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Moving to discussion, as there is no concrete technical implementation provided. Note that HarmonyOS has nothing in common in Android, so I expect a port to be nontrivial. Godot relies on a lot of different OS-specific APIs and requires hardware acceleration (OpenGL ES 3.0 or Vulkan 1.01). Footnotes
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Describe the project you are working on
a 3d tool app in production
Describe the problem or limitation you are having in your project
the tool app need to be able to run on Harmony Next OS.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add support to export HAP (HarmonyOS Ability Package) which can be run on Harmony Next OS.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Export HAP binary
If this enhancement will not be used often, can it be worked around with a few lines of script?
no
Is there a reason why this should be core and not an add-on in the asset library?
This will bring more users to godot
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