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Currently there are a few problems with building, installing, running a release on macOS...
Given we don't yet have native support for Apple silicon, is there a way to build for the x86_64 architecture on an M3 Mac? For now I'm using the Build Release workflow on GitHub to build the release, but this requires manually editing the config.jam file and re-tarring the release because on the GitHub machine xcrun --show-sdk-path returns a version-specific path, currently pointing to version 14.2 of Xcode. (I set it to /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk since my understanding is that this is more general since installing Xcode will also install the command-line tools. We'll see.)
Untarring the release and running the binaries on macOS Sonoma 14.3.1 results in a security pop-up: "dylan-environment cannot be opened because the developer cannot be verified." This is easy enough to work around, once for each distinct executable. I think we need to sign our binaries.
Ideally we should be making a real macOS application packaged in a dmg.
The text was updated successfully, but these errors were encountered:
Currently there are a few problems with building, installing, running a release on macOS...
xcrun --show-sdk-path
returns a version-specific path, currently pointing to version 14.2 of Xcode. (I set it to/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk
since my understanding is that this is more general since installing Xcode will also install the command-line tools. We'll see.)The text was updated successfully, but these errors were encountered: