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How do we encourage, force the player to spread out and make outposts and bases to push them into the big logistics puzzles #243

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Yarden-zamir opened this issue Nov 15, 2023 · 10 comments

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@Yarden-zamir
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@TulkinRB
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The "trade stations landing at a random place nearby" idea we had seems to be good.
Maybe we can also make structures (abandoned factories, etc..) meaningful to the gameplay (for example mobs that spawn there) - as long as we make them common enough and visible from a distance, so players don't need to explore too much.

@TulkinRB
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Also - It's very important to make transportation a non-issue at early game so players are able to spread out without spending too much time moving between parts of their base.
I think early game elytra and rocket automation could work, but there might be a cooler solution

@Yarden-zamir
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The trade station idea works, although it doesn't sit 100% with me. I don't fully agree about the mobility part. Elytra will be craftable, but I don't think it should be specifically for the early game because if instead we make trains easier to achieave which was already the plan the player will do that

@Yarden-zamir
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So for that need to figure out how to make the trade station immovable by create and by pistons. Then figure out how to make them land properly. Then deside on a trigger. Maybe after specific trades you get a radio device that lets you call it in like a carepackage and it drops in a random radios around you

@toastonrye
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It could be interesting to use Create Trains... I'm not familiar with them but they seem very cool, and function outside of loaded chunks. I'm a player that avoids flying as much as possible, and I like the idea of infrastructure.

Making rail infrastructure fairly easy to acquire early game maybe interesting?

@Yarden-zamir
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Agreed completelty, we already made a few things easier in regards to trains and there are a few early deals that kickstart you with rails. We also increased rail placement disttance to max which makes laying trains much easier

@Yarden-zamir
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We aim to get a few more things on that front but even then we need to make sure the player has a reason to use them

@TulkinRB
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TulkinRB commented Dec 4, 2023

For now we use the trading platforms at random locations as a reason to spread out, and trains as the (probable) way to do that

@Discord-Github-Bridge
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yarden.zamir on Discord says

Ah forgot I need to pin it

@Yarden-zamir
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Yup, works as expected

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