diff --git a/c/Palindrome.c b/c/Palindrome.c index 014dd7e..9d1568c 100644 --- a/c/Palindrome.c +++ b/c/Palindrome.c @@ -2,7 +2,7 @@ A palindrome number is a number that is same after reverse. For example 121, 34543, 343, 131, 48984 are the palindrome numbers. */ -#include +#include int main() { int n, m, rem, rev=0; @@ -16,13 +16,7 @@ int main() rev = rev * 10 +rem; m = m / 10; } - if(n == rev) - { - printf("%d is a Palindrome",n); - } - else - { - printf("%d is not a Palindrome",n); - } + n == rev ? printf("%d is a Palindrome",n) : printf("%d is not a Palindrome",n); + return 0; } diff --git a/python/Celsius To Fahrenheit.py b/python/Celsius To Fahrenheit.py index 3bad27e..988d0e3 100644 --- a/python/Celsius To Fahrenheit.py +++ b/python/Celsius To Fahrenheit.py @@ -1,8 +1,13 @@ -# Python Program to convert temperature in celsius to fahrenheit +# Python Program to convert temperature in celsius(take input from user) to fahrenheit -# change this value for a different result -celsius = 37.5 +# Input: temperature in Celsius +celsius = float(input("Enter temperature in Celsius: ")) -# calculate fahrenheit -fahrenheit = (celsius * 1.8) + 32 -print('%0.1f degree Celsius is equal to %0.1f degree Fahrenheit' %(celsius,fahrenheit)) +# Function to convert Celsius to Fahrenheit +def celsius_to_fahrenheit(celsius): + fahrenheit = (celsius * 9/5) + 32 + return fahrenheit + +# Convert and display the result +fahrenheit = celsius_to_fahrenheit(celsius) +print(f"{celsius}°C is equal to {fahrenheit}°F") diff --git a/python/snake.py b/python/snake.py index 95ed025..ec49f40 100644 --- a/python/snake.py +++ b/python/snake.py @@ -1,183 +1,24 @@ -# Simple Snake Game in Python 3 for Beginners -import turtle -import time import random -delay = 0.1 +def play(): + options = ["rock", "paper", "scissors"] + computer_choice = random.choice(options) + user_choice = input("Enter rock, paper, or scissors: ").lower() -# Score -score = 0 -high_score = 0 + if user_choice not in options: + print("Invalid choice! Please choose rock, paper, or scissors.") + return play() # Restart if invalid input -# Set up the screen -wn = turtle.Screen() -wn.title("Snake Game by @TokyoEdTech") -wn.bgcolor("green") -wn.setup(width=600, height=600) -wn.tracer(0) # Turns off the screen updates + print(f"\nYou chose {user_choice}, and the computer chose {computer_choice}.") -# Snake head -head = turtle.Turtle() -head.speed(0) -head.shape("square") -head.color("black") -head.penup() -head.goto(0,0) -head.direction = "stop" + if user_choice == computer_choice: + print("It's a tie!") + elif (user_choice == "rock" and computer_choice == "scissors") or \ + (user_choice == "paper" and computer_choice == "rock") or \ + (user_choice == "scissors" and computer_choice == "paper"): + print("You win!") + else: + print("Computer wins!") -# Snake food -food = turtle.Turtle() -food.speed(0) -food.shape("circle") -food.color("red") -food.penup() -food.goto(0,100) - -segments = [] - -# Pen -pen = turtle.Turtle() -pen.speed(0) -pen.shape("square") -pen.color("white") -pen.penup() -pen.hideturtle() -pen.goto(0, 260) -pen.write("Score: 0 High Score: 0", align="center", font=("Courier", 24, "normal")) - -# Functions -def go_up(): - if head.direction != "down": - head.direction = "up" - -def go_down(): - if head.direction != "up": - head.direction = "down" - -def go_left(): - if head.direction != "right": - head.direction = "left" - -def go_right(): - if head.direction != "left": - head.direction = "right" - -def move(): - if head.direction == "up": - y = head.ycor() - head.sety(y + 20) - - if head.direction == "down": - y = head.ycor() - head.sety(y - 20) - - if head.direction == "left": - x = head.xcor() - head.setx(x - 20) - - if head.direction == "right": - x = head.xcor() - head.setx(x + 20) - -# Keyboard bindings -wn.listen() -wn.onkeypress(go_up, "w") -wn.onkeypress(go_down, "s") -wn.onkeypress(go_left, "a") -wn.onkeypress(go_right, "d") - -# Main game loop -while True: - wn.update() - - # Check for a collision with the border - if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290: - time.sleep(1) - head.goto(0,0) - head.direction = "stop" - - # Hide the segments - for segment in segments: - segment.goto(1000, 1000) - - # Clear the segments list - segments.clear() - - # Reset the score - score = 0 - - # Reset the delay - delay = 0.1 - - pen.clear() - pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) - - - # Check for a collision with the food - if head.distance(food) < 20: - # Move the food to a random spot - x = random.randint(-290, 290) - y = random.randint(-290, 290) - food.goto(x,y) - - # Add a segment - new_segment = turtle.Turtle() - new_segment.speed(0) - new_segment.shape("square") - new_segment.color("grey") - new_segment.penup() - segments.append(new_segment) - - # Shorten the delay - delay -= 0.001 - - # Increase the score - score += 10 - - if score > high_score: - high_score = score - - pen.clear() - pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) - - # Move the end segments first in reverse order - for index in range(len(segments)-1, 0, -1): - x = segments[index-1].xcor() - y = segments[index-1].ycor() - segments[index].goto(x, y) - - # Move segment 0 to where the head is - if len(segments) > 0: - x = head.xcor() - y = head.ycor() - segments[0].goto(x,y) - - move() - - # Check for head collision with the body segments - for segment in segments: - if segment.distance(head) < 20: - time.sleep(1) - head.goto(0,0) - head.direction = "stop" - - # Hide the segments - for segment in segments: - segment.goto(1000, 1000) - - # Clear the segments list - segments.clear() - - # Reset the score - score = 0 - - # Reset the delay - delay = 0.1 - - # Update the score display - pen.clear() - pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) - - time.sleep(delay) - -wn.mainloop() \ No newline at end of file +# Run the game +play()