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storyId.md

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378 lines (378 loc) · 26.1 KB

storyId

Value Description
0 Beginning
7 B-Garden - Infirmary - Fade out when Ellone leaves
12 B-Garden - Hallway - Gaining control after 'It's none of your...' '...Business!'
14 B-Garden - Classroom - When Quistis is saying 'Field exam participants, I will see you later.'
16 B-Garden - Classroom - When Quistis beings to walk out of the classroom
17 B-Garden - Classroom - Fade out after leaving classroom
20 Fire Cavern - Losing control after entering the Fire Cavern
21 Fire Cavern - After selecting 'Yes'
22 Fire Cavern - Entering Fire Cavern proper
23 Fire Cavern - When Quistis starts to say 'You know, the boys often choke on this test when I come with them.'
24 Fire Cavern - Entering the screen before Ifrit (where Quistis says 'I guess I was right etc etc')
30 Fire Cavern - After Ifrit fight
33 B-Garden - Front Gate - Gaining control after Quistis says 'Now change into your uniform and assemble at the [1F Lobby].'
34 B-Garden - Dormitory Double - After Squall changes clothes
36 B-Garden - Hall - Gaining control after Cid speech
38 B-Garden - Hall - Leaving Lobby screen
40 Car - Fade out after conversation in the car
45 Balamb Harbor - Fade out after entering vessel
50 Vessel - Fade out after Xu intro
55 Vessel - Xu walking to TV screen
60 Vessel - Xu leaving/Quistis 4 option dialogue appearing
65 Dollet - Lapin Beach - Seifer walks offscreen
70 Dollet - Lapin Beach - First G-Soldiers appear
75 Dollet - Town Square - Defeating 2nd set of G-Soldiers
80 Dollet - Town Square - Entering Nautilus screen
81 Dollet - Town Square - After Seifer tells you to scout the area
82 Dollet - Town Square - Defeating last G-Soldier
83 Dollet - Town Square - After Seifer says 'Standby... How boring...'
84 Dollet - Town Square - After Seifer says 'Come show me what you got!'
92 Dollet - Town Square - After Zell says 'Tch... Fine.'
95 Dollet - Mountain Hideout - Seifer runs offscreen after Anacondaur
100 Dollet - Mountain Hideout - Selphie tumble cutscene start
105 Dollet - Mountain Hideout - After Selphie says 'What are you waiting for!? Come on! Come on!'
110 Dollet - Comm Tower - Entering Comm Tower
111 Dollet - Comm Tower - Gaining control after Selphie says “Heeey! Squad B captain!!!”
115 Dollet - Comm Tower - Fade out after Biggs & Wedge conversation
117 Dollet - Comm Tower - Starting Up cutscene start
120 Dollet - Comm Tower - Defeating Elvoret
122 Dollet - Comm Tower - After Squall says 'Let's go.'
125 Dollet - Comm Tower - Fade out after getting on elevator
135 Dollet - Lapin Beach - Entering world map
140 B-Garden - Hall - Gaining control after Cid says “There are so many issues at hand here.”
142 B-Garden - Hall - After '2nd floor hallway' message
145 B-Garden - Headmaster's Office - Gaining control after “This ends the SeeD inauguration. Dismissed!”
150 B-Garden - Ballroom - Shooting star cutscene start
155 B-Garden - Ballroom - Fade out before entering Dorms
170 B-Garden - Secret Area - After Quistis says '...No leadership qualities... Failed instructor... Perhaps they're right...”
175 B-Garden - Training Center - After Quistis says “Who was that...?”
177 B-Garden - Hallway - After Zell says “That's what I was asked to tell you. Man, it took me forever!”
180 B-Garden - Dormitory Single - After Squall says “I'll just go to sleep...”
195 B-Garden - Dormitory Single - Gaining control after waking up
205 B-Garden - Front Gate - After Timber briefing
212 Train - When Squall passes out
216 Timber Forest - When Ward says “Hoo-boy, not again...”
217 Timber Forest - When (?) appears
218 Timber Forest - When Ward says “Hey, aren't we here to fight a war? You know, against the almighty Timber army?”
220 Deling City - City Square - Entering Deling
222 Deling City - City Square - Gaining control after Laguna says “I just want to have a friendly drink with you two.”
223 Deling City - Hotel - Entering Hotel
224 Deling City - Club - Gaining control after Laguna stands up
226 Deling City - Club - Fade out after leg cramp scene
228 Deling City - Club - When Ward says “Mission successful!”
233 Deling City - Hotel - Fade out after Laguna & Julia conversation
235 Timber - City Square - Gaining control
245 Timber - Forest Owls' Base - Gaining control after Angelo rename
255 Timber - Forest Owls' Base - Gaining control after Train mission briefing
265 Timber - Forest Owls' Base - Defeating Gerogero
270 Timber - Forest Owls' Base - Gaining control after party selection
275 Timber - City Square - Fade out before TV broadcast
280 Timber TV Station - Leaving TV screen
285 Timber TV Station - Leaving Edea screen
290 Timber - City Square - After Guard says “Ok guys...Good luck.”
310 Timber Forest - After dream ends
315 World Map - Leaving Timber Forest
320 Galbadia Garden - Front Gate - Entering Galbadia Garden
321 Galbadia Garden - Front Gate - Gaining control after Quistis says “I'll go and explain our situation.”
322 Galbadia Garden - Reception Room - Fade out after leaving Reception room
323 G-Garden - Hallway - Entering Hallway
324 G-Garden - Hall - PA message or leaving Lobby screen
328 Galbadia Garden - Front Gate - Talking to Quistis
330 Galbadia Garden - Front Gate - Leaving gate screen
333 Galbadia Garden - Front Gate - Gaining control after Irvine says 'BANG!'
345 Galbadia Garden - Front Gate - Before Squall says '(I may need to switch party members often. Let me just confirm how to go about it...)'
348 G-Garden Station - Buying train ticket or entering train
350 Deling City - City Square - After Squall says '(So this is where Laguna's from...?)'
351 Deling City - City Square - Entering code guard screen
352 Deling City - City Square - Talking to code guard
353 Deling City - City Square - Giving correct code
354 Deling City - Caraway's Mansion - Gaining control after Squall says '(...No point in me thinking about it.)'
356 Deling City - Caraway's Mansion - Fade out after Squall says '(What's his problem?)'
357 Deling City - Caraway's Mansion - Fade out before leaving mansion
358 Deling City - Caraway's Mansion - Before Squall says '(So the sorceress' name is Edea...)'
359 Deling City - City Square - Entering code guard screen
360 Deling City - Presidential Residence - After Caraway says 'Stand by in the clock tower until exactly 20:00.'
361 Deling City - Presidential Residence - Entering 4-way junction screen
362 Deling City - Gateway - Entering Gate screen
363 Deling City - Gateway - After BANG
364 Deling City - Gateway - After Caraway says 'After that, we'll proceed with the operation.”
365 Deling City - Caraway's Mansion - Interacting with door with Quistis
366 Deling City - Caraway's Mansion - Leaving mansion
367 Deling City - City Square - Entering code guard screen
368 Deling City - City Square - After fade in on draw point screen
369 Deling City - Gateway - When Squall says '(Both sides blame one another. There's no good or bad side. Just 2 sides holding different views.)'
370 Deling City - Gateway - When Caraway says “The【gateway team】will wait inside the gate until 20:00. You can enter through this door.”
371 Deling City - Gateway - Entering Gate screen
372 Deling City - Presidential Residence - Fade out after Caraway says 'I'm returning to my residence. Good luck.”
373 Deling City - Gateway - Fade out after leaving Gate screen
374 Deling City - City Square - Entering draw point screen
375 Deling City - City Square - Entering code guard screen
376 Deling City - Caraway's Mansion - Entering outer mansion screen
377 Deling City - Presidential Residence - Gaining control of Rinoa
379 Deling City - Presidential Residence - Before Edea says “How you celebrate my ascension with such joy.”
380 Deling City - Presidential Residence - When Edea says “Rest assured, you fools.”
381 Deling City - Presidential Residence - Fade out after Edea says “Let us end this ceremony with a sacrifice.”
382 Deling City - Caraway's Mansion - After Quitis says “We need to get out of here, quick.”
384 Deling City - Caraway's Mansion - Interacting with statue
385 Deling City - Presidential Residence - After cutscene before running left
387 Deling City - Presidential Residence - Gaining control after saving Rinoa
388 Deling City - Presidential Residence - Interacting with rifle
390 Deling City - Gateway - Interacting with gate lever
392 Deling City - Gateway - Defeating Edea
395 - End of Disk 1
420 D-District Prison - Entering Squall's cell
421 D-District Prison - Cell cutscene start
423 D-District Prison - Entering Squall's cell
424 D-District Prison - Squall torture fade out
426 D-District Prison - Post-moomba fade out
427 D-District Prison - Entering Zell/Selphie/Quistis cell
429 D-District Prison - Zell weapon recovery fade out
430 D-District Prison - Leaving cell after Biggs & Wedge fight
433 D-District Prison - After talking to moomba outside torture room
434 D-District Prison - Gaining control in torture room
436 D-District Prison - Irvine shooting scene fade out
438 D-District Prison - Squall party fade out (entering top floor)
440 D-District Prison - Entering top floor (after Irvine's party section)
442 D-District Prison - Defeating GIM52A
445 D-District Prison - Before gaining control after pressing button
446 D-District Prison - After prison reveal cutscene
450 D-District Prison - Driving away from prison
454 Desert - After missile base party selection (but before confirmation dialogue box)
455 Desert - Train scene fade out
456 Missile Base - Leaving truck (during camera pan)
457 Missile Base - Gaining control after unlocking door
458 Missile Base - Gaining control after first soldier talks to you
459 Missile Base - Gaining control after talking to vent room soldiers
460 Missile Base - Gaining control after talking to missile room soldier
461 Missile Base - Gaining control after talking to vent room soldiers
462 Missile Base - Gaining control after talking to soldier outside reactor room
463 Missile Base - After Selphie says “Huh? Heeey... The lights went out...”
470 Missile Base - Fade out after defeating soldiers
472 Missile Base - Before gaining control at base leader fight
474 Missile Base - Entering base leader fight
475 Missile Base - Interacting with party member after using panel
477 Missile Base - Gaining control after conversation
478 Missile Base - Interacting with self destruct panel
479 Missile Base - After missile launch cutscene?
480 Missile Base - Defeating BGH
482 Missile Base - Base explosion cutscene
490 B-Garden - Front Gate - Gaining control
494 B-Garden - Front Gate - Gaining control after first cultist
498 B-Garden - Front Gate - Gaining control after second cultist
502 B-Garden - Hall - Gaining control after Raijin & Fujin conversation
506 B-Garden - Hall - Gaining control after Squall says 'Xu!'
510 B-Garden - Hall - Gaining control after Squall says “She went up?”
514 B-Garden - 2F Hallway - When Xu runs off after saying “Follow me.”
518 B-Garden - Headmaster's Office - Gaining control after Xu says “I'll go tell everyone to evacuate.”
522 B-Garden - Headmaster's Office - Gaining control after Cid conversation
525 B-Garden - MD Level - Entering ladder screen
530 B-Garden - MD Level - Entering hatch screen
531 B-Garden - MD Level - After opening valve
533 B-Garden - MD Level - Enter long ladder screen
534 B-Garden - MD Level - Gaining control after ladder conversation
536 B-Garden - MD Level - Enter control room screen
537 B-Garden - MD Level - Gaining control after crashing into control room
538 B-Garden - MD Level - Fade out after using control panel
539 B-Garden - MD Level - Gaining control after decending ladder
540 B-Garden - MD Level - Gaining control after opening gate
541 B-Garden - MD Level - Gaining control after using lever
542 B-Garden - MD Level - Defeating Oilboyles
543 B-Garden - MD Level - Fade out after missle cutscene
550 B-Garden - MD Level - Gaining control after entering control panel screen
552 B-Garden - MD Level - When Squall says “I don't know! What else can I do!?”
553 B-Garden - MD Level - Garden transformation cutscene start
554 B-Garden - MD Level - Interacting with 2nd panel
555 B-Garden - Headmaster's Office - Ring spinning cutscene start
556 B-Garden - Headmaster's Office - Entering bridge after cutscene
560 B-Garden - Headmaster's Office - Gaining control after using bridge elevator
563 B-Garden - Deck - Entering garden after balcony cutscene
570 B-Garden - Headmaster's Office - Garden on the ocean cutscene lockup
571 B-Garden - Dormitory Single - Gaining control of Squall/Leaving dorm
575 B-Garden - Hall - Gaining control after talking to garden faculty
600 B-Garden - Master's Room - Entering basement
610 B-Garden - Master's Room - Starting NORG fight
612 B-Garden - Infirmary - Gaining control after Dr Kadowaki says “He's got a lot on his mind.”
614 B-Garden - Hall - Before gaining control after Xu conversation
615 B-Garden - Deck - Fade out after white seed says “We're coming aboard! We're unarmed!”
616 B-Garden - 2F Hallway - Gaining control after Irvine says “I guess we'd better split up and find her.”
618 B-Garden - Library - Fade out after Ellone conversation
630 Edea's House - After baby Squall says “I'll be ok without you, Sis.” “I'll be able to take care of myself.”
632 B-Garden - Dormitory Single - Gaining control after Squall says 'Sorry, Zell.'
636 B-Garden - Hall - After Cid says “WHOAA!!!”
637 B-Garden - Hall - After Cid says “Squall! This is the headmaster speaking! Please come to my office!”, “Repeat. Please come to my office right away!”
638 B-Garden - Headmaster's Office - Gaining control after Cid conversation
639 B-Garden - Headmaster's Office - Gaining control after party conversation
640 B-Garden - Deck - Gaining control after FH introduction conversation
641 FH - Mayor's Residence - Gaining control after camera movement in Mayor's room
642 FH - Mayor's Residence - After Squall says 'Forget it. You can't expect everyone to welcome us.”
643 FH - Sun Panel - When 'G G G G G G G GG G G G G G G G GG GGGGGG G G GG GALBADIAN SOLDIERS!' starts
646 Fisherman's Horizon - Losing control after entering screen
647 FH - Residential Area - Fade out after Mayor-Red Soldier scene
648 FH - Residential Area - After 3x Soldier fight
650 FH - Residential Area - After BGH fight
651 FH - Residential Area - Fade out after reuniting
655 FH - Factory - After Squall says 'As long as it doesn't slowdown the work on the Garden, go ahead. Try not to ask for too much.'
659 B-Garden - Quad - After Irvine says (Score, baby! I'm all set to make my move.)
670 B-Garden - Headmaster's Office - After Cid says 'This is Headmaster Cid. I have an announcement to make.'
672 B-Garden - Headmaster's Office - After Squall says (Don't even want to think about it. Just stop thinking...)
690 B-Garden - Dormitory Single - After Squall says (What does it feel like to give an order like that?)
692 FH - Mayor's Residence - When instrument choice pops up
693 FH - Mayor's Residence - After confirming last instrument
700 FH - Mayor's Residence - Fade out after Selphie says 'It's gonna be a blast!'
710 B-Garden - Dormitory Single - Gaining control
712 B-Garden - Hallway - Gaining control
720 B-Garden - Hallway - After Rinoa says 'YES! Okay, let's go!'
721 Fisherman's Horizon - After Irvine says 'I might be there later with a special someone, too.'
722 Fisherman's Horizon - Gaining control after 2nd Irvine conversation
723 FH - Festival Grounds - Gaining control after they start playing
740 FH - Sun Panel - Fade out after Rinoa conversation
742 Edea's House - Fade out after baby Squall says 'I'll be ok without you, Sis.', 'I'll be able to take care of myself.'
743 B-Garden - Dormitory Single - Gaining control after flashback
748 B-Garden - Headmaster's Office - After Nida says 'May I have your attention please. This is the bridge.'
750 B-Garden - Headmaster's Office - Fade out after selecting party
760 Balamb Hotel - Fade out after post-R&F conversation
765 B-Garden - Headmaster's Office - Gaining control after Selphie goes down the elevator
772 Edea's House - Fade out after baby Selphie and Irvine are revealed
774 T-Garden - Athletic Ground - Fade out after 'Why didn't you tell us?'
776 Edea's House - When Irvine starts walking out of the room and Squall walks in
778 Edea's House - Fade out after fireworks scene
780 Edea's House - Bedroom - Gaining control
782 T-Garden - Athletic Ground - Fade out after Squall says 'Yeah.........I was there, too.'
786 Edea's House - Fade out after Irvine says 'But...'
790 T-Garden - Athletic Ground - Before switch to snowfall scene
800 T-Garden - Athletic Ground - Fade out after talking to Rinoa
850 B-Garden - Headmaster's Office - Gaining control after party selection
852 B-Garden - 2F Hallway - After deer cutscene
854 B-Garden - Quad - Just before Zell's first textbox appears
856 B-Garden - Quad - After Selphie says 'Geez, Zell...! There you are...'
858 B-Garden - Headmaster's Office - Fade out before Seifer cutscene
860 B-Garden - Headmaster's Office - Fade out before switching to Zell
862 B-Garden - Quad - Gaining control after small Zell conversation
864 B-Garden - Quad - When Zell says 'C'mon, c'mon, they're dead ahead.'
866 B-Garden - Quad - Losing control before ring conversation
868 B-Garden - Quad - Fade out after leaving Rinoa tumble screen
870 B-Garden - Quad - Entering screen after Rinoa tumble screen
872 B-Garden - Hall - Entering lobby
874 B-Garden - Front Gate - Gaining control after cutscene
876 B-Garden - Hall - When Nida says 'Squall! Go to the [2F classroom]. The enemy is coming in from the sky.'
878 B-Garden - Hall - When Squall says 'We're going to the [2F classroom]. Come on!'
880 B-Garden - 2F Hallway - Fade out after entering classrom/start of cutscene
882 B-Garden - Classroom - Gaining control after talking to students
884 B-Garden - 2F Hallway - Gaining control after small crash cutscene
886 B-Garden - Headmaster's Office - Fade out after Squall says 'How's everyone doing? You're all probably too tired to even stand up after all the fighting.'
888 B-Garden - Headmaster's Office - Switch to scene of other party entering Galbadia Garden
890 B-Garden - 2F Hallway - Gaining control after student tells you about Mark
892 B-Garden - 2F Hallway - Entering hallway where you see Mark running
893 G-Garden - Back Entrance - Gaining control after Rinoa conversation
894 G-Garden - Hallway - Gaining control after party selection
895 G-Garden - Master Room - Gaining control after Squall says (...The [auditorium] is right below)
900 G-Garden - Auditorium - Fade out after Quistis says 'Rinoa!'
901 - End of Disk 2
910 B-Garden - Dormitory Single - Start of Disk 3
912 B-Garden - Infirmary - Gaining control
1091 Edea's House - Bedroom - After Cid appears
1092 Edea's House - Bedroom - Gaining control after Cid conversation
1093 Edea's House - Backyard - Gaining control after Edea says 'At anytime, I may...'
1094 Edea's House - Backyard - Gaining control after Edea says 'The sorceress that appeared in Galbadia was in fact Ultimecia...inside my shell...'
1095 Edea's House - Backyard - Gaining control after Edea says 'I ask for your support, young SeeDs.'
1104 B-Garden - Headmaster's Office - During fade in after Edea conversation
1105 B-Garden - Headmaster's Office - Gaining control
1200 B-Garden - Infirmary - Fade out before LD4 party selection
1205 Trabia Canyon - Fade out after Laguna says 'Alright, alright... So we were lucky I got the job. As long as we make some money, right...?'
1210 Trabia Canyon - Entering Ruby Dragon minigame screen
1215 Trabia Canyon - Leaving Ruby Dragon minigame screen
1220 Trabia Canyon - Fade out before option appears
1225 Trabia Canyon - After Ruby Dragon fight
1300 Edea's House - Before Ellone says '...I can't disconnect'
1310 Edea's House - End of LD4
1350 B-Garden - Infirmary - Gaining control
1450 White SeeD Ship - Cabin - After White SeeD Leader says 'We believe so.'
1545 B-Garden - Headmaster's Office - After Squall says 'Anyway, set a course for Esthar.'
1547 B-Garden - Infirmary - Fade out after picking up Rinoa
1550 B-Garden - 2F Hallway - Fade out after leaving garden with Rinoa
1570 B-Garden - Deck - Gaining control after Squall says 'It's a bit far, but we'll make it'
1575 B-Garden - Deck - Fade out to bridge scene
1600 FH - Horizon Bridge - Fade out after Squall says (I.........sure have changed.)
1650 FH - Seaside Station - After party selection
1700 FH - Great Salt Lake - Gaining control after party selection
1715 FH - Great Salt Lake - Entering second screen (with big dinosaur skeleton)
1725 FH - Great Salt Lake - After Abadon fight
1730 FH - Great Salt Lake - Gaining control before climbing ladder
1750 FH - Mystery Building - After Squall says 'No...not now!...... This......isn't good......'
1900 Esthar - Odine's Laboratory - End of LD5
2000 Presidential Palace - Hall - After Presidential Aide says 'We'll take the girl there. There's nothing to worry about. Just head to [Lunar Gate].'
2100 Lunar Gate - Gaining control
2105 Lunar Gate - Concourse - Gaining control after 'We've been expecting you. This way, please.'
2115 Lunar Gate - Deep Freeze - After selecting the 2nd option and Squall saying '...Let's do it.'
2120 Lunar Gate - Deep Freeze - Gaining control after party selection
2125 Lunar Gate - Deep Freeze - Fade out after entering pod
2130 Lunar Gate - Fade out after launch cutscene
2133 Lunar Gate - Concourse - Losing control when Zell says 'WHOOAA!!!'
2135 Lunar Gate - Concourse - After LP cutscene
2145 Lunar Gate - After party selection
2300 Dr. Odine's Laboratory - Lab - Begin Odine conversation
2502 Esthar Sorceress Memorial - End of LP sequence/Enter space
2512 Lunar Base - Medical Room - Gaining control after depositing Rinoa
2514 Lunar Base - Passageway - Walking down the hall?
2516 Lunar Base - Medical Room - Rinoa being released
2520 Lunar Base - Passageway - Gaining control after conversation
2522 Lunar Base - Passageway - When door opens and guard is thrown
2524 Lunar Base - Passageway - After Rinoa takes a step
2525 Lunar Base - Passageway - After Rinoa takes another step
2528 Lunar Base - Passageway - After Rinoa takes yet another step
2532 Lunar Base - Passageway - Entering the screen after the steps
2534 Lunar Base - Control Room - Gaining control after viewing the moon cutscene
2535 Lunar Base - Passageway - Entering screen where the lunar cry cutscene starts
2536 Lunar Base - Passageway - Gaining control after lunar cry cutscene
2538 Lunar Base - Locker - Gaining control after Squall says 'Rinoa!'
2540 Lunar Base - Locker - Fade out after entering spacesuit locker
2542 Lunar Base - Locker - Fade in after changing into spacesuit
2544 Lunar Base - Dock - When the big doors close?
2546 Lunar Base - Passageway - Gaining control after Laguna gets dragged away
2548 Outer Space - Start of Adel waking up cutscene
2550 Lunar Base - Control Room - Gaining control after Adel cutscene
2552 Lunar Base - Control Room - Gaining control after talking to Ellone
2554 Lunar Base - Pod - Entering pod screen (where Piet is)
2556 Lunar Base - Pod - Gaining control after Piet says 'Come on! We have to go now!'
2558 Lunar Base - Pod - Fade out to first flashback
2560 Lunar Base - Pod - Fade out to second flashback
2562 Outer Space - After Rinoa replenishing oxygen cutscene
2564 Lunar Base - Pod - Fade out before Rinoa catch minigame
3000 Ragnarok - Hatch - Fade out before entering Ragnarok
3002 Ragnarok - Air Room - Gaining control after entering
3003 Ragnarok - Air Room - After Squall says (...Ok?)
3005 Ragnarok - Air Room - Gaining control after Squall says 'That's right.'
3007 Ragnarok - Aisle - Gaining control after Propagator introduction
3100 Ragnarok - Cockpit - Fade out after Eyes On Me
3150 Spaceship Landing Zone - Gaining control after conversation
3160 Ragnarok - Passenger Seat - Gaining control after Irvine leaves
3165 Ragnarok - Passenger Seat - Gaining control after Squall says (And standing next to her, a very excited Irvine...)
3167 Ragnarok - Cockpit - Fade out after conversation
3200 Esthar Sorceress Memorial - Gaining control after the guards move
3210 Esthar Sorceress Memorial - Gaining control after camera movement in control room
3220 Esthar Sorceress Memorial - Gaining control after Zell says 'Go, Squall!'
3250 Esthar Sorceress Memorial - Fade out after reuniting with Rinoa
3300 Esthar Sorceress Memorial - When Ward puts his hands on his hip
3410 Ragnarok - Cockpit - Fade out after Squall says 'Let's go. Head to [Edea's House].'
3494 Edea's House - Flower Field - Gaining control after Irvine says 'Hey, don't worry about it. Okay, I'll leave you two alone now.'
3498 Edea's House - Flower Field - Initiating conversation with Rinoa
3500 Edea's House - Flower Field - Gaining control after Zell joins you
3600 Edea's House - Gaining control after Edea says 'You must fight to the end! Even though it may bring tragedy to others!'
3601 Presidential Palace - Office - Fade out after walking up
3602 Presidential Palace - Office - Gaining control after Kiros says 'So why don't you guys throw out some questions, and he'll try to answer them.'
3604 Presidential Palace - Office - Gaining control after Odine conversation
3606 Presidential Palace - Office - Fade out after Laguna & Co leave the screen
3790 Ragnarok - Passenger Seat - Fade out after Squall & Laguna conversation
3800 Ragnarok - Cockpit - Gaining control after Ragnarok shooting up LP cutscene
3802 Lunatic Pandora - Gaining control after R&F fight
3810 Lunatic Pandora - After MT8 fight
3850 Lunatic Pandora - Fade out after Seifer jumps down
3855 Lunatic Pandora - After party selection
3860 - End of Disk 3
4000 Commencement Room - Walk into save point
4005 Edea's House - Backyard - Losing control before cutscene
4020 Ultimecia Castle - Fade out before entering castle
4050 Ultimecia Castle - Hall - Gaining control after seal explanation