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Instead of gpu.js transpiling the javascript code into a shader, I would like to provide the shader code directly.
In this case gpu.js will only be used to invoke the kernel and map inputs and outputs.
Why?
You could fine tine your shader code withouth the limits of javascript transpilation.
Thank you
The text was updated successfully, but these errors were encountered:
Description
Instead of
gpu.js
transpiling the javascript code into a shader, I would like to provide the shader code directly.In this case
gpu.js
will only be used to invoke the kernel and map inputs and outputs.Why?
You could fine tine your shader code withouth the limits of javascript transpilation.
Thank you
The text was updated successfully, but these errors were encountered: