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[Question] How to build from source #658
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This issue does not seem to follow the issue template. Make sure you provide all the required information. |
I tried to uninstall the 2023.3.11f1 Editor in favor of 2023.3.13f1, hoping it would pickup the Intel version, but then I got
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Did some additional research. It did not find the Unity application since it stores its path in gradle.properties on first run. I don't think this is a good idea, since Unity installations tend to change often. After I removed the content of this file, I am now getting this again:
I tried with both the Silicon and Intel versions of Unity. But both show the same problem, even if I run |
I ran This resulted in this log: /Users/tom/dev/marble/libraries/unity-jar-resolver/source/ExternalDependencyManager.sln (VersionHandler) ->
(VersionHandler target) ->
/Users/tom/dev/marble/libraries/unity-jar-resolver/source/VersionHandler/VersionHandler.csproj (default targets) ->
/Applications/Unity/Hub/Editor/2022.3.13f1-x86_64/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.5/Microsoft.CSharp.targets (CoreCompile target) ->
src/VersionHandler.cs(32,2): error CS0012: The type 'Attribute' is defined in an assembly that is not referenced. You must add a reference to assembly 'netstandard, Version=2.1.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'.
3 Warning(s)
1 Error(s) for both the Silicon and the Intel versions of the Unity editor. If I understand things correctly, this attribute is breaking things:
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I am trying to build the project from source. I installed JDK 11 on my Mac, since I realized that the Gradle version required was not working with a newer JDK.
However, I am still running into an error:
Note that this Unity Editor version is an Apple Silicon build. It seems as if the build script is using the first Editor it can find.
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