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I want to reduce the load time of my scene running on Bevy using WASM. I heard that WebGL supports the KHR_parallel_shader_compile extension. But I don't know how to turn it on. Some libraries have already attempted to implement this extension: tensorflow/tfjs#5205. Can it be used by WGPU?
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I want to reduce the load time of my scene running on Bevy using WASM. I heard that WebGL supports the KHR_parallel_shader_compile extension. But I don't know how to turn it on. Some libraries have already attempted to implement this extension: tensorflow/tfjs#5205. Can it be used by WGPU?
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