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listing20.go
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listing20.go
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// Code listing 20: https://play.golang.org/p/SkL_AS-1Jd
// _range_ iterates over elements in a variety of data
// structures. Let's see how to use `range` with some
// of the data structures we've already learned.
package main
import "fmt"
func main() {
// Here we use `range` to sum the numbers in a slice.
// Arrays work like this too.
nums := []int{2, 3, 4}
sum := 0
for _, num := range nums {
sum += num
}
fmt.Println("sum:", sum)
// `range` on arrays and slices provides both the
// index and value for each entry. Above we didn't
// need the index, so we ignored it with the
// blank identifier `_`. Sometimes we actually want
// the indexes though.
for i, num := range nums {
if num == 3 {
fmt.Println("index:", i)
}
}
// `range` on map iterates over key/value pairs.
kvs := map[string]string{"a": "apple", "b": "banana"}
for k, v := range kvs {
fmt.Printf("%s -> %s\n", k, v)
}
// `range` can also iterate over just the keys of a map.
for k := range kvs {
fmt.Println("key:", k)
}
// `range` on strings iterates over Unicode code
// points. The first value is the starting byte index
// of the `rune` and the second the `rune` itself.
for i, c := range "go" {
fmt.Println(i, c)
}
}