forked from alexblack/google-fastbutton
-
Notifications
You must be signed in to change notification settings - Fork 0
/
google.fastbutton.js
197 lines (179 loc) · 5.81 KB
/
google.fastbutton.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
/* jshint
quotmark: single
*/
(function (root, factory) {
if (typeof exports === 'object') {
// CommonJS
module.exports = factory();
} else if (typeof define === 'function' && define.amd) {
// AMD
define(function() {
return (root.FastButton = factory());
});
} else {
// Global variable
root.FastButton = factory();
}
}(this, function() {
'use strict';
// From:
// http://code.this.com/mobile/articles/fast_buttons.html
//
// Also see:
// http://stackoverflow.com/questions/6300136/trying-to-implement-googles-fast-button
// For IE8 and earlier compatibility:
// https://developer.mozilla.org/en/DOM/element.addEventListener
function addListener(el, type, listener, useCapture) {
if (el.addEventListener) {
el.addEventListener(type, listener, useCapture);
return {
destroy: function() {
el.removeEventListener(type, listener, useCapture);
}
};
} else {
// see:
// http://stackoverflow.com/questions/5198845/javascript-this-losing-context-in-ie
var handler = function() {
listener.handleEvent(window.event, listener);
};
el.attachEvent('on' + type, handler);
return {
destroy: function() { el.detachEvent('on' + type, handler); }
};
}
}
var isTouch = 'ontouchstart' in window;
// Construct the FastButton with a reference to the element and click handler.
function FastButton(element, handler, useCapture) {
// collect functions to call to cleanup events
this.events = [];
this.touchEvents = [];
this.element = element;
this.handler = handler;
this.useCapture = useCapture;
if (isTouch) {
this.events.push(
addListener(element, 'touchstart', this, this.useCapture)
);
}
this.events.push(addListener(element, 'click', this, this.useCapture));
}
// Remove event handling when no longer needed for this button
FastButton.prototype.destroy = function() {
for (var i = this.events.length - 1; i >= 0; i -= 1) {
this.events[i].destroy();
}
this.events =
this.touchEvents =
this.element =
this.handler = null;
};
// acts as an event dispatcher
FastButton.prototype.handleEvent = function(event) {
switch (event.type) {
case 'touchstart':
this.onTouchStart(event);
break;
case 'touchmove':
this.onTouchMove(event);
break;
case 'touchend':
this.onClick(event);
break;
case 'click':
this.onClick(event);
break;
}
};
// Save a reference to the touchstart coordinate and start listening
// to touchmove and touchend events. Calling stopPropagation guarantees
// that other behaviors don’t get a chance to handle the same click event.
// This is executed at the beginning of touch.
FastButton.prototype.onTouchStart = function(event) {
if (event.stopPropagation) {
event.stopPropagation();
} else {
event.cancelBubble = true;
}
this.touchEvents.push(
addListener(this.element, 'touchend', this, this.useCapture)
);
this.touchEvents.push(
addListener(document.body, 'touchmove', this, this.useCapture)
);
this.startX = event.touches[0].clientX;
this.startY = event.touches[0].clientY;
};
// When/if touchmove event is invoked, check if the user has dragged past
// the threshold of 10px.
FastButton.prototype.onTouchMove = function(event) {
if (Math.abs(event.touches[0].clientX - this.startX) > 10 ||
Math.abs(event.touches[0].clientY - this.startY) > 10) {
this.reset(); //if he did, then cancel the touch event
}
};
// Invoke the actual click handler and prevent ghost clicks if
// this was a touchend event.
FastButton.prototype.onClick = function(event) {
if (event.stopPropagation) {
event.stopPropagation();
} else {
event.cancelBubble = true;
}
this.reset();
// Use .call to call the method so that we have the correct "this":
// https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/call
var result = this.handler.call(this.element, event);
if (event.type === 'touchend') {
clickbuster.preventGhostClick(this.startX, this.startY);
}
return result;
};
FastButton.prototype.reset = function() {
for (var i = this.touchEvents.length - 1; i >= 0; i -= 1) {
this.touchEvents[i].destroy();
}
this.touchEvents = [];
};
var clickbuster = {
// Call preventGhostClick to bust all click events that happen within
// 25px of the provided x, y coordinates in the next 2.5s.
preventGhostClick: function (x, y) {
clickbuster.coordinates.push(x, y);
window.setTimeout(clickbuster.pop, 2500);
},
pop: function () {
clickbuster.coordinates.splice(0, 2);
},
// If we catch a click event inside the given radius and time threshold
// then we call stopPropagation and preventDefault. Calling preventDefault
// will stop links from being activated.
onClick: function (event) {
for (var i = 0; i < clickbuster.coordinates.length; i += 2) {
var x = clickbuster.coordinates[i];
var y = clickbuster.coordinates[i + 1];
if (Math.abs(event.clientX - x) < 25 &&
Math.abs(event.clientY - y) < 25) {
if (event.stopPropagation) {
event.stopPropagation();
} else {
event.cancelBubble = true;
}
if (event.preventDefault) {
event.preventDefault();
} else {
event.returnValue = false;
}
}
}
}
};
if (isTouch) {
// Don't need to use our custom addListener function
// since we only bust clicks on touch devices
document.addEventListener('click', clickbuster.onClick, true);
clickbuster.coordinates = [];
}
return FastButton;
}));