-
Notifications
You must be signed in to change notification settings - Fork 148
Commands
The default permissions give several commands to ops. Try using tab-completion (e.g. /mgive ) for in-game help.
See The page on permissions for detailed permission information.
- /wand : Create a new, empty wand.
- /wand <name> : Create a new wand from one of the preset wands defined in wands.yml
- /wand list : List available wand templates from wands.yml
- /wand enchant [#levels] : Randomly add spells and properties to a wand
- /wand add <spell> : Add a new spell to the currently held wand.
- /wand restore : Restore a player's lost wands
- /wand organize : Reorganize the spells on a wand
- /wand fill : Fill a wand with all known (permissible) spells.
- /wand remove <spell> : Remove a spell from the currently held wand.
- /wand configure <property> <value> : Configure wand properties (see below)
- /wand upgrade <property> <value> : Configure wand properties, but never lower any values (see below)
- /wand override <parameter> <value> : Change the way a wand casts a spell
- /wand bind : Bind a wand so that only you can hold it
- /wand unbind : Unbind a wand, including saved backups
- /wand save <name> : Save a wand to a new configuration template
- /wand delete <id> : Delete a saved wand template
- /wand combine <wand> : Add a wand template to an existing wand (upgrade it)
- /wand add brush <material> : Add a new material to the currently held wand.
- /wand remove brush <material> : Remove a material from the currently held wand.
- /wand name <name> : Name a wand (note that you can also rename a wand on an anvil)
- /wand describe : List all of a wand's properties, use with "configure"
- /wand unlock : Unlock a locked wand to make it editable. ("/wand configure locked "true to lock)
- /wand create : Create a wand out of the item you are holding
- /wand destroy : Unenchant (destroy) the wand you are holding.
- /wand duplicate : Create a copy of the wand you are holding
- /wand enchant xp : Add all of your XP levels (consuming the XP) to your wand. Can be used in command blocks for a leveling system.
- /wandp <player> <etc...> : Use /wand commands on a specific player.
Wand configuration parameters for "configure" and "upgrade":
Detailed wand configuration reference
The /mgive command works a lot like the vanilla and Esssentials /give commands. It can be used to give any item to any player, including Magic items like wands, spells and upgrades. It can also be used to give XP to players, which currently may be needed as a work-around to wands blocking XP given by the /xp command.
- /mgive [player] <item> [amount] : The general, flexible format of the command. The "item" is the only required parameter.
- /mgive NathanWolf elder : Give NathanWolf an Elder Wand
- /mgive NathanWolf sp 100 : Give NathanWolf 100 Skill Points
- /mgive NathanWolf sp:100 : Give NathanWolf an item worth 100 Skill Points
- /mgive fling 32 : Give yourself 32 "fling" spells. Spells will stack, and can be placed in chests or given to players.
- /mgive NathanWolf xp 200 : Give NathanWolf 200 XP, which will work even if he is holding a wand.
- /mgive NathanWolf gold_nugget 32 : Give NathanWolf 32 gold nuggets. Item format must follow Bukkit's Material enum.
- /mgive spell:wolf : Give yourself the "wolf" spell. The "spell:", "wand:", and "upgrade:" prefixes can be used to differentiate between items with the same name.
- /mgive book:engineering : The "book:<category>" item will create a "Spell Book" containing all the spells in that category, with lore and costs descriptions.
- /mgive book:all : Give a "master" spellbook that contains all spells, organized by category.
Please see the section on Magic Mobs for mmob command reference!
Please see the section on Custom Items for mitem command reference!
- /magic load : Reload config files, update spell configurations.
- /magic save : Force saving of player data. Also saves other data, like lost wands and image maps.
- /magic commit : Commit all changes (like casting "Commit" on all players)
- /magic cancel : Cancel all in-progress construction batches.
- /magic list [wands | automata | maps | tasks] <player> : List all lost wands, maps or automata. The "tasks" parameter can be used to check for runaway tasks in any plugin.
- /magic clean <player> : Clear unowned lost wands, or a specific player's lost wands.
- /magic clean ALL : Clear all wands from all worlds.
- /spells : Lists all spells that a player knows about. A player may view detailed information about any spells they have permission to cast. This command is safe to give to players, though it removes some of the mystery. Players can see the same information in-game about spells they have on their wands (via the lore tooltips).
The mage command can be used to check or modify specific player informatino.
- /mage check <player> : Check permissions for a player given their location and active spell
- /mage debug <player> : Toggle debug output for a specific player
- /mage describe <player> [spell/data] : Dump information about a player- spell casts, stored data, etc.
- /mage configure <player> <spell/data> <value> : Set player information, change spell casts, etc
- /mage reset <player> : Completely reset all stored data for a player
The /cast in-game command is very powerful. It lets you cast any spell directly, but (more importantly) it lets you use "command line parameters" to play around with the configurable spell system. Many spells in Magic are based on the same "building block" spell, using parameters. By tweaking those parameters yourself, you can create some interesting and powerful spells. A server admin can then make them "official" spells by adding them to spells.yml, so players can use the new spell on their wands.
As an example, the "boom", "kamikazee", "kaboom" and "nuke" spells are all variants of "BoomSpell", tweaking the "size" parameter (mainly). A "nuke" for instance is "size 20" - want to see what a 10x nuke would look like? Try /cast boom size 200 ... but be forewarned, it's not pretty!
Parameters to the cast command follow the same name and format as in
spells.yml, and are passed in pairs - e.g. /cast <spell> <param> <value> <param> <value>
. Browsing through the default spells.yml
is the best way to get a feel for what your options are.
Detailed spell parameter documentation
While working on new spells, you may find a few useful utilities:
The cast command can be used to quickly try out different parameters for spells. See above.
The /wand override command can be used to modify the way a specific wand casts a spell. Examples:
# Make all spells cast by this wand permanent (dangerous!)
/wand override bypass_undo true
# Decrease the cooldown on only the blink spell
/wand override blink.cooldown 0
# Slow down Magic Missile
/wand override missile.velocity 5
This will enable debug output for spells cast by the specified player. A number can be provided to increase level of detail of output.
# Toggle debug on/off.
/mage debug NathanWolf
# Show a ton of information, may flood your chat
/mage debug NathanWolf 20
Useful for debugging issues with permissions. If a spell seems randomly uncastable by a player, use this command on them while they are holding a wand with that spell active.
If you have created or modified a wand in-game, you can save it to a configuration file. For instance "/wand save awesome" will save the wand in your hand to a new config file in "plugins/Magic/wands/awesome.yml". The wand will be available to spawn as normal using /wand or /mgive.
- Home
- FAQ
- Support
- Progression
- Spell Points
- Crafting
- Basic Setup
- Customization
- Resource Pack
- Examples
- Messages and Languages
- Vanity Items
- NPCs
- Magic Blocks
- Magic Mobs
- Putting Images on Maps
- Using MySQL or SQLite
- Placeholders
- Skript
- Regions