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opcodes need cool examples #738
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Example for "ksmps" <CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac ;;;realtime audio out
;-iadc ;;;uncomment -iadc if realtime audio input is needed too
; By Stefano Cucchi - 2024
</CsOptions>
<CsInstruments>
sr = 48000
; If you set ksmps = 24000, then kr = 2, so you hear 2 step every sec.
ksmps = 24000
; If you set ksmps = 32, then kr = 1500: you can hear a smooth glissando
;ksmps = 32
nchnls = 2
0dbfs = 1
instr 1
kamp = 0.4
kfreq expseg p4, p3, p5
a1 oscil3 kamp, kfreq, 1
outs a1, a1
endin
</CsInstruments>
<CsScore>
f 1 0 524288 10 1
i 1 0 15 100 13000
e
</CsScore>
</CsoundSynthesizer> |
ksmps.csd added, thanks! |
In the comments, I think you mean to say... (you say 24000 in both cases.
; If you set ksmps = 32, then kr = 1.500: you can hear a smooth glissando
;ksmps = 32
*- Dr.B*
*Dr. Richard Boulanger*
Professor
Electronic Production and Design
*Berklee College of Music*
Professional Writing & Technology Division
…On Sun, Jun 2, 2024 at 2:55 PM Stefano Cucchi ***@***.***> wrote:
Example for "ksmps"
<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac ;;;realtime audio out;-iadc ;;;uncomment -iadc if realtime audio input is needed too
; By Stefano Cucchi - 2024
</CsOptions>
<CsInstruments>sr = 48000 ; If you set ksmps = 24000, then kr = 2, so you hear 2 step every sec.ksmps = 24000; If you set ksmps = 24000, then kr = 1.500: you can hear a smooth glissando;ksmps = 32 nchnls = 20dbfs = 1instr 1 kamp = 0.4 kfreq expseg p4, p3, p5 a1 oscil3 kamp, kfreq, 1 outs a1, a1endin</CsInstruments>
<CsScore>f 1 0 524288 10 1i 1 0 15 100 13000e</CsScore>
</CsoundSynthesizer>
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2 examples for "poisson"
<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac ;;;realtime audio out
;-iadc ;;;uncomment -iadc if RT audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o loop_ge.wav -W ;;; for file output any platform
; By Stefano Cucchi - 2024
</CsOptions>
<CsInstruments>
; Initialize the global variables.
sr = 48000
kr = 32
nchnls = 2
0dbfs = 1
instr 1
klambda expseg p4, p3, p5
kpitch poisson klambda
printk (ksmps/sr),kpitch ;prints every k-period
a1 oscili 0.3, kpitch, 1
outs a1, a1
endin
</CsInstruments>
<CsScore>
f1 0 4096 10 1 0.1 0 0.2 0 0.3 0 0.1
i 1 0 10 300 300
e
</CsScore>
</CsoundSynthesizer>
<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac ;;;realtime audio out
;-iadc ;;;uncomment -iadc if RT audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o loop_ge.wav -W ;;; for file output any platform
; By Stefano Cucchi - 2024
</CsOptions>
<CsInstruments>
sr = 48000
kr = 4800
ksmps = 10
nchnls = 2
0dbfs = 1
instr 1
klambda1 linseg p4, p3, p5
kindex poisson klambda1
klambda2 linseg p6, p3, p7
ktrigfreq poisson klambda2
ksig oscil 1, ktrigfreq
ktrig trigger ksig, 0, 0
schedkwhen ktrig, 0, 20, 10, 0, 0.2, kindex, 10
endin
instr 10
kcnt = p4
kpc table kcnt, p5
kcps = cpspch(kpc)
asig1 oscil 0.5, kcps, 1
kenvelope linseg 0, p3*0.5, 1, p3*0.5, 0
asig1 = asig1*kenvelope
outs asig1, asig1
endin
</CsInstruments>
<CsScore>
f 1 0 4096 10 1 0 1 0 1 0 0 1 1
f 10 0 24 -2 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11
i1 0 30 0 23 2 17
e
</CsScore>
|
Could you @AsterixMusic agree to change the examples to It will sound a bit different. Can you check them out please? |
@tjingboem You can change the examples! |
thanks. I changed them a bit |
All three of these are wonderful examples - thanks Stefano!!!
I hope that you can find the time to make more of the 'missing' opcode
examples.
- these are definitely 'cool' - and inspiring.
- and, i like the 'musical' poisson especially - just showing the students
a way to use-control-shape the random distributed output.
THANKS!
*- Dr.B*
*Dr. Richard Boulanger*
Professor
Electronic Production and Design
*Berklee College of Music*
Professional Writing & Technology Division
…On Sun, Jun 2, 2024 at 2:55 PM Stefano Cucchi ***@***.***> wrote:
Example for "ksmps"
<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac ;;;realtime audio out;-iadc ;;;uncomment -iadc if realtime audio input is needed too
; By Stefano Cucchi - 2024
</CsOptions>
<CsInstruments>sr = 48000 ; If you set ksmps = 24000, then kr = 2, so you hear 2 step every sec.ksmps = 24000; If you set ksmps = 24000, then kr = 1.500: you can hear a smooth glissando;ksmps = 32 nchnls = 20dbfs = 1instr 1 kamp = 0.4 kfreq expseg p4, p3, p5 a1 oscil3 kamp, kfreq, 1 outs a1, a1endin</CsInstruments>
<CsScore>f 1 0 524288 10 1i 1 0 15 100 13000e</CsScore>
</CsoundSynthesizer>
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Simple example using FRAC and FLOOR <CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac ;;;RT audio out
;-iadc ;;;uncomment -iadc if RT audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o FracFloor.wav -W ;;; for file output any platform
; By Stefano Cucchi 2024
</CsOptions>
<CsInstruments>
sr = 44100
ksmps = 32
0dbfs = 1
nchnls = 2
instr 1
gkrandom randomh 1, 45, 300, 2, 3 ; generate some random numbers
gkrandomINT = floor (gkrandom) ; take the integer part
gkrandomFRAC = frac (gkrandom) ; take the fractional part
endin
instr 10
ktrigger metro 4
kmintim = 0
kmaxnum = 10
kinsnum = 20
kwhen = 0
kdur = ktrigger*0.25
schedkwhen ktrigger, kmintim, kmaxnum, kinsnum, kwhen, kdur
endin
instr 20
irandomINT = i(gkrandomINT)
irandomFRAC = i(gkrandomFRAC)
; Use the integer part to control the number of harmonics of every note
; after converting (k) value to (i)
a1 buzz 0.5, 120, irandomINT, 1
kenvelope linseg 0, p3*0.1, 1, p3*0.8, 1, p3*0.1, 0
a1 = a1*kenvelope
aL, aR pan2 a1, irandomFRAC, 1 ; use the fractional part to control the pan position
outs aL, aR
endin
</CsInstruments>
<CsScore>
f 1 0 16384 10 1
i 1 0 10
i 10 0 10
e
|
what a fun example! I added some printing of floor and frac |
nice frac floor
*- Dr.B*
*Dr. Richard Boulanger*
Professor
Electronic Production and Design
*Berklee College of Music*
Professional Writing & Technology Division
…On Sat, Jun 8, 2024 at 3:39 PM Stefano Cucchi ***@***.***> wrote:
Simple example using FRAC and FLOOR
<CsoundSynthesizer>
<CsOptions>; Select audio/midi flags here according to platform
-odac ;;;RT audio out;-iadc ;;;uncomment -iadc if RT audio input is needed too; For Non-realtime ouput leave only the line below:; -o FracFloor.wav -W ;;; for file output any platform
; By Stefano Cucchi 2024
</CsOptions>
<CsInstruments>sr = 44100ksmps = 320dbfs = 1nchnls = 2instr 1gkrandom randomh 1, 45, 300, 2, 3 ; generate some random numbersgkrandomINT = floor (gkrandom) ; take the integer partgkrandomFRAC = frac (gkrandom) ; take the fractional partendininstr 10 ktrigger metro 4 kmintim = 0 kmaxnum = 10 kinsnum = 20 kwhen = 0 kdur = ktrigger*0.25 schedkwhen ktrigger, kmintim, kmaxnum, kinsnum, kwhen, kdur endininstr 20 irandomINT = i(gkrandomINT) irandomFRAC = i(gkrandomFRAC) ; Use the integer part to control the number of harmonics of every note ; after converting (k) value to (i) a1 buzz 0.5, 120, irandomINT, 1 kenvelope linseg 0, p3*0.1, 1, p3*0.8, 1, p3*0.1, 0 a1 = a1*kenvelope aL, aR pan2 a1, irandomFRAC, 1 ; use the fractional part to control the pan position outs aL, aR endin</CsInstruments>
<CsScore>f 1 0 16384 10 1i 1 0 10i 10 0 10 e
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There are examples for these opcodes but they only print a value. Cool examples can be added to show their (basic) musical application
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