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Replay information and CPU option 🕹️ #1731
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Hi alicemsu, |
@dinkc64, I understand you have a lot of work, but I hope my suggestion can be completed. It's a pity that old recordings won't be able to run correctly if you make these changes, but I think it's necessary, as people who review records on speedrun.com or generally on TAS support pages will have an easier time verifying at what speed the game or file was recorded. I say this because, for example, if I record the game at 534% or a slightly higher value, when I play back the file at 533%, those files I played will sync strangely, not having been recorded at 533%. The information in the file will be essential to eliminate doubts about small cheats. Sometimes the clock isn't precise, but this will be the definitive solution to clear doubts. Finally, don't forget it would be great if the slider option opened with the F4 key. And hopefully, when selecting the file and before executing it, the game will automatically play back at the speed it was originally recorded. |
long time no see dink, |
@dinkc64, I forgot to thank you for responding. Once again, thank you very much, and I appreciate your effort. I hope what I said can be understood, since my English is not the best. But if there are any questions, I'll be here to answer. Greetings 🫂 |
To begin with, I would like to suggest something. The CPU option should be limited to 600%, instead of the current 400%. (Remember that this can only be done by entering the values manually). This is a suggestion for Metal Slug games, where 533% is equivalent to 64 MHz, as in WinKawaks, which is the configuration used in Metal Slug speedruns according to the Speedrun.com page. The 600% is suggested solely to round off the value. Please make the CPU option activate with the F4 key (currently this key has no assigned function). I have already tried this in several games and the clock does not affect anything.
To conclude, my last suggestion is that when saving the replay file, it should be possible to see in the file's information at what speed or value the game was played when recording. It would be very useful.
Please, accept my suggestion!
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