You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
So, I made an experiment in UE5 which needs to connect to the network to log the user in with their e-mail and password to the Neurosity.co service. Basically, I did this but in UE5.
Everything works fine in the editor, but I have a hiccup with the package for Windows.
When I send the game to other people, they get stuck in the login phase.
When I tried in another computer, I found something interesting happens when I open my UE5 project in a different computer, I get a pop-up like this one:
After I accept that prompt in UE5, the packaged Windows game logs in without a hitch.
Any ideas how I can make this pop up window appear in the packaged game?
Is there a line of code which would prompt the Windows Defender Firewall to pop up like this?
Any ideas?
Thanks for your help guys!
The text was updated successfully, but these errors were encountered:
My project either, needs that query window. Usually the first time you open your project, the PC will pop up that window to ask your selection, so if my .exe doesn't pop up that, I just tried to reopen .exe once again, maybe triple times or more,it worked.
You can literally add that manually by opening "Windows Defender"-->click "Allow application pass through firework"(something like this cuz my language is Chinese, I don't know exactly what the english version looks like)-->then click "Modify setting"-->"allow other apps"-->browser your disk to select the path--> click "add". The effect of doing all of these above is equal to pop up that window.
Hello everyone!
So, I made an experiment in UE5 which needs to connect to the network to log the user in with their e-mail and password to the Neurosity.co service. Basically, I did this but in UE5.
Everything works fine in the editor, but I have a hiccup with the package for Windows.
When I send the game to other people, they get stuck in the login phase.
When I tried in another computer, I found something interesting happens when I open my UE5 project in a different computer, I get a pop-up like this one:
After I accept that prompt in UE5, the packaged Windows game logs in without a hitch.
Any ideas how I can make this pop up window appear in the packaged game?
Is there a line of code which would prompt the Windows Defender Firewall to pop up like this?
Any ideas?
Thanks for your help guys!
The text was updated successfully, but these errors were encountered: