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SceneManager.cs
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SceneManager.cs
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using Microsoft.Xna.Framework;
using static SceneManager;
public interface SceneService
{
public void ChangeScene(sceneType pType);
}
public class SceneManager : SceneService
{
private Scene _currentScene;
private SceneMenu _sceneMenu;
private SceneGameplay _sceneGameplay;
private SceneWin _sceneWin;
public enum sceneType
{
Menu,
Gameplay,
Gameover,
Win
}
public SceneManager()
{
_currentScene = null;
_sceneMenu = new SceneMenu();
_sceneGameplay = new SceneGameplay();
_sceneWin = new SceneWin();
}
public void ChangeScene(sceneType pType)
{
switch (pType)
{
case sceneType.Menu:
_currentScene = _sceneMenu;
break;
case sceneType.Gameplay:
_currentScene = _sceneGameplay;
break;
case sceneType.Win:
_currentScene = _sceneWin;
break;
default:
break;
}
if (_currentScene.loaded == false)
_currentScene.Load();
_currentScene.Focus();
}
public void Update(GameTime gameTime)
{
if (_currentScene != null)
_currentScene.Update(gameTime);
}
public void Draw()
{
if (_currentScene != null)
_currentScene.Draw();
}
public void DrawUI()
{
if (_currentScene != null)
_currentScene.DrawUI();
}
}