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I used ts to rewrite the client of setremoteserver, but it seems that the protocol is manually configured by the replay method and will not be forwarded, so players cannot join the forge server. Can you help me explain your idea
The text was updated successfully, but these errors were encountered:
I used ts to rewrite the client of setremoteserver, but it seems that the protocol is manually configured by the replay method and will not be forwarded, so players cannot join the forge server. Can you help me explain your idea
The text was updated successfully, but these errors were encountered: