diff --git a/readme.md b/readme.md index 541fc36..77b8b08 100644 --- a/readme.md +++ b/readme.md @@ -8,6 +8,7 @@ For each room you walk through, press: - Numpad 8 or Up Arrow if you continued forward - Numpad 6 or Right Arrow if you took a right turn - Numpad 5 or Down Arrow if you ended up in a room + If you mistype, press Numpad zero or backspace to remove a char. Start pressing only once you have left the spawn room (spawn doesn't count as a corridor). For example, if you exit spawn, encounter a T-intersection in which you turn left, move straight through an X intersection, then move straight through a plain corridor you would press left-forward-forward. @@ -18,4 +19,5 @@ As soon as a unique match is found the map will be opened with your default prog If I feel like working on it I'll see if I can make it find the layout and player position on any of the levels, starting from anywhere. I haven't actually explored the plausibility of this as a lot of parts are similar. It might be very computationally expensive to check every rotation and position, but again, I currently have no idea about the complexity of it. Also, make no remarks about the architecture/general programming, it's not clean, particularly extensible or efficient but it works :D. Rust is fast and the task it is doing is minimal. Though if you still feel very strongly about, do please refactor my code. -There's also lots of dead/commmented code and assets, might clean up sometime... \ No newline at end of file + +There's also lots of dead/commmented code and assets, might clean up sometime...