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Hi there,
I've been playing around with carpet the last few days adding a few things for my own purposes, not at all sure how useful they would be for most people, but thought I would share what I've done (will get code cleaned up and pushed sometime soon).
hopperCountersLimited
Changes the behaviour of hopperCounters so that such hoppers are push limited in the same way hoppers normally are, rather than unloading everything every 8 ticks.
Use case: designing storage for farm (that has already been tested with the default counter behaviour).
hopperInputCounters
If enabled and a hopper has a wool block on top of it, which in turn has an item frame on it's top face (with an item in it) then the hopper will suck items of the framed item type and the number it sucks will be counted.
Use case: Carpet can only help you design "farm streams" in one direction using hopperCounters (input -> output), input counters allow you to work backwards if you so chose.
This is a silly example of using the input counters:
HUD log:
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Hi there,
I've been playing around with carpet the last few days adding a few things for my own purposes, not at all sure how useful they would be for most people, but thought I would share what I've done (will get code cleaned up and pushed sometime soon).
hopperCountersLimited
Changes the behaviour of hopperCounters so that such hoppers are push limited in the same way hoppers normally are, rather than unloading everything every 8 ticks.
Use case: designing storage for farm (that has already been tested with the default counter behaviour).
hopperInputCounters
If enabled and a hopper has a wool block on top of it, which in turn has an item frame on it's top face (with an item in it) then the hopper will suck items of the framed item type and the number it sucks will be counted.
Use case: Carpet can only help you design "farm streams" in one direction using hopperCounters (input -> output), input counters allow you to work backwards if you so chose.
This is a silly example of using the input counters:
HUD log:
Chat report:
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