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font.h
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font.h
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/*
* font.h: Font handling for the DVB On Screen Display
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: font.h 4.0 2014/01/07 12:11:55 kls Exp $
*/
#ifndef __FONT_H
#define __FONT_H
#include <stdint.h>
#include <stdlib.h>
#include "tools.h"
#define MAXFONTNAME 64
#define MINFONTSIZE 10
#define MAXFONTSIZE 64
enum eDvbFont {
fontOsd,
fontFix,
fontSml
#define eDvbFontSize (fontSml + 1)
};
class cBitmap;
class cPixmap;
typedef uint32_t tColor; // see also osd.h
typedef uint8_t tIndex;
extern const char *DefaultFontOsd;
extern const char *DefaultFontSml;
extern const char *DefaultFontFix;
class cFont {
private:
static cFont *fonts[];
public:
virtual ~cFont() {}
virtual const char *FontName(void) const { return ""; }
///< Returns the font name.
virtual int Size(void) const { return Height(); }
///< Returns the original size as requested when the font was created.
///< This may be different than the actual height.
virtual int Width(uint c) const = 0;
///< Returns the width of the given character in pixel.
virtual int Width(const char *s) const = 0;
///< Returns the width of the given string in pixel.
virtual int Height(void) const = 0;
///< Returns the height of this font in pixel (all characters have the same height).
int Height(const char *s) const { return Height(); }
///< Returns the height of this font in pixel (obsolete, just for backwards compatibility).
virtual void DrawText(cBitmap *Bitmap, int x, int y, const char *s, tColor ColorFg, tColor ColorBg, int Width) const = 0;
///< Draws the given text into the Bitmap at position (x, y) with the given colors.
///< The text will not exceed the given Width (if > 0), and will end with a complete character.
virtual void DrawText(cPixmap *Pixmap, int x, int y, const char *s, tColor ColorFg, tColor ColorBg, int Width) const {}; // not "pure", so that existing implementations still compile
///< Draws the given text into the Pixmap at position (x, y) with the given colors.
///< The text will not exceed the given Width (if > 0), and will end with a complete character.
static void SetFont(eDvbFont Font, const char *Name, int CharHeight);
///< Sets the given Font to use the font data according to Name (see CreateFont())
///< and make its characters CharHeight pixels high.
static const cFont *GetFont(eDvbFont Font);
///< Gets the given Font, which was previously set by a call to SetFont().
///< If no SetFont() call has been made, the font as defined in the setup is returned.
///< GetFont() is not thread-safe, and shall only be called from the main
///< thread! A font returned by GetFont() must only be used locally inside the
///< function it was retrieved from, and no long term pointer to it shall be kept,
///< because the cFont object may become invalid at any time after the
///< function that called GetFont() has returned.
static cFont *CreateFont(const char *Name, int CharHeight, int CharWidth = 0);
///< Creates a new font object with the given Name and makes its characters
///< CharHeight pixels high. If CharWidth is given, it overwrites the font's
///< default width. Name is of the form "Family:Style", for instance
///< "Verdana:Bold Italic" or "Times New Roman". See GetAvailableFontNames()
///< for how to get a list of all available font names.
///< If the requested font can't be created, a dummy font is returned.
///< The caller must delete the font when it is no longer needed.
static bool GetAvailableFontNames(cStringList *FontNames, bool Monospaced = false);
///< Queries the font configuration for a list of available font names,
///< which is returned in FontNames. If Monospaced is true, only
///< monospaced fonts will be returned. The resulting font names are
///< in a format that can be used with GetFontFileName() to get the name
///< of the actual font file.
///< Returns true if any font names were found.
static cString GetFontFileName(const char *FontName);
///< Returns the actual font file name for the given FontName.
#ifdef BIDI
static cString Bidi(const char *Ltr);
///< Converts any "right-to-left" parts in the "left-to-right" string Ltr
///< to the proper language specific representation and returns the resulting string.
#endif
};
class cTextWrapper {
private:
char *text;
char *eol;
int lines;
int lastLine;
public:
cTextWrapper(void);
cTextWrapper(const char *Text, const cFont *Font, int Width);
~cTextWrapper();
void Set(const char *Text, const cFont *Font, int Width);
///< Wraps the Text to make it fit into the area defined by the given Width
///< when displayed with the given Font.
///< Wrapping is done by inserting the necessary number of newline
///< characters into the string.
const char *Text(void);
///< Returns the full wrapped text.
int Lines(void) { return lines; }
///< Returns the actual number of lines needed to display the full wrapped text.
const char *GetLine(int Line);
///< Returns the given Line. The first line is numbered 0.
};
#endif //__FONT_H