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Naja (pre-alpha)

Naja interfaces with a LandSandBoat server database and allows for users and administrators to view and edit various different server objects. It is inspired by sites like FFXIAH, BG-Wiki, and the FFXIV Mog Station, Online Store, and The Lodestone, and aims to bring a similar experience to the LSB server emulator.

Features include:

  • Live and historical Auction House listings.
  • Item lookup and information. 1
  • Online bazaar information.
  • Account registration and log in.
  • Character information display.
  • Inventory management. 2
  • Server Yell chat display.
  • Yell chat moderation tools. 3

AuctionHouse

Items_Details

Character_Select

Yells_GM

Future development goals:

  • Server status and news display.
  • Online and offline character lists with filtering, including by current mission.
  • A storefront for players to purchase in-game services and items using in-game currency.
  • Battlefield records.
  • Conquest/Besieged/Campaign/Colonization map information.
  • Mob and NPC information.
  • Auction and Delivery Box management.
  • Linkshell chat and roster.
  • Unity chat and information.
  • AND MORE!

LandSandBoat Database

Naja acts on an externally defined and managed database, so the best system I can come up with right now is to occasionally re-run the scaffolder and manage any changes (relationship data mostly) in a separate file implementing the same partial model class.

LSB database models are scaffolded into Naja/Models/External/ using the following command in the root directory:

dotnet ef dbcontext scaffold "Server=localhost;Database=xidb;User=USER;Password=PASS;" "Pomelo.EntityFrameworkCore.MySql" -p Naja -s Naja -o Models/External -c XidbContext --no-onconfiguring --no-build -f

Additional properties are defined in partial classes in Naja/Models/.

Client Strings

Client strings are extracted using ResourceExtractor and placed in the Resources directory.

LICENSE

MIT

Footnotes

  1. When possible and appropriate (such as equipment stats), item information is gathered directly from the LSB database, rather than relying on extracted client resources.

  2. Available only when selected character is offline.

  3. Available only when selected character is a GM.