! [ -h "${dstfile}" ]; then
echo "${dstfile}: File not found. Skipping." >&2
return 1
fi
if [ -f "${dstfile}.old" ]; then
echo "${4}"
rm "${dstfile}"
mv "${dstfile}.old" "${dstfile}"
return 0
else
echo "${4}"
rm "${dstfile}"
return 0
fi
}
install() {
inst32_ret=-1
installFile "$win32_sys_path" "$dxvk_lib32" "$1" "$1.dll -> c:/windows/system32/$1.dll"
inst32_ret="$?"
if (( ($inst32_ret == 0) )); then
overrideDll "$1"
fi
}
uninstall() {
uninst32_ret=-1
uninstallFile "$win32_sys_path" "$dxvk_lib32" "$1" "$1.dll.old -> c:/windows/system32/$1.dll"
uninst32_ret="$?"
if (( ($uninst32_ret == 0) )); then
restoreDll "$1"
fi
}
$action d3d9
$action d3d8
if [ "$action" == "install" ] && ! [ -z "$PROTON" ]; then
# if --preserve is used
if [ -z "$MODIFYPROTON" ]; then
# Make our copy of proton
rm -rf "$PROTON_D3D8" # Remove whatever's already there to refresh the installation
echo "Making our own copy of Proton"
mkdir -p $PROTON_D3D8
cp -r "$PROTON"/* $PROTON_D3D8/
# Make sure Steam can read our Proton
echo '"compatibilitytools"
{
"compat_tools"
{
"proton_d8vk"
{
"install_path" "."
"display_name" "Proton (D8VK)"
"from_oslist" "windows"
"to_oslist" "linux"
}
}
}' > $PROTON_D3D8/compatibilitytool.vdf
# Set PROTON dir to our new copy
PROTON="$PROTON_D3D8"
fi
# Install d3d8 and d3d9 to Proton
installFile "$PROTON/$proton_dxvk" "$dxvk_lib32" "d3d9" "d3d9.dll -> \$PROTON/files/lib/wine/dxvk/d3d9.dll"
installNewFile "$PROTON/$proton_dxvk" "$dxvk_lib32" "d3d8" "d3d8.dll -> \$PROTON/files/lib/wine/dxvk/d3d8.dll"
installFile "$PROTON/$proton_dxvk64" "$dxvk_lib32" "d3d9" "d3d9.dll -> \$PROTON/files/lib64/wine/dxvk/d3d9.dll"
installNewFile "$PROTON/$proton_dxvk64" "$dxvk_lib32" "d3d8" "d3d8.dll -> \$PROTON/files/lib64/wine/dxvk/d3d8.dll"
# Update ./proton to install d8vk
echo "Patching proton executable..."
sed -i 's/dxvkfiles = \["d3d11", "d3d10core", "d3d9"\]/dxvkfiles = \["d3d11", "d3d10core", "d3d9", "d3d8"\]/' "$PROTON/proton"
# if --preserve is used
if [ -z "$MODIFYPROTON" ]; then
echo "Done! If this is your first time installing with --preserve, please restart Steam and force your game to use 'Proton (D8VK)' as its compatibility tool!"
fi
elif ! [ -z "$PROTON" ]; then
# if --preserve is used
if [ -z "$MODIFYPROTON" ]; then
rm -rf "$PROTON_D3D8"
echo "Done! Make sure you restart Steam and make your game use something other than Proton-D8VK!"
exit 1
else
# Uninstall d3d8/d3d9 from Proton
uninstallFile "$PROTON/$proton_dxvk" "$dxvk_lib32" "d3d9" "d3d9.dll.old -> \$PROTON/files/lib/wine/dxvk/d3d9.dll"
uninstallNewFile "$PROTON/$proton_dxvk" "$dxvk_lib32" "d3d8" "Removing \$PROTON/files/lib/wine/dxvk/d3d8.dll"
uninstallFile "$PROTON/$proton_dxvk64" "$dxvk_lib32" "d3d9" "d3d9.dll.old -> \$PROTON/files/lib64/wine/dxvk/d3d9.dll"
uninstallNewFile "$PROTON/$proton_dxvk64" "$dxvk_lib32" "d3d8" "Removing \$PROTON/files/lib64/wine/dxvk/d3d8.dll"
# Revert ./proton to not install d8vk
echo "Reverting proton executable..."
sed -i 's/dxvkfiles = \["d3d11", "d3d10core", "d3d9", "d3d8"\]/dxvkfiles = \["d3d11", "d3d10core", "d3d9"\]/' "$PROTON/proton"
fi
fi