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thronegen

throne power ideas (both good and bad)

  • permanent lab
  • improve scales in neighbouring provinces
  • freespawn units
  • temporarily increased/decreased world unrest
  • temporary global darkness/curse/horrormark/heal/aging
  • recruitable unit that's only situationally useful. e.g. bad infantry with resistances/amphibious/wings
  • bonus wall defender
  • random items freespawn
  • negative: cause specific affliction to one(?) unit per turn (blind/NHW/eyeloss/armloss/..)
  • custom throne defenders (through event)
  • negative: event indies try to retake the throne regularly

random notes

throne powers that probably won't be included:

  • air shield - too situational
  • #heal - perhaps dubious because this is the lesser talked about way to unfeeblemind tarts and people might find this a bit wild
  • #disease
  • negative nation scales

design goals:

  • make thrones a bit fresh and a little more interesting, but not whacky
  • viable in vanilla games to spice things up a little, without making the mod central to the game
  • throne power level: good lvl2 thrones or slightly stronger
  • balanced, not swingy