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Godot XR Update Sep 2023 #693
Godot XR Update Sep 2023 #693
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Thanks for checking @JohnVeness ! |
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Added small section about PICO as well, with their new OS release earlier this month the Vulkan renderer is finally working properly and they also provided a device for us to test with. Similarly also added mention of the test unit Tilt Five supplied to us. This way Metas, Valves, Picos and Tilt Fives contributions are all noted. |
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Ok, images are added. I don't have a build setup so not sure if there is an easy way to verify everything renders properly? |
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This is how it looks like to me @BastiaanOlij |
@coppolaemilio not sure what the format should be but that image from Digital comes from one of the videos he posted on his PR: GodotVR/godot-xr-tools#478 Also I could ask Nub if he's happy to sent us on of his videos, his game is coming along nicely too: https://twitter.com/nubusvr/status/1679478903520239617?s=20 |
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@coppolaemilio I've added in the video from Digital instead of the still image, I hope the file isn't too big to include on our website (do we have restrictions here?). I've also added a link to a video Nub uploaded on his Youtube for me showing off his gunslinger game he is working on. Thats a pretty neat project. I think this is pretty much ready to go, would be good if you could give it another visual check? |
Thank you! |
Update for XR work on Godot, put together by the Godot XR community.
Just needs some cover art but otherwise done.
Would love more feedback