- Added:
- CLI: The
wrap
command now supports--infer steam
, which will check for theSTEAMAPPID
environment variable.
- CLI: The
- Added:
- You can now configure additional manifests, which Ludusavi will download and use just like the primary one. This allows the community to create additional save lists for specific purposes that might not be covered by PCGamingWiki.
- You can now configure a custom game as an alias for another game, without having to make a copy of the other game's info. On the custom games screen, use the dropdown to toggle between "game" (default) and "alias".
- You can now configure roots for OS installations on other drives.
New root types:
Windows drive
,Linux drive
,Mac drive
- Ludusavi can now scan Legendary games on their own without Heroic.
New root type:
Legendary
- CLI:
wrap
command to do a restore before playing a game and a backup afterwards. (Contributed by sluedecke) - When a path or URL fails to open, additional information is now logged.
- On Windows, Ludusavi can now back up additional types of registry data:
REG_NONE
,REG_DWORD_BIG_ENDIAN
,REG_LINK
,REG_RESOURCE_LIST
,REG_FULL_RESOURCE_DESCRIPTOR
,REG_RESOURCE_REQUIREMENTS_LIST
. - On Windows, Ludusavi now recognizes if you've moved the
%USERPROFILE%\Saved Games
folder.
- Changed:
- GUI: A different icon is now used for the button to hide the backup comment field. The previous icon (a red X) could have been misinterpreted as "delete" rather than "close".
- GUI: When you click the filter icon on the backup/restore screen, the title search field is automatically focused.
- CLI: Help text is now styled a bit differently.
- Updated translations, including a new in-progress Czech translation. (Thanks to contributors on the Crowdin project)
- Fixed:
- GUI: On some systems using Wayland, Ludusavi would crash on startup.
- When storing file modified times in zip archives, if the year is too old for zip to support (i.e., before 1980), Ludusavi will now round up to the earliest supported date (1980-01-01).
- When backing up a malformed
dword
-type value from the registry, Ludusavi would silently convert it to a default 0, which could result in data loss when restored. Now, invalid registry values are backed up and restored as-is. - If Ludusavi encountered an error when restoring a specific file, it would retry up to 99 times in case it was just a temporary error. This was primarily intended to handle cases of duplicate backups that might cause a file to be busy, but it would also cause excessive delays for other, persistent errors. Now, Ludusavi will only try once per file.
- GUI: When a custom game was disabled, its refresh button would do nothing. The refresh button will now be disabled for that game.
- Added:
- GUI: Thanks to updates in Iced, there is now much better support for non-ASCII characters. This means that several translations are now properly supported: Simplified Chinese, Japanese, Korean, and Thai. Unfortunately, there are still technical limitations with Arabic, so that translation remains experimental via the config file.
- GUI: For custom games in scan results, you can click on the "custom" badge to jump to the corresponding entry.
- Changed:
- GUI: Rendering now uses DirectX/Vulkan/Metal instead of OpenGL. For systems that don't support those, there is a fallback software renderer as well.
- GUI: Ludusavi now bundles and uses the Noto Sans font for consistency, but some languages will still depend on your system fonts.
- Fixed:
- If an invalid manifest file were downloaded, Ludusavi would correctly show an error, but then after relaunching, it would get stuck on an "updating manifest" screen.
- On Linux, if Ludusavi were installed via Flatpak, then
XDG_CONFIG_HOME
andXDG_DATA_HOME
would be set inside of the Flatpak environment, preventing it from finding some saves. Now, Ludusavi will also check the default paths (~/.config
and~/.local/share
respectively). - For Heroic roots, Ludusavi now also checks the
legendaryConfig
folder used by Heroic 1.9.0. - Saves associated with the Ubisoft Game Launcher folder were not detected on Linux when installed with Steam and Proton.
- On non-Windows systems, when recursively finding files in a directory, file/folder names containing a backslash would cause an error. For now, these files will be ignored until they are properly supported.
- When using shift+click on a path selector icon to browse the path,
it will now handle some manifest
<placeholder>
s. - In paths,
<storeUserId>
next to*
would trigger an error. - GUI: When switching screens and then expanding a section, the scroll position did not remain visually stable.
- Added:
- The restore screen now supports deselecting individual saves (like you already could on the backup screen).
- You can now use glob syntax for file paths in the "backup exclusions" section.
- CLI: Commands that take a list of games now support reading stdin (one game per line).
For example,
ludusavi find --steam-id 504230 | ludusavi backup --preview
. - CLI: The
find
command will now report multiple results if you don't specify a name or ID. The command also has new options for filtering these results:--disabled
and--partial
. For example,ludusavi find --restore --disabled
will list all games that can be restored and are disabled. - Support for checking secondary/associated Steam IDs for a game.
This is mainly useful for discovering Proton prefix folders of DLC,
since DLC saves may be kept separately from base game saves.
Specifically, this detection is based on the
steamExtra
field from the manifest. - A "custom" badge is shown next to custom games in scan results.
- Option to filter scan results by change status (new/updated/unchanged/unscanned). (Contributed by kekonn)
- For buttons that open a path selector dialog, shift+click will open the configured path in your file explorer.
- Fixed:
- When restoring registry saves, multi-string values would be restored as expandable string values, and expandable string values would be restored as multi-string values. This only affected the restore process; backups would still be correct. This issue was introduced in v0.18.0.
- For Lutris roots, the
<base>
placeholder was resolved generically instead of using the Lutris-specific logic. - For Lutris roots, when inferring the
<base>
from theexe
field, Ludusavi assumed that the path would be absolute, but it could also be relative. Now, Ludusavi will combine theprefix
andexe
fields if necessary.
- Changed:
- All path selectors now use the same icon.
- The button to find missing roots now uses a search icon instead of a refresh icon.
- Updated translations. (Thanks to contributors on the Crowdin project)
- Added:
-
On the restore screen, there is a "validate" button to check whether your backups are missing any files declared in their mapping.yaml. This is intended to help rectify a bug identified below.
-
Automatic detection of non-Flatpak Lutris roots (
~/.config/lutris
). -
Updated translations. (Thanks to contributors on the Crowdin project)
A partial translation for Thai has been added, but it only has experimental support because of a technical limitation. You can enable it by editing the config file directly with language code
th-TH
,
-
- Fixed:
-
If you had configured a backup-only or bidirectional redirect and you were using simple backups, then the first backup for a game would complete successfully, but a subsequent backup would fail because Ludusavi would mark the redirect target as a removed file.
-
If you had configured a backup-only or bidirectional redirect and you were using zip-based backups, then the redirected files would not be included in the backup.
You can check if this affects you by going to the restore screen and clicking the "validate" button. If it finds any issues, it will prompt you to make new full backups for the games in question.
-
Compatibility with Heroic 2.7.0+, which now uses
store_cache/gog_library.json
instead ofgog_store/library.json
. -
For Lutris, the
game_slug
field is no longer required, since Ludusavi only uses it for logging when available. -
The Spanish and Russian translations were set incorrectly in the config file. If you selected Spanish, it would display normally, but the config file would be set to Russian. If you selected Russian and restarted the app, it would display in Japanese.
-
- Fixed:
- When a Lutris game file does not include the
game > working_dir
field, Ludusavi will now try to fall back to thegame > exe
field and cut off the file name. Ludusavi will also log a more specific message when an expected field is missing.
- When a Lutris game file does not include the
- Fixed:
-
Cloud backups would fail if the cloud path contained a backslash (
\
). -
On Windows, if the default terminal application was the Windows Terminal (as opposed to the older Windows Console Host), then a couple of problems would happen when Ludusavi was launched from Windows Explorer:
- An empty console window would stay open along with the GUI.
- Asynchronous Rclone commands would fail.
This was ultimately related to how Ludusavi hides the console in GUI mode. Now, instead of removing the console from the currently running instance, Ludusavi simply relaunches itself in a detached state.
-
- Added:
-
You can now upload backups to the cloud. This integrates with Rclone, so you can use any cloud system that it supports, and Ludusavi can help you configure some of the more common ones: Google Drive, OneDrive, Dropbox, Box, FTP servers, SMB servers, and WebDAV servers.
For the GUI, refer to the "cloud" section on the "other" screen. For the CLI, use the
cloud
command group (e.g.,ludusavi cloud upload
). -
The Lutris launcher is now supported as a root type. Ludusavi can find saves from Wine prefixes configured in Lutris.
-
The EA app is now supported as a root type.
-
On the restore screen, you can lock a backup so that it is kept indefinitely regardless of your retention settings.
-
Progress bars now show additional information (operation label, elapsed time, exact progress count).
-
Backups now record the operating system on which they were created. For the GUI, this is shown as a badge on the restore screen if you select a non-native backup. For the CLI, this is included in the output of the
backups
command. -
Ludusavi now supports Flatpak IDs (if present in the manifest) in order to infer the correct
XDG_DATA_HOME
andXDG_CONFIG_HOME
. At this time, the primary manifest does not specify Flatpak IDs for any games, but any such additions can be supported transparently in the future. -
GUI: You can use (shift+)tab to cycle through text fields.
-
GUI: Input fields show an error icon for paths like
http://
andssh://
since these are not supported and will be mangled into a local path. -
CLI: A standalone
manifest update
command.
-
- Changed:
-
The "merge" option has been removed, and merging is now always enforced. This option made sense before Ludusavi supported differential and cloud backups, but there was not much reason to turn off merging anymore.
The CLI
backup
command's--merge
/--no-merge
flags are now ignored and will be removed in a future release. -
CLI: The
backup
command's--update
/--try-update
flags are deprecated and will be removed in a future release. It was confusing because Ludusavi could still update the manifest without either flag, and other commands would also update the manifest but without equivalent flags to adjust the behavior.To simplify this and for consistency with the GUI, now the CLI will update the manifest automatically by default. To disable this, use the new
--no-manifest-update
global flag, which works across commands. To ignore errors in the update, use the new--try-manifest-update
global flag. -
CLI: The deprecated
--by-steam-id
option has been removed from thebackup
,backups
, andrestore
commands. You can use thefind
command to replicate this functionality. -
CLI: Using
--api
mode would silence some human-readable errors that would otherwise go on stderr. Since the API output itself goes on stdout, there's no harm leaving the other messages on stderr, so they are now allowed to print. In the future, these messages may be integrated into the API output directly. -
GUI: If you try to close the program while an operation is ongoing, Ludusavi will cancel the operation cleanly first before closing. To skip the cleanup and force an immediate close (like in previous versions), you can simply try to quit a second time, but this isn't recommended if you can help it.
-
GUI: Subsections now have a slightly distinct background color to help tell them apart.
-
GUI: Adjusted some spacing/padding. A few more scanned games can fit on screen now.
-
Log files now include timestamps.
-
Some obsolete fields were removed from the config file. This won't have any effect on you unless you were using a version older than v0.14.0. If so, then just update to v0.17.1 first so that Ludusavi can migrate the affected settings. Fields:
manifest.etag
,backup.recentGames
,restore.recentGames
, andrestore.redirects
. -
Some config fields weren't serialized if they matched the default value. Now they're serialized anyway in case the default value were to ever change. Fields:
backup.filter.excludeStoreScreenshots
,scan.showDeselectedGames
,scan.showUnchangedGames
, andscan.showUnscannedGames
. -
Updated translations. (Thanks to contributors on the Crowdin project)
-
- Fixed:
- Significantly improved performance of zip file extraction. Ludusavi had been unnecessarily reopening the zip for each file inside. In the most extreme case tested (40,864 files and 8.70 GB for a single game), the time was reduced from 12+ hours to 4 minutes.
- In secondary manifests, relative paths (beginning with
./
and../
) were not correctly resolved. - GUI: In some cases, the scroll position would be set incorrectly when changing screens or when closing a modal.
- CLI: A bare
manifest
command was allowed, even though it did nothing. You can still usemanifest --help
for subcommand info. - The log message "ignoring unrecognized Heroic game" could be recorded incorrectly when doing partial scans.
- Fixed:
- GUI: As part of the thread configuration feature in v0.17.0, Ludusavi started defining a custom Tokio runtime initialization. However, this did not enable Tokio's IO and time features, resulting in a crash when attempting to display timed notifications.
- GUI: When using the "customize" option from the scan list, the new custom game's fields were not filled in properly.
- GUI: If a game was disabled, then the "back up" option in that game's "..." menu would not do anything.
- GUI: If you scanned a few specific games in the list, but there were others in an unscanned state (recent games from a previous session), then the next full backup would only process the few games that were scanned.
- Added:
- A new "removed" status (icon:
x
) is now displayed for saves. This indicates that a save from the latest backup no longer exists on the system. If a game has some removed saves, then that game will be marked as updated and will trigger a new backup. If 100% of a game's saves are removed, then the game won't be listed, and no backup will be performed. - Support for secondary manifests bundled with games.
If a game includes a
.ludusavi.yaml
file, then it will be incorporated into the backup scan. - Option to sort games by status: new -> different -> same -> unscanned. This is now the default sort order for new installations of Ludusavi.
- Option to override the maximum threads used for scanning games in parallel.
You can also override this via the
LUDUSAVI_THREADS
environment variable. - GUI: On the backup/restore screen, you can click on the "duplicates" badge next to a game to filter the list down to just the games that conflict with it. You can click the badge again to reset the filter. If the badge is faded out, that means the conflicting saves have been resolved.
- GUI: On the backup/restore screen, you can use the filter icon to show games based on whether they are enabled and whether they have duplicate or ignored saves. These filters are reset when you close the program.
- GUI: On the other screen, there are new options to hide certain kinds of games. You can now hide games that are deselected, unchanged, and unscanned. These settings are saved between sessions.
- CLI: Backup comments are now included in the output of the
backups
command. - CLI: Registry values now have the
duplicatedBy
field, like files and registry keys.
- A new "removed" status (icon:
- Changed:
-
The standalone Linux release is now compiled on Ubuntu 20.04 instead of Ubuntu 18.04 because of a change by GitHub.
-
When making a new backup for a game, if the backup retention limits are reached for that game, but your full backup limit is only 1 and you have differential backups enabled, Ludusavi will now prune only the oldest differential backup and then make a new differential.
Previously, Ludusavi would prune the full backup along with its associated differentials and then make a new full backup. That is still the case when your full backup limit is 2 or more, but there is now a special exception when it is only set to 1.
-
GUI: In the save file hierarchy, if a folder is disabled, it will now be collapsed by default. Also, when you re-scan a single game, its folders remain expanded or collapsed as you had them instead of reverting to the default state.
-
GUI: On the backup and restore screens, the search icon has been replaced with a filter icon, which reveals the existing title search along with the new filters described above. The sort settings are now always visible, and the "reversed" checkbox is replaced with an ascending/descending icon.
-
GUI: On the backup screen, the gear icon is now on the top row.
-
- Fixed:
- Ludusavi only pruned old backups that exceeded your retention settings when making a new full backup, but not when making a new differential backup. Now, pruning is also performed as needed after a differential backup.
- The
backups
command needlessly performed a full restoration preview when determining the available backups. Now, it only reads themapping.yaml
file for each game. - When using Heroic on Linux to run Windows games, save paths in the game install folders are now checked case-insensitively.
- When a registry key was toggled off, but one of its values was toggled on, the key and value would not be backed up. Now, the key will be included along with just the selected values. The inverse (key toggled on and values toggled off) was working correctly.
- GUI: The window would lock up briefly at the start of a backup/restore. This was more noticeable on slower systems.
- GUI: On the backup screen, in the list of saves for each game, you can now toggle the file system root when it is on a line of its own. Previously, it did not have a checkbox in this case.
- GUI: On the other screen, backup exclusions could be formatted incorrectly if you tried to undo/redo before making any changes to them.
- GUI: On Mac, if a backup included multiple direct children of the root directory, then the first entry in the list would be displayed blank. It now correctly shows "/" to indicate the root directory.
- GUI: On Mac, undo now uses the standard shortcut cmd+z instead of ctrl+z.
- Added:
-
Registry values are now listed individually, not just keys. This also means you can exclude specific values from the backup.
-
Registry backups now include binary values.
-
Registry backups now handle alternatives to
HKEY_LOCAL_MACHINE\SOFTWARE
. For example, when Ludusavi tries to findHKEY_LOCAL_MACHINE\SOFTWARE\example
, it will now also look for:HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\example
HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\example
HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\example
-
GUI: In restore mode, you can create a comment on each backup. You can use this to keep track of how each backup reflects your game progress.
-
GUI: You can now reorder custom games, roots, redirects, and ignored paths/registry.
-
CLI:
manifest show
command. -
CLI:
--compression-level
option for thebackup
command. -
Updated translations, including new/partial translations for Dutch, French, Russian, and Ukrainian. (Thanks to contributors on the Crowdin project)
A translation for Japanese has also been added, but it only has experimental support because of a technical limitation. You can enable it by editing the config file directly with language code
ja-JP
,
-
- Fixed:
- When a save file failed to be backed up,
Ludusavi would still record that file in the backup's
mapping.yaml
. Because of this, when Ludusavi would later check whether a new backup was needed, it would assume that the failed file had been backed up previously. Now, failed files are not recorded inmapping.yaml
, so subsequent scans will detect that they still need to be backed up. - Heroic Wine/Proton prefixes containing a
pfx
subfolder were not detected. - Along with any explicit
installDir
entries in the manifest, Ludusavi tries to find each game's install directory based on that game's title. However, if that title was not valid as a folder name, then Ludusavi would never find it. Now, Ludusavi will ignore characters like:
and?
that cannot appear in folder names. - For native Linux games installed with the Heroic launcher,
the
<storeUserId>
path placeholder is now handled in order to detect more saves. (Contributed by sluedecke) - Ludusavi currently cannot back up registry keys whose names contain a forward slash. This limitation still exists, but now such keys are no longer listed incorrectly as two separate keys. This was only a display issue, because such keys were not included in the backup regardless.
- GUI: If some saves failed to back up, then the scan buttons would stay deactivated, and you would have to reopen the program in order to do another scan.
- GUI: If a game had a new registry value inside of a key that also contained other keys, then the game would be flagged as changed, but not the key with the new value. Now that values are listed individually, you can tell what changed.
- GUI: Scrollbar position on the other screen overlapped some content.
- GUI: Scroll position is once again preserved when switching between screens.
- GUI: Some inconsistent element sizes and spacing.
- When a save file failed to be backed up,
Ludusavi would still record that file in the backup's
- Changed:
- GUI: Moved roots to the other screen.
- GUI: Thanks to updates in Iced:
- Text fields now have a blinking cursor.
- Text fields now support shift+click to select text.
- Thanks to updates in steamlocate, the titles of Steam shortcuts for non-Steam games are now looked up case-insensitively.
- Fixed:
- Native registry saves on Windows were not restored.
- When switching between dropdowns, they would briefly flicker with incorrect content.
- Game titles starting with a lowercase letter were listed after all titles starting with an uppercase letter.
- When using the folder picker for roots and custom game files, glob special characters were not escaped.
- Fixed:
- The placeholder
<winProgramData>
was incorrectly interpreted asC:/Windows/ProgramData
when it should have beenC:/ProgramData
. This affected the lookup of the normal location on Windows, but it did not affect Wine/Proton or VirtualStore paths. - For Wine prefixes from Heroic and Wine prefixes passed by CLI,
the prefix's
*.reg
files were backed up even if the game in question was not known to have registry-based saves.
- The placeholder
- Changed:
- Updated translations. (Thanks to contributors on the Crowdin project)
- Added:
- Steam shortcuts for non-Steam games are now detected.
On all platforms, the shortcut's "start in" folder is used as the
<base>
path. On Linux, the shortcut's app ID is used to checksteamapps/compatdata
for Proton saves. - In Heroic roots, Ludusavi can now recognize games by their GOG ID.
This helps resolve cases where Heroic and Ludusavi use different titles for the same game.
The CLI
find
command now also has a--gog-id
option. - GUI: On the Steam Deck, an "exit" button has been added to the other screen,
to make it easier to exit the program while using game mode.
Ludusavi checks if
/home/deck
exists in order to determine whether it is running on the Steam Deck. - CLI:
--config
option to set a custom config directory. (Contributed by sluedecke) - Updated translations. (Thanks to contributors on the Crowdin project)
- Steam shortcuts for non-Steam games are now detected.
On all platforms, the shortcut's "start in" folder is used as the
- Changed:
- Manifest updates now use gzip compression, cutting the download size to about 10% (e.g., 11.4 MiB -> 1.5 MiB).
- Fixed:
- GUI: Notifications did not disappear when the window was inactive.
- Added:
- Ludusavi now shows which games and files are new/changed compared to the last backup or restore.
This is indicated by a
+
orΔ
badge next to applicable games and files. - The Heroic launcher is now supported as a root type. Both GOG and Epic games are detected, as well as any Wine prefixes (on Linux). (Contributed by sluedecke)
- Compression levels can now be customized for zip backups.
- In addition to restoration redirects, there are now also backup redirects and bidirectional redirects. The redirect editor is now on the "other" screen instead of the "restore" screen.
- GUI: On startup, Ludusavi will ask if you'd like to add any missing roots. It will remember your choice and won't ask twice for the same root.
- GUI: The custom games screen now has a button to preview a specific game on demand. This lets you preview a custom game even if it's not yet in the backup screen's main list.
- GUI: When previewing a specific game on demand, if it disappears from the list because save data can no longer be found for it, then a notification is shown to explain what happened.
- GUI: The "other" screen now shows when the manifest was last checked/updated. There is also a button to refresh on demand. While the manifest is updating, a small notification is displayed at the bottom of the window.
- GUI: Tooltips for some icons that may not be self-explanatory.
- CLI:
find
command to look up game titles from the manifest. This incorporates the--by-steam-id
option from thebackup
/etc commands and adds some new ones, like--normalized
to look up games by an inexact name. - CLI: Backup options:
--format
,--compression
,--full-limit
,--differential-limit
. - On startup, Ludusavi will prune any useless blank configurations (e.g., roots with a blank path).
- Updated translations. (Thanks to contributors on the Crowdin project)
- Ludusavi now shows which games and files are new/changed compared to the last backup or restore.
This is indicated by a
- Changed:
- Increased scanning speed by 10% by avoiding some duplicate path lookups.
- CLI: Deprecated
--by-steam-id
in thebackup
/backups
/restore
commands, in favor of the newfind
command. - Ludusavi will no longer migrate pre-v0.10.0 configurations to the current location.
- A new
cache.yaml
is now used for some fields fromconfig.yaml
, specifically the recent game caching and manifest update tracking. - On startup, Ludusavi will only check for manifest updates if the last check was 24 hours ago or longer. Previously, it would check automatically on every startup. This was changed to avoid excess network traffic, because the manifest itself will be updated more frequently.
- GUI: Styling is now more consistent for disabled buttons.
- GUI: When adding a new root or custom game, the list automatically scrolls to the end.
- Fixed:
-
Backup files did not store the correct modification time on Linux and defaulted to the current time. This also affected Windows, but only for zip backups. (Contributed by sluedecke)
-
Zipped backup files did not store the correct permissions on Linux/Mac.
-
Proton and Wine files are now searched case-insensitively on Linux.
-
When Ludusavi tried to find a rough match for an install folder like "Some Game", it did not recognize that "Some - Game" was close enough.
-
GUI: Crash if you started a scan, clicked "find roots", and then clicked "cancel" while the scan was still ongoing.
-
GUI: When the manifest finished updating in the background, any currently open modal would be closed.
-
CLI: If you had the merge option disabled and passed
--merge
to override and enable it, it would be respected for the main--path
folder, but not for game subfolders. When Ludusavi detected that a specific game needed a new backup, that game's subfolder would be cleared out first. If you had the merge option enabled by default, then this did not affect you. -
CLI mode asked for confirmation when restoring, but backups behaved differently:
- If the target folder did not exist, then the backup would happen without confirmation.
- If it did exist, then the
--force
or--merge
option had to be specified, even if you already had merging enabled in your config.
Now, backups ask for confirmation unless you specify
--force
or--preview
, and the confirmation phrasing is aligned with GUI mode.
-
- Fixed:
- In GUI mode on windows, an extra console window appeared.
- In CLI mode, when restoring with redirected paths, the original paths were not shown correctly.
- Added:
- File-based logging in the same directory with the config and manifest files.
By default, only warnings and errors are logged,
but you can customize this by setting the
RUST_LOG
environment variable (e.g.,RUST_LOG=ludusavi=debug
). The most recent 5 log files are kept, rotating on app launch or when a log reaches 10 MiB. - On Windows,
%LocalAppData%/VirtualStore
will be checked for potential matches of:C:/Program Files
C:/Program Files (x86)
C:/ProgramData
C:/Windows
- Updated translations. (Thanks to contributors on the Crowdin project)
- File-based logging in the same directory with the config and manifest files.
By default, only warnings and errors are logged,
but you can customize this by setting the
- Changed:
- Removed the option to "exclude save locations that have only been confirmed on another operating system"
(config key:
excludeOtherOsData
). This was primarily meant as an optimization for Windows users, but in practice, it made little difference on Windows and would rarely be desired on other platforms, leading to confusion.
- Removed the option to "exclude save locations that have only been confirmed on another operating system"
(config key:
- Fixed:
- When looking for game install folders during a full scan, Ludusavi did not recognize partial folder name matches. ([Investigated by sluedecke][mtkennerly#123])
- When restoring a backup that was made on a different OS, it could get stuck before completing the process. (Contributed by Hizoul)
- GUI: Window now appears immediately and updates the manifest in the background, rather than waiting to show the window until the update is complete. If there is no local manifest at all, a loading screen is shown while downloading.
- Fixed:
- Updated translations, including new ones for Esperanto and (experimentally) Korean. This was meant to be included in 0.12.0, but was missed during the release preparation. (Thanks to contributors on the Crowdin project)
- Added:
- GUI: Dark theme.
- GUI: On app startup, games found during the most recent scan will be displayed in an "unknown" state, allowing you to re-scan any of those specific games on demand without doing a full scan of all games. This is especially useful if full scans are slower on your system and you just want to back up one game.
- GUI: Added an option to re-preview a specific game on demand. This and other
per-game actions have been grouped into a popup menu to save space. You can
use keyboard shortcuts to convert the menu into some specific shortcuts:
- preview: shift
- backup/restore: ctrl (Mac: cmd)
- backup/restore without confirmation: ctrl + alt (Mac: cmd + option)
- CLI:
backups
command to list backups for each game, and a--backup
flag to restore a specific backup by ID. - On Linux, GOG roots now additionally check for a
game
subfolder when parsing the<base>
and<game>
placeholders. (contributed by sluedecke) - The Steam root for Flatpak is now auto-detected.
- If you set the
LUDUSAVI_DEBUG
environment variable, then Ludusavi will not detach from the console on Windows. This may be helpful if you want to troubleshoot an issue that involves Ludusavi crashing.
- Changed:
- GUI: You can now use folder pickers while a backup/restore is underway.
- GUI: If all of a game's files are deselected, then the game will show in the same style as a disabled game.
- Fixed:
- Performance regressions from v0.11.0 related to duplicate detection and root globbing.
- CLI:
restore --by-steam-id 123
would restore all games with a Steam ID instead of just the game with the matching ID 123. - CLI: When using
--api
, some non-JSON errors would be printed instead of or in addition to the JSON info in certain situations. Now, as long as the CLI input itself can be parsed, the output will either be valid JSON or blank. - GUI: Cancelling a backup/restore no longer has a long delay.
- GUI: Doing a full preview, backing up one game, and then doing a full backup would trigger a full scan instead of reusing the list from the initial preview.
- GUI: When backing up a single game by using the button next to its name, other games with duplicate files did not update their duplicate status.
- GUI: When backing up a single game by using the button next to its name, if its information changed, then it would immediately re-sort in the list. While that made sense, it could be hard to use since you would then have to go looking for its new position. Now, the position stays stable unless you do a new full scan or manually change the sorting options.
- Added:
-
Support for multiple full and differential backups per game.
-
Support for compressed zip backups.
-
Translations for German, Spanish, Filipino, Italian, Polish, and Brazilian Portuguese. (Thanks to contributors on the Crowdin project)
Note that some of these translations are still incomplete. Also, when using some translations, GUI sizing may not be optimal, but this will be further refined in the future.
The following translations have also been added, but only have experimental support because of a technical limitation. You can enable them by editing the config file directly: Arabic (
ar-SA
), Simplified Chinese (zh-Hans
) -
During first-time setup, Ludusavi will now automatically detect roots for secondary Steam library folders (Windows/Linux/Mac) and non-default Epic install folders (Windows).
-
It is now possible to ignore paths for backup across all games and/or for specific games.
-
GUI: Button to back up or restore an individual game from the list on demand.
-
GUI: Button to find and add any missing roots. This is the same functionality as the automatic first-time setup, but is now available on demand.
-
Option to sort the game list by file size and to reverse the sorting.
-
Support for Prime Gaming roots.
-
Support for globs in root paths.
-
On Windows, the version field is now set in the executable properties.
-
On Windows, the executable icon is now included in the crates.io release as well.
-
CLI: Blank line between games for better readability.
-
- Fixed:
- GUI: Unable to start on KDE 5.25.3 when using Wayland.
- GUI: Performance has been improved generally, including for very large results (1,000+ games).
- GUI: Unresponsive while deleting the backup directory with
merge
disabled if the folder was very large. - GUI: Improved spacing/padding consistency between some elements.
- Removed
/games
from the end of the default Uplay (Ubisoft Connect) root paths. The new default isC:/Program Files/Ubisoft/Ubisoft Game Launcher
. - Crash when launching Ludusavi after the user manually deleted the manifest.
- If duplicate files were found while a game's file list were already open, then the files would not immediately be marked as duplicates until you closed and reopened the file list.
- Changed:
-
Localization now uses Project Fluent instead of pure Rust code internally. If you'd like to help translate Ludusavi, check out the Crowdin project.
-
Previously, as an optimization, Ludusavi would remember the games it found from its first backup/preview and only re-check those games on subsequent backups, until certain configuration changes were made (e.g., adding a root). However, this had the side effect that newly installed games may not be detected right away without an obvious reason why.
Now, every preview will trigger a full scan. After a preview, doing a backup will only include the games found in the preview. If you then do another preview or consecutive backup, then it will be a new full scan. This ensures Ludusavi will find newly installed games, but it still optimizes for the common case of doing a preview immediately followed by a backup.
-
Previously, when Ludusavi backed up a symlink, the backup would contain a normal folder with the symlink's name and copies of any files inside of the symlink target. If the symlink target itself were also included in the list of things to back up, then the same files would be duplicated (once under the original directory name and once under the symlink name).
Now, Ludusavi will still follow symlinks and back up their targets, but it will not back up the symlink itself or duplicate the files.
-
When looking for game install folders, Ludusavi previously checked either the
installDir
entries from the manifest or the game's name, but never both at the same time, leading to some missed saves when theinstallDir
list was incomplete or was not accurate for all stores.Now, Ludusavi applies a heuristic to find any install folder that is sufficiently similar to the game's title or any known
installDir
value. It picks the best match across all games that the install directory could possibly represent. -
Previously, for Steam roots, Ludusavi assumed that the
<storeUserId>
would be a series of numbers. However, for some games, this ID may be from another launcher and may not conform to those rules. Now, Ludusavi just checks for any text, like it does for non-Steam roots. -
The
merge
setting is now enabled by default. -
The app window's minimum size has increased from 640x480 to 800x600. It may be returned to 640x480 in the future, but there are currently some limitations that make it look poor at that size.
-
GUI: Previously, the overall game/size numbers would stay at the values from the last scan, and if you started (de)selecting games, then a separate badge would show the game/size totals for the new selection. Now, the main numbers update progressively and the badge has been removed.
-
GUI: When you launch the program, if the config file is invalid, it gets reset with a default copy. Previously, this would delete the invalid copy without any means of getting it back. Now, the invalid copy is renamed to
config.invalid.yaml
in case you would like to inspect/fix it.
-
- Added:
- CLI:
--wine-prefix
option for backups. - GUI: Root types are now selected via a dropdown instead of radio buttons.
- Several new root types have been added for various stores, which will allow for better store-specific path detection in the future. There is also a special type for custom home folders.
- Custom games can now be individually disabled.
- CLI:
- Changed:
-
Ludusavi now stores its configuration in a more standard location on each operating system, instead of always using
~/.config/ludusavi
. (contributed by micke1m)- Windows:
%APPDATA%/ludusavi
- Linux:
$XDG_CONFIG_HOME/ludusavi
or~/.config/ludusavi
- Mac:
~/Library/Application Support/ludusavi
If you've used an older version, your existing configuration will be moved automatically to the new location.
- Windows:
-
GUI: Switched to OpenGL by default and upgraded to Iced 0.2.0.
-
GUI: Custom games are now more visually distinct from each other.
-
- Fixed:
- The 32-bit Windows executable was not properly compatible with 32-bit systems.
- For Proton and Wine, Ludusavi now looks for multiple variations of a few folders:
<winDocuments>
checks~/Documents
(in addition to~/My Documents
).<winAppData>
checks~/AppData/Roaming
(in addition to~/Application Data
).<winLocalAppData>
checks~/AppData/Local
and~/Local Settings/Application Data
(instead of~/Application Data
).
- Added:
- An indication when a single file or registry key will be backed up by more than one game.
- CLI: A
complete
command for generating shell completion scripts. - GUI: Info about how many games are selected, if the number is different than how many games have been processed in the backup/restore.
- GUI: An edit button next to each game in backup mode to quickly create a custom entry for that game, pre-filled with the default info.
- GUI: A search option to just see games with matching names.
- GUI: A button to open a game's PCGamingWiki article so that you can more easily review or update its information.
- Changed:
- GUI: Each game's list of files is now a tree with collapsible folders, rather than a plain list of full paths. Performance has also been improved for very large lists.
- GUI: The backup/restore confirmation screen now has some extra text that recommends doing a preview first.
- Fixed:
- When using a custom entry to override a known game, some of the original's non-overridable data would not be inherited by the custom entry (namely its Steam ID and installation directory name).
- GUI: If the initial full scan found saves for a game, and then you created a custom entry for that game such that no saves would be found, did a scan, deleted the custom entry, and did another scan, then that scan would not find any files for the game. Now, it will correctly revert to the standard data for that game immediately.
- Added:
- If you create a file called
ludusavi.portable
in the same location as the executable, then Ludusavi will store its config file and the manifest there as well.
- If you create a file called
- Fixed:
- Read-only files could only be backed up once, since the original backup could not be replaced by a newer copy, and you could not restore a backup if the original file was read-only. Now, Ludusavi will try to unset the read-only flag on backups before replacing them with newer backups, and it will try to unset the flag on target files before restoring a backup.
- Invalid paths like
C:\Users\Foo\Documents\C:\Users\Foo
would be shortened to justC:\Users\Foo
, which could cause irrelevant files to be backed up. Now, the extraneousC:
will be converted toC_
so that it simply won't match any files or directories. - When some games were deselected, the disk space display only showed units for the total space, not the used space, which could lead to it showing "1.42 of 1.56 GiB", where 1.42 was actually MiB and not GiB. Units are now shown for both sides.
- Changed:
- When backing up or restoring a file, if it already exists with the correct content, then Ludusavi won't re-copy it.
- In GUI mode, Ludusavi now tries to be smarter about when a full scan is needed. Previously, every backup and backup preview would trigger a full scan. Now, Ludusavi will remember which games it found and only re-scan those games (until you change your roots, change the "other" settings, or reopen the program).
- In CLI mode,
--try-update
will use a default, empty manifest if there is no local copy of the manifest and it cannot be downloaded.
The backup structure has changed! Read below for more detail.
- Added:
- Backup option to exclude save locations that are only confirmed for another operating system.
- Backup option to exclude store screenshots.
--try-update
flag for backups via CLI.
- Fixed:
- When starting the GUI, if Ludusavi could not check for a manifest update (e.g., because your Internet is down), then it would default to an empty manifest even if you already had a local copy that was downloaded before. Now, it will use the local copy even if it can't check for updates.
- Changed:
- Backup structure is now human-readable.
- App window now has a minimum size, 640x480. (Note: For now, the crates.io release will not have a minimum size.)
- File size units are now adjusted based on the size, rather than always using MiB. (contributed by wtjones)
Previously, Ludusavi used Base64 to encode game names and original paths when
organizing backups. There were some technical advantages of that approach, but
it was not easy to understand, and there was a technical flaw because Base64
output can include /
, which isn't safe for folder or file names.
Therefore, Ludusavi now organizes backups like this, in a way that is easier to read and understand:
C:/somewhere/the-backup-folder/
Game 1 Name/
mapping.yaml
registry.yaml
drive-C/ # drive-0 on Linux and Mac
Users/
...
Program Files/
Steam/
...
The name of each game's folder is as close to the real title as possible,
except for replacing some special characters with _
. Ultimately, Ludusavi
doesn't care much about the folder name and mainly looks for mapping.yaml
,
which contains some metadata that Ludusavi needs. If a game has any Windows
registry data to back up, then there will also be a registry.yaml
file.
Within each drive folder, everything is simply organized exactly like it
already is on your computer.
If you need to restore a previous backup, then please use Ludusavi v0.6.0 to do the restoration first, then migrate to Ludusavi v0.7.0 and create a new backup.
You can read more here about the background of this change. Be assured that this sort of disruptive change is not taken lightly, but may happen in some cases until Ludusavi reaches version 1.0.0.
- Added:
- Option to merge into an existing backup directory.
--api
flag in CLI mode.--by-steam-id
flag in CLI mode.
- Fixed:
- Registry values of type
EXPAND_SZ
andMULTI_SZ
were converted toSZ
when restored.
- Registry values of type
- Changed:
- On Windows, the program icon is now embedded in the executable so that you can see it in the file browser as well.
- Added:
- Support for custom games.
- Icons for several buttons.
- An icon for Ludusavi itself. (Note: For now, the crates.io release will not show this icon.)
- Support for cutting in text fields. (Note: For now, the crates.io release will copy text instead of cutting it.)
- More buttons for browsing folders.
- Support for
~
(user home directory) in redirects. - Support for
.
and..
path segments when the path does not exist.
- Fixed:
- On Windows, long paths can now be backed up without issue.
- When backing up files, the Base64-encoded name now preserves the original file's actual capitalization, rather than the expected capitalization from the manifest.
- There was a rare issue related to the above point where some files could be backed up twice, once with the original capitalization and once with the expected capitalization.
- The CLI required the backup
--path
to already exist. - Keyboard shortcuts didn't work in redirect fields.
- Registry keys were not backed up if the parent key had no values.
- CLI mode would panic when restoring if a non-Base64-encoded file were present in the source folder. Now, such files will be reported as an error.
- Changed:
- The configuration auto-save is now more predictable. All config changes are now saved immediately.
- When a game has registry data to back up, registry.yaml no longer includes unnecessary fields and is now sorted alphabetically. This means that identical registry content will produce an identical registry.yaml across backups.
- The progress bar is now shown on all screens.
- Added the ability to select and deselect specific games.
- Added the ability to restore to different folders via redirects.
- Added indicators for how much disk space is used by the files.
- Added indicators in the GUI when files fail to process.
- Added a browse button for folders.
- Replaced the "=> Restore" and "=> Backup" buttons with a navigation bar.
- Redesigned the confirmation and error screens so that the buttons are shown below the text, which helps to prevent any accidental clicks before reading.
- Narrowed how Steam IDs are substituted in paths to avoid false positives.
- Fixed an issue where restore mode in the GUI would get stuck showing an "in progress" state if the source path had no subdirectories.
- Added command line interface.
- Added common roots for GOG Galaxy on Windows.
- Added copy/undo/redo shortcuts in text fields. Cutting is not yet supported because of some limitations in the GUI library.
- Changed scrollbar style so that it's more obvious what's scrollable.
- Changed build process to avoid potential "VCRUNTIME140_1.dll was not found" error on Windows.
- Added core backup/restore functionality.
- Added support for saves in the Windows registry.
- Added support for Steam + Proton saves.
- Added support for Steam screenshots.
- Initial release.
- Just a prototype/mock-up and not yet functional.