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Make it easier to use skill descriptions #214

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markwithers opened this issue Jan 19, 2021 · 1 comment
Open

Make it easier to use skill descriptions #214

markwithers opened this issue Jan 19, 2021 · 1 comment
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on hold waiting for traction or feedback story New feature or request

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@markwithers
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markwithers commented Jan 19, 2021

🚩 Is your feature request related to a problem? Please describe

I am used to descriptions for skill levels based on the Fate ladder e.g. Fair, Good, Great, Superb etc...

This makes it easier, for me, to set task difficulties, and with the ladder visible at all times, reduces math for my players.

e.g. "Jumping the car over this ramp would be a feat of Superb driving, Baby has a driving skill of Great. Roll the dice. You got a -1, oops, go one step down the ladder to Good! You wanna spend a fate point to invoke that 'stunt driver' aspect...?"

✅ Describe the solution you'd like

Make the boxes in the skill section wider - there seems to be space.

📄 Additional context

image

@markwithers markwithers added the story New feature or request label Jan 19, 2021
@RPDeshaies RPDeshaies added the on hold waiting for traction or feedback label Jan 22, 2021
@RPDeshaies
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Hmm, that's a tricky one

Sadly there is not a lot of space because, when you toggle the advanced mode you can see that there are a lot of controls on skill rows

image

Also, this field is supposed to be a number because those numbers are used when you click on a skill to roll the dice and add the skill bonus.

I'll put this on hold since I don't have an easy solution in mind to handle this scenario :/

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on hold waiting for traction or feedback story New feature or request
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