-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
98 lines (88 loc) · 2.9 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
'use strict';
// Selecting elements
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const score0El = document.querySelector('#score--0');
const score1El = document.getElementById('score--1');
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
const diceEl = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
let scores, currentScore, activePlayer, playing;
// Starting conditions
const init = function () {
scores = [0, 0];
currentScore = 0;
activePlayer = 0;
playing = true;
//add hidden to dice class
diceEl.classList.add('hidden');
//remove player--winner
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
//score--0 and score--1 become 0
score0El.textContent = 0;
score1El.textContent = 0;
//current--0 and current--1 become 0
current0El.textContent = 0;
current1El.textContent = 0;
//reset active player
player0El.classList.add('player--active');
player1El.classList.remove('player--acitve');
};
init();
const switchPlayer = function () {
document.getElementById(`current--${activePlayer}`).textContent = 0;
currentScore = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
};
// Rolling dice functionality
btnRoll.addEventListener('click', function () {
if (playing) {
// 1. Generating a random dice roll
const dice = Math.trunc(Math.random() * 6) + 1;
// 2. Display dice
diceEl.classList.remove('hidden');
diceEl.src = `dice-${dice}.png`;
// 3. Check for rolled 1: if true, switch to next player
if (dice != 1) {
// Add dice to current score
currentScore += dice;
document.getElementById(
`current--${activePlayer}`
).textContent = currentScore;
} else {
// Switch to next player
switchPlayer();
}
}
});
btnHold.addEventListener('click', function () {
if (playing) {
// 1. Add current score to active player's score
scores[activePlayer] += currentScore;
// scores[1] = scores[1] + currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
// 2. Check if player's score is >= 100
if (scores[activePlayer] >= 100) {
// Finish the game
playing = false;
diceEl.classList.add('hidden');
document
.querySelector(`.player--${activePlayer}`)
.classList.add('player--winner');
document
.querySelector(`.player--${activePlayer}`)
.classList.remove('player--active');
} else {
// Switch to the next player
switchPlayer();
}
}
});
btnNew.addEventListener('click', init);