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day2b.rpy
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day2b.rpy
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label mc_realise_3:
if renpy.showing("bg spoopy", layer='master'):
$ temp_scene = 1
elif renpy.showing("bg club_day", layer='master'):
$ temp_scene = 2
elif renpy.showing("bg corridor", layer='master'):
$ temp_scene = 3
"Ah, what happened?"
"Did I do something weird again?"
"Maybe there's something wrong with me..."
#"Is {w}this {w}actually {w}a {w}game?"
scene black
play music ap1
window hide(None)
pause 0.35
show m_sticker at m_pos zorder 5
show p1b zorder 4
pause 0.08
stop music
hide m_sticker
hide p1b
if temp_scene == 1:
scene bg spoopy
elif temp_scene == 2:
scene bg club_day
elif temp_scene == 3:
scene bg corridor
if persistent.mc_violent:
"I don't even know what the f[fword] is going on..."
else:
"I don't even know what the heck is going on..."
#"..."
#"I think I... {w}realized that{nw}"
window hide(None)
show screen tear(20, 0.1, 0.1, 0, 40)
play sound "sfx/s_kill_glitch1.ogg"
pause 0.25
stop sound
hide screen tear
pause 1.0
window show(None)
$ persistent.mc_realise = True
$ persistent.ggwp_monika = 2
$ del _history_list[-6:]
return
label ch_mod_2a:
$ style.say_window = style.window
if persistent.screen_glitch < 1:
$ _history_list[0:]
$ config.keymap['dismiss'] = dismiss_keys ### Just incase if bugs appear, where keys and mouse are not responding
$ renpy.display.behavior.clear_keymap_cache()
if persistent.ggwp_monika >= 3: ### anti-cheat system
call mc_realise_3
play music t2o
"Well..."
#call dftsy_game
"I managed to get here in time."
#call dftsy_game2
"Even though I'm a little bit late. I hope they don't mind..."
"I timidly open the front door."
$ currentpos = get_pos()
stop music
play sound ggg
"{cps=200}SAve tsis gAmE noW! sAve his gAme noW?\nsEv This Gam NOsW! save tHiS gam3 now!\nSave thiss gam owww Save this game noWW\n Saeve this game nw! !save game not now this!{/cps}{nw}"
$ _history_list[-1].what = "{color=000}Save this game now!{/color}"
stop sound
$ audio.t2o = "<from " + str(currentpos) + " loop 4.492>mod_assets/sfx/2o.ogg"
play music t2o
if renpy.random.randint(0, 5) == 0:
scene bg spoopy
$ seen_day += 1
else:
scene bg club_day
with wipeleft
$ currentpos = get_pos()
stop music
$ audio.t2g3 = "<from " + str(currentpos) + " loop 4.492>bgm/2g2.ogg"
play music t2g3
show monika 5 at t11 zorder 2
show layer master:
subpixel True
truecenter
linear 240 rotate 8 zoom 1.30
m "Hi again, [player]!"
m "Glad to see you didn't run away on us. Hahaha!"
####################################### MC's REACTIONS FLAG #############################################
if persistent.poster_seen:
"I wish I had..."
"After what I saw something {i}horrible{/i} earlier!"
if renpy.showing("bg spoopy", layer='master'):
if seen_day == 1: ### 18.52% chance
"I saw it again..."
"What the hell is wrong with this world..."
elif seen_day == 2: ### 1.851% chance, wow that's too little actually, i should set up achievement system for this
"That's three in a row..."
"What..."
else: ### 46.29% chance
"What's up with that anyway?"
mc "Ah... well..."
elif persistent.mc_violent: # mc's personality changed a little bit.?
"Oh wait... I should've done that earlier..."
"Throwing a chair is not enough I guess."
"Well, apparently I can't go back. I'm not a super hero that can change and manipulate time and space."
# unironically, you can't because i don't want to compromise my anti-cheat system
"That would've been cool.."
mc "Nah, don't worry."
elif poster_checked or closet_checked: ### 41.66% chance
# late if mc checked the closet/not seeing the poster when looked behind
mc "Ah, sorry. I'm a bit late."
else: ### 0% chance, unless they cheat
mc "Nah, don't worry."
mc "This might be a little strange for me, but I at least keep my word."
show monika at thide zorder 1
hide monika
if persistent.ggwp_monika > 0: # 66.66% chance if != abs
# post going to sayori's house/game crash (caused by throwing chair/seeing poster)
"I don't think I can go anywhere at this point."
if seen_day == 1 and not persistent.poster_seen: ### 13.88% chance
"Wait..."
"What's that poster on the back wall of the clubroom!?"
"Is this even reality?"
elif seen_day == 2 and not persistent.poster_seen: ### 2.777% chance, 2low4me
"I can tell by the poster on the back wall of the clubroom"
"..."
else: ### 69.44% chance
"Is this even reality?"
else:
# normal playthrough (no game crash, no saving/reloading)
if renpy.showing("bg spoopy", layer='master'):
if seen_day == 1: ### 13.88% chance
"What's that poster on the back wall of the clubroom!?"
"Umm--Well..."
"I'm... {w}back at the Literature Club..."
"I was the last to come in... {w}so everyone else is already hanging out..."
elif seen_day == 2: ### 2.777% chance
"Is that the poster again from yesterday?!"
"What is going on in this world..."
else: ### 69.44% chance
"Well, I'm back at the Literature Club."
"I was the last to come in, so everyone else is already hanging out."
########################################### END FLAG ##################################################################
show yuri glitch2 at t32 zorder 2
y "Thanks for keeping your promise, [player]."
y 1a "I hope this isn't too overwhelming of a commitment for you."
y 1u "Making you dive headfirst into literature when you're not accustomed to it..."
if persistent.poster_seen:
"I don't think that's my real problem right now..."
else:
"I don't know about that, as I think literature is not really bad for me"
mc "Well, that's true..."
mc "It wouldn't be a problem. I would like to try out new things for sure..."
show natsuki glitch1 at i33 zorder 2
n "Oh, come on! Like he deserves any slack."
# mc saw glitching natsuki
if persistent.mc_violent:
"That scared the s[sword] out of me..."
if not persistent.protecc: # if profanity filter disabled
"Oops, did I swear?"
$ del _history_list[-2:]
else:
"Natsuki... you're scaring me a little..."
n 4e "You already had to be dragged here by Monika."
n "I don't know if you plan to just come here and hang out, or what..."
if persistent.mc_violent:
"And throw a chair? Sounds good to me."
$ _history_list.pop()
"Sorry, that was taken out of context."
elif persistent.ggwp_monika > 0:
"I completely disagree."
n "But if you don't take us seriously, then you won't see the end of it."
if persistent.mc_violent:
mc "Well, I am here now. So...{w=1.0}{nw}"
show monika 2b at l41 onlayer front
m "Natsuki, you certainly have a big{nw}"
$ _history_list.pop()
hide monika onlayer front
window hide(None)
show screen tear(20, 0.1, 0.1, 0, 40)
play sound "sfx/s_kill_glitch1.ogg"
pause 0.25
stop sound
hide screen tear
window show(None)
show layer master
show monika 2b at i41 zorder 3
m "Natsuki, you certainly have a big{fast} mouth for someone who keeps her manga collection in the clubroom."
n 4o "M-M-M...!!"
show monika at lhide zorder 3
hide monika
"Natsuki finds herself stuck between saying \"Monika\" and \"Manga\"."
show natsuki at h33
n 1v "Manga is literature!!"
show natsuki at thide zorder 1
hide natsuki
"Swiftly defeated, Natsuki plops back into her seat."
if parfait_girls: # 33.33% chance
"Well, I mean I had the book that I found in my classroom."
if poetappeal == "cute":
# if u make cute poem and found parfait girls
"Though I might want to share with her later.."
else:
# if u only found parfait girls
"Maybe I should share with her..."
show yuri 2s at t11 zorder 2
y "I'm sorry, [player]..."
y "We'll make sure to put your comfort first, okay?"
show yuri 2g
"Yuri shoots Natsuki with a disappointed glance."
if poetappeal == "mp":
"I feel awkward already..."
elif poetappeal == "cute" or poetappeal == "bs":
"I mean technically manga is literature, right?"
y 1a "Um, anyway..."
y "Now that you're in the club and all..."
y "...Perhaps you might have interest in picking up a book to read?"
if poetappeal == "mp" or ihorror:
mc "Oh, well..."
mc "I thought about it when I wrote my poem last night."
mc "I think I should start reading something."
"I don't know... but I feel like I've done something like this before..."
"What has happened to my memories?"
y 1b "Well... I was thinking that..."
y 2u "...as Vice President, I might help you with that."
mc "Oh, alright. What should I read, then?"
y 1a "Well..."
else:
#mc "Well..."
mc "Ah, well..."
mc "I can't really say no either way."
mc "Like you said, I'm in this club now."
mc "So it only feels right for me to do something like that, if you ask."
y 4b "W-Wait..."
y "I didn't mean it like that!"
y "Uu..."
y "If you don't really want to, then forget I said anything, I guess..."
mc "Ah--No, it's not that, Yuri."
mc "I want to try to be a part of this club."
mc "So even if I don't read often, I'd be happy to pick up a book if you wanted me to."
y 3t "A-Are you sure...?"
y "I just felt like..."
y 3u "...Well, as Vice President and all..."
y "...That I should help you get started on something you might like."
"Yuri reaches into her bag and pulls out a book."
y 1s "I didn't want you to feel left out..."
y "So I picked out a book that I thought you might enjoy."
y "It's a short read, so it should keep your attention, even if you don't usually read."
y "And we could, you know..."
show yuri at sink
y 4b "Discuss it...if you wanted..."
#"Th-This is..."
if persistent.ggwp_monika >= 3: ### if player reloads again after mc glitches out when yuri "gave" him a book
$ currentpos = get_pos()
stop music
call mc_realise_3
$ audio.t2g3 = "<from " + str(currentpos) + " loop 4.492>bgm/2g2.ogg"
play music t2g3
$ style.say_dialogue = style.normal
y 1t "[player]?"
mc "A-Ah..."
mc "Yuri, thank you! I'll definitely read this!"
"My hands shiver all of sudden, but I'm trying to clench my fist to make it stop."
"Then, I slowly take the book."
show yuri 1f at t11 zorder 2
y "[player]? Are you okay? You look pale..."
mc "I'm fine..."
mc "Don't worry about it."
y 2m "Phew..."
y 2a "Well, you can read it at your own pace."
show yuri at thide zorder 1
hide yuri
show layer master
$ currentpos = get_pos()
stop music
$ audio.t2gl = "<from " + str(currentpos) + " loop 4.492>mod_assets/sfx/2gl.ogg"
play music t2gl
"My heart pounds really fast..."
"What's going on?"
$ config.keymap['dismiss'] = []
$ renpy.display.behavior.clear_keymap_cache()
"I take a deep breath for 3 seconds long.{w=1.5}{nw}"
$ config.keymap['dismiss'] = dismiss_keys
$ renpy.display.behavior.clear_keymap_cache()
"My quivering hands finally stop."
"I don't know why it happens, my mind seems to be confused about it..."
"I glance around."
"Yuri's face is already buried in a book."
"Meanwhile, Natsuki is rummaging around in the closet."
elif (poetappeal == "abs" or poetappeal == "bs") and not persistent.mc_realise: ### glitch happens when choosing abstract/bittersweet poem
"Th-This is..."
if not config.skipping: ### mc glitched out, can be avoided by skipping
"How is this girl accidentally being so {nw}"
$ _history_list.pop()
$ persistent.ggwp_monika = 3
$ style.say_dialogue = style.edited
$ currentpos = get_pos()
stop music
$ audio.t2gl = "<from " + str(currentpos) + " loop 4.492>mod_assets/sfx/2gl.ogg"
play music t2gl
"How is this girl accidentally being so {fast}cute?"
"She even picked out a book she thinks I'll like, despite me not reading much..."
$ gtext = glitchtext(80)
mc "Yuri, {w}{color=#000}[gtext]{/color}{nw}"
$ style.say_dialogue = style.normal
y 3n "Eh?"
y 3p "What was that, [player]!?"
$ style.say_dialogue = style.edited
$ gtext = glitchtext(80)
mc "{color=#000}[gtext]{/color}{nw}"
window hide(None)
$ currentpos = get_pos()
stop music
show screen tear(8, offtimeMult=1, ontimeMult=10)
play music aglitch2
pause 2.0
stop music
hide screen tear
hide yuri
#show yuri 3p at t11 zorder 2
$ style.say_dialogue = style.normal
#pause 0.01
window auto
$ audio.t2g3 = "<from " + str(currentpos) + " loop 4.492>bgm/2g2.ogg"
play music t2g3
$ del _history_list[-6:]
show layer master
pause 2.0
"Now that everyone's settled in{nw}"
$ _history_list.pop()
$ style.say_dialogue = style.edited
"{cps=*2}Now that everyone's settled in{fast}nn n nnn nnn nn n n n n nn nn n nn nnnn nn n n n n nnn{/cps}{nw}"
$ _history_list.pop()
stop music
window hide(None)
play sound ggg
scene white
pause 1.5
stop sound
scene bg club_day2
$ style.say_dialogue = style.normal
"Wait, what?"
"What happened?"
"Did I say something to Yuri?"
"Confused, still holding the book that Yuri gave me, I glance around."
play music t2g3
"Yuri's face is already buried in a book."
"Meanwhile, Natsuki is rummaging around in the closet."
"It looks like everything is normal here..."
else: ### if player skipped the glitch stuff
$ currentpos = get_pos()
stop music
$ config.skipping = False
$ allow_skipping = False
$ config.allow_skipping = False
show yuri at thide zorder 1
hide yuri
$ style.say_dialogue = style.normal
"Wait, what?"
"What happened?"
"Did I say something to Yuri?"
"I can't see what she said to me. It was {i}too fast{/i}." # 4th wall breaking?
"..."
"What am I doing right now?"
"I glance around."
$ allow_skipping = True
$ config.allow_skipping = True
$ audio.t2g3 = "<from " + str(currentpos) + " loop 4.492>bgm/2g2.ogg"
play music t2g3
"Yuri's face is already buried in a book."
"Meanwhile, Natsuki is rummaging around in the closet."
"It looks like everything is normal here..."
else: ### Normal playthrough
mc "Ah..."
"Well..."
if parfait_girls:
"I guess there's nothing wrong with having two books in my bag."
"After all, she's trying to help me, right?"
else:
"She's trying to help me, right?"
"After all, I don't have other things to read, so..."
if not ihorror: ### choose manga over horror from day one
"{i}Even though I have stacks of books in my room...{/i}"
"I'm not trying to be an a[aword] here..."
if persistent.protecc:
$ _history_list.pop()
#"How is this girl accidentally being so cute?"
#"She even picked out a book she thinks I'll like, despite me not reading much..."
mc "Yuri, thank you! I'll definitely read this!"
"I enthusiastically take the book."
show yuri 2m at t11 zorder 2
y "Phew..."
y 2a "Well, you can read it at your own pace."
mc "Alright."
show yuri at thide zorder 1
hide yuri
show layer master
$ currentpos = get_pos()
stop music
$ audio.t2gl = "<from " + str(currentpos) + " loop 4.492>mod_assets/sfx/2gl.ogg"
play music t2gl
#"Now that everyone's settled in, I expected Monika to kick off some scheduled activities for the club."
"Now that everyone has settled in, it seems that everything is normal around here."
#"But that doesn't seem to be the case."
"Yuri's face is already buried in a book."
"I can't help but notice her intense expression, like she was waiting for this chance."
"Meanwhile, Natsuki is rummaging around in the closet."
# Reroute poetappeal to other poet scene
default poet_scene = ""
if poetappeal == "abs":
$ poet_scene = "mp"
elif poetappeal == "bs":
$ poet_scene = "cute"
else:
$ poet_scene = poetappeal
# Scene guide:
# abs/mp = Yuri's scene
# bs/cute = Natsuki's scene
# Call exclusive scene based on player's poem.
$ mod_ex_scene = "mod_exclusive_" + poet_scene + "_" + str(mod_chapter)
call expression mod_ex_scene
return
label ch_mod_2_end:
stop music fadeout 1.0
if renpy.random.randint(0, 5) == 0: ### 16.66 chance
scene bg spoopy
$ seen_day += 1
else: ### 83.33% chance
scene bg club_day
scene bg club_day
with wipeleft_scene
play music t3g
queue music t3g2
mc "*Sigh*"
"I let myself a long sigh."
"I'm not even sure what's going on..."
"Sometimes, I just feel like I'm being controlled by someone else."
"I feel like I'm being scripted when I discuss my poems to other girls."
if mc_boring:
"That's why I'm skipping the dialogues, I got too bored so quickly."
"Wait, how did I do that?"
$ del _history_list[-2:]
if poetappeal == "abs" or poetappeal == "bs":
"Except Monika..."
if persistent.monika_secret[1]:
"What was she trying to say a moment ago?" # refer to mod-poemresponse.rpy - label monika_special_1_end
"I don't even know..."
elif poetappeal == "bs":
"I don't know what Monika did to me a moment ago." # refer to mod-poemresponse.rpy - label monika_special_1_end
"I feel like something bad is going bad to happen..."
else:
"I should've spent more time with her, trying to discuss what's going on."
"I could've just approached to her, but I feel like it's not the right time for me."
elif persistent.natsuki_glitch == 5:
"I couldn't even talk to Natsuki about what happened before."
else:
"I feel like I'm reading a script or something." # foreshadowing?
if poetappeal == "abs" and not persistent.monika_secret[1]:
"I guess that's what I ended up getting myself into."
elif renpy.showing("bg spoopy", layer='master'): # if mc seeing that sayori hanging poster
"Wait a minute..."
# im brilliant at math bow down to me
if seen_day > 1: ### 16.2% chance / 3.704% chance if closet_checked
"Do I need to see that poster again!?"
if persistent.poster_seen: ### 11.11% chance if closet_checked
"I had enough seeing that poster in my classroom..."
elif persistent.poster_seen: ### 7.716% chance if closet_checked
"Is that the poster again from my classroom...?"
"What's going on right now..."
else: ### 11.57% chance / 3.858% chance if closet_checked
"What's that poster on the back wall of the clubroom!?"
"What's going on right now..."
window show(None)
play sound aglitch1
pause 0.25
window auto
else:
"Man, am I in hell or something?"
"I guess that's what I ended up getting myself into."
#mc "Phew..."
#"Well, I guess that's everyone."
#"I glance around the room."
#"That was a little more stressful than I anticipated."
#"It's as if everyone is judging me for my mediocre writing abilities..."
#"Even if they're just being nice, there's no way my poems can stand up to theirs."
#"This is a literature club, after all."
#"I sigh."
if persistent.ggwp_monika == 4:
"Across the room, Monika is writing someth{nw}"
play sound gl
scene bg club_gl
pause 0.3
stop sound
scene bg club_day # the poster disappears
"Across the room, Monika is writing someth{fast}ing in her notebook."
else:
"Across the room, Monika is writing something in her notebook."
"My eyes land on Yuri and Natsuki."
show yuri 2g at t21 zorder 2
show natsuki 1g at t22 zorder 2
"They gingerly exchange sheets of paper, sharing their respective poems."
show yuri 2i at t21 zorder 2
"As they read in tandem, I watch each of their expressions change."
"Natsuki's eyebrows furrow in frustration."
"Meanwhile, Yuri smiles sadly."
show natsuki at f22 zorder 3
n 1q "{i}(What's with this language...?){/i}"
show natsuki at t22 zorder 2
"Huh... I can hear her frustration though."
show yuri at f21 zorder 3
y 2f "Eh?"
y "Um...did you say something?"
show yuri at t21 zorder 2
show natsuki at f22 zorder 3
n 2c "Oh, it's nothing."
"Natsuki dismissively returns the poem to the desk with one hand."
n "I guess you could say it's fancy."
show natsuki at t22 zorder 2
show yuri at f21 zorder 3
y 2i "Ah-- Thanks..."
y "Yours is...cute..."
show yuri at t21 zorder 2
show natsuki at f22 zorder 3
n 2h "Cute?"
n 1h "Did you completely miss the symbolism or something?"
n "It's clearly about the feeling of giving up."
n "How can that be cute?"
show natsuki at t22 zorder 2
# mc can be a game announcer lol
if poetappeal == "cute":
"I think Yuri is clearly missing the point..."
elif poetappeal == "mp":
"I think Natsuki is little bit harsh right now..."
else:
"Have I heard about this conversation before?"
show yuri at f21 zorder 3
y 3f "I-I know that!"
y "I just meant..."
y 3h "The language, I guess..."
y "I was trying to say something nice..."
show yuri at t21 zorder 2
if poetappeal == "mp":
"I think Yuri is having a hard time complimenting Natsuki's poem..."
"Why do I keep worrying about Yuri?"
else:
"I don't think Natsuki will like that word..."
show natsuki at f22 zorder 3
n "Eh?"
n 4w "You mean you have to try that hard to come up with something nice to say?"
n "Thanks, but it really didn't come out nice at all!"
show natsuki at t22 zorder 2
if poetappeal == "mp":
"Jeez, Natsuki. Can't you accept her compliment instead of bragging about that word?"
elif poetappeal == "cute":
"Is it really nice to say \"cute\" to her?"
"I guess Natsuki is a little bit sensitive with that word."
else:
"Yep, she didn't like it at all..."
show yuri at f21 zorder 3
y 1i "Um..."
y "Well, I do have a couple suggestions..."
show yuri at t21 zorder 2
show natsuki at f22 zorder 3
n 5x "Hmph."
n "If I was looking for suggestions, I would have asked someone who actually liked it."
n "Which people {i}did{/i}, by the way."
n 5e "Monika liked it."
n "And [player] did, too!"
n "So based on that, I'll gladly give you some suggestions of my own."
show natsuki at t22 zorder 2
if poetappeal == "mp":
"Well, I liked Yuri's poem too."
"I don't think Yuri needs a suggestion."
elif poetappeal == "cute":
"Hmm... what's that?"
else:
"I think this is going to get really bad..."
show natsuki at f22 zorder 3
n "First of all--"
show natsuki at t22 zorder 2
show yuri at f21 zorder 3
y 2l "Excuse me..."
y "I appreciate the offer, but I've spent a long time establishing my writing style."
y 2h "I don't expect it to change anytime soon, unless of course I come across something particularly inspiring."
y "Which I haven't yet."
show yuri at t21 zorder 2
if poetappeal == "cute":
"Well, if you could hear her out, maybe you'll find something \"inspiring\", Yuri..."
show natsuki at f22 zorder 3
n 1o "Nn...!"
show natsuki at t22 zorder 2
show yuri at f21 zorder 3
y 1k "And [player] liked my poem too, you know."
y "He even told me he was impressed by it."
if poetappeal == "cute" or poetappeal == "bs" or poetappeal == "mp":
show yuri at t21 zorder 2
if poetappeal == "cute":
"Well, that doesn't mean-{nw}"
elif poetappeal == "bs":
"I think both of their style are great to be honest."
"I don't think-{nw}"
else:
"Thanks, Yuri, for that complime-{nw}"
stop music
show natsuki at f22 zorder 3
n 4y "Oh?"
"Natsuki suddenly stands up."
else:
stop music fadeout 1.0
"Natsuki suddenly stands up."
show yuri at t21 zorder 2
show natsuki at f22 zorder 3
n 4y "Oh?"
n "I didn't realize you were so invested in trying to impress our new member, Yuri."
play music t7a
show natsuki at t22 zorder 2
show yuri at f21 zorder 3
y 1n "E-Eh?!"
y "That's not what I...!"
y 1o "Uu..."
show yuri at t21 zorder 2
if poetappeal == "mp":
"That's not a nice thing to say."
elif poetappeal == "cute":
"Uh--I don't think that's going to help in this situation, Natsuki..."
else:
"Have I experienced this before?"
"I still don't know what to do."
if not config.skipping:
"Should I just stand here?"
$ quick_menu = False
window hide(None)
$ renpy.display_menu(items=[('Yes', True), ('No', True)], interact=False, screen='choice')
show screen tear(20, 0.1, 0.1, 0, 40)
play sound sgl
pause 0.25
stop sound
hide screen tear
window show(None)
window auto
$ quick_menu = True
if poetappeal != "mp" and poetappeal != "cute":
show yuri at mod_finstant zorder 3 # instant appear just like i21, but still in "focus" mode
else:
show yuri at f21 zorder 3
y "You...You're just..."
"Yuri stands up as well."
y 2r "Maybe you're just jealous that [player] appreciates my advice more than he appreciated yours!"
show yuri at t21 zorder 2
show natsuki at f22 zorder 3
n 1e "Huh! And how do you know he didn't appreciate {i}my{/i} advice more?"
n "Are you that full of yourself?"
show natsuki at t22 zorder 2
"Uh-oh."
"Looks like this situation got even worse."
show yuri at f21 zorder 3
y 3h "I...!"
y "No..."
y "If I was full of myself..."
y 1r "...I would deliberately go out of my way to make everything I do overly cutesy!"
show yuri at t21 zorder 2
if poetappeal == "cute":
"That's not a nice thing to say."
elif poetappeal == "mp":
"Uh--I don't think that's going to help in this situation, Yuri..."
show natsuki at f22 zorder 3
n 1o "Uuuuuu...!"
n "Well, you know what?!"
n "I wasn't the one whose boobs magically grew a size bigger as soon as [player] started showing up!!"
show yuri 3p at h21
show natsuki at t22 zorder 2
y "N-Natsuki!!"
show yuri at t21 zorder 2
"Ah! Why do I need to hear this!?"
show yuri at t32 zorder 2
show natsuki at t33 zorder 2
show monika 3l at l31 behind yuri,natsuki
m "Um, Natsuki, that's a little--"
show monika at h31
show yuri 3p at f32 zorder 3
show natsuki 1e at f33 zorder 3
ny "This doesn't involve you!"
show monika at lhide
hide monika
if not persistent.monika_secret[2] and not config.skipping:
python:
if renpy.music.get_playing() == audio.t3g:
currentmusic = ">bgm/3g.ogg"
else:
currentmusic = ">bgm/3.ogg"
currentpos = get_pos()
startpos = currentpos - 0.3
if startpos < 0: startpos = 0
track = "<from " + str(startpos) + " to " + str(currentpos) + currentmusic
renpy.music.play(track, loop=True)
show yuri 2h at mod_pos_gl(540)
show natsuki at mod_pos_gl(920, 1040)
pause 1.5
show white onlayer front:
alpha 0.0
linear 0.25 alpha 0.5
pause 3.0
hide white onlayer front
show yuri at mod_finstant zorder 3 # instant appear just like i21, but still in "focus" mode
show natsuki at i22 zorder 2
$ renpy.call_screen("dialog", "Hint: You can use the \"Skip\" button to\nfast-forward through text you've already read.", ok_action=Return())
window hide(None)
show screen tear(20, 0.1, 0.1, 0, 40)
play sound "sfx/s_kill_glitch1.ogg"
pause 0.25
stop sound
hide screen tear
window show(None)
window auto
$ preferences.skip_unseen = True # players will be able to skip
play music t7g
$ timeleft = 0
else:
queue music t7g
$ timeleft = 12.453 - get_pos()
show noise at noisefade(25 + timeleft) zorder 3
show vignette as flicker at vignetteflicker(timeleft) zorder 4
show vignette at vignettefade(timeleft) zorder 4
show layer master at layerflicker(timeleft)
$ mc_counter = 0
y "Taking out your own insecurities on others like that..."
y "You really act as young as you look, Natsuki."
show yuri at t21 zorder 2
show natsuki at f22 zorder 3
pause 0.01
if not config.skipping:
$ persistent.monika_secret[2] = True
$ preferences.skip_unseen = False
$ allow_skipping = False
$ config.allow_skipping = False
window hide(None)
show screen tear(20, 0.1, 0.1, 0, 40)
play sound "sfx/s_kill_glitch1.ogg"
pause 0.25
stop sound
hide screen tear
window show(None)
window auto
n 4o "{i}Me?{/i} Look who's talking, you wannabe edgy b[bword]!"
show natsuki at t22 zorder 2
if not config.skipping:
call mc_say
show yuri at f21 zorder 3
y "Edgy...?"
y 2r "Sorry that my lifestyle is too much for someone of your mental age to comprehend!"
show yuri at t21 zorder 2
if not config.skipping:
call mc_say
show natsuki at f22 zorder 3
n 4f "See??"
n "Just saying that proves my point!"
n 4e "Most people learn to get over themselves after they graduate middle school, you know."
show natsuki at t22 zorder 2
if not config.skipping:
call mc_say
show yuri at f21 zorder 3
y "If you want to prove anything, then stop harassing others with your sickening attitude!"
if config.skipping and not persistent.monika_secret[2]:
$ persistent.monika_secret[2] = True
jump ny_fight_alt
else:
jump ny_fight_normal
image reloading = ParameterizedText(style="mod_middle", xalign=0.5, yalign=0.5)
style mod_middle:
size 30
color "#fff"
font gui.default_font
text_align 0.5
outlines []
label ny_fight_alt:
####################################### To proofreaders: To save some of your time,
####################################### you can skip proofreading from this line.
$ preferences.skip_unseen = False
$ config.skipping = False
$ allow_skipping = False
$ config.allow_skipping = False
$ gtext = glitchtext(80)
if get_pos() < 31.880:
$ currentpos = 31.880 + (get_pos() * 0.25)
else:
$ currentpos = get_pos()
$ audio.t7fast = "<from " + str(currentpos) + " loop 31.880>bgm/7g.ogg"
play music t7fast
hide flicker
show noise at noise_alpha zorder 100
show vignette at vignetteflicker(-2.030) zorder 100
show layer master at rewind
y "{cps=400}You think you can counterbalance your toxic personality just by dressing and acting cute?{/cps}{nw}"
y 1k "{cps=400}The only cute thing about you is how hard you try.{/cps}{nw}"
show yuri at i21 zorder 2
show natsuki at f22 zorder 3
n 2y "{cps=400}Whoa, be careful or you might cut yourself on that edge, Yuri.{/cps}{nw}"
n "{cps=400}Oh, my bad... You already do, don't you?{/cps}{nw}"
show natsuki at i22 zorder 2
show yuri at f21 zorder 3
y 3n "{cps=400}D-Did you just accuse me of cutting myself??{/cps}{nw}"
y 3r "{cps=400}What the f[fword] is wrong with your head?!{/cps}{nw}"
show yuri at i21 zorder 2
show natsuki at f22 zorder 3
n 1e "{cps=400}Yeah, go on!{/cps}{nw}"
n "{cps=400}Let [player] hear everything you really think!{/cps}{nw}"
n "{cps=400}I'm sure he'll be head over heels for you after this!{/cps}{nw}"
show natsuki at i22 zorder 2
show yuri at f21 zorder 3
y 3n "{cps=400}A-Ah--!{/cps}{nw}"
show yuri at i21 zorder 2
"{cps=400}Suddenly, Yuri turns toward me, as if she just noticed I was standing here.{/cps}{nw}"
show yuri at f21 zorder 3
y 2n "{cps=400}[player]...!{/cps}{nw}"
y "{cps=400}She-- She's just trying to make me look bad...!{/cps}{nw}"
show yuri at i21 zorder 2
show natsuki at f22 zorder 3
n 4w "{cps=400}That's not true!{/cps}{nw}"
n "{cps=400}She started it!{/cps}{nw}"
#n 4e "If she could get over herself and learn to appreciate that {i}simple{/i} writing is more effective..."
n 4e "{cps=400}If shee culd geet overr herself anand learnttt to appraseciate thaet {i}simple{/i} writinsg is moore effectivwe...{/cps}{nw}"
#n "Then this wouldn't have happened in the first place!"
n "{cps=400}then this wouldasdn't have happeneddd in thae fiwst plwacee!{/cps}{nw}"
#n "What's the point in making your poems all convoluted for no reason?"
n "{cps=400}Whaqt's the ppoint in makinbg yours poememses alaslall convopoluted fosr noe reassson?{/cps}{nw}"
#n "The meaning should jump out at the reader, not force them to have to figure it out."
n "{cps=400}The meaningshould jumpjmpu ouet at th readr, nononnt forcethem o hvve to fggre itt ouet.{/cps}{nw}"
#n 1f "Help me explain that to her, [player]!"
n 1f "{cps=400}hell meee expaalain aathat to her, [player]ยก?!{/cps}{nw}"
show natsuki at i22 zorder 2
show yuri at mod_finstant zorder 3
#y 3o "W-Wait!"
y 3o "{cps=400}W-Wwwwt!{/cps}{nw}"
#y "There's a reason we have so many deep and expressive words in our language!"
y "{cps=400}There's a reason we have so many deep and expressive words in wour laanguage!{/cps}{nw}"
#y 3w "It's the only way to convey complex feelings and meaning the most effectively."
y 3w "{cps=400}It's the only way to convey complex feelinaags! and meaning the mostt effectiveely.{/cps}{nw}"
#y "Avoiding them is not only unnecessarily limiting yourself...it's also a waste!"
y "{cps=400}Avaocidding thqem isw not only unnenecessessarilyyy limi/d/atiegng youlf.-!?.it's ayolk avb wawet3e!{/cps}{nw}"
#y 1t "You understand that, right, [player]?"
y 1t "{cps=400}Yoasadu!!/! undd.,asdwrs\%tanda tqwa?t, ?ยก?r?ig?hawwat?,ยก [player]?{/cps}{nw}"
# garbage text, theres no internal meaning of it
y "{cps=400}[gtext]{/cps}{space=5000}{w=2.0}{nw}"
python:
currentpos = get_pos()
startpos = currentpos - 0.3
if startpos < 0: startpos = 0
track = "<from " + str(startpos) + " to " + str(currentpos) + ">bgm/7g.ogg"
renpy.music.play(track, loop=True)
show layer master
show white onlayer front:
alpha 0.0
linear 0.25 alpha 0.5
y "{cps=400}[gtext]{/cps}{space=5000}{fast}{w=0.1}{nw}"
$ quick_menu = False
y "{cps=400}[gtext]{/cps}{space=5000}{fast}{w=0.2}{nw}"
$ quick_menu = True
y "{cps=400}[gtext]{/cps}{space=5000}{fast}{w=0.3}{nw}"
$ quick_menu = False
y "{cps=400}[gtext]{/cps}{space=5000}{fast}{w=0.2}{nw}"
$ quick_menu = True
y "{cps=400}[gtext]{/cps}{space=5000}{fast}{w=0.2}{nw}"
$ quick_menu = False
y "{cps=400}[gtext]{/cps}{space=5000}{fast}{w=2.0}{nw}"
hide white onlayer front
window hide(None)
stop music
scene white
play music start_gl
show intro with Dissolve(0.5, alpha=True)
pause 2.5
hide intro with Dissolve(0.5, alpha=True)
pause 0.25
show intro:
alpha 0.5
pause 0.5
hide intro
#show intro_pj:
# alpha 0.5
#pause 0.1
#hide intro_pj
show intro:
alpha 0.5
pause 0.5
hide intro
window hide(None)
show screen tear(20, 0.1, 0.1, 0, 40)
play sound "sfx/s_kill_glitch1.ogg"
pause 0.25
stop sound
stop music
hide screen tear
window auto
scene black
pause 1.0
show reloading "Reloading script... Please wait."
pause 0.5
show reloading "Reloading script... Please wait.."
pause 0.5
show reloading "Reloading script... Please wait..."
pause 0.5
show reloading "Reloading script... Please wait."
pause 0.25
hide reloading
pause 0.25
#$ allow_skipping = True
#$ config.allow_skipping = True
#$ quick_menu = True
################################################## To proofreaders: Ignore the script above
################################################## Now you can proofread from here
#python:
# player_string = len(player)
# player_cps = (player_string/50) # character limit is 12 characters, impossible for it
# to be negative value (after calculation in pause)
### This conversation will be played without player's interaction(forced)
## each sentence with numbers shown at the side (including +0.04), which is times to finish a sentence (calculates with characters per second)
## is subject to change within intonation and the speed of speaking from each individual speakers
## note that some sentences will be changed by proofreaders, and then reviewed and recalculate by me
# default cps = 50s (equivalent of 0.02s per word)(including spaces and punctuation marks)
# +0.04 for quotation marks surrounding the sentence
if preferences.text_cps != 50:
$ persistent.mod_cps = preferences.text_cps
$ preferences.text_cps = 50
if config.developer or persistent.played_once:
pass
else:
$ config.keymap['dismiss'] = []
$ renpy.display.behavior.clear_keymap_cache()
### wait {w} time = How long you speak that sentence - how long the sentence shows up in the game + 0.04s
scene bg club_day
with wipeleft_scene
$ del _history_list[0:]
show natsuki 1f at i22 zorder 2
show yuri 2n at mod_finstant zorder 3
y "[player]...!\"{space=5000}{w=0.91}{nw}" #0.12 w/o player's name
y "She-- She's just trying to make me look bad...!\"{space=5000}{w=0.78}{nw}" #0.98
show yuri at t21 zorder 2
show natsuki at f22 zorder 3
n 4w "That's not true!\"{space=5000}{w=0.78}{nw}" #0.36
n "She started it!\"{space=5000}{w=0.67}{nw}" #0.34
n 4e "If she get over--\"{space=5000}{w=1.1}{nw}" # herself and learn to appreciate that {i}simple{/i} writing is more effective... #0.38
n 4q "...over...\"{space=5000}{w=0.24}{nw}" #0.24
n 4s "...\"{space=5000}{w=0.88}{nw}" #0.1
show natsuki at t22 zorder 2
show yuri at f21 zorder 3
y 1k "Natsuki...\"{space=5000}{w=0.51}{nw}" #0.6
y 2h "You really trying that hard to make me look bad?\"{space=5000}{w=1.36}{nw}" #1.0
y 2i "Please.\"{space=5000}{w=0.95}{nw}" #0.18
y 2j "If you think that my--\"{space=5000}{w=0.91}{nw}" # writing style is that bad? #0.48
y 2h "...my...\"{space=5000}{w=0.84}{nw}" #0.2
y 1o "...\"{space=5000}{w=1.03}{nw}" #0.1
show yuri at t21 zorder 2
show natsuki at f22 zorder 3
n 4e "Oh, now you are trying to make me look bad?\"{space=5000}{w=1.8}{nw}" #0.9
n 4w "Thanks, but it really didn't--\"{space=5000}{w=1.75}{nw}" # come out nice at all! #0.64
n 1n "...\"{space=5000}{w=1.14}{nw}" #0.1
show natsuki at t22 zorder 2
show yuri at f21 zorder 3
y 1v "...\"{space=5000}{w=1.14}{nw}" #0.1
show yuri at t21 zorder 2
show natsuki at f22 zorder 3
n 3c "Wait, what are we supposed to talk about?\"{space=5000}{w=1.65}{nw}" #0.86
show natsuki at t22 zorder 2
show yuri at f21 zorder 3
y 1w "...\"{space=5000}{w=1.14}{nw}" #0.1
y 1v "I-- I don't know...\"{space=5000}{w=1.67}{nw}" #0.42
y 3h "What are we arguing about?\"{space=5000}{w=1.27}{nw}" #0.56
show yuri at t21 zorder 2
show natsuki at f22 zorder 3
n 4w "What? Are you even paying attention to what happened around you?\"\n{space=5000}{w=2.51}{nw}" #1.32
show natsuki at t22 zorder 2
show yuri at f21 zorder 3
y 1g "Well. Sorry...\"{space=5000}{w=1.23}{nw}" #0.32
y 2j "It seems that you didn't paying attention either.\"{space=5000}{w=1.99}{nw}" #0.52
show yuri at t21 zorder 2