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For my first kind of calculation, I would like to output the visibility cone from a point source as occluded by a scene. The destination source can be considered a distant sphere that envelops both the scene and the observation point source. I can explicitly generate a triangle mesh of this sphere if required.
I.e. generate the entire cone of visibility from a point. Output that as some sort of triangle mesh (OBJ is fine).
I see your export_obj branch, but I haven't yet figured out how to make any of the demos or tests output their result.
Any help setting up this problem will be greatly appreciated.
The text was updated successfully, but these errors were encountered:
I'd like to start playing with visilib.
For my first kind of calculation, I would like to output the visibility cone from a point source as occluded by a scene. The destination source can be considered a distant sphere that envelops both the scene and the observation point source. I can explicitly generate a triangle mesh of this sphere if required.
I.e. generate the entire cone of visibility from a point. Output that as some sort of triangle mesh (OBJ is fine).
I see your export_obj branch, but I haven't yet figured out how to make any of the demos or tests output their result.
Any help setting up this problem will be greatly appreciated.
The text was updated successfully, but these errors were encountered: