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Charge Stance was implemented very lazily; it just takes the first action of Charge Slash and prepends that to the selected move's actions. This causes the turn preview to be incorrect and requires the engine to modify the skill data prior to queuing actions, which may have other unforeseen issues.
Ideally, the Charge turn should be implemented as a basic action in the battle engine, tied to the Stance. Modifying skill data on-the-fly outside of a status or field condition is tacky so it would be best to avoid any solution involving such manipulation.
The text was updated successfully, but these errors were encountered:
Charge Stance was implemented very lazily; it just takes the first action of Charge Slash and prepends that to the selected move's actions. This causes the turn preview to be incorrect and requires the engine to modify the skill data prior to queuing actions, which may have other unforeseen issues.
Ideally, the Charge turn should be implemented as a basic action in the battle engine, tied to the Stance. Modifying skill data on-the-fly outside of a status or field condition is tacky so it would be best to avoid any solution involving such manipulation.
The text was updated successfully, but these errors were encountered: