-
Notifications
You must be signed in to change notification settings - Fork 7
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
accessing memory #20
Comments
Wow, I completely wrote a wall of text and then realized that there may actually already be an answer to this... I was going down a path of offering a set of suggestions but as I was walking through it and referring to the WIKI, I realized that (I believe) it has already been thought through. @RetroNick2020, take a look at the following:
@gooofy I think the above will do what @RetroNick2020 is trying to accomplish, but I'm not seeing how to redirect drawing output back to the regular screen. Is it |
not exactly. I need to be able to access the structure directly. I am
outputting bitplanes for amigabasic, I need to be able to take the same
data and store it in the BITMAP_t
…On Mon, 1 Aug 2022 at 16:19, Cory Smith ***@***.***> wrote:
Wow, I completely wrote a wall of text and then realized that there may
actually already be an answer to this...
I was going down a path of offering a set of suggestions but as I was
walking through it and referring to the WIKI, I realized that (I believe)
it has already been thought through.
@RetroNick2020 <https://github.com/RetroNick2020>, take a look at the
following:
DIM AS BITMAP_t PTR b1 = BITMAP (64, 64, 2)
BITMAP OUTPUT b1
PSET(x, y), c
WINDOW OUTPUT '?????????
@gooofy <https://github.com/gooofy> I think the above will do what
@RetroNick2020 <https://github.com/RetroNick2020> is trying to
accomplish, but I'm not seeing how to redirect drawing output back to the
regular screen. Is it WINDOW OUTPUT?
—
Reply to this email directly, view it on GitHub
<#20 (comment)>, or
unsubscribe
<https://github.com/notifications/unsubscribe-auth/ANSAEFKTQXLS7JLMG6LYY43VXAWMTANCNFSM5RO6XNUQ>
.
You are receiving this because you were mentioned.Message ID:
***@***.***>
|
I am trying to understand how to change the memory contents of a bitmap_t variable without using the graphic commands.
is the bitmap_t variable something i can use with memset/peek/poke ?
The text was updated successfully, but these errors were encountered: