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Missing is_conformal for Basis and Transform2D #1634

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SebMenozzi opened this issue Nov 4, 2024 · 1 comment
Open

Missing is_conformal for Basis and Transform2D #1634

SebMenozzi opened this issue Nov 4, 2024 · 1 comment
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bug This has been identified as a bug
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@SebMenozzi
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SebMenozzi commented Nov 4, 2024

Godot version

4.3-stable

godot-cpp version

4.3-stable

System information

macOS 15.1

Issue description

Godot Variants Basis and Transform2D don't expose is_conformal method that is present in the extension_api.json.

Steps to reproduce

Trivial

Minimal reproduction project

Trivial

@SebMenozzi SebMenozzi changed the title Missing **is_conformal** for **Basis** and **Transform2D** Missing *is_conformal* for *Basis* and *Transform2D* Nov 4, 2024
@SebMenozzi SebMenozzi changed the title Missing *is_conformal* for *Basis* and *Transform2D* Missing is_conformal for Basis and Transform2D Nov 4, 2024
@dsnopek dsnopek added the bug This has been identified as a bug label Nov 4, 2024
@dsnopek dsnopek added this to the 4.x milestone Nov 4, 2024
@dsnopek
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dsnopek commented Nov 4, 2024

We also appear to be missing is_orthonormal().

It's probably time to re-sync those classes with Godot, similar to what we recently did with Quaternion in PR #1630

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