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astar.cpp
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astar.cpp
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#include "astar.h"
#include <iostream>
Astar::Astar()
{
}
Astar::Astar(Environment* env, QPointF start, QPointF destination, float radius)
{
grideSize = env->gride_size;
//构建全局栅格地图
min_x = env->barrier[0].x();
int max_x = env->barrier[0].x();
min_y = env->barrier[0].y();
int max_y = env->barrier[0].y();
for (int i = 0; i < env->barrier.size(); i++) {
if(env->barrier[i].x() < min_x) min_x = env->barrier[i].x();
if(env->barrier[i].x() > max_x) max_x = env->barrier[i].x();
if(env->barrier[i].y() < min_y) min_y = env->barrier[i].y();
if(env->barrier[i].y() > max_y) max_y = env->barrier[i].y();
}
width = (max_x - min_x) / env->gride_size;
high = (max_y - min_y) / env->gride_size;
//设置有障碍的点
for (auto i : env->barrier) {
Point point;
point.x = (i.x() - min_x) / env->gride_size;
point.y = (i.y() - min_y) / env->gride_size;
point.value = 10000;
point.parent = nullptr;
global_map.insert(unordered_map<int, Point>::value_type(100 * point.y + point.x, point));
}
for (int i = 0; i < width; i++) {
for (int j = 0; j < high; j++) {
int index = 100 * j + i;
if(global_map.find(index) == global_map.end())
{
Point point;
point.x = i;
point.y = j;
point.value = 0;
point.parent = nullptr;
global_map.insert(unordered_map<int, Point>::value_type(index, point));
}
}
}
startPoint.x = (start.x() - min_x) / env->gride_size;
startPoint.y = (start.y() - min_y) / env->gride_size;
destinationPoint.x = (destination.x() - min_x) / env->gride_size;
destinationPoint.y = (destination.y() - min_y) / env->gride_size;
}
//路径规划
void Astar::planning()
{
//把起点放入open并另父节点为Null
int currentKey;
int nextKey;
int num = 0;
currentKey = calcKeyFromPoint(startPoint);
global_map[currentKey].parent = nullptr;
open.push_back(currentKey);
while(1)
{
//判断open是否为空 搜索失败放回
if(open.empty())
{
std::cout << "search Falied!!!" << std::endl;
break;
}
//取open中value最小的节点放入closed
currentKey = getMinfromOpen();
closed.push_back(currentKey);
visitedPoint.push_back(currentKey);
//如果节点为终点 结束搜索
if(global_map[currentKey].x == destinationPoint.x && global_map[currentKey].y == destinationPoint.y)
{
cout << "search successful!!!" << endl;
while(global_map[currentKey].parent != nullptr)
{
path.push_back(currentKey);
currentKey = calcKeyFromPoint(*(global_map[currentKey].parent));
}
path.push_back(currentKey);
calcPlanningPath();
calcVisitedPath();
cout << "path length:" << path.size() << endl;
return;
}
//遍历当前节点的未在closed中的节点
for (uint i = 0; i < 8; i ++) {
nextKey = calcNextKey(currentKey, i);
//障碍
if(global_map[nextKey].value >= 10000) continue;
if(inClosed(nextKey)) continue;
//如果节点在open中 更新节点value
if(inOpen(nextKey))
{
if(global_map[nextKey].value > global_map[currentKey].value + Move[i].value)
{
global_map[nextKey].value = global_map[currentKey].value + Move[i].value;
global_map[nextKey].parent = &(global_map[currentKey]);
}
}
else//否则计算节点的value, 放入open
{
global_map[nextKey].value = global_map[currentKey].value + Move[i].value;
global_map[nextKey].parent = &(global_map[currentKey]);
open.push_back(nextKey);
}
}
}
}
int Astar::calcKeyFromPoint(const Point &point)
{
return point.y * 100 + point.x;
}
//获取open中最小值并删除
int Astar::getMinfromOpen()
{
// int minKey;
// list<int>::iterator minIt = open.begin();
// for (list<int>::iterator it = open.begin();it != open.end(); it++) {
// if(global_map[(*it)].value < global_map[(*minIt)].value)
// minIt = it;
// }
// minKey = *minIt;
// open.erase(minIt);
// return minKey;
int minKey;
list<int>::iterator minIt = open.begin();
for (list<int>::iterator it = open.begin();it != open.end(); it++) {
if(global_map[(*it)].value + calcH(global_map[(*it)]) <
global_map[(*minIt)].value + calcH(global_map[(*minIt)]))
minIt = it;
}
minKey = *minIt;
open.erase(minIt);
return minKey;
}
//计算启发式函数值
float Astar::calcH(const Point &point)
{
return sqrt(powf(destinationPoint.x - point.x, 2) + powf(destinationPoint.y - point.y, 2));
}
//计算下一步的KEY
int Astar::calcNextKey(const int ¤tKey, int index)
{
return 100 * (global_map[currentKey].y + Move[index].y) + global_map[currentKey].x + Move[index].x;
}
bool Astar::inClosed(int key)
{
for(auto i : closed)
if(key == i) return true;
return false;
}
bool Astar::inOpen(int key)
{
for(auto i : open)
if(key == i) return true;
return false;
}
void Astar::calcPlanningPath()
{
for (int i = 0; i < path.size(); i ++) {
planningPath.append(QPointF(global_map[path[i]].x * grideSize + min_x,
global_map[path[i]].y * grideSize + min_y));
}
}
void Astar::calcVisitedPath()
{
for (int i = 0; i < visitedPoint.size(); i ++)
{
visitedPath.append(QPointF(global_map[visitedPoint[i]].x * grideSize + min_x,
global_map[visitedPoint[i]].y * grideSize + min_y));
}
}