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I have a question regarding using discrete actions in the multi-agent environments of the rearrange_sim module. In the habitat_sim module, we have discrete actions such as move_forward, turn_left, and turn_right. However, I noticed that these discrete actions from the older versions of Habitat don't work in the rearrange_sim module, possibly due to the multi-agent setup.
Are there equivalent discrete actions (e.g., move_forward, turn_left, turn_right) available in the rearrange_sim module similar to those in habitat_sim? If discrete actions are unavailable in the rearrange_sim, could we use continuous actions (base_vel with lin_vel and ang_vel) instead? If so, what would be the corresponding values for these continuous actions compared to the default discrete actions?
The text was updated successfully, but these errors were encountered:
Zeying-Gong
changed the title
Discrete Actions in Multi-Agent Environments for Rearrange Simulator
Discrete Actions for Rearrange Simulator in Habitat 3
Jul 12, 2024
Habitat-Lab and Habitat-Sim versions
Habitat-Lab: v0.3.1
Habitat-Sim: v0.3.1
❓ Questions and Help
Hi Habitat Team,
I have a question regarding using discrete actions in the multi-agent environments of the
rearrange_sim
module. In thehabitat_sim
module, we have discrete actions such asmove_forward
,turn_left
, andturn_right
. However, I noticed that these discrete actions from the older versions of Habitat don't work in therearrange_sim
module, possibly due to the multi-agent setup.Are there equivalent discrete actions (e.g.,
move_forward
,turn_left
,turn_right
) available in therearrange_sim
module similar to those inhabitat_sim
? If discrete actions are unavailable in therearrange_sim
, could we use continuous actions (base_vel
withlin_vel
andang_vel
) instead? If so, what would be the corresponding values for these continuous actions compared to the default discrete actions?For reference, the default discrete actions are:
move_forward
: 0.25 metersturn_left
: 10 degreesturn_right
: 10 degreesThank you for your assistance!
The text was updated successfully, but these errors were encountered: