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Semut.java
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Semut.java
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import lang.stride.*;
import greenfoot.*;
/**
* Write a description of class Semut here.
* @author (your name) @version (a version number or a date)
*/
public class Semut extends Actor
{
private int score = 0;
/* (World, Actor, GreenfootImage, Greenfoot and MouseInfo)*/
/**
* Act - do whatever the Semut wants to do. This method is called whenever the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
move(3);
if (Greenfoot.isKeyDown("left")) {
turn(-4);
}
if (Greenfoot.isKeyDown("right")) {
turn(4);
}
makanPizza();
}
/**
*
*/
public void makanPizza()
{
if(isTouching(pizza.class)){
removeTouching(pizza.class);
score = score + 1;
getWorld().showText("Score: " + score, 100, 30);
}
if (score == 10){
Greenfoot.setWorld(new Win());
}
}
}