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populatingNextRightPointersInEachNode.cpp
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populatingNextRightPointersInEachNode.cpp
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// Source : https://oj.leetcode.com/problems/populating-next-right-pointers-in-each-node/
// Author : Hao Chen
// Date : 2014-06-19
/**********************************************************************************
*
* Given a binary tree
*
* struct TreeLinkNode {
* TreeLinkNode *left;
* TreeLinkNode *right;
* TreeLinkNode *next;
* }
*
* Populate each next pointer to point to its next right node.
* If there is no next right node, the next pointer should be set to NULL.
*
* Initially, all next pointers are set to NULL.
*
* Note:
*
* You may only use constant extra space.
* You may assume that it is a perfect binary tree (ie, all leaves are at the same level, and every parent has two children).
*
* For example,
* Given the following perfect binary tree,
*
* 1
* / \
* 2 3
* / \ / \
* 4 5 6 7
*
* After calling your function, the tree should look like:
*
* 1 -> NULL
* / \
* 2 -> 3 -> NULL
* / \ / \
* 4->5->6->7 -> NULL
*
*
**********************************************************************************/
#include <stdio.h>
#include <vector>
#include <queue>
using namespace std;
/**
* Definition for binary tree with next pointer.
*/
struct TreeLinkNode {
int val;
TreeLinkNode *left, *right, *next;
TreeLinkNode(int x) : val(x), left(NULL), right(NULL), next(NULL) {}
TreeLinkNode() : val(0), left(NULL), right(NULL), next(NULL) {}
};
void connect(TreeLinkNode *root) {
if (root==NULL){
return;
}
if (root->left && root->right){
root->left->next = root->right;
}
if (root->next && root->right){
root->right->next = root->next->left;
}
connect(root->left);
connect(root->right);
}
void connect1(TreeLinkNode *root) {
if (root==NULL){
return;
}
vector<TreeLinkNode*> v;
v.push_back(root);
int i = 0;
while (i < v.size()){
if (v[i]->left){
v.push_back(v[i]->left);
}
if (v[i]->right) {
v.push_back(v[i]->right);
}
i++;
}
i=1;
while(i<v.size()){
for (int j=i-1; j<2*(i-1); j++){
v[j]->next = v[j+1];
}
i *= 2;
}
}
void connect2(TreeLinkNode *root) {
if (root==NULL){
return;
}
vector<TreeLinkNode*> v;
v.push_back(root);
while(v.size()>0){
if (root->left && root->right && root->left->next == NULL ) {
root->left->next = root->right;
if (root->next){
root->right->next = root->next->left;
}
v.push_back(root->right);
v.push_back(root->left);
}
root=v.back();
v.pop_back();
}
}
void connect3(TreeLinkNode *root) {
if(root == NULL) return;
queue<TreeLinkNode*> q;
TreeLinkNode *prev, *last;
prev = last = root;
q.push(root);
while(!q.empty()) {
TreeLinkNode* p = q.front();
q.pop();
prev->next = p;
if(p->left ) q.push(p->left);
if(p->right) q.push(p->right);
if(p == last) { // meets last of current level
// now, q contains all nodes of next level
last = q.back();
p->next = NULL; // cut down.
prev = q.front();
}
else {
prev = p;
}
}
}
// constant space
// key point: we can use `next` pointer to represent
// the buffering queue of level order traversal.
void connect4(TreeLinkNode *root) {
if(root == NULL) return;
TreeLinkNode *head, *tail;
TreeLinkNode *prev, *last;
head = tail = NULL;
prev = last = root;
#define push(p) \
if(head == NULL) { head = tail = p; } \
else { tail->next = p; tail = p; }
push(root);
while(head != NULL) {
TreeLinkNode* p = head;
head = head->next; // pop
prev->next = p;
if(p->left ) push(p->left);
if(p->right) push(p->right);
if(p == last) {
last = tail;
p->next = NULL; // cut down.
prev = head;
}
else {
prev = p;
}
}
#undef push
}
void printTree(TreeLinkNode *root){
if (root == NULL){
return;
}
printf("[%d], left[%d], right[%d], next[%d]\n",
root->val,
root->left ? root->left->val : -1,
root->right ? root->right->val : -1,
root->next?root->next->val : -1 );
printTree(root->left);
printTree(root->right);
}
int main()
{
const int cnt = 7;
TreeLinkNode a[cnt];
for(int i=0; i<cnt; i++){
a[i].val = i+1;
}
for(int i=0, pos=0; pos < cnt-1; i++ ){
a[i].left = &a[++pos];
a[i].right = &a[++pos];
}
connect(&a[0]);
printTree(&a[0]);
return 0;
}