0 |
Beginning |
7 |
B-Garden - Infirmary - Fade out when Ellone leaves |
12 |
B-Garden - Hallway - Gaining control after 'It's none of your...' '...Business!' |
14 |
B-Garden - Classroom - When Quistis is saying 'Field exam participants, I will see you later.' |
16 |
B-Garden - Classroom - When Quistis beings to walk out of the classroom |
17 |
B-Garden - Classroom - Fade out after leaving classroom |
20 |
Fire Cavern - Losing control after entering the Fire Cavern |
21 |
Fire Cavern - After selecting 'Yes' |
22 |
Fire Cavern - Entering Fire Cavern proper |
23 |
Fire Cavern - When Quistis starts to say 'You know, the boys often choke on this test when I come with them.' |
24 |
Fire Cavern - Entering the screen before Ifrit (where Quistis says 'I guess I was right etc etc') |
30 |
Fire Cavern - After Ifrit fight |
33 |
B-Garden - Front Gate - Gaining control after Quistis says 'Now change into your uniform and assemble at the [1F Lobby].' |
34 |
B-Garden - Dormitory Double - After Squall changes clothes |
36 |
B-Garden - Hall - Gaining control after Cid speech |
38 |
B-Garden - Hall - Leaving Lobby screen |
40 |
Car - Fade out after conversation in the car |
45 |
Balamb Harbor - Fade out after entering vessel |
50 |
Vessel - Fade out after Xu intro |
55 |
Vessel - Xu walking to TV screen |
60 |
Vessel - Xu leaving/Quistis 4 option dialogue appearing |
65 |
Dollet - Lapin Beach - Seifer walks offscreen |
70 |
Dollet - Lapin Beach - First G-Soldiers appear |
75 |
Dollet - Town Square - Defeating 2nd set of G-Soldiers |
80 |
Dollet - Town Square - Entering Nautilus screen |
81 |
Dollet - Town Square - After Seifer tells you to scout the area |
82 |
Dollet - Town Square - Defeating last G-Soldier |
83 |
Dollet - Town Square - After Seifer says 'Standby... How boring...' |
84 |
Dollet - Town Square - After Seifer says 'Come show me what you got!' |
92 |
Dollet - Town Square - After Zell says 'Tch... Fine.' |
95 |
Dollet - Mountain Hideout - Seifer runs offscreen after Anacondaur |
100 |
Dollet - Mountain Hideout - Selphie tumble cutscene start |
105 |
Dollet - Mountain Hideout - After Selphie says 'What are you waiting for!? Come on! Come on!' |
110 |
Dollet - Comm Tower - Entering Comm Tower |
111 |
Dollet - Comm Tower - Gaining control after Selphie says “Heeey! Squad B captain!!!” |
115 |
Dollet - Comm Tower - Fade out after Biggs & Wedge conversation |
117 |
Dollet - Comm Tower - Starting Up cutscene start |
120 |
Dollet - Comm Tower - Defeating Elvoret |
122 |
Dollet - Comm Tower - After Squall says 'Let's go.' |
125 |
Dollet - Comm Tower - Fade out after getting on elevator |
135 |
Dollet - Lapin Beach - Entering world map |
140 |
B-Garden - Hall - Gaining control after Cid says “There are so many issues at hand here.” |
142 |
B-Garden - Hall - After '2nd floor hallway' message |
145 |
B-Garden - Headmaster's Office - Gaining control after “This ends the SeeD inauguration. Dismissed!” |
150 |
B-Garden - Ballroom - Shooting star cutscene start |
155 |
B-Garden - Ballroom - Fade out before entering Dorms |
170 |
B-Garden - Secret Area - After Quistis says '...No leadership qualities... Failed instructor... Perhaps they're right...” |
175 |
B-Garden - Training Center - After Quistis says “Who was that...?” |
177 |
B-Garden - Hallway - After Zell says “That's what I was asked to tell you. Man, it took me forever!” |
180 |
B-Garden - Dormitory Single - After Squall says “I'll just go to sleep...” |
195 |
B-Garden - Dormitory Single - Gaining control after waking up |
205 |
B-Garden - Front Gate - After Timber briefing |
212 |
Train - When Squall passes out |
216 |
Timber Forest - When Ward says “Hoo-boy, not again...” |
217 |
Timber Forest - When (?) appears |
218 |
Timber Forest - When Ward says “Hey, aren't we here to fight a war? You know, against the almighty Timber army?” |
220 |
Deling City - City Square - Entering Deling |
222 |
Deling City - City Square - Gaining control after Laguna says “I just want to have a friendly drink with you two.” |
223 |
Deling City - Hotel - Entering Hotel |
224 |
Deling City - Club - Gaining control after Laguna stands up |
226 |
Deling City - Club - Fade out after leg cramp scene |
228 |
Deling City - Club - When Ward says “Mission successful!” |
233 |
Deling City - Hotel - Fade out after Laguna & Julia conversation |
235 |
Timber - City Square - Gaining control |
245 |
Timber - Forest Owls' Base - Gaining control after Angelo rename |
255 |
Timber - Forest Owls' Base - Gaining control after Train mission briefing |
265 |
Timber - Forest Owls' Base - Defeating Gerogero |
270 |
Timber - Forest Owls' Base - Gaining control after party selection |
275 |
Timber - City Square - Fade out before TV broadcast |
280 |
Timber TV Station - Leaving TV screen |
285 |
Timber TV Station - Leaving Edea screen |
290 |
Timber - City Square - After Guard says “Ok guys...Good luck.” |
310 |
Timber Forest - After dream ends |
315 |
World Map - Leaving Timber Forest |
320 |
Galbadia Garden - Front Gate - Entering Galbadia Garden |
321 |
Galbadia Garden - Front Gate - Gaining control after Quistis says “I'll go and explain our situation.” |
322 |
Galbadia Garden - Reception Room - Fade out after leaving Reception room |
323 |
G-Garden - Hallway - Entering Hallway |
324 |
G-Garden - Hall - PA message or leaving Lobby screen |
328 |
Galbadia Garden - Front Gate - Talking to Quistis |
330 |
Galbadia Garden - Front Gate - Leaving gate screen |
333 |
Galbadia Garden - Front Gate - Gaining control after Irvine says 'BANG!' |
345 |
Galbadia Garden - Front Gate - Before Squall says '(I may need to switch party members often. Let me just confirm how to go about it...)' |
348 |
G-Garden Station - Buying train ticket or entering train |
350 |
Deling City - City Square - After Squall says '(So this is where Laguna's from...?)' |
351 |
Deling City - City Square - Entering code guard screen |
352 |
Deling City - City Square - Talking to code guard |
353 |
Deling City - City Square - Giving correct code |
354 |
Deling City - Caraway's Mansion - Gaining control after Squall says '(...No point in me thinking about it.)' |
356 |
Deling City - Caraway's Mansion - Fade out after Squall says '(What's his problem?)' |
357 |
Deling City - Caraway's Mansion - Fade out before leaving mansion |
358 |
Deling City - Caraway's Mansion - Before Squall says '(So the sorceress' name is Edea...)' |
359 |
Deling City - City Square - Entering code guard screen |
360 |
Deling City - Presidential Residence - After Caraway says 'Stand by in the clock tower until exactly 20:00.' |
361 |
Deling City - Presidential Residence - Entering 4-way junction screen |
362 |
Deling City - Gateway - Entering Gate screen |
363 |
Deling City - Gateway - After BANG |
364 |
Deling City - Gateway - After Caraway says 'After that, we'll proceed with the operation.” |
365 |
Deling City - Caraway's Mansion - Interacting with door with Quistis |
366 |
Deling City - Caraway's Mansion - Leaving mansion |
367 |
Deling City - City Square - Entering code guard screen |
368 |
Deling City - City Square - After fade in on draw point screen |
369 |
Deling City - Gateway - When Squall says '(Both sides blame one another. There's no good or bad side. Just 2 sides holding different views.)' |
370 |
Deling City - Gateway - When Caraway says “The【gateway team】will wait inside the gate until 20:00. You can enter through this door.” |
371 |
Deling City - Gateway - Entering Gate screen |
372 |
Deling City - Presidential Residence - Fade out after Caraway says 'I'm returning to my residence. Good luck.” |
373 |
Deling City - Gateway - Fade out after leaving Gate screen |
374 |
Deling City - City Square - Entering draw point screen |
375 |
Deling City - City Square - Entering code guard screen |
376 |
Deling City - Caraway's Mansion - Entering outer mansion screen |
377 |
Deling City - Presidential Residence - Gaining control of Rinoa |
379 |
Deling City - Presidential Residence - Before Edea says “How you celebrate my ascension with such joy.” |
380 |
Deling City - Presidential Residence - When Edea says “Rest assured, you fools.” |
381 |
Deling City - Presidential Residence - Fade out after Edea says “Let us end this ceremony with a sacrifice.” |
382 |
Deling City - Caraway's Mansion - After Quitis says “We need to get out of here, quick.” |
384 |
Deling City - Caraway's Mansion - Interacting with statue |
385 |
Deling City - Presidential Residence - After cutscene before running left |
387 |
Deling City - Presidential Residence - Gaining control after saving Rinoa |
388 |
Deling City - Presidential Residence - Interacting with rifle |
390 |
Deling City - Gateway - Interacting with gate lever |
392 |
Deling City - Gateway - Defeating Edea |
395 |
- End of Disk 1 |
420 |
D-District Prison - Entering Squall's cell |
421 |
D-District Prison - Cell cutscene start |
423 |
D-District Prison - Entering Squall's cell |
424 |
D-District Prison - Squall torture fade out |
426 |
D-District Prison - Post-moomba fade out |
427 |
D-District Prison - Entering Zell/Selphie/Quistis cell |
429 |
D-District Prison - Zell weapon recovery fade out |
430 |
D-District Prison - Leaving cell after Biggs & Wedge fight |
433 |
D-District Prison - After talking to moomba outside torture room |
434 |
D-District Prison - Gaining control in torture room |
436 |
D-District Prison - Irvine shooting scene fade out |
438 |
D-District Prison - Squall party fade out (entering top floor) |
440 |
D-District Prison - Entering top floor (after Irvine's party section) |
442 |
D-District Prison - Defeating GIM52A |
445 |
D-District Prison - Before gaining control after pressing button |
446 |
D-District Prison - After prison reveal cutscene |
450 |
D-District Prison - Driving away from prison |
454 |
Desert - After missile base party selection (but before confirmation dialogue box) |
455 |
Desert - Train scene fade out |
456 |
Missile Base - Leaving truck (during camera pan) |
457 |
Missile Base - Gaining control after unlocking door |
458 |
Missile Base - Gaining control after first soldier talks to you |
459 |
Missile Base - Gaining control after talking to vent room soldiers |
460 |
Missile Base - Gaining control after talking to missile room soldier |
461 |
Missile Base - Gaining control after talking to vent room soldiers |
462 |
Missile Base - Gaining control after talking to soldier outside reactor room |
463 |
Missile Base - After Selphie says “Huh? Heeey... The lights went out...” |
470 |
Missile Base - Fade out after defeating soldiers |
472 |
Missile Base - Before gaining control at base leader fight |
474 |
Missile Base - Entering base leader fight |
475 |
Missile Base - Interacting with party member after using panel |
477 |
Missile Base - Gaining control after conversation |
478 |
Missile Base - Interacting with self destruct panel |
479 |
Missile Base - After missile launch cutscene? |
480 |
Missile Base - Defeating BGH |
482 |
Missile Base - Base explosion cutscene |
490 |
B-Garden - Front Gate - Gaining control |
494 |
B-Garden - Front Gate - Gaining control after first cultist |
498 |
B-Garden - Front Gate - Gaining control after second cultist |
502 |
B-Garden - Hall - Gaining control after Raijin & Fujin conversation |
506 |
B-Garden - Hall - Gaining control after Squall says 'Xu!' |
510 |
B-Garden - Hall - Gaining control after Squall says “She went up?” |
514 |
B-Garden - 2F Hallway - When Xu runs off after saying “Follow me.” |
518 |
B-Garden - Headmaster's Office - Gaining control after Xu says “I'll go tell everyone to evacuate.” |
522 |
B-Garden - Headmaster's Office - Gaining control after Cid conversation |
525 |
B-Garden - MD Level - Entering ladder screen |
530 |
B-Garden - MD Level - Entering hatch screen |
531 |
B-Garden - MD Level - After opening valve |
533 |
B-Garden - MD Level - Enter long ladder screen |
534 |
B-Garden - MD Level - Gaining control after ladder conversation |
536 |
B-Garden - MD Level - Enter control room screen |
537 |
B-Garden - MD Level - Gaining control after crashing into control room |
538 |
B-Garden - MD Level - Fade out after using control panel |
539 |
B-Garden - MD Level - Gaining control after decending ladder |
540 |
B-Garden - MD Level - Gaining control after opening gate |
541 |
B-Garden - MD Level - Gaining control after using lever |
542 |
B-Garden - MD Level - Defeating Oilboyles |
543 |
B-Garden - MD Level - Fade out after missle cutscene |
550 |
B-Garden - MD Level - Gaining control after entering control panel screen |
552 |
B-Garden - MD Level - When Squall says “I don't know! What else can I do!?” |
553 |
B-Garden - MD Level - Garden transformation cutscene start |
554 |
B-Garden - MD Level - Interacting with 2nd panel |
555 |
B-Garden - Headmaster's Office - Ring spinning cutscene start |
556 |
B-Garden - Headmaster's Office - Entering bridge after cutscene |
560 |
B-Garden - Headmaster's Office - Gaining control after using bridge elevator |
563 |
B-Garden - Deck - Entering garden after balcony cutscene |
570 |
B-Garden - Headmaster's Office - Garden on the ocean cutscene lockup |
571 |
B-Garden - Dormitory Single - Gaining control of Squall/Leaving dorm |
575 |
B-Garden - Hall - Gaining control after talking to garden faculty |
600 |
B-Garden - Master's Room - Entering basement |
610 |
B-Garden - Master's Room - Starting NORG fight |
612 |
B-Garden - Infirmary - Gaining control after Dr Kadowaki says “He's got a lot on his mind.” |
614 |
B-Garden - Hall - Before gaining control after Xu conversation |
615 |
B-Garden - Deck - Fade out after white seed says “We're coming aboard! We're unarmed!” |
616 |
B-Garden - 2F Hallway - Gaining control after Irvine says “I guess we'd better split up and find her.” |
618 |
B-Garden - Library - Fade out after Ellone conversation |
630 |
Edea's House - After baby Squall says “I'll be ok without you, Sis.” “I'll be able to take care of myself.” |
632 |
B-Garden - Dormitory Single - Gaining control after Squall says 'Sorry, Zell.' |
636 |
B-Garden - Hall - After Cid says “WHOAA!!!” |
637 |
B-Garden - Hall - After Cid says “Squall! This is the headmaster speaking! Please come to my office!”, “Repeat. Please come to my office right away!” |
638 |
B-Garden - Headmaster's Office - Gaining control after Cid conversation |
639 |
B-Garden - Headmaster's Office - Gaining control after party conversation |
640 |
B-Garden - Deck - Gaining control after FH introduction conversation |
641 |
FH - Mayor's Residence - Gaining control after camera movement in Mayor's room |
642 |
FH - Mayor's Residence - After Squall says 'Forget it. You can't expect everyone to welcome us.” |
643 |
FH - Sun Panel - When 'G G G G G G G GG G G G G G G G GG GGGGGG G G GG GALBADIAN SOLDIERS!' starts |
646 |
Fisherman's Horizon - Losing control after entering screen |
647 |
FH - Residential Area - Fade out after Mayor-Red Soldier scene |
648 |
FH - Residential Area - After 3x Soldier fight |
650 |
FH - Residential Area - After BGH fight |
651 |
FH - Residential Area - Fade out after reuniting |
655 |
FH - Factory - After Squall says 'As long as it doesn't slowdown the work on the Garden, go ahead. Try not to ask for too much.' |
659 |
B-Garden - Quad - After Irvine says (Score, baby! I'm all set to make my move.) |
670 |
B-Garden - Headmaster's Office - After Cid says 'This is Headmaster Cid. I have an announcement to make.' |
672 |
B-Garden - Headmaster's Office - After Squall says (Don't even want to think about it. Just stop thinking...) |
690 |
B-Garden - Dormitory Single - After Squall says (What does it feel like to give an order like that?) |
692 |
FH - Mayor's Residence - When instrument choice pops up |
693 |
FH - Mayor's Residence - After confirming last instrument |
700 |
FH - Mayor's Residence - Fade out after Selphie says 'It's gonna be a blast!' |
710 |
B-Garden - Dormitory Single - Gaining control |
712 |
B-Garden - Hallway - Gaining control |
720 |
B-Garden - Hallway - After Rinoa says 'YES! Okay, let's go!' |
721 |
Fisherman's Horizon - After Irvine says 'I might be there later with a special someone, too.' |
722 |
Fisherman's Horizon - Gaining control after 2nd Irvine conversation |
723 |
FH - Festival Grounds - Gaining control after they start playing |
740 |
FH - Sun Panel - Fade out after Rinoa conversation |
742 |
Edea's House - Fade out after baby Squall says 'I'll be ok without you, Sis.', 'I'll be able to take care of myself.' |
743 |
B-Garden - Dormitory Single - Gaining control after flashback |
748 |
B-Garden - Headmaster's Office - After Nida says 'May I have your attention please. This is the bridge.' |
750 |
B-Garden - Headmaster's Office - Fade out after selecting party |
760 |
Balamb Hotel - Fade out after post-R&F conversation |
765 |
B-Garden - Headmaster's Office - Gaining control after Selphie goes down the elevator |
772 |
Edea's House - Fade out after baby Selphie and Irvine are revealed |
774 |
T-Garden - Athletic Ground - Fade out after 'Why didn't you tell us?' |
776 |
Edea's House - When Irvine starts walking out of the room and Squall walks in |
778 |
Edea's House - Fade out after fireworks scene |
780 |
Edea's House - Bedroom - Gaining control |
782 |
T-Garden - Athletic Ground - Fade out after Squall says 'Yeah.........I was there, too.' |
786 |
Edea's House - Fade out after Irvine says 'But...' |
790 |
T-Garden - Athletic Ground - Before switch to snowfall scene |
800 |
T-Garden - Athletic Ground - Fade out after talking to Rinoa |
850 |
B-Garden - Headmaster's Office - Gaining control after party selection |
852 |
B-Garden - 2F Hallway - After deer cutscene |
854 |
B-Garden - Quad - Just before Zell's first textbox appears |
856 |
B-Garden - Quad - After Selphie says 'Geez, Zell...! There you are...' |
858 |
B-Garden - Headmaster's Office - Fade out before Seifer cutscene |
860 |
B-Garden - Headmaster's Office - Fade out before switching to Zell |
862 |
B-Garden - Quad - Gaining control after small Zell conversation |
864 |
B-Garden - Quad - When Zell says 'C'mon, c'mon, they're dead ahead.' |
866 |
B-Garden - Quad - Losing control before ring conversation |
868 |
B-Garden - Quad - Fade out after leaving Rinoa tumble screen |
870 |
B-Garden - Quad - Entering screen after Rinoa tumble screen |
872 |
B-Garden - Hall - Entering lobby |
874 |
B-Garden - Front Gate - Gaining control after cutscene |
876 |
B-Garden - Hall - When Nida says 'Squall! Go to the [2F classroom]. The enemy is coming in from the sky.' |
878 |
B-Garden - Hall - When Squall says 'We're going to the [2F classroom]. Come on!' |
880 |
B-Garden - 2F Hallway - Fade out after entering classrom/start of cutscene |
882 |
B-Garden - Classroom - Gaining control after talking to students |
884 |
B-Garden - 2F Hallway - Gaining control after small crash cutscene |
886 |
B-Garden - Headmaster's Office - Fade out after Squall says 'How's everyone doing? You're all probably too tired to even stand up after all the fighting.' |
888 |
B-Garden - Headmaster's Office - Switch to scene of other party entering Galbadia Garden |
890 |
B-Garden - 2F Hallway - Gaining control after student tells you about Mark |
892 |
B-Garden - 2F Hallway - Entering hallway where you see Mark running |
893 |
G-Garden - Back Entrance - Gaining control after Rinoa conversation |
894 |
G-Garden - Hallway - Gaining control after party selection |
895 |
G-Garden - Master Room - Gaining control after Squall says (...The [auditorium] is right below) |
900 |
G-Garden - Auditorium - Fade out after Quistis says 'Rinoa!' |
901 |
- End of Disk 2 |
910 |
B-Garden - Dormitory Single - Start of Disk 3 |
912 |
B-Garden - Infirmary - Gaining control |
1091 |
Edea's House - Bedroom - After Cid appears |
1092 |
Edea's House - Bedroom - Gaining control after Cid conversation |
1093 |
Edea's House - Backyard - Gaining control after Edea says 'At anytime, I may...' |
1094 |
Edea's House - Backyard - Gaining control after Edea says 'The sorceress that appeared in Galbadia was in fact Ultimecia...inside my shell...' |
1095 |
Edea's House - Backyard - Gaining control after Edea says 'I ask for your support, young SeeDs.' |
1104 |
B-Garden - Headmaster's Office - During fade in after Edea conversation |
1105 |
B-Garden - Headmaster's Office - Gaining control |
1200 |
B-Garden - Infirmary - Fade out before LD4 party selection |
1205 |
Trabia Canyon - Fade out after Laguna says 'Alright, alright... So we were lucky I got the job. As long as we make some money, right...?' |
1210 |
Trabia Canyon - Entering Ruby Dragon minigame screen |
1215 |
Trabia Canyon - Leaving Ruby Dragon minigame screen |
1220 |
Trabia Canyon - Fade out before option appears |
1225 |
Trabia Canyon - After Ruby Dragon fight |
1300 |
Edea's House - Before Ellone says '...I can't disconnect' |
1310 |
Edea's House - End of LD4 |
1350 |
B-Garden - Infirmary - Gaining control |
1450 |
White SeeD Ship - Cabin - After White SeeD Leader says 'We believe so.' |
1545 |
B-Garden - Headmaster's Office - After Squall says 'Anyway, set a course for Esthar.' |
1547 |
B-Garden - Infirmary - Fade out after picking up Rinoa |
1550 |
B-Garden - 2F Hallway - Fade out after leaving garden with Rinoa |
1570 |
B-Garden - Deck - Gaining control after Squall says 'It's a bit far, but we'll make it' |
1575 |
B-Garden - Deck - Fade out to bridge scene |
1600 |
FH - Horizon Bridge - Fade out after Squall says (I.........sure have changed.) |
1650 |
FH - Seaside Station - After party selection |
1700 |
FH - Great Salt Lake - Gaining control after party selection |
1715 |
FH - Great Salt Lake - Entering second screen (with big dinosaur skeleton) |
1725 |
FH - Great Salt Lake - After Abadon fight |
1730 |
FH - Great Salt Lake - Gaining control before climbing ladder |
1750 |
FH - Mystery Building - After Squall says 'No...not now!...... This......isn't good......' |
1900 |
Esthar - Odine's Laboratory - End of LD5 |
2000 |
Presidential Palace - Hall - After Presidential Aide says 'We'll take the girl there. There's nothing to worry about. Just head to [Lunar Gate].' |
2100 |
Lunar Gate - Gaining control |
2105 |
Lunar Gate - Concourse - Gaining control after 'We've been expecting you. This way, please.' |
2115 |
Lunar Gate - Deep Freeze - After selecting the 2nd option and Squall saying '...Let's do it.' |
2120 |
Lunar Gate - Deep Freeze - Gaining control after party selection |
2125 |
Lunar Gate - Deep Freeze - Fade out after entering pod |
2130 |
Lunar Gate - Fade out after launch cutscene |
2133 |
Lunar Gate - Concourse - Losing control when Zell says 'WHOOAA!!!' |
2135 |
Lunar Gate - Concourse - After LP cutscene |
2145 |
Lunar Gate - After party selection |
2300 |
Dr. Odine's Laboratory - Lab - Begin Odine conversation |
2502 |
Esthar Sorceress Memorial - End of LP sequence/Enter space |
2512 |
Lunar Base - Medical Room - Gaining control after depositing Rinoa |
2514 |
Lunar Base - Passageway - Walking down the hall? |
2516 |
Lunar Base - Medical Room - Rinoa being released |
2520 |
Lunar Base - Passageway - Gaining control after conversation |
2522 |
Lunar Base - Passageway - When door opens and guard is thrown |
2524 |
Lunar Base - Passageway - After Rinoa takes a step |
2525 |
Lunar Base - Passageway - After Rinoa takes another step |
2528 |
Lunar Base - Passageway - After Rinoa takes yet another step |
2532 |
Lunar Base - Passageway - Entering the screen after the steps |
2534 |
Lunar Base - Control Room - Gaining control after viewing the moon cutscene |
2535 |
Lunar Base - Passageway - Entering screen where the lunar cry cutscene starts |
2536 |
Lunar Base - Passageway - Gaining control after lunar cry cutscene |
2538 |
Lunar Base - Locker - Gaining control after Squall says 'Rinoa!' |
2540 |
Lunar Base - Locker - Fade out after entering spacesuit locker |
2542 |
Lunar Base - Locker - Fade in after changing into spacesuit |
2544 |
Lunar Base - Dock - When the big doors close? |
2546 |
Lunar Base - Passageway - Gaining control after Laguna gets dragged away |
2548 |
Outer Space - Start of Adel waking up cutscene |
2550 |
Lunar Base - Control Room - Gaining control after Adel cutscene |
2552 |
Lunar Base - Control Room - Gaining control after talking to Ellone |
2554 |
Lunar Base - Pod - Entering pod screen (where Piet is) |
2556 |
Lunar Base - Pod - Gaining control after Piet says 'Come on! We have to go now!' |
2558 |
Lunar Base - Pod - Fade out to first flashback |
2560 |
Lunar Base - Pod - Fade out to second flashback |
2562 |
Outer Space - After Rinoa replenishing oxygen cutscene |
2564 |
Lunar Base - Pod - Fade out before Rinoa catch minigame |
3000 |
Ragnarok - Hatch - Fade out before entering Ragnarok |
3002 |
Ragnarok - Air Room - Gaining control after entering |
3003 |
Ragnarok - Air Room - After Squall says (...Ok?) |
3005 |
Ragnarok - Air Room - Gaining control after Squall says 'That's right.' |
3007 |
Ragnarok - Aisle - Gaining control after Propagator introduction |
3100 |
Ragnarok - Cockpit - Fade out after Eyes On Me |
3150 |
Spaceship Landing Zone - Gaining control after conversation |
3160 |
Ragnarok - Passenger Seat - Gaining control after Irvine leaves |
3165 |
Ragnarok - Passenger Seat - Gaining control after Squall says (And standing next to her, a very excited Irvine...) |
3167 |
Ragnarok - Cockpit - Fade out after conversation |
3200 |
Esthar Sorceress Memorial - Gaining control after the guards move |
3210 |
Esthar Sorceress Memorial - Gaining control after camera movement in control room |
3220 |
Esthar Sorceress Memorial - Gaining control after Zell says 'Go, Squall!' |
3250 |
Esthar Sorceress Memorial - Fade out after reuniting with Rinoa |
3300 |
Esthar Sorceress Memorial - When Ward puts his hands on his hip |
3410 |
Ragnarok - Cockpit - Fade out after Squall says 'Let's go. Head to [Edea's House].' |
3494 |
Edea's House - Flower Field - Gaining control after Irvine says 'Hey, don't worry about it. Okay, I'll leave you two alone now.' |
3498 |
Edea's House - Flower Field - Initiating conversation with Rinoa |
3500 |
Edea's House - Flower Field - Gaining control after Zell joins you |
3600 |
Edea's House - Gaining control after Edea says 'You must fight to the end! Even though it may bring tragedy to others!' |
3601 |
Presidential Palace - Office - Fade out after walking up |
3602 |
Presidential Palace - Office - Gaining control after Kiros says 'So why don't you guys throw out some questions, and he'll try to answer them.' |
3604 |
Presidential Palace - Office - Gaining control after Odine conversation |
3606 |
Presidential Palace - Office - Fade out after Laguna & Co leave the screen |
3790 |
Ragnarok - Passenger Seat - Fade out after Squall & Laguna conversation |
3800 |
Ragnarok - Cockpit - Gaining control after Ragnarok shooting up LP cutscene |
3802 |
Lunatic Pandora - Gaining control after R&F fight |
3810 |
Lunatic Pandora - After MT8 fight |
3850 |
Lunatic Pandora - Fade out after Seifer jumps down |
3855 |
Lunatic Pandora - After party selection |
3860 |
- End of Disk 3 |
4000 |
Commencement Room - Walk into save point |
4005 |
Edea's House - Backyard - Losing control before cutscene |
4020 |
Ultimecia Castle - Fade out before entering castle |
4050 |
Ultimecia Castle - Hall - Gaining control after seal explanation |