Crashes aren't being fully captured/clear #109
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We've finally enabled Sentry using the plugin, in a working condition that the team can utilise. However, the crashes are using a non-legacy call stack and the titles don't always seem easily identifiable from a glance (Vs the error message on some crashes, which is a lot clearer) Are there plans to improve this? We've also had cases where DLLs haven't been uploaded, even though they were using the auto upload functionality, albeit in a different build location (As on a different machine). I understand not wanting to upload the editor itself every compile, but is there a way we can get the most information out of these crash reports? For deployed builds. |
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Replies: 2 comments 2 replies
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@tustanivsky I wasn't sure if this should be an issue or discussion |
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We're expecting to update the crash capturing mechanism for desktop platforms with UE 5.1 release. In this new version it should be possible to get rid of the embedded Crash Reporter tool and use Sentry's library instead. Regarding the DLLs upload only those that are in project/plugin build folders are processed automatically at the moment. However you might want to check the upload script and tweak it accordingly by providing a path to extra libraries. |
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We're expecting to update the crash capturing mechanism for desktop platforms with UE 5.1 release. In this new version it should be possible to get rid of the embedded Crash Reporter tool and use Sentry's library instead.
Regarding the DLLs upload only those that are in project/plugin build folders are processed automatically at the moment. However you might want to check the upload script and tweak it accordingly by providing a path to extra libraries.