diff --git a/2-3SubstanceTweenPresentation.mp4 b/2-3SubstanceTweenPresentation.mp4
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diff --git a/SubstanceTween v2.3/Assembly-CSharp-Editor.csproj b/SubstanceTween v2.3/Assembly-CSharp-Editor.csproj
new file mode 100644
index 0000000..a9562b2
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new file mode 100644
index 0000000..3cb87ae
--- /dev/null
+++ b/SubstanceTween v2.3/Assembly-CSharp.csproj
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+ Properties
+ Assembly-CSharp
+ v3.5
+ 512
+ Assets
+
+
+ true
+ full
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diff --git a/SubstanceTween v2.3/Assets/Debug.meta b/SubstanceTween v2.3/Assets/Debug.meta
new file mode 100644
index 0000000..e8eff27
--- /dev/null
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+timeCreated: 1483954675
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diff --git a/SubstanceTween v2.3/Assets/Debug/GroovyCausticsDebug.txt b/SubstanceTween v2.3/Assets/Debug/GroovyCausticsDebug.txt
new file mode 100644
index 0000000..e4cce4a
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Debug/GroovyCausticsDebug.txt
@@ -0,0 +1,1347 @@
+1/9/2017 1:37:55 AM Debug:
+Default substance material 0: Caustics (UnityEngine.ProceduralMaterial)
+----------------------------------
+0 $outputsize: (9.0, 9.0)
+1 $pixelsize: (1.0, 1.0)
+2 $randomseed: 0
+3 Main_Water_Distance: 4
+4 Main_Water_Disorder: 21.43
+5 Blur_Blur1_Intensity: 1
+6 Blur_Blur2_Intensity: 1
+7 Blur_Warp_Intensity: 0.25
+8 Main_Level_In_Low: 0
+9 Main_Level_In_High: 0.47625
+10 Main_Level_In_Mid: 0.5
+11 Main_Level_Out_Low: 0
+12 Main_Level_Out_High: 1
+13 Color_Output_Color: #890D00FF
+14 Color_Opacity: 0
+15 Main_Opacity: 1
+Animation Time: 5 Seconds
+-----------------------------------
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+Main_Water_Distance Was 5 is now: 5.7
+Main_Water_Distance Was 6 is now: 6.1
+Main_Water_Distance Was 6 is now: 6.4
+Main_Water_Distance Was 6 is now: 7.1
+Main_Water_Distance Was 7 is now: 7.4
+Main_Water_Distance Was 7 is now: 7.8
+Main_Water_Distance Was 8 is now: 8.1
+Main_Water_Distance Was 8 is now: 8.5
+Main_Water_Distance Was 9 is now: 8.8
+Main_Water_Distance Was 9 is now: 9.2
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+Main_Water_Distance Was 10 is now: 10.5
+Main_Water_Distance Was 11 is now: 10.9
+Main_Water_Distance Was 11 is now: 11.2
+Main_Water_Distance Was 11 is now: 11.6
+Main_Water_Distance Was 12 is now: 11.9
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+Color_Output_Color Was RGBA(0.993, 0.099, 0.000, 1.000) is now: RGBA(1.000, 0.100, 0.000, 1.000)
+Color_Output_Color Was RGBA(1.000, 0.100, 0.000, 1.000) is now: RGBA(1.000, 0.100, 0.000, 1.000)
+Color_Output_Color Was RGBA(1.000, 0.100, 0.000, 1.000) is now: RGBA(0.034, 0.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.034, 0.000, 1.000, 1.000) is now: RGBA(0.000, 0.007, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.007, 1.000, 1.000) is now: RGBA(0.000, 0.048, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.048, 1.000, 1.000) is now: RGBA(0.000, 0.131, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.131, 1.000, 1.000) is now: RGBA(0.000, 0.172, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.172, 1.000, 1.000) is now: RGBA(0.000, 0.255, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.255, 1.000, 1.000) is now: RGBA(0.000, 0.297, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.297, 1.000, 1.000) is now: RGBA(0.000, 0.338, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.338, 1.000, 1.000) is now: RGBA(0.000, 0.421, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.421, 1.000, 1.000) is now: RGBA(0.000, 0.421, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.421, 1.000, 1.000) is now: RGBA(0.000, 0.462, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.462, 1.000, 1.000) is now: RGBA(0.000, 0.545, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.545, 1.000, 1.000) is now: RGBA(0.000, 0.586, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.586, 1.000, 1.000) is now: RGBA(0.000, 0.628, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.628, 1.000, 1.000) is now: RGBA(0.000, 0.669, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.669, 1.000, 1.000) is now: RGBA(0.000, 0.710, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.710, 1.000, 1.000) is now: RGBA(0.000, 0.752, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.752, 1.000, 1.000) is now: RGBA(0.000, 0.793, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.793, 1.000, 1.000) is now: RGBA(0.000, 0.834, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.834, 1.000, 1.000) is now: RGBA(0.000, 0.876, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.876, 1.000, 1.000) is now: RGBA(0.000, 0.917, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.917, 1.000, 1.000) is now: RGBA(0.000, 0.959, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.959, 1.000, 1.000) is now: RGBA(0.000, 1.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 1.000, 1.000, 1.000) is now: RGBA(0.000, 1.000, 0.959, 1.000)
+Color_Output_Color Was RGBA(0.000, 1.000, 0.959, 1.000) is now: RGBA(0.000, 1.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 1.000, 1.000, 1.000) is now: RGBA(0.000, 0.959, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.959, 1.000, 1.000) is now: RGBA(0.000, 0.917, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.917, 1.000, 1.000) is now: RGBA(0.000, 0.876, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.876, 1.000, 1.000) is now: RGBA(0.000, 0.834, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.834, 1.000, 1.000) is now: RGBA(0.000, 0.793, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.793, 1.000, 1.000) is now: RGBA(0.000, 0.752, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.752, 1.000, 1.000) is now: RGBA(0.000, 0.710, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.710, 1.000, 1.000) is now: RGBA(0.000, 0.710, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.710, 1.000, 1.000) is now: RGBA(0.000, 0.669, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.669, 1.000, 1.000) is now: RGBA(0.000, 0.628, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.628, 1.000, 1.000) is now: RGBA(0.000, 0.586, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.586, 1.000, 1.000) is now: RGBA(0.000, 0.545, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.545, 1.000, 1.000) is now: RGBA(0.000, 0.545, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.545, 1.000, 1.000) is now: RGBA(0.000, 0.586, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.586, 1.000, 1.000) is now: RGBA(0.000, 0.628, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.628, 1.000, 1.000) is now: RGBA(0.000, 0.669, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.669, 1.000, 1.000) is now: RGBA(0.000, 0.669, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.000, 0.669, 1.000, 1.000) is now: RGBA(0.000, 0.628, 1.000, 1.000)
+Created 1st transition
+----------------------------------
+0 $outputsize: (9.0, 9.0)
+1 $pixelsize: (1.0, 1.0)
+2 $randomseed: 0
+3 Main_Water_Distance: 17
+4 Main_Water_Disorder: 21.43
+5 Blur_Blur1_Intensity: 1
+6 Blur_Blur2_Intensity: 1
+7 Blur_Warp_Intensity: 0.25
+8 Main_Level_In_Low: 0
+9 Main_Level_In_High: 0.47625
+10 Main_Level_In_Mid: 0.5
+11 Main_Level_Out_Low: 0
+12 Main_Level_Out_High: 1
+13 Color_Output_Color: #00A0FFFF
+14 Color_Opacity: 1
+15 Main_Opacity: 1
+Animation Time: 5 Seconds
+-----------------------------------
+Color_Output_Color Was RGBA(0.000, 0.628, 1.000, 1.000) is now: RGBA(1.000, 0.000, 0.062, 1.000)
+Color_Output_Color Was RGBA(1.000, 0.000, 0.062, 1.000) is now: RGBA(1.000, 0.000, 0.062, 1.000)
+Color_Output_Color Was RGBA(1.000, 0.000, 0.062, 1.000) is now: RGBA(1.000, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(1.000, 0.000, 0.000, 1.000) is now: RGBA(1.000, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(1.000, 0.000, 0.000, 1.000) is now: RGBA(0.904, 0.053, 0.053, 1.000)
+Color_Output_Color Was RGBA(0.904, 0.053, 0.053, 1.000) is now: RGBA(0.890, 0.046, 0.046, 1.000)
+Color_Output_Color Was RGBA(0.890, 0.046, 0.046, 1.000) is now: RGBA(0.882, 0.039, 0.039, 1.000)
+Color_Output_Color Was RGBA(0.882, 0.039, 0.039, 1.000) is now: RGBA(0.868, 0.026, 0.026, 1.000)
+Color_Output_Color Was RGBA(0.868, 0.026, 0.026, 1.000) is now: RGBA(0.860, 0.019, 0.019, 1.000)
+Color_Output_Color Was RGBA(0.860, 0.019, 0.019, 1.000) is now: RGBA(0.853, 0.013, 0.013, 1.000)
+Color_Output_Color Was RGBA(0.853, 0.013, 0.013, 1.000) is now: RGBA(0.838, 0.006, 0.006, 1.000)
+Color_Output_Color Was RGBA(0.838, 0.006, 0.006, 1.000) is now: RGBA(0.838, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.838, 0.000, 0.000, 1.000) is now: RGBA(0.809, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.809, 0.000, 0.000, 1.000) is now: RGBA(0.801, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.801, 0.000, 0.000, 1.000) is now: RGBA(0.779, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.779, 0.000, 0.000, 1.000) is now: RGBA(0.750, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.750, 0.000, 0.000, 1.000) is now: RGBA(0.735, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.735, 0.000, 0.000, 1.000) is now: RGBA(0.721, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.721, 0.000, 0.000, 1.000) is now: RGBA(0.684, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.684, 0.000, 0.000, 1.000) is now: RGBA(0.676, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.676, 0.000, 0.000, 1.000) is now: RGBA(0.662, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.662, 0.000, 0.000, 1.000) is now: RGBA(0.647, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.647, 0.000, 0.000, 1.000) is now: RGBA(0.640, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.640, 0.000, 0.000, 1.000) is now: RGBA(0.632, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.632, 0.000, 0.000, 1.000) is now: RGBA(0.625, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.625, 0.000, 0.000, 1.000) is now: RGBA(0.618, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.618, 0.000, 0.000, 1.000) is now: RGBA(0.618, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.618, 0.000, 0.000, 1.000) is now: RGBA(0.610, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.610, 0.000, 0.000, 1.000) is now: RGBA(0.596, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.596, 0.000, 0.000, 1.000) is now: RGBA(0.574, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.574, 0.000, 0.000, 1.000) is now: RGBA(0.566, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.566, 0.000, 0.000, 1.000) is now: RGBA(0.529, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.529, 0.000, 0.000, 1.000) is now: RGBA(0.507, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.507, 0.000, 0.000, 1.000) is now: RGBA(0.493, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.493, 0.000, 0.000, 1.000) is now: RGBA(0.478, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.478, 0.000, 0.000, 1.000) is now: RGBA(0.463, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.463, 0.000, 0.000, 1.000) is now: RGBA(0.456, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.456, 0.000, 0.000, 1.000) is now: RGBA(0.449, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.449, 0.000, 0.000, 1.000) is now: RGBA(0.441, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.441, 0.000, 0.000, 1.000) is now: RGBA(0.441, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.441, 0.000, 0.000, 1.000) is now: RGBA(0.456, 0.000, 0.000, 1.000)
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+Color_Output_Color Was RGBA(0.493, 0.000, 0.000, 1.000) is now: RGBA(0.537, 0.000, 0.000, 1.000)
+Color_Output_Color Was RGBA(0.537, 0.000, 0.000, 1.000) is now: RGBA(0.581, 0.000, 0.000, 1.000)
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+Color_Output_Color Was RGBA(1.000, 0.000, 0.910, 1.000) is now: RGBA(1.000, 0.000, 0.952, 1.000)
+Color_Output_Color Was RGBA(1.000, 0.000, 0.952, 1.000) is now: RGBA(1.000, 0.000, 0.993, 1.000)
+Color_Output_Color Was RGBA(1.000, 0.000, 0.993, 1.000) is now: RGBA(0.966, 0.000, 1.000, 1.000)
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+Color_Output_Color Was RGBA(0.924, 0.000, 1.000, 1.000) is now: RGBA(0.883, 0.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.883, 0.000, 1.000, 1.000) is now: RGBA(0.841, 0.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.841, 0.000, 1.000, 1.000) is now: RGBA(0.800, 0.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.800, 0.000, 1.000, 1.000) is now: RGBA(0.759, 0.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.759, 0.000, 1.000, 1.000) is now: RGBA(0.717, 0.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.717, 0.000, 1.000, 1.000) is now: RGBA(0.676, 0.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.676, 0.000, 1.000, 1.000) is now: RGBA(0.634, 0.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.634, 0.000, 1.000, 1.000) is now: RGBA(0.593, 0.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.593, 0.000, 1.000, 1.000) is now: RGBA(0.552, 0.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.552, 0.000, 1.000, 1.000) is now: RGBA(0.510, 0.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.510, 0.000, 1.000, 1.000) is now: RGBA(0.469, 0.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.469, 0.000, 1.000, 1.000) is now: RGBA(0.386, 0.000, 1.000, 1.000)
+Color_Output_Color Was RGBA(0.386, 0.000, 1.000, 1.000) is now: RGBA(0.345, 0.000, 1.000, 1.000)
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+Color_Output_Color Was RGBA(0.303, 0.000, 1.000, 1.000) is now: RGBA(0.262, 0.000, 1.000, 1.000)
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+Color_Output_Color Was RGBA(0.221, 0.000, 1.000, 1.000) is now: RGBA(0.179, 0.000, 1.000, 1.000)
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+Color_Output_Color Was RGBA(0.138, 0.000, 1.000, 1.000) is now: RGBA(0.097, 0.000, 1.000, 1.000)
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+Color_Output_Color Was RGBA(0.000, 0.152, 1.000, 1.000) is now: RGBA(0.000, 0.152, 1.000, 1.000)
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+Color_Output_Color Was RGBA(0.000, 1.000, 0.814, 1.000) is now: RGBA(0.000, 1.000, 0.772, 1.000)
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+Created 2nd transition
+----------------------------------
+0 $outputsize: (9.0, 9.0)
+1 $pixelsize: (1.0, 1.0)
+2 $randomseed: 0
+3 Main_Water_Distance: 17
+4 Main_Water_Disorder: 100
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+12 Main_Level_Out_High: 1
+13 Color_Output_Color: #FF9E00FF
+14 Color_Opacity: 1
+15 Main_Opacity: 1
+Animation Time: 5 Seconds
+-----------------------------------
+Turned on animation
+Turned off animation
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+Blur_Warp_Intensity Was 0.495 is now: 0.51
+Blur_Warp_Intensity Was 0.51 is now: 0.531
+Blur_Warp_Intensity Was 0.531 is now: 0.542
+Blur_Warp_Intensity Was 0.542 is now: 0.563
+Blur_Warp_Intensity Was 0.563 is now: 0.583
+Blur_Warp_Intensity Was 0.583 is now: 0.604
+Blur_Warp_Intensity Was 0.604 is now: 0.63
+Blur_Warp_Intensity Was 0.63 is now: 0.651
+Blur_Warp_Intensity Was 0.651 is now: 0.667
+Blur_Warp_Intensity Was 0.667 is now: 0.688
+Blur_Warp_Intensity Was 0.688 is now: 0.703
+Blur_Warp_Intensity Was 0.703 is now: 0.719
+Blur_Warp_Intensity Was 0.719 is now: 0.734
+Blur_Warp_Intensity Was 0.734 is now: 0.745
+Blur_Warp_Intensity Was 0.745 is now: 0.76
+Blur_Warp_Intensity Was 0.76 is now: 0.771
+Blur_Warp_Intensity Was 0.771 is now: 0.786
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+Blur_Warp_Intensity Was 0.807 is now: 0.823
+Blur_Warp_Intensity Was 0.823 is now: 0.839
+Blur_Warp_Intensity Was 0.839 is now: 0.854
+Blur_Warp_Intensity Was 0.854 is now: 0.859
+Blur_Warp_Intensity Was 0.859 is now: 0.87
+Blur_Warp_Intensity Was 0.87 is now: 0.875
+Blur_Warp_Intensity Was 0.875 is now: 0.885
+Blur_Warp_Intensity Was 0.885 is now: 0.896
+Blur_Warp_Intensity Was 0.896 is now: 0.906
+Blur_Warp_Intensity Was 0.906 is now: 0.911
+Blur_Warp_Intensity Was 0.911 is now: 0.917
+Blur_Warp_Intensity Was 0.917 is now: 0.927
+Blur_Warp_Intensity Was 0.927 is now: 0.932
+Blur_Warp_Intensity Was 0.932 is now: 0.938
+Blur_Warp_Intensity Was 0.938 is now: 0.953
+Blur_Warp_Intensity Was 0.953 is now: 0.964
+Blur_Warp_Intensity Was 0.964 is now: 0.969
+Blur_Warp_Intensity Was 0.969 is now: 0.979
+Blur_Warp_Intensity Was 0.979 is now: 0.984
+Blur_Warp_Intensity Was 0.984 is now: 0.995
+Blur_Warp_Intensity Was 0.995 is now: 1
+Blur_Warp_Intensity Was 1 is now: 1
+Blur_Warp_Intensity Was 1 is now: 0.99
+Blur_Warp_Intensity Was 0.99 is now: 0.969
+Blur_Warp_Intensity Was 0.969 is now: 0.927
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+Blur_Warp_Intensity Was 0.88 is now: 0.828
+Blur_Warp_Intensity Was 0.828 is now: 0.776
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+Blur_Warp_Intensity Was 0.651 is now: 0.594
+Blur_Warp_Intensity Was 0.594 is now: 0.526
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+Blur_Warp_Intensity Was 0.495 is now: 0.479
+Blur_Warp_Intensity Was 0.479 is now: 0.458
+Blur_Warp_Intensity Was 0.458 is now: 0.453
+Blur_Warp_Intensity Was 0.453 is now: 0.438
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+Blur_Warp_Intensity Was 0.432 is now: 0.422
+Blur_Warp_Intensity Was 0.422 is now: 0.406
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+Blur_Warp_Intensity Was 0.354 is now: 0.323
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+Blur_Warp_Intensity Was 0.302 is now: 0.307
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+Blur_Warp_Intensity Was 0.318 is now: 0.349
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+Blur_Warp_Intensity Was 0.406 is now: 0.427
+Blur_Warp_Intensity Was 0.427 is now: 0.464
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+Blur_Warp_Intensity Was 0.563 is now: 0.568
+Blur_Warp_Intensity Was 0.568 is now: 0.578
+Blur_Warp_Intensity Was 0.578 is now: 0.604
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+Blur_Warp_Intensity Was 0.63 is now: 0.635
+Blur_Warp_Intensity Was 0.635 is now: 0.651
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+Blur_Warp_Intensity Was 0.661 is now: 0.672
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+Blur_Warp_Intensity Was 0.703 is now: 0.714
+Blur_Warp_Intensity Was 0.714 is now: 0.724
+Blur_Warp_Intensity Was 0.724 is now: 0.729
+Blur_Warp_Intensity Was 0.729 is now: 0.74
+Blur_Warp_Intensity Was 0.74 is now: 0.745
+Blur_Warp_Intensity Was 0.745 is now: 0.755
+Blur_Warp_Intensity Was 0.755 is now: 0.76
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+Blur_Warp_Intensity Was 0.766 is now: 0.771
+Blur_Warp_Intensity Was 0.771 is now: 0.781
+Blur_Warp_Intensity Was 0.781 is now: 0.786
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+Blur_Warp_Intensity Was 0.792 is now: 0.802
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+Blur_Warp_Intensity Was 0.833 is now: 0.844
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+Blur_Warp_Intensity Was 0.849 is now: 0.859
+Blur_Warp_Intensity Was 0.859 is now: 0.87
+Blur_Warp_Intensity Was 0.87 is now: 0.875
+Blur_Warp_Intensity Was 0.875 is now: 0.88
+Blur_Warp_Intensity Was 0.88 is now: 0.885
+Blur_Warp_Intensity Was 0.885 is now: 0.891
+Blur_Warp_Intensity Was 0.891 is now: 0.87
+Blur_Warp_Intensity Was 0.87 is now: 0.849
+Blur_Warp_Intensity Was 0.849 is now: 0.813
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+Blur_Warp_Intensity Was 0.641 is now: 0.625
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+Blur_Warp_Intensity Was 0.604 is now: 0.594
+Blur_Warp_Intensity Was 0.594 is now: 0.573
+Blur_Warp_Intensity Was 0.573 is now: 0.552
+Blur_Warp_Intensity Was 0.552 is now: 0.542
+Blur_Warp_Intensity Was 0.542 is now: 0.516
+Blur_Warp_Intensity Was 0.516 is now: 0.5
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+Blur_Warp_Intensity Was 0.443 is now: 0.422
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+Blur_Warp_Intensity Was 0.406 is now: 0.396
+Blur_Warp_Intensity Was 0.396 is now: 0.38
+Blur_Warp_Intensity Was 0.38 is now: 0.37
+Blur_Warp_Intensity Was 0.37 is now: 0.365
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+Blur_Warp_Intensity Was 0.344 is now: 0.333
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+Blur_Warp_Intensity Was 0.323 is now: 0.318
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+Blur_Warp_Intensity Was 0.313 is now: 0.307
+Blur_Warp_Intensity Was 0.307 is now: 0.302
+Blur_Warp_Intensity Was 0.302 is now: 0.286
+Blur_Warp_Intensity Was 0.286 is now: 0.281
+Blur_Warp_Intensity Was 0.281 is now: 0.276
+Blur_Warp_Intensity Was 0.276 is now: 0.271
+Blur_Warp_Intensity Was 0.271 is now: 0.266
+Blur_Warp_Intensity Was 0.266 is now: 0.26
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+Blur_Warp_Intensity Was 0.255 is now: 0.25
+Blur_Warp_Intensity Was 0.25 is now: 0.24
+Blur_Warp_Intensity Was 0.24 is now: 0.219
+Blur_Warp_Intensity Was 0.219 is now: 0.198
+Blur_Warp_Intensity Was 0.198 is now: 0.177
+Blur_Warp_Intensity Was 0.177 is now: 0.141
+Blur_Warp_Intensity Was 0.141 is now: 0.099
+Blur_Warp_Intensity Was 0.099 is now: 0.083
+Blur_Warp_Intensity Was 0.083 is now: 0.057
+Blur_Warp_Intensity Was 0.057 is now: 0.047
+Blur_Warp_Intensity Was 0.047 is now: 0.021
+Blur_Warp_Intensity Was 0.021 is now: 0.005
+Blur_Warp_Intensity Was 0.005 is now: 0
+Blur_Warp_Intensity Was 0 is now: 0
+Blur_Warp_Intensity Was 0 is now: 0.068
+Blur_Warp_Intensity Was 0.068 is now: 0.161
+Blur_Warp_Intensity Was 0.161 is now: 0.224
+Blur_Warp_Intensity Was 0.224 is now: 0.26
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+Blur_Warp_Intensity Was 0.286 is now: 0.318
+Blur_Warp_Intensity Was 0.318 is now: 0.349
+Blur_Warp_Intensity Was 0.349 is now: 0.38
+Blur_Warp_Intensity Was 0.38 is now: 0.406
+Blur_Warp_Intensity Was 0.406 is now: 0.427
+Blur_Warp_Intensity Was 0.427 is now: 0.453
+Blur_Warp_Intensity Was 0.453 is now: 0.474
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+Blur_Warp_Intensity Was 0.495 is now: 0.521
+Blur_Warp_Intensity Was 0.521 is now: 0.536
+Blur_Warp_Intensity Was 0.536 is now: 0.557
+Blur_Warp_Intensity Was 0.557 is now: 0.568
+Blur_Warp_Intensity Was 0.568 is now: 0.578
+Blur_Warp_Intensity Was 0.578 is now: 0.583
+Blur_Warp_Intensity Was 0.583 is now: 0.599
+Blur_Warp_Intensity Was 0.599 is now: 0.615
+Blur_Warp_Intensity Was 0.615 is now: 0.635
+Blur_Warp_Intensity Was 0.635 is now: 0.656
+Blur_Warp_Intensity Was 0.656 is now: 0.672
+Blur_Warp_Intensity Was 0.672 is now: 0.688
+Blur_Warp_Intensity Was 0.688 is now: 0.693
+Blur_Warp_Intensity Was 0.693 is now: 0.703
+Blur_Warp_Intensity Was 0.703 is now: 0.708
+Blur_Warp_Intensity Was 0.708 is now: 0.719
+Blur_Warp_Intensity Was 0.719 is now: 0.729
+Blur_Warp_Intensity Was 0.729 is now: 0.74
+Blur_Warp_Intensity Was 0.74 is now: 0.75
+Blur_Warp_Intensity Was 0.75 is now: 0.76
+Blur_Warp_Intensity Was 0.76 is now: 0.766
+Blur_Warp_Intensity Was 0.766 is now: 0.776
+Blur_Warp_Intensity Was 0.776 is now: 0.786
+Blur_Warp_Intensity Was 0.786 is now: 0.797
+Blur_Warp_Intensity Was 0.797 is now: 0.818
+Blur_Warp_Intensity Was 0.818 is now: 0.828
+Blur_Warp_Intensity Was 0.828 is now: 0.839
+Blur_Warp_Intensity Was 0.839 is now: 0.844
+Blur_Warp_Intensity Was 0.844 is now: 0.849
+Blur_Warp_Intensity Was 0.849 is now: 0.859
+Blur_Warp_Intensity Was 0.859 is now: 0.854
+Blur_Warp_Intensity Was 0.854 is now: 0.849
+Blur_Warp_Intensity Was 0.849 is now: 0.844
+Blur_Warp_Intensity Was 0.844 is now: 0.839
+Blur_Warp_Intensity Was 0.839 is now: 0.833
+Blur_Warp_Intensity Was 0.833 is now: 0.828
+Blur_Warp_Intensity Was 0.828 is now: 0.823
+Blur_Warp_Intensity Was 0.823 is now: 0.818
+Blur_Warp_Intensity Was 0.818 is now: 0.813
+Blur_Warp_Intensity Was 0.813 is now: 0.807
+Blur_Warp_Intensity Was 0.807 is now: 0.802
+Created 2nd transition
+----------------------------------
+0 $outputsize: (9.0, 9.0)
+1 $pixelsize: (1.0, 1.0)
+2 $randomseed: 0
+3 Main_Water_Distance: 17
+4 Main_Water_Disorder: 100
+5 Blur_Blur1_Intensity: 1
+6 Blur_Blur2_Intensity: 1
+7 Blur_Warp_Intensity: 0.802
+8 Main_Level_In_Low: 0
+9 Main_Level_In_High: 0
+10 Main_Level_In_Mid: 0.44
+11 Main_Level_Out_Low: 0
+12 Main_Level_Out_High: 1
+13 Color_Output_Color: #FF9E00FF
+14 Color_Opacity: 1
+15 Main_Opacity: 1
+Animation Time: 5 Seconds
+-----------------------------------
+Turned on animation
+Turned off animation
+----------------------------------
+0 $outputsize: (9.0, 9.0)
+1 $pixelsize: (1.0, 1.0)
+2 $randomseed: 0
+3 Main_Water_Distance: 17
+4 Main_Water_Disorder: 21.43
+5 Blur_Blur1_Intensity: 1
+6 Blur_Blur2_Intensity: 1
+7 Blur_Warp_Intensity: 0.25
+8 Main_Level_In_Low: 0
+9 Main_Level_In_High: 0.47625
+10 Main_Level_In_Mid: 0.5
+11 Main_Level_Out_Low: 0
+12 Main_Level_Out_High: 1
+13 Color_Output_Color: #00A0FFFF
+14 Color_Opacity: 1
+15 Main_Opacity: 1
+Animation Time: 10 Seconds
+-----------------------------------
+Wrote XML file to: C:/Users/Me/Documents/Sch/Unity/5.4.2/1-7-16(try3)/SubstanceTween v2.3/Assets/XML/Caustics/GroovyCaustics1.xml, File has:
+16 Total Properties
+13 Float Properties
+1 Color Properties
+0 Vector4 Properties
+0 Vector3 Properties
+2 Vector2 Properties
+16 Keys
+16 Values
+Material Name: Caustics
+_EmissionColor = RGBA(0.000, 0.000, 0.000, 0.000)
+_MainTex = (0.0, 0.0)
+-----------------------------------
+----------------------------------
+0 $outputsize: (9.0, 9.0)
+1 $pixelsize: (1.0, 1.0)
+2 $randomseed: 0
+3 Main_Water_Distance: 17
+4 Main_Water_Disorder: 100
+5 Blur_Blur1_Intensity: 1
+6 Blur_Blur2_Intensity: 1
+7 Blur_Warp_Intensity: 0.802
+8 Main_Level_In_Low: 0
+9 Main_Level_In_High: 0
+10 Main_Level_In_Mid: 0.44
+11 Main_Level_Out_Low: 0
+12 Main_Level_Out_High: 1
+13 Color_Output_Color: #FF9E00FF
+14 Color_Opacity: 1
+15 Main_Opacity: 1
+Animation Time: 10 Seconds
+-----------------------------------
+Wrote XML file to: C:/Users/Me/Documents/Sch/Unity/5.4.2/1-7-16(try3)/SubstanceTween v2.3/Assets/XML/Caustics/GroovyCaustics1.xml, File has:
+16 Total Properties
+13 Float Properties
+1 Color Properties
+0 Vector4 Properties
+0 Vector3 Properties
+2 Vector2 Properties
+16 Keys
+16 Values
+Material Name: Caustics
+_EmissionColor = RGBA(0.000, 0.000, 0.000, 0.000)
+_MainTex = (0.0, 0.0)
+-----------------------------------
+Created prefab: GroovyCaustics
+Prefab material: Caustics
+Prefab Transition 1 Property 0: $outputsize =(9.0, 9.0)
+Prefab Transition 2 Property 0: $outputsize =(9.0, 9.0)
+Prefab Transition 1 Property 1: $pixelsize =(1.0, 1.0)
+Prefab Transition 2 Property 1: $pixelsize =(1.0, 1.0)
+Prefab Transition 1 Property 2: $randomseed =0
+Prefab Transition 2 Property 2: $randomseed =0
+Prefab Transition 1 Property 3: Main_Water_Distance =17
+Prefab Transition 2 Property 3: Main_Water_Distance =17
+Prefab Transition 1 Property 4: Main_Water_Disorder =21.43
+Prefab Transition 2 Property 4: Main_Water_Disorder =100
+Prefab Transition 1 Property 5: Blur_Blur1_Intensity =1
+Prefab Transition 2 Property 5: Blur_Blur1_Intensity =1
+Prefab Transition 1 Property 6: Blur_Blur2_Intensity =1
+Prefab Transition 2 Property 6: Blur_Blur2_Intensity =1
+Prefab Transition 1 Property 7: Blur_Warp_Intensity =0.25
+Prefab Transition 2 Property 7: Blur_Warp_Intensity =0.802
+Prefab Transition 1 Property 8: Main_Level_In_Low =0
+Prefab Transition 2 Property 8: Main_Level_In_Low =0
+Prefab Transition 1 Property 9: Main_Level_In_High =0.47625
+Prefab Transition 2 Property 9: Main_Level_In_High =0
+Prefab Transition 1 Property 10: Main_Level_In_Mid =0.5
+Prefab Transition 2 Property 10: Main_Level_In_Mid =0.44
+Prefab Transition 1 Property 11: Main_Level_Out_Low =0
+Prefab Transition 2 Property 11: Main_Level_Out_Low =0
+Prefab Transition 1 Property 12: Main_Level_Out_High =1
+Prefab Transition 2 Property 12: Main_Level_Out_High =1
+Prefab Transition 1 Property 13: Color_Output_Color =#00A0FFFF
+Prefab Transition 2 Property 13: Color_Output_Color =#FF9E00FF
+Prefab Transition 1 Property 14: Color_Opacity =1
+Prefab Transition 2 Property 14: Color_Opacity =1
+Prefab Transition 1 Property 15: Main_Opacity =1
+Prefab Transition 2 Property 15: Main_Opacity =1
+Prefab transition 1 property count 16
+Created debug log: C:/Users/Me/Documents/Sch/Unity/5.4.2/1-7-16(try3)/SubstanceTween v2.3/Assets/Debug/GroovyCausticsDebug.txt
diff --git a/SubstanceTween v2.3/Assets/Debug/GroovyCausticsDebug.txt.meta b/SubstanceTween v2.3/Assets/Debug/GroovyCausticsDebug.txt.meta
new file mode 100644
index 0000000..d6d5a15
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Debug/GroovyCausticsDebug.txt.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c95d5286f1fd3ae4893c505452cbbc8f
+timeCreated: 1483954675
+licenseType: Free
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/Debug/LavaCrystalDebug.txt b/SubstanceTween v2.3/Assets/Debug/LavaCrystalDebug.txt
new file mode 100644
index 0000000..1a2f396
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Debug/LavaCrystalDebug.txt
@@ -0,0 +1,397 @@
+1/9/2017 12:35:05 AM Debug:
+Default substance material 0: Crystal1-6 (UnityEngine.ProceduralMaterial)
+----------------------------------
+0 $outputsize: (8.0, 8.0)
+1 $pixelsize: (1.0, 1.0)
+2 $randomseed: 0
+3 Base_Color: #1D8800FF
+4 Crystal2_Opacity: 1
+5 Gradient_Opacity: 0
+6 Crystal2_Warp: 0
+7 Crystal_Levelinmid: 0.02933508
+8 Crystal_Opacity: 0.4621316
+9 Crystal_Warp: 0
+10 Crystal_Levelouthigh: 1
+11 Crystal_Levelinlow: 0.001060304
+12 Crystal_Levelinhigh: 1
+13 Crystal_Leveloutlow: 0
+14 Crystal_Normal_Intensity: 1.176717
+15 Gradient_Tiling: 1
+16 Scratches_Pattern_size_width: 100
+17 Scratches_Pattern_size_height: 100
+18 Scratches_Disorder: 0
+19 Emission_Opacity: 1
+20 Scratches_Opacity: 0.25
+21 Grunge_Map5_Balance: 0.5
+22 Grunge_Map5_Contrast: 0.5
+23 Grunge_Map5_Brush_Pattern: 0
+24 Grunge_Map5_Opacity: 0.09116413
+25 Roughness_Color: #000000EC
+26 Guass_Spots2_Levelinlow: 0
+27 Guass_Spots2_Levelinhigh: 1
+28 Crystal_Disorder: 8.835865
+29 Guass_Spots2_Levelinmid: 0.0443405
+30 Guass_Spots2_Leveloutlow: 0.1791357
+31 Guass_Spots2_Levelouthigh: 0.9116414
+32 Guass_Spots2_Opacity: 0
+33 Height_Blur_Intensity: 1.544179
+34 Height_Normal_Intensity: 1
+35 Height_Relief_Balance: (0.5, 0.5, 0.5)
+36 Height_Global_Opacity: 1
+37 Emission_Output_Color: #30EB00FF
+38 Metallic_Color: #160000FF
+39 Moisture_Disorder: 8.835865
+40 Moisture_Normal_Intensity: 2.088359
+Animation Time: 5 Seconds
+-----------------------------------
+Created 1st transition
+----------------------------------
+0 $outputsize: (8.0, 8.0)
+1 $pixelsize: (1.0, 1.0)
+2 $randomseed: 0
+3 Base_Color: #1D8800FF
+4 Crystal2_Opacity: 1
+5 Gradient_Opacity: 0
+6 Crystal2_Warp: 0
+7 Crystal_Levelinmid: 0.02933508
+8 Crystal_Opacity: 0.4621316
+9 Crystal_Warp: 0
+10 Crystal_Levelouthigh: 1
+11 Crystal_Levelinlow: 0.001060304
+12 Crystal_Levelinhigh: 1
+13 Crystal_Leveloutlow: 0
+14 Crystal_Normal_Intensity: 1.176717
+15 Gradient_Tiling: 1
+16 Scratches_Pattern_size_width: 100
+17 Scratches_Pattern_size_height: 100
+18 Scratches_Disorder: 0
+19 Emission_Opacity: 1
+20 Scratches_Opacity: 0.25
+21 Grunge_Map5_Balance: 0.5
+22 Grunge_Map5_Contrast: 0.5
+23 Grunge_Map5_Brush_Pattern: 0
+24 Grunge_Map5_Opacity: 0.09116413
+25 Roughness_Color: #000000EC
+26 Guass_Spots2_Levelinlow: 0
+27 Guass_Spots2_Levelinhigh: 1
+28 Crystal_Disorder: 8.835865
+29 Guass_Spots2_Levelinmid: 0.0443405
+30 Guass_Spots2_Leveloutlow: 0.1791357
+31 Guass_Spots2_Levelouthigh: 0.9116414
+32 Guass_Spots2_Opacity: 0
+33 Height_Blur_Intensity: 1.544179
+34 Height_Normal_Intensity: 1
+35 Height_Relief_Balance: (0.5, 0.5, 0.5)
+36 Height_Global_Opacity: 1
+37 Emission_Output_Color: #30EB00FF
+38 Metallic_Color: #160000FF
+39 Moisture_Disorder: 8.835865
+40 Moisture_Normal_Intensity: 2.088359
+Animation Time: 5 Seconds
+-----------------------------------
+Read XML file from: C:/Users/Me/Documents/Sch/Unity/5.4.2/1-7-16(try3)/SubstanceTween v2.3/Assets/XML/Crystal/demo/ver2RedCrystal.xml, File has:
+Material Name: Crystal1-5
+39 Total Properties
+32 Float Properties
+4 Color Properties
+0 Vector4 Properties
+1 Vector3 Properties
+2 Vector2 Properties
+0 Keys
+0 Values
+_EmissionColor = RGBA(1.000, 1.000, 1.000, 1.000)
+_MainTex = (0.0, 0.1)
+-----------------------------------
+Read XML file from: C:/Users/Me/Documents/Sch/Unity/5.4.2/1-7-16(try3)/SubstanceTween v2.3/Assets/XML/Crystal/demo/2.3 12-14-16/RedMetalSphere.xml, File has:
+Material Name: Crystal1-6
+41 Total Properties
+34 Float Properties
+4 Color Properties
+0 Vector4 Properties
+1 Vector3 Properties
+2 Vector2 Properties
+41 Keys
+41 Values
+_EmissionColor = RGBA(1.000, 1.000, 1.000, 0.000)
+_MainTex = (0.0, 0.0)
+-----------------------------------
+Created 2nd transition
+----------------------------------
+0 $outputsize: (8.0, 8.0)
+1 $pixelsize: (1.0, 1.0)
+2 $randomseed: 0
+3 Base_Color: #850000FF
+4 Crystal2_Opacity: 1
+5 Gradient_Opacity: 0
+6 Crystal2_Warp: 0
+7 Crystal_Levelinmid: 0.332
+8 Crystal_Opacity: 1
+9 Crystal_Warp: 0
+10 Crystal_Levelouthigh: 1
+11 Crystal_Levelinlow: 0.012
+12 Crystal_Levelinhigh: 1
+13 Crystal_Leveloutlow: 0
+14 Crystal_Normal_Intensity: 3
+15 Gradient_Tiling: 1
+16 Scratches_Pattern_size_width: 100
+17 Scratches_Pattern_size_height: 100
+18 Scratches_Disorder: 0
+19 Emission_Opacity: 1
+20 Scratches_Opacity: 0.25
+21 Grunge_Map5_Balance: 0.5
+22 Grunge_Map5_Contrast: 0.5
+23 Grunge_Map5_Brush_Pattern: 0
+24 Grunge_Map5_Opacity: 0
+25 Roughness_Color: #0000002D
+26 Guass_Spots2_Levelinlow: 0
+27 Guass_Spots2_Levelinhigh: 1
+28 Crystal_Disorder: 0
+29 Guass_Spots2_Levelinmid: 0
+30 Guass_Spots2_Leveloutlow: 0
+31 Guass_Spots2_Levelouthigh: 0
+32 Guass_Spots2_Opacity: 0
+33 Height_Blur_Intensity: 2
+34 Height_Normal_Intensity: 1
+35 Height_Relief_Balance: (0.5, 0.5, 0.5)
+36 Height_Global_Opacity: 1
+37 Emission_Output_Color: #740700FF
+38 Metallic_Color: #FF0000FF
+39 Moisture_Disorder: 100
+40 Moisture_Normal_Intensity: 3
+Animation Time: 5 Seconds
+-----------------------------------
+Turned on animation
+Turned off animation
+Reset all values to default
+Deleted Transition for Crystal1-6
+Deleted Transitions for Crystal1-6
+-----------------------------------
+Read XML file from: C:/Users/Me/Documents/Sch/Unity/5.4.2/1-7-16(try3)/SubstanceTween v2.3/Assets/XML/Crystal/demo/2.3 12-14-16/RedMetalSphere3.xml, File has:
+Material Name: Crystal1-6
+41 Total Properties
+34 Float Properties
+4 Color Properties
+0 Vector4 Properties
+1 Vector3 Properties
+2 Vector2 Properties
+41 Keys
+41 Values
+_EmissionColor = RGBA(1.000, 1.000, 1.000, 0.000)
+_MainTex = (0.0, 0.0)
+-----------------------------------
+Created 1st transition
+----------------------------------
+0 $outputsize: (8.0, 8.0)
+1 $pixelsize: (1.0, 1.0)
+2 $randomseed: 0
+3 Base_Color: #FFAE00FF
+4 Crystal2_Opacity: 1
+5 Gradient_Opacity: 0
+6 Crystal2_Warp: 0
+7 Crystal_Levelinmid: 0.332
+8 Crystal_Opacity: 1
+9 Crystal_Warp: 0
+10 Crystal_Levelouthigh: 1
+11 Crystal_Levelinlow: 0.012
+12 Crystal_Levelinhigh: 1
+13 Crystal_Leveloutlow: 0
+14 Crystal_Normal_Intensity: 3
+15 Gradient_Tiling: 1
+16 Scratches_Pattern_size_width: 100
+17 Scratches_Pattern_size_height: 100
+18 Scratches_Disorder: 0
+19 Emission_Opacity: 1
+20 Scratches_Opacity: 0.25
+21 Grunge_Map5_Balance: 0.5
+22 Grunge_Map5_Contrast: 0.5
+23 Grunge_Map5_Brush_Pattern: 0
+24 Grunge_Map5_Opacity: 0
+25 Roughness_Color: #0000002D
+26 Guass_Spots2_Levelinlow: 0
+27 Guass_Spots2_Levelinhigh: 1
+28 Crystal_Disorder: 100
+29 Guass_Spots2_Levelinmid: 0
+30 Guass_Spots2_Leveloutlow: 0
+31 Guass_Spots2_Levelouthigh: 0
+32 Guass_Spots2_Opacity: 0
+33 Height_Blur_Intensity: 2
+34 Height_Normal_Intensity: 1
+35 Height_Relief_Balance: (0.5, 0.5, 0.5)
+36 Height_Global_Opacity: 1
+37 Emission_Output_Color: #732800FF
+38 Metallic_Color: #FF0000FF
+39 Moisture_Disorder: 100
+40 Moisture_Normal_Intensity: 3
+Animation Time: 5 Seconds
+-----------------------------------
+Read XML file from: C:/Users/Me/Documents/Sch/Unity/5.4.2/1-7-16(try3)/SubstanceTween v2.3/Assets/XML/Crystal/demo/2.3 12-14-16/RedMetalSphere.xml, File has:
+Material Name: Crystal1-6
+41 Total Properties
+34 Float Properties
+4 Color Properties
+0 Vector4 Properties
+1 Vector3 Properties
+2 Vector2 Properties
+41 Keys
+41 Values
+_EmissionColor = RGBA(1.000, 1.000, 1.000, 0.000)
+_MainTex = (0.0, 0.0)
+-----------------------------------
+Created 2nd transition
+----------------------------------
+0 $outputsize: (8.0, 8.0)
+1 $pixelsize: (1.0, 1.0)
+2 $randomseed: 0
+3 Base_Color: #850000FF
+4 Crystal2_Opacity: 1
+5 Gradient_Opacity: 0
+6 Crystal2_Warp: 0
+7 Crystal_Levelinmid: 0.332
+8 Crystal_Opacity: 1
+9 Crystal_Warp: 0
+10 Crystal_Levelouthigh: 1
+11 Crystal_Levelinlow: 0.012
+12 Crystal_Levelinhigh: 1
+13 Crystal_Leveloutlow: 0
+14 Crystal_Normal_Intensity: 3
+15 Gradient_Tiling: 1
+16 Scratches_Pattern_size_width: 100
+17 Scratches_Pattern_size_height: 100
+18 Scratches_Disorder: 0
+19 Emission_Opacity: 1
+20 Scratches_Opacity: 0.25
+21 Grunge_Map5_Balance: 0.5
+22 Grunge_Map5_Contrast: 0.5
+23 Grunge_Map5_Brush_Pattern: 0
+24 Grunge_Map5_Opacity: 0
+25 Roughness_Color: #0000002D
+26 Guass_Spots2_Levelinlow: 0
+27 Guass_Spots2_Levelinhigh: 1
+28 Crystal_Disorder: 0
+29 Guass_Spots2_Levelinmid: 0
+30 Guass_Spots2_Leveloutlow: 0
+31 Guass_Spots2_Levelouthigh: 0
+32 Guass_Spots2_Opacity: 0
+33 Height_Blur_Intensity: 2
+34 Height_Normal_Intensity: 1
+35 Height_Relief_Balance: (0.5, 0.5, 0.5)
+36 Height_Global_Opacity: 1
+37 Emission_Output_Color: #740700FF
+38 Metallic_Color: #FF0000FF
+39 Moisture_Disorder: 100
+40 Moisture_Normal_Intensity: 3
+Animation Time: 5 Seconds
+-----------------------------------
+Turned on animation
+Turned off animation
+Turned on animation
+_MainTex Was (0.0, 0.0) is now: (0.0, 0.0)
+_MainTex Was (0.0, 0.0) is now: (0.0, 0.1)
+_MainTex Was (0.0, 0.1) is now: (0.0, 0.1)
+_MainTex Was (0.0, 0.1) is now: (0.1, 0.1)
+_MainTex Was (0.1, 0.1) is now: (0.0, 0.1)
+_MainTex Was (0.0, 0.1) is now: (0.0, 0.1)
+_MainTex Was (0.0, 0.1) is now: (0.0, 0.6)
+_MainTex Was (0.0, 0.6) is now: (0.0, 0.0)
+_MainTex Was (0.0, 0.0) is now: (0.0, 0.0)
+_MainTex Was (0.0, 0.0) is now: (0.0, 0.1)
+_MainTex Was (0.0, 0.1) is now: (0.0, 0.1)
+_MainTex Was (0.0, 0.1) is now: (0.0, 0.2)
+_MainTex Was (0.0, 0.2) is now: (0.0, 0.1)
+_MainTex Was (0.0, 0.1) is now: (0.0, 0.1)
+_MainTex Was (0.0, 0.1) is now: (0.0, 0.0)
+_MainTex Was (0.0, 0.0) is now: (0.0, 0.1)
+_MainTex Was (0.0, 0.1) is now: (0.0, 0.1)
+_MainTex Was (0.0, 0.1) is now: (0.0, 0.2)
+_MainTex Was (0.0, 0.2) is now: (0.0, 0.1)
+_MainTex Was (0.0, 0.1) is now: (0.0, 0.1)
+_MainTex Was (0.0, 0.1) is now: (0.1, 0.1)
+_MainTex Was (0.1, 0.1) is now: (0.1, 0.1)
+_MainTex Was (0.1, 0.1) is now: (0.0, 0.1)
+_MainTex Was (0.0, 0.1) is now: (0.0, 0.1)
+Created prefab: LavaCrystal
+Prefab material: Crystal1-6
+Prefab Transition 1 Property 0: $outputsize =(8.0, 8.0)
+Prefab Transition 2 Property 0: $outputsize =(8.0, 8.0)
+Prefab Transition 1 Property 1: $pixelsize =(1.0, 1.0)
+Prefab Transition 2 Property 1: $pixelsize =(1.0, 1.0)
+Prefab Transition 1 Property 2: $randomseed =0
+Prefab Transition 2 Property 2: $randomseed =0
+Prefab Transition 1 Property 3: Base_Color =#FFAE00FF
+Prefab Transition 2 Property 3: Base_Color =#850000FF
+Prefab Transition 1 Property 4: Crystal2_Opacity =1
+Prefab Transition 2 Property 4: Crystal2_Opacity =1
+Prefab Transition 1 Property 5: Gradient_Opacity =0
+Prefab Transition 2 Property 5: Gradient_Opacity =0
+Prefab Transition 1 Property 6: Crystal2_Warp =0
+Prefab Transition 2 Property 6: Crystal2_Warp =0
+Prefab Transition 1 Property 7: Crystal_Levelinmid =0.332
+Prefab Transition 2 Property 7: Crystal_Levelinmid =0.332
+Prefab Transition 1 Property 8: Crystal_Opacity =1
+Prefab Transition 2 Property 8: Crystal_Opacity =1
+Prefab Transition 1 Property 9: Crystal_Warp =0
+Prefab Transition 2 Property 9: Crystal_Warp =0
+Prefab Transition 1 Property 10: Crystal_Levelouthigh =1
+Prefab Transition 2 Property 10: Crystal_Levelouthigh =1
+Prefab Transition 1 Property 11: Crystal_Levelinlow =0.012
+Prefab Transition 2 Property 11: Crystal_Levelinlow =0.012
+Prefab Transition 1 Property 12: Crystal_Levelinhigh =1
+Prefab Transition 2 Property 12: Crystal_Levelinhigh =1
+Prefab Transition 1 Property 13: Crystal_Leveloutlow =0
+Prefab Transition 2 Property 13: Crystal_Leveloutlow =0
+Prefab Transition 1 Property 14: Crystal_Normal_Intensity =3
+Prefab Transition 2 Property 14: Crystal_Normal_Intensity =3
+Prefab Transition 1 Property 15: Gradient_Tiling =1
+Prefab Transition 2 Property 15: Gradient_Tiling =1
+Prefab Transition 1 Property 16: Scratches_Pattern_size_width =100
+Prefab Transition 2 Property 16: Scratches_Pattern_size_width =100
+Prefab Transition 1 Property 17: Scratches_Pattern_size_height =100
+Prefab Transition 2 Property 17: Scratches_Pattern_size_height =100
+Prefab Transition 1 Property 18: Scratches_Disorder =0
+Prefab Transition 2 Property 18: Scratches_Disorder =0
+Prefab Transition 1 Property 19: Emission_Opacity =1
+Prefab Transition 2 Property 19: Emission_Opacity =1
+Prefab Transition 1 Property 20: Scratches_Opacity =0.25
+Prefab Transition 2 Property 20: Scratches_Opacity =0.25
+Prefab Transition 1 Property 21: Grunge_Map5_Balance =0.5
+Prefab Transition 2 Property 21: Grunge_Map5_Balance =0.5
+Prefab Transition 1 Property 22: Grunge_Map5_Contrast =0.5
+Prefab Transition 2 Property 22: Grunge_Map5_Contrast =0.5
+Prefab Transition 1 Property 23: Grunge_Map5_Brush_Pattern =0
+Prefab Transition 2 Property 23: Grunge_Map5_Brush_Pattern =0
+Prefab Transition 1 Property 24: Grunge_Map5_Opacity =0
+Prefab Transition 2 Property 24: Grunge_Map5_Opacity =0
+Prefab Transition 1 Property 25: Roughness_Color =#0000002D
+Prefab Transition 2 Property 25: Roughness_Color =#0000002D
+Prefab Transition 1 Property 26: Guass_Spots2_Levelinlow =0
+Prefab Transition 2 Property 26: Guass_Spots2_Levelinlow =0
+Prefab Transition 1 Property 27: Guass_Spots2_Levelinhigh =1
+Prefab Transition 2 Property 27: Guass_Spots2_Levelinhigh =1
+Prefab Transition 1 Property 28: Crystal_Disorder =100
+Prefab Transition 2 Property 28: Crystal_Disorder =0
+Prefab Transition 1 Property 29: Guass_Spots2_Levelinmid =0
+Prefab Transition 2 Property 29: Guass_Spots2_Levelinmid =0
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+Prefab Transition 2 Property 30: Guass_Spots2_Leveloutlow =0
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+Prefab Transition 2 Property 31: Guass_Spots2_Levelouthigh =0
+Prefab Transition 1 Property 32: Guass_Spots2_Opacity =0
+Prefab Transition 2 Property 32: Guass_Spots2_Opacity =0
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+Prefab Transition 2 Property 33: Height_Blur_Intensity =2
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+Prefab Transition 2 Property 34: Height_Normal_Intensity =1
+Prefab Transition 1 Property 35: Height_Relief_Balance =(0.5, 0.5, 0.5)
+Prefab Transition 2 Property 35: Height_Relief_Balance =(0.5, 0.5, 0.5)
+Prefab Transition 1 Property 36: Height_Global_Opacity =1
+Prefab Transition 2 Property 36: Height_Global_Opacity =1
+Prefab Transition 1 Property 37: Emission_Output_Color =#732800FF
+Prefab Transition 2 Property 37: Emission_Output_Color =#740700FF
+Prefab Transition 1 Property 38: Metallic_Color =#FF0000FF
+Prefab Transition 2 Property 38: Metallic_Color =#FF0000FF
+Prefab Transition 1 Property 39: Moisture_Disorder =100
+Prefab Transition 2 Property 39: Moisture_Disorder =100
+Prefab Transition 1 Property 40: Moisture_Normal_Intensity =3
+Prefab Transition 2 Property 40: Moisture_Normal_Intensity =3
+Prefab transition 1 property count 41
+Created debug log: C:/Users/Me/Documents/Sch/Unity/5.4.2/1-7-16(try3)/SubstanceTween v2.3/Assets/LavaCrystalDebug.txt
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diff --git a/SubstanceTween v2.3/Assets/ProceduralMaterials/Crystal1-5.sbsar b/SubstanceTween v2.3/Assets/ProceduralMaterials/Crystal1-5.sbsar
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diff --git a/SubstanceTween v2.3/Assets/ProceduralMaterials/Crystal1-6.sbsar b/SubstanceTween v2.3/Assets/ProceduralMaterials/Crystal1-6.sbsar
new file mode 100644
index 0000000..e0d307d
Binary files /dev/null and b/SubstanceTween v2.3/Assets/ProceduralMaterials/Crystal1-6.sbsar differ
diff --git a/SubstanceTween v2.3/Assets/ProceduralMaterials/Crystal1-6.sbsar.meta b/SubstanceTween v2.3/Assets/ProceduralMaterials/Crystal1-6.sbsar.meta
new file mode 100644
index 0000000..a959215
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/ProceduralMaterials/Crystal1-6.sbsar.meta
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diff --git a/SubstanceTween v2.3/Assets/ProceduralMaterials/Crystal1-6MissingAllGuassSpots.sbsar b/SubstanceTween v2.3/Assets/ProceduralMaterials/Crystal1-6MissingAllGuassSpots.sbsar
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diff --git a/SubstanceTween v2.3/Assets/ProceduralMaterials/Crystal1-6MissingAllGuassSpots.sbsar.meta b/SubstanceTween v2.3/Assets/ProceduralMaterials/Crystal1-6MissingAllGuassSpots.sbsar.meta
new file mode 100644
index 0000000..395a4c6
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diff --git a/SubstanceTween v2.3/Assets/ProceduralMaterials/Portal1-3substance.sbsar b/SubstanceTween v2.3/Assets/ProceduralMaterials/Portal1-3substance.sbsar
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index 0000000..3357efc
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diff --git a/SubstanceTween v2.3/Assets/ProceduralMaterials/Portal1-3substance.sbsar.meta b/SubstanceTween v2.3/Assets/ProceduralMaterials/Portal1-3substance.sbsar.meta
new file mode 100644
index 0000000..f752b77
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new file mode 100644
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diff --git a/SubstanceTween v2.3/Assets/ProceduralMaterials/Wall1-1-1.sbsar b/SubstanceTween v2.3/Assets/ProceduralMaterials/Wall1-1-1.sbsar
new file mode 100644
index 0000000..cc39d7b
Binary files /dev/null and b/SubstanceTween v2.3/Assets/ProceduralMaterials/Wall1-1-1.sbsar differ
diff --git a/SubstanceTween v2.3/Assets/ProceduralMaterials/Wall1-1-1.sbsar.meta b/SubstanceTween v2.3/Assets/ProceduralMaterials/Wall1-1-1.sbsar.meta
new file mode 100644
index 0000000..2f39996
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/ProceduralMaterials/Wall1-1-1.sbsar.meta
@@ -0,0 +1,539 @@
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+ offset: {x: 0, y: 0}
+ - first:
+ name: _ParallaxMap
+ second:
+ texture: {instanceID: 0}
+ scale: {x: 1, y: 1}
+ offset: {x: 0, y: 0}
+ floats:
+ - first:
+ name: _BumpScale
+ second: 1
+ - first:
+ name: _Cutoff
+ second: 0.5
+ - first:
+ name: _DetailNormalMapScale
+ second: 1
+ - first:
+ name: _DstBlend
+ second: 0
+ - first:
+ name: _GlossMapScale
+ second: 1
+ - first:
+ name: _Glossiness
+ second: 0.5
+ - first:
+ name: _GlossyReflections
+ second: 1
+ - first:
+ name: _Metallic
+ second: 0
+ - first:
+ name: _Mode
+ second: 0
+ - first:
+ name: _OcclusionStrength
+ second: 1
+ - first:
+ name: _Parallax
+ second: 0.02
+ - first:
+ name: _SmoothnessTextureChannel
+ second: 0
+ - first:
+ name: _SpecularHighlights
+ second: 1
+ - first:
+ name: _SrcBlend
+ second: 1
+ - first:
+ name: _UVSec
+ second: 0
+ - first:
+ name: _ZWrite
+ second: 1
+ colors:
+ - first:
+ name: _Color
+ second: {r: 1, g: 1, b: 1, a: 1}
+ - first:
+ name: _EmissionColor
+ second: {r: 0, g: 0, b: 0, a: 1}
+ textureParameters:
+ - name: Procedural Counter_basecolor
+ alphaSource: 6
+ filterMode: 1
+ aniso: 1
+ wrapMode: 0
+ - name: Procedural Counter_normal
+ alphaSource: 0
+ filterMode: 1
+ aniso: 1
+ wrapMode: 0
+ - name: Procedural Counter_metallic
+ alphaSource: 7
+ filterMode: 1
+ aniso: 1
+ wrapMode: 0
+ - name: Procedural Counter_roughness
+ alphaSource: 0
+ filterMode: 1
+ aniso: 1
+ wrapMode: 0
+ textureAssignments:
+ - shaderProp:
+ name: _MainTex
+ material: {instanceID: 0}
+ baseUID: 4081755067
+ - shaderProp:
+ name: _DetailNormalMap
+ material: {instanceID: 0}
+ baseUID: 4081755065
+ - shaderProp:
+ name: _MetallicGlossMap
+ material: {instanceID: 0}
+ baseUID: 4081755069
+ buildTargetSettings:
+ - serializedVersion: 2
+ buildTarget:
+ textureWidth: 512
+ textureHeight: 512
+ textureFormat: 0
+ loadingBehavior: 1
+ - serializedVersion: 16
+ name: wood1-5
+ prototypeName: wood1-5
+ shaderName:
+ shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ shaderKeywords: _DETAIL_MULX2 _EMISSION _METALLICGLOSSMAP _NORMALMAP
+ renderQueue: -1
+ lightmapFlags: 1
+ inputs:
+ - name: Grunge1_Brush_Pattern
+ value:
+ scalar[0]: 0
+ scalar[1]: 0
+ scalar[2]: 0
+ scalar[3]: 0
+ texture: {instanceID: 0}
+ - name: $outputsize
+ value:
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+ scalar[2]: 0
+ scalar[3]: 0
+ texture: {instanceID: 0}
+ - name: $pixelsize
+ value:
+ scalar[0]: 1
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+ scalar[2]: 0
+ scalar[3]: 0
+ texture: {instanceID: 0}
+ - name: $randomseed
+ value:
+ scalar[0]: 0
+ scalar[1]: 0
+ scalar[2]: 0
+ scalar[3]: 0
+ texture: {instanceID: 0}
+ - name: Metallic_Color
+ value:
+ scalar[0]: 0
+ scalar[1]: 0
+ scalar[2]: 0
+ scalar[3]: 1
+ texture: {instanceID: 0}
+ - name: Roughness_Color
+ value:
+ scalar[0]: 0.109804
+ scalar[1]: 0.109804
+ scalar[2]: 0.109804
+ scalar[3]: 1
+ texture: {instanceID: 0}
+ - name: AO_Spread
+ value:
+ scalar[0]: 0
+ scalar[1]: 0
+ scalar[2]: 0
+ scalar[3]: 0
+ texture: {instanceID: 0}
+ - name: AO_EQ
+ value:
+ scalar[0]: 0
+ scalar[1]: 0
+ scalar[2]: 0
+ scalar[3]: 0
+ texture: {instanceID: 0}
+ - name: AO_Levels
+ value:
+ scalar[0]: 0
+ scalar[1]: 0.5
+ scalar[2]: 1
+ scalar[3]: 0
+ texture: {instanceID: 0}
+ - name: Normal_Intensity
+ value:
+ scalar[0]: 1
+ scalar[1]: 0
+ scalar[2]: 0
+ scalar[3]: 0
+ texture: {instanceID: 0}
+ - name: Warp_Intensity
+ value:
+ scalar[0]: 48.85
+ scalar[1]: 0
+ scalar[2]: 0
+ scalar[3]: 0
+ texture: {instanceID: 0}
+ - name: Grunge1_Balance
+ value:
+ scalar[0]: 0.5
+ scalar[1]: 0
+ scalar[2]: 0
+ scalar[3]: 0
+ texture: {instanceID: 0}
+ - name: Grunge1_Contrast
+ value:
+ scalar[0]: 0.5
+ scalar[1]: 0
+ scalar[2]: 0
+ scalar[3]: 0
+ texture: {instanceID: 0}
+ - name: Grunge_Invert
+ value:
+ scalar[0]: 0
+ scalar[1]: 0
+ scalar[2]: 0
+ scalar[3]: 0
+ texture: {instanceID: 0}
+ - name: Normal_Opacity
+ value:
+ scalar[0]: 1
+ scalar[1]: 0
+ scalar[2]: 0
+ scalar[3]: 0
+ texture: {instanceID: 0}
+ - name: outputcolor
+ value:
+ scalar[0]: 0.858824
+ scalar[1]: 0.514061
+ scalar[2]: 0.299748
+ scalar[3]: 1
+ texture: {instanceID: 0}
+ materialInformation:
+ serializedVersion: 5
+ offset: {x: 0, y: 0}
+ scale: {x: 1, y: 1}
+ generateMipmaps: 1
+ generateAllOutputs: 0
+ animationUpdateRate: 0
+ materialProperties:
+ serializedVersion: 2
+ texEnvs:
+ - first:
+ name: _BumpMap
+ second:
+ texture: {fileID: 2800000, guid: c5f6899184d846148831877cbcbe86c5, type: 3}
+ scale: {x: 1, y: 1}
+ offset: {x: 0, y: 0}
+ - first:
+ name: _DetailAlbedoMap
+ second:
+ texture: {fileID: 2099085108, guid: d83bde44a85f6bb4d83e3c5d58f73d06, type: 3}
+ scale: {x: 1, y: 1}
+ offset: {x: 0, y: 0}
+ - first:
+ name: _DetailMask
+ second:
+ texture: {instanceID: 0}
+ scale: {x: 1, y: 1}
+ offset: {x: 0, y: 0}
+ - first:
+ name: _DetailNormalMap
+ second:
+ texture: {instanceID: 0}
+ scale: {x: 1, y: 1}
+ offset: {x: 0, y: 0}
+ - first:
+ name: _EmissionMap
+ second:
+ texture: {instanceID: 0}
+ scale: {x: 1, y: 1}
+ offset: {x: 0, y: 0}
+ - first:
+ name: _MainTex
+ second:
+ texture: {instanceID: 0}
+ scale: {x: 1, y: 1}
+ offset: {x: 0, y: 0}
+ - first:
+ name: _MetallicGlossMap
+ second:
+ texture: {instanceID: 0}
+ scale: {x: 1, y: 1}
+ offset: {x: 0, y: 0}
+ - first:
+ name: _OcclusionMap
+ second:
+ texture: {instanceID: 0}
+ scale: {x: 1, y: 1}
+ offset: {x: 0, y: 0}
+ - first:
+ name: _ParallaxMap
+ second:
+ texture: {instanceID: 0}
+ scale: {x: 1, y: 1}
+ offset: {x: 0, y: 0}
+ floats:
+ - first:
+ name: _BumpScale
+ second: 1
+ - first:
+ name: _Cutoff
+ second: 0.5
+ - first:
+ name: _DetailNormalMapScale
+ second: 1
+ - first:
+ name: _DstBlend
+ second: 0
+ - first:
+ name: _GlossMapScale
+ second: 1
+ - first:
+ name: _Glossiness
+ second: 0.5
+ - first:
+ name: _GlossyReflections
+ second: 1
+ - first:
+ name: _Metallic
+ second: 0
+ - first:
+ name: _Mode
+ second: 0
+ - first:
+ name: _OcclusionStrength
+ second: 1
+ - first:
+ name: _Parallax
+ second: 0.02
+ - first:
+ name: _SmoothnessTextureChannel
+ second: 0
+ - first:
+ name: _SpecularHighlights
+ second: 1
+ - first:
+ name: _SrcBlend
+ second: 1
+ - first:
+ name: _UVSec
+ second: 0
+ - first:
+ name: _ZWrite
+ second: 1
+ colors:
+ - first:
+ name: _Color
+ second: {r: 1, g: 1, b: 1, a: 1}
+ - first:
+ name: _EmissionColor
+ second: {r: 0, g: 0, b: 0, a: 1}
+ textureParameters:
+ - name: wood1-5_basecolor
+ alphaSource: 6
+ filterMode: 1
+ aniso: 1
+ wrapMode: 0
+ - name: wood1-5_normal
+ alphaSource: 0
+ filterMode: 1
+ aniso: 1
+ wrapMode: 0
+ - name: wood1-5_metallic
+ alphaSource: 7
+ filterMode: 1
+ aniso: 1
+ wrapMode: 0
+ textureAssignments:
+ - shaderProp:
+ name: _MainTex
+ material: {instanceID: 0}
+ baseUID: 4081755067
+ - shaderProp:
+ name: _DetailAlbedoMap
+ material: {fileID: -1988037715, guid: d83bde44a85f6bb4d83e3c5d58f73d06, type: 3}
+ baseUID: 2620360859
+ - shaderProp:
+ name: _MetallicGlossMap
+ material: {instanceID: 0}
+ baseUID: 4081755069
+ buildTargetSettings:
+ - serializedVersion: 2
+ buildTarget:
+ textureWidth: 512
+ textureHeight: 512
+ textureFormat: 0
+ loadingBehavior: 1
+ deletedPrototypes: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/Scenes.meta b/SubstanceTween v2.3/Assets/Scenes.meta
new file mode 100644
index 0000000..4364803
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scenes.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 43e0b7c188503d943b33ac96d3a20903
+folderAsset: yes
+timeCreated: 1477782552
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/Scenes/SubstanceTweenScene.unity b/SubstanceTween v2.3/Assets/Scenes/SubstanceTweenScene.unity
new file mode 100644
index 0000000..d27fd1b
Binary files /dev/null and b/SubstanceTween v2.3/Assets/Scenes/SubstanceTweenScene.unity differ
diff --git a/SubstanceTween v2.3/Assets/Scenes/SubstanceTweenScene.unity.meta b/SubstanceTween v2.3/Assets/Scenes/SubstanceTweenScene.unity.meta
new file mode 100644
index 0000000..ff51447
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scenes/SubstanceTweenScene.unity.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: fddd4c26a7a37214dba053b6dbf28b55
+timeCreated: 1477782552
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/Scripts.meta b/SubstanceTween v2.3/Assets/Scripts.meta
new file mode 100644
index 0000000..8ff6cef
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scripts.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6638f621a7fb4a1409870014bb28c849
+folderAsset: yes
+timeCreated: 1477782330
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/Scripts/Editor.meta b/SubstanceTween v2.3/Assets/Scripts/Editor.meta
new file mode 100644
index 0000000..3462bb8
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scripts/Editor.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c5e993a98b35fd448956be47d1fbec54
+folderAsset: yes
+timeCreated: 1477956034
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/Scripts/Editor/SubstanceToolWindow.cs b/SubstanceTween v2.3/Assets/Scripts/Editor/SubstanceToolWindow.cs
new file mode 100644
index 0000000..5224120
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scripts/Editor/SubstanceToolWindow.cs
@@ -0,0 +1,908 @@
+using UnityEngine;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine.EventSystems;
+using System.Text;
+using System.Xml;
+using System.Xml.Serialization;
+using System.IO;
+using UnityEditor;
+using UnityEditorInternal;
+using System.Linq;
+using System.Runtime.Serialization;
+
+public class SubstanceToolWindow : EditorWindow {
+ //SubstanceTween Ver 2.3 - 1/9/2016
+ //Written by: Chris Dougherty
+ //https://www.linkedin.com/in/archarchaic
+ //chris.ll.dougherty@gmail.com
+ //https://www.artstation.com/artist/archarchaic
+ private GameObject currentSelection;
+ public Renderer rend;
+ public bool UpdatingStartVariables = true , saveDefaultSubstanceVars = true, rebuildSubstanceImmediately = false, gameIsPaused = false, substanceLerp = false, saveParametersWithoutRange = true, resettingValuesToDefault = true;
+ public ProceduralMaterial substance, defaultSubstance;
+ private ProceduralPropertyDescription[] objProperties, defaultObjProperties;
+ public ObjProperty lerp1Description, lerp2Description, Description;
+ public List lerpDescriptions = new List();
+ public List defaultMatFloatValues = new List();
+ public List defaultMatVector2Values = new List();
+ public List defaultMatVector3Values = new List();
+ public List defaultMatVector4Values = new List();
+ public List defaultMatColorValues = new List();
+ public List defaultSubstanceObjProperties = new List();
+ public List selectedStartupMaterials = new List();
+ public List selectedStartupGameObjects = new List();
+ public List DebugStrings = new List();
+ public Color defaultStdEmissionColor, emissionInput;
+ public Vector2 scrollVal , defaultStdOffset, MainTexOffset;
+ public int defaultSubstanceIndex;
+ public float animationTime = 5;
+
+ [MenuItem("Window/SubstanceTween")]
+ static void Init()
+ {
+ var window = (SubstanceToolWindow)GetWindow(typeof(SubstanceToolWindow));
+ var content = new GUIContent ();
+ content.text = "SubstanceTween";
+ var icon = new Texture2D (16,16);
+ content.image = icon;
+ window.titleContent = content;
+ }
+
+ private void OnFocus()
+ {
+ if (currentSelection == null && Selection.activeGameObject)
+ {
+ currentSelection = Selection.activeGameObject;
+ if (currentSelection)
+ rend = currentSelection.GetComponent();
+ if( rend && UpdatingStartVariables)// should only be called after the first time you open the tool
+ {
+ DebugStrings.Add("Opened Tool");
+ substance = rend.sharedMaterial as ProceduralMaterial;
+ UpdatingStartVariables = false;
+ selectedStartupMaterials.Add(substance); // First selected object material
+ selectedStartupGameObjects.Add(currentSelection); // First selected game object
+ DebugStrings.Add ("First object selected: " + currentSelection + " Selected objects material name: " + rend.sharedMaterial.name);
+ }
+ if (substance)
+ substance.RebuildTextures();
+ Repaint();
+ }
+ }
+
+ void OnSelectionChange() // Gets called whenever you change objects
+ {
+ Debug.Log(currentSelection);
+ if (currentSelection != Selection.activeGameObject)
+ substanceLerp = false;
+ currentSelection = Selection.activeGameObject;
+ if (!gameIsPaused)
+ {
+ if(currentSelection)
+ rend = currentSelection.GetComponent();
+ if (rend)
+ {
+ DebugStrings.Add("Selected: " + currentSelection + "Selected objects material name: " + rend.sharedMaterial.name);
+ Debug.Log("Selected: " + currentSelection + "Selected objects material name: " + rend.sharedMaterial.name);
+ Debug.Log("Material has:" + objProperties.Count());
+ }
+ if (selectedStartupMaterials.Count >0)
+ {
+ bool materialExists = false;
+ if (rend)
+ substance = rend.sharedMaterial as ProceduralMaterial;
+ for(int i = 0; i < selectedStartupMaterials.Count; i++) // goes through every material that you have selected in the past
+ {
+ if (currentSelection.name == selectedStartupGameObjects[i].name) // if currently selected object name = one of the gameobjects that you have already selected before
+ {
+ substance = selectedStartupMaterials[i];
+ materialExists = true; // object has already been selected before
+ DebugStrings.Add (currentSelection.name + " = " + selectedStartupMaterials[i].name );
+ }
+ DebugStrings.Add("Material " + i + ": " + selectedStartupMaterials[i]);
+ }
+ if (!materialExists) //Object has not been selected before so save all of the current object variables as this object's default variables
+ {
+ if (rend)
+ substance = rend.sharedMaterial as ProceduralMaterial;
+ saveParametersWithoutRange = true;
+ selectedStartupMaterials.Add(substance);
+ selectedStartupGameObjects.Add(currentSelection);
+ defaultSubstanceObjProperties.Add(new ObjProperty());
+ defaultSubstance = rend.sharedMaterial as ProceduralMaterial;
+ defaultSubstance.CopyPropertiesFromMaterial(substance);
+ defaultObjProperties = substance.GetProceduralPropertyDescriptions();
+ objProperties = substance.GetProceduralPropertyDescriptions();
+ defaultSubstanceObjProperties[defaultSubstanceIndex].PropertyMaterialName = defaultSubstance.name;
+ AddProceduralVariablesToList(defaultSubstanceObjProperties[defaultSubstanceIndex]);
+ defaultSubstanceObjProperties[defaultSubstanceIndex].stdVector2.Add(MainTexOffset);
+ defaultSubstanceObjProperties[defaultSubstanceIndex].stdColor.Add(emissionInput);
+ DebugStrings.Add("Default substance material " + defaultSubstanceIndex + ": " + defaultSubstanceObjProperties[defaultSubstanceIndex].PropertyMaterialName );
+ defaultSubstanceIndex++;
+ }
+ }
+ if (lerp1Description != null && (lerp1Description.PropertyName.Count > 0 && lerp2Description == null))
+ {
+ lerp1Description.PropertyName.Clear(); lerp1Description.PropertyFloat.Clear(); lerp1Description.PropertyColor.Clear(); lerp1Description.PropertyVector2.Clear();lerp1Description.PropertyVector3.Clear();lerp1Description.PropertyVector4.Clear();
+ lerp1Description.myKeys.Clear(); lerp1Description.myValues.Clear();
+ }
+ }
+ }
+
+ public void OnGUI()
+ {
+ if( EditorApplication.isPlaying && gameIsPaused == false && currentSelection != null && rend )
+ {
+ var styleTransition1Button = new GUIStyle(GUI.skin.button);
+ var styleTransition2Button = new GUIStyle(GUI.skin.button);
+ var styleAnimationButton = new GUIStyle(GUI.skin.button);
+ if (lerp1Description!= null && lerp2Description!= null && substanceLerp)
+ styleAnimationButton.normal.textColor = Color.green; // green for animating
+ else if(lerp1Description!= null && lerp2Description != null && !substanceLerp )
+ styleAnimationButton.normal.textColor = new Color(255,204,0); // yellow for pause/standby
+ else
+ styleAnimationButton.normal.textColor = Color.red; // red for not ready to animate (Missing Transition)
+ if (lerp1Description != null && lerp1Description.PropertyName.Count > 0 )
+ styleTransition1Button.normal.textColor = Color.green;
+ if (lerp2Description != null && lerp2Description.PropertyName.Count > 0 )
+ styleTransition2Button.normal.textColor = Color.green;
+ var styleMainHeader = new GUIStyle();
+ styleMainHeader.fontSize = 25;
+ styleMainHeader.alignment = TextAnchor.UpperCenter;
+ var styleH2 = new GUIStyle();
+ styleH2.fontSize = 20;
+ styleH2.alignment = TextAnchor.UpperCenter;
+ EditorGUILayout.BeginVertical();
+ scrollVal = GUILayout.BeginScrollView(scrollVal);
+ EditorGUILayout.LabelField("SubstanceTween 2.3",styleMainHeader);EditorGUILayout.Space();
+ EditorGUILayout.LabelField("Currently selected Material:",styleH2);EditorGUILayout.Space();
+ if(substance)
+ EditorGUILayout.LabelField (substance.name,styleH2);EditorGUILayout.Space();
+ currentSelection.transform.position = EditorGUILayout.Vector3Field("At Position", currentSelection.transform.position);
+ ProceduralMaterial.substanceProcessorUsage = ProceduralProcessorUsage.All;
+
+ if ( substance && saveDefaultSubstanceVars)
+ {
+ defaultSubstanceObjProperties.Add(new ObjProperty());
+ defaultSubstance = rend.sharedMaterial as ProceduralMaterial;
+ defaultSubstance.CopyPropertiesFromMaterial(substance);
+ defaultObjProperties = substance.GetProceduralPropertyDescriptions();
+ objProperties = substance.GetProceduralPropertyDescriptions();
+ defaultSubstanceObjProperties[defaultSubstanceIndex].PropertyMaterialName = defaultSubstance.name;
+ DebugStrings.Add("Default substance material " + defaultSubstanceIndex + ": " + selectedStartupMaterials[0] );
+ AddProceduralVariablesToList(defaultSubstanceObjProperties[defaultSubstanceIndex]);
+ defaultSubstanceObjProperties[defaultSubstanceIndex].stdVector2.Add(MainTexOffset);
+ defaultSubstanceObjProperties[defaultSubstanceIndex].stdColor.Add(emissionInput);
+ defaultSubstanceIndex++;
+ saveDefaultSubstanceVars = false;
+ }
+ if (substance)//if object has a procedural material, loop through properties and create sliders based on type
+ {
+ objProperties = substance.GetProceduralPropertyDescriptions();
+ for(int i = 0 ; i < objProperties.Length; i++)
+ {
+ ProceduralPropertyDescription objProperty = objProperties[i];
+ ProceduralPropertyType propType = objProperties[i].type;
+ if(propType == ProceduralPropertyType.Float)
+ {
+ EditorGUI.BeginChangeCheck();
+ GUILayout.BeginHorizontal();
+ GUILayout.Label(objProperty.name);
+ float propFloat = substance.GetProceduralFloat(objProperty.name);
+ float oldfloat = propFloat;
+ string propFloatTextField = propFloat.ToString();
+ propFloat = EditorGUILayout.Slider( propFloat, objProperty.minimum, objProperty.maximum);
+ GUILayout.TextField( propFloatTextField, 5 , GUILayout.Width(200));
+ substance.SetProceduralFloat(objProperty.name, propFloat);
+ GUILayout.EndHorizontal();
+ if ( EditorGUI.EndChangeCheck() ) // anytime you change a slider it will save the old/new value to the debug text file
+ {DebugStrings.Add( objProperty.name + " Was " + oldfloat + " is now: " + propFloat );}
+ }
+ else if (propType == ProceduralPropertyType.Color3 || propType == ProceduralPropertyType.Color4)
+ {
+ EditorGUI.BeginChangeCheck();
+ GUILayout.Label(objProperty.name);
+ Color colorInput = substance.GetProceduralColor(objProperty.name);
+ Color oldColorInput = colorInput;
+ colorInput = EditorGUILayout.ColorField(colorInput);
+ if (colorInput != oldColorInput)
+ substance.SetProceduralColor(objProperty.name, colorInput);
+ if ( EditorGUI.EndChangeCheck() )
+ {DebugStrings.Add( objProperty.name + " Was " + oldColorInput + " is now: " + colorInput );}
+ }
+ else if(propType == ProceduralPropertyType.Vector2 || propType == ProceduralPropertyType.Vector3 || propType == ProceduralPropertyType.Vector4)
+ {
+ EditorGUI.BeginChangeCheck();
+ GUILayout.Label(objProperty.name);
+ int vectorComponentAmount = 4;
+ if (propType== ProceduralPropertyType.Vector2)
+ vectorComponentAmount = 2;
+ if (propType == ProceduralPropertyType.Vector3)
+ vectorComponentAmount = 3;
+ Vector4 inputVector = substance.GetProceduralVector(objProperty.name);
+ Vector4 oldInputVector = inputVector;
+ int c = 0;
+ while (c < vectorComponentAmount)
+ {
+ inputVector[c] = EditorGUILayout.Slider(inputVector[c], objProperty.minimum,objProperty.maximum); c++;
+ }
+ if (inputVector != oldInputVector)
+ substance.SetProceduralVector(objProperty.name, inputVector);
+ if ( EditorGUI.EndChangeCheck() )
+ {DebugStrings.Add( objProperty.name + " Was " + oldInputVector + " is now: " + inputVector );}
+ }
+ }
+ if ( rend && rend.sharedMaterial.HasProperty("_MainTex"))
+ {
+ EditorGUI.BeginChangeCheck();
+ GUILayout.Label("_MainTex");
+ if (MainTexOffset != null)
+ {
+ Vector2 oldOffset = MainTexOffset;
+ MainTexOffset.x = EditorGUILayout.Slider(MainTexOffset.x,-10f,10.0f);
+ MainTexOffset.y = EditorGUILayout.Slider(MainTexOffset.y,-10f,10.0f);
+ if ( EditorGUI.EndChangeCheck())
+ {DebugStrings.Add( "_MainTex" + " Was " + oldOffset + " is now: " + MainTexOffset );}
+ }
+ }
+ if (rend && rend.sharedMaterial.HasProperty("_EmissionColor"))
+ {
+ EditorGUI.BeginChangeCheck();
+ GUILayout.Label("Emission:");
+ emissionInput = EditorGUILayout.ColorField(emissionInput);
+ Color oldEmissionInput = emissionInput;
+ rend.sharedMaterial.SetColor("_EmissionColor", emissionInput);
+ if ( EditorGUI.EndChangeCheck())
+ {DebugStrings.Add( "_EmissionColor" + " Was " + oldEmissionInput + " is now: " + emissionInput );}
+ }
+ EditorGUILayout.Space();
+ Rect r = EditorGUILayout.BeginHorizontal ("Button");
+ if (GUILayout.Button("Write XMl"))
+ {
+ GUILayout.Space(10);
+ GUILayout.Label("Write XMl label");
+ StreamWriter writer;
+ var path = EditorUtility.SaveFilePanel("Save Data", "","", "xml");
+ FileInfo fInfo = new FileInfo(path);
+ AssetDatabase.Refresh();
+ if (!fInfo.Exists )
+ writer = fInfo.CreateText();
+ else
+ {
+ writer = fInfo.CreateText(); Debug.Log("Overwriting File");
+ }
+ Description = new ObjProperty();
+ XmlSerializer serializer = new XmlSerializer(typeof(ObjProperty));
+ AddProceduralVariablesToList(Description);
+ Description.PropertyMaterialName = substance.name;
+ Description.stdColor.Add(emissionInput);
+ Description.stdVector2.Add(MainTexOffset);
+ serializer.Serialize(writer, Description);
+ writer.Close();
+ Debug.Log(fInfo + ": File written.");
+ DebugStrings.Add("-----------------------------------");
+ DebugStrings.Add( "Wrote XML file " + " to: " + fInfo + ", File has: " );
+ DebugStrings.Add(Description.PropertyName.Count + " Total Properties ");
+ DebugStrings.Add(Description.PropertyFloat.Count + " Float Properties" );
+ DebugStrings.Add(Description.PropertyColor.Count + " Color Properties");
+ DebugStrings.Add(Description.PropertyVector4.Count + " Vector4 Properties");
+ DebugStrings.Add(Description.PropertyVector3.Count + " Vector3 Properties");
+ DebugStrings.Add(Description.PropertyVector2.Count + " Vector2 Properties");
+ DebugStrings.Add(Description.myKeys.Count + " Keys");
+ DebugStrings.Add(Description.myValues.Count + " Values");
+ DebugStrings.Add("Material Name: " + Description.PropertyMaterialName);
+ if (emissionInput != null)
+ DebugStrings.Add("_EmissionColor = " + emissionInput);
+ if (MainTexOffset != null)
+ DebugStrings.Add("_MainTex = " + MainTexOffset);
+ DebugStrings.Add("-----------------------------------");
+ }
+ if (GUILayout.Button("Read XML"))
+ {
+ var serializer = new XmlSerializer(typeof(ObjProperty));
+ var stream = new FileStream(EditorUtility.OpenFilePanel("","","xml"), FileMode.Open);
+ var container = serializer.Deserialize(stream) as ObjProperty;
+ SetProceduralVariablesFromList(container);
+ MainTexOffset = container.stdVector2[0];
+ Color stdEmissionColor = new Color(0,0,0,0);
+ stdEmissionColor = container.stdColor[0];
+ if (rend.sharedMaterial.HasProperty("_EmissionColor"))
+ {
+ emissionInput = stdEmissionColor;
+ rend.sharedMaterial.SetColor("_EmissionColor", stdEmissionColor);
+ }
+ stream.Close();
+ DebugStrings.Add("-----------------------------------");
+ DebugStrings.Add( "Read XML file " + " from: " + stream.Name + ", File has: " );
+ if (container.PropertyMaterialName !=null)
+ DebugStrings.Add("Material Name: " + container.PropertyMaterialName);
+ DebugStrings.Add(container.PropertyName.Count + " Total Properties");
+ DebugStrings.Add(container.PropertyFloat.Count + " Float Properties");
+ DebugStrings.Add(container.PropertyColor.Count + " Color Properties ");
+ DebugStrings.Add(container.PropertyVector4.Count + " Vector4 Properties");
+ DebugStrings.Add(container.PropertyVector3.Count + " Vector3 Properties");
+ DebugStrings.Add(container.PropertyVector2.Count + " Vector2 Properties");
+ DebugStrings.Add(container.myKeys.Count + " Keys");
+ DebugStrings.Add(container.myValues.Count + " Values");
+ if (emissionInput != null)
+ DebugStrings.Add("_EmissionColor = " + emissionInput);
+ if (MainTexOffset != null)
+ DebugStrings.Add("_MainTex = " + MainTexOffset);
+ DebugStrings.Add("-----------------------------------");
+ substance.RebuildTexturesImmediately();
+ }
+ EditorGUILayout.EndHorizontal(); // ends button
+ if (GUILayout.Button("Set All Procedural Values To The Minimum: ")) //except color
+ {
+ for (int i = 0; i < objProperties.Length; i++)
+ {
+ ProceduralPropertyDescription objProperty = objProperties[i];
+ ProceduralPropertyType propType = objProperties[i].type;
+ if (propType == ProceduralPropertyType.Float)
+ substance.SetProceduralFloat(objProperty.name, objProperties[i].minimum);
+ if (propType == ProceduralPropertyType.Vector2 && objProperty.hasRange)
+ substance.SetProceduralVector(objProperty.name,new Vector2(objProperties[i].minimum,objProperties[i].minimum));
+ if (propType == ProceduralPropertyType.Vector3 && objProperty.hasRange)
+ substance.SetProceduralVector(objProperty.name,new Vector3(objProperties[i].minimum,objProperties[i].minimum,objProperties[i].minimum));
+ if (propType == ProceduralPropertyType.Vector4 && objProperty.hasRange)
+ substance.SetProceduralVector(objProperty.name,new Vector4(objProperties[i].minimum,objProperties[i].minimum,objProperties[i].minimum,objProperties[i].minimum));
+ }DebugStrings.Add("Set all properties to the minimum");
+ substance.RebuildTexturesImmediately();
+ }
+ if (GUILayout.Button("Set All Procedural Values To The Max: ")) // except color
+ {
+ for (int i = 0; i < objProperties.Length; i++)
+ {
+ ProceduralPropertyDescription objProperty = objProperties[i];
+ ProceduralPropertyType propType = objProperties[i].type;
+ if (propType == ProceduralPropertyType.Float)
+ substance.SetProceduralFloat(objProperty.name, objProperties[i].maximum);
+ if (propType == ProceduralPropertyType.Vector2 && objProperty.hasRange)
+ substance.SetProceduralVector(objProperty.name,new Vector2(objProperties[i].maximum,objProperties[i].maximum));
+ if (propType == ProceduralPropertyType.Vector3 && objProperty.hasRange)
+ substance.SetProceduralVector(objProperty.name,new Vector3(objProperties[i].maximum,objProperties[i].maximum,objProperties[i].maximum));
+ if (propType == ProceduralPropertyType.Vector4 && objProperty.hasRange)
+ substance.SetProceduralVector(objProperty.name,new Vector4(objProperties[i].maximum,objProperties[i].maximum,objProperties[i].maximum,objProperties[i].maximum));
+ }DebugStrings.Add("Set all properties to the maximum");
+ substance.RebuildTexturesImmediately();
+ }
+ if (GUILayout.Button("Reset ALL Values To Default"))
+ {
+ for (int i = 0; i < defaultSubstanceObjProperties.Count; i++)
+ {
+ if ((substance.name == defaultSubstanceObjProperties[i].PropertyMaterialName) || (rend.sharedMaterial.name == defaultSubstanceObjProperties[i].PropertyMaterialName) )
+ {
+ resettingValuesToDefault = true;
+ SetProceduralVariablesFromList(defaultSubstanceObjProperties[i]);
+ MainTexOffset = defaultSubstanceObjProperties[i].stdVector2[0];
+ if (rend.sharedMaterial.HasProperty("_EmissionColor"))
+ emissionInput = defaultSubstanceObjProperties[i].stdColor[0]; // update or OnGUI calls this which is why i dont use SetColor here
+ DebugStrings.Add("Reset all values to default");
+ substance.RebuildTexturesImmediately();
+ resettingValuesToDefault = false;
+ return;
+ }
+ }
+ }
+ GUILayout.Label("Animation Time:");
+ animationTime = EditorGUILayout.FloatField(animationTime);
+ EditorGUILayout.Space();
+ if (GUILayout.Button("Create 1st transition based on current selection",styleTransition1Button))
+ {
+ DebugStrings.Add("Created 1st transition");
+ lerp1Description = new ObjProperty();
+ AddProceduralVariablesToList(lerp1Description);
+ lerp1Description.PropertyMaterialName = substance.name;
+ lerp1Description.stdColor.Add(emissionInput);
+ lerp1Description.stdVector2.Add(MainTexOffset);
+ substance.RebuildTexturesImmediately();
+ }
+ if (GUILayout.Button("Create 2nd transition based on current selection",styleTransition2Button))
+ {
+ DebugStrings.Add("Created 2nd transition");
+ lerp2Description = new ObjProperty();
+ AddProceduralVariablesToList(lerp2Description);
+ lerp2Description.PropertyMaterialName = substance.name;
+ lerp2Description.stdColor.Add(emissionInput);
+ lerp2Description.stdVector2.Add(MainTexOffset);
+ substance.RebuildTexturesImmediately();
+ }
+ if (GUILayout.Button("Select 1st transition ",styleTransition1Button))
+ {
+ if (lerp1Description != null)
+ {
+ substanceLerp = false;
+ SetProceduralVariablesFromList(lerp1Description);
+ }
+ }
+ if (GUILayout.Button("Select 2nd transition ",styleTransition2Button))
+ {
+ if (lerp2Description != null)
+ {
+ substanceLerp = false;
+ SetProceduralVariablesFromList(lerp2Description);
+ }
+ }
+ if (GUILayout.Button("Delete transitions"))
+ {
+ substanceLerp = false;
+ if (lerp1Description != null && lerp1Description.PropertyName.Count() > 0)
+ {
+ lerp1Description.PropertyName.Clear(); lerp1Description.PropertyFloat.Clear(); lerp1Description.PropertyColor.Clear(); lerp1Description.PropertyVector2.Clear();lerp1Description.PropertyVector3.Clear();lerp1Description.PropertyVector4.Clear();
+ lerp1Description.myKeys.Clear(); lerp1Description.myValues.Clear();
+ DebugStrings.Add("Deleted Transition for " + lerp1Description.PropertyMaterialName);
+ }
+ if (lerp2Description != null && lerp2Description.PropertyName.Count() > 0)
+ {
+ lerp2Description.PropertyName.Clear(); lerp2Description.PropertyFloat.Clear(); lerp2Description.PropertyColor.Clear(); lerp2Description.PropertyVector2.Clear();lerp2Description.PropertyVector3.Clear();lerp2Description.PropertyVector4.Clear();
+ lerp2Description.myKeys.Clear(); lerp2Description.myValues.Clear();
+ DebugStrings.Add("Deleted Transitions for " + lerp2Description.PropertyMaterialName);
+ }
+ }
+
+ if (GUILayout.Button("Toggle Animation On/Off(needs Two transitions)",styleAnimationButton) )
+ {
+ if (lerp1Description != null && lerp2Description != null && lerp1Description.PropertyMaterialName == substance.name) // if you have 2 transitions
+ {
+ if (substanceLerp)
+ {
+ substanceLerp = false;
+ DebugStrings.Add("Turned off animation");
+ }
+ else if (!substanceLerp)
+ {
+ substanceLerp = true;
+ DebugStrings.Add("Turned on animation");
+ }
+ }
+ else if (lerp1Description != null && lerp2Description!= null)
+ {
+ DebugStrings.Add("Tried to animate object: " + currentSelection + " but the Transition Material name " + lerp1Description.PropertyMaterialName + " did not match the current Procedural Material name: " + substance.name);
+ var renameMaterialOption = EditorUtility.DisplayDialog(
+ "error",
+ "Transition Material name " + lerp1Description.PropertyMaterialName + " does not match current Procedural Material name: " + substance.name + ". Would you like to rename " + lerp1Description.PropertyMaterialName + " to " + substance.name + "?"
+ + " (Only do this if you are sure the materials are the same and only have different names)","Yes","No");
+ if(renameMaterialOption)
+ {
+ DebugStrings.Add("Renamed Material: " + lerp1Description.PropertyMaterialName + " To: " + substance.name );
+ lerp1Description.PropertyMaterialName = substance.name;
+ lerp2Description.PropertyMaterialName = substance.name;
+ substanceLerp = true;
+ }
+ else
+ {
+ DebugStrings.Add("Did not rename or take any other action.");
+ }//EditorUtility.DisplayDialog("error", lerp1Description.PropertyMaterialName + " Material does not match name: " + substance.name, "OK");
+ }
+ else
+ EditorUtility.DisplayDialog("error", "You do not have two transitions", "OK");
+ }
+ GUILayout.Space(10);
+ if (GUILayout.Button ("Save Object as prefab:"))
+ {
+ GameObject prefab = PrefabUtility.CreatePrefab(EditorUtility.SaveFilePanelInProject ("", "","prefab", ""), (GameObject)currentSelection.gameObject, ReplacePrefabOptions.Default);
+ prefab.AddComponent();
+ PrefabProperties prefabProperties = prefab.GetComponent();
+ prefabProperties.substance = substance ;
+ Renderer prefabRend = prefab.GetComponent();
+ prefabRend.material = prefabProperties.substance;
+ prefabRend.material = substance;
+ DebugStrings.Add("Created prefab: " + prefab.name );
+ if (prefabRend.sharedMaterial)
+ DebugStrings.Add("Prefab material: " + prefabRend.sharedMaterial.name );
+ if (lerp1Description != null && lerp2Description != null)
+ {
+ for (int i = 0; i < objProperties.Length; i++)
+ {
+ ProceduralPropertyDescription objProperty = objProperties[i];
+ ProceduralPropertyType propType = objProperties[i].type;
+ for(int j =0; j < lerp1Description.myKeys.Count(); j++ )
+ {
+ if (lerp1Description.myKeys[j] == objProperty.name && (objProperty.hasRange || (saveParametersWithoutRange && !objProperty.hasRange)) )
+ {
+ prefabProperties.PropertyNameLerp1.Add(objProperty.name);
+ prefabProperties.PropertyNameLerp2.Add(objProperty.name);
+ prefabProperties.myLerp1Keys.Add(objProperty.name);
+ prefabProperties.myLerp1Values.Add(lerp1Description.myValues[j]);
+ prefabProperties.myLerp2Keys.Add(objProperty.name);
+ prefabProperties.myLerp2Values.Add(lerp2Description.myValues[j]);
+ DebugStrings.Add("Prefab Transition 1 Property " + i +": " + objProperty.name + " =" + lerp1Description.myValues[j] );
+ DebugStrings.Add("Prefab Transition 2 Property " + i +": " + objProperty.name + " =" + lerp2Description.myValues[j] );
+ }
+ else if ((propType == ProceduralPropertyType.Color3 || propType == ProceduralPropertyType.Color4) && lerp1Description.myKeys[j] == objProperty.name)
+ {// color never has a range so without this it could not detect colors
+ prefabProperties.PropertyNameLerp1.Add(objProperty.name);
+ prefabProperties.PropertyNameLerp2.Add(objProperty.name);
+ prefabProperties.myLerp1Keys.Add(objProperty.name);
+ prefabProperties.myLerp1Values.Add(lerp1Description.myValues[j]);
+ prefabProperties.myLerp2Keys.Add(objProperty.name);
+ prefabProperties.myLerp2Values.Add(lerp2Description.myValues[j]);
+ DebugStrings.Add("Prefab Transition 1 Property " + i +": " + objProperty.name + " =" + lerp1Description.myValues[j] );
+ DebugStrings.Add("Prefab Transition 2 Property " + i +": " + objProperty.name + " =" + lerp2Description.myValues[j] );
+ }
+ }
+ }
+ if (rend.material.HasProperty("_EmissionColor"))
+ {
+ prefabProperties.stdColorLerp1.Add(lerp1Description.stdColor[0]);
+ prefabProperties.stdColorLerp2.Add(lerp2Description.stdColor[0]);
+ }
+ Vector2 offsetVector = new Vector2(MainTexOffset.x, MainTexOffset.y);
+ prefabProperties.stdVector2Lerp1.Add(offsetVector);
+ prefabProperties.animationTime = animationTime;
+ }
+ else if (lerp1Description != null && lerp2Description == null)
+ {
+ for (int i = 0; i < objProperties.Length; i++)
+ {
+ ProceduralPropertyDescription objProperty = objProperties[i];
+ ProceduralPropertyType propType = objProperties[i].type;
+ for(int j =0; j < lerp1Description.myKeys.Count(); j++ )
+ {
+ if (lerp1Description.myKeys[j] == objProperty.name && (objProperty.hasRange || (saveParametersWithoutRange && !objProperty.hasRange)) )
+ {
+ prefabProperties.PropertyNameLerp1.Add(objProperty.name);
+ prefabProperties.myLerp1Keys.Add(objProperty.name);
+ prefabProperties.myLerp1Values.Add(lerp1Description.myValues[j]);
+ DebugStrings.Add("Prefab Transition 1 Property " + i +": " + objProperty.name + " =" + lerp1Description.myValues[j] );
+ }
+ else if ((propType == ProceduralPropertyType.Color3 || propType == ProceduralPropertyType.Color4) && lerp1Description.myKeys[j] == objProperty.name)
+ {// color never has a range so without this it could not detect colors
+ prefabProperties.PropertyNameLerp1.Add(objProperty.name);
+ prefabProperties.myLerp1Keys.Add(objProperty.name);
+ prefabProperties.myLerp1Values.Add(lerp1Description.myValues[j]);
+ DebugStrings.Add("Prefab Transition 1 Property " + i +": " + objProperty.name + " =" + lerp1Description.myValues[j] );
+ }
+ }
+ }
+ prefabProperties.stdColorLerp1.Add(emissionInput);
+ Vector2 offsetVector = new Vector2(MainTexOffset.x,MainTexOffset.y);
+ prefabProperties.stdVector2Lerp1.Add(offsetVector);
+ }
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ DebugStrings.Add("Prefab transition 1 property count " + prefabProperties.PropertyNameLerp1.Count );
+ }
+
+ if (GUILayout.Button ("Write Debug Text File"))
+ {
+ StreamWriter debugWrite;
+ var path = EditorUtility.SaveFilePanel("Save Data", "","", "txt");
+ FileInfo fInfo = new FileInfo(path);
+ if (!fInfo.Exists )
+ debugWrite = fInfo.CreateText();
+ else
+ debugWrite = fInfo.CreateText();Debug.Log("Overwriting File");
+
+ debugWrite.WriteLine(System.DateTime.Now + " Debug:");
+ for (int i = 0; i < DebugStrings.Count; i++)
+ {
+ if (DebugStrings.Count >1 && i > 1 && DebugStrings[i] != DebugStrings[i-1])
+ debugWrite.WriteLine(DebugStrings[i]);
+ }
+ debugWrite.WriteLine("Created debug log: " + path );
+ debugWrite.Close();
+ AssetDatabase.Refresh();
+ }
+ saveParametersWithoutRange = EditorGUILayout.Toggle("Save Output Parameters ", saveParametersWithoutRange);
+ rebuildSubstanceImmediately = EditorGUILayout.Toggle("Rebuild Substance Immediately", rebuildSubstanceImmediately);
+ if (rend)
+ rend.sharedMaterial.SetTextureOffset("_MainTex",new Vector2 (MainTexOffset.x * Time.time,MainTexOffset.y * Time.time));
+ EditorGUILayout.EndScrollView();
+ EditorGUILayout.EndVertical();
+ }
+ }
+ else if (EditorApplication.isPlaying && selectedStartupMaterials.Count <1)
+ {
+ if(!rend && !currentSelection )
+ {
+ this.Close(); EditorUtility.DisplayDialog("Error", " No object selected.", "OK"); return;
+ }
+ else if(!rend)
+ {
+ this.Close(); EditorUtility.DisplayDialog("Error", " No renderer attached to object.", "OK"); return;
+ }
+ if (!substance)
+ {
+ EditorUtility.DisplayDialog("Error", " No ProceduralMaterial attached to object.", "OK"); this.Close(); return;
+ }
+ EditorGUILayout.LabelField("Select a game object in the Hierarchy that has a Substance material first, then select this window.(Make sure that you are in play mode)");
+ this.Close();
+ EditorUtility.DisplayDialog("Error", " Select a game object in the Hierarchy that has a Substance material first, then select the SubstanceTween window.(Make sure that you are in play mode)", "OK");
+ }
+
+ else if ( EditorApplication.isPlaying && !rend)
+ {
+ this.Close(); EditorUtility.DisplayDialog("error", " Object has no renderer attached", "OK");
+ }
+ else
+ EditorGUILayout.LabelField("Select a game object in the Hierarchy that has a Substance material first, then select this window.(Make sure that you are in play mode)");
+ if ( selectedStartupMaterials.Count >=1 && !substance)
+ {
+ EditorGUILayout.LabelField("No ProceduralMaterial attached to object, Select another object)");
+ EditorGUILayout.EndScrollView(); EditorGUILayout.EndVertical();
+ }
+ Repaint();
+ if (substance && !substanceLerp)
+ substance.RebuildTextures();
+ }
+
+ void Update ()
+ {
+ if(EditorApplication.isPlaying )
+ {
+ if (rend)
+ rend.sharedMaterial.SetTextureOffset("_MainTex",new Vector2 (MainTexOffset.x * Time.time,MainTexOffset.y *Time.time));
+ if (substance && substanceLerp && currentSelection == Selection.activeGameObject)
+ {
+ float lerp = 5;
+ if (animationTime!= 0)
+ lerp = Mathf.PingPong(Time.time, animationTime) / animationTime;
+ if (objProperties != null)
+ for(int i = 0; i < objProperties.Length; i++)
+ {
+ ProceduralPropertyDescription objProperty = objProperties[i];
+ ProceduralPropertyType propType = objProperties[i].type;
+ if(propType == ProceduralPropertyType.Float)
+ {
+ for(int j =0; j < lerp1Description.myKeys.Count(); j++ )
+ {
+ if (lerp1Description.myKeys[j] == objProperty.name)
+ {
+ float curLerp1Float = (float) float.Parse(lerp1Description.myValues[j]);
+ float curLerp2Float = (float) float.Parse(lerp2Description.myValues[j]);
+ if (curLerp1Float != curLerp2Float)
+ substance.SetProceduralFloat(objProperty.name, Mathf.Lerp(curLerp1Float,curLerp2Float, lerp));
+ }
+ }
+ }
+ else if (propType == ProceduralPropertyType.Color3)
+ {
+ for(int j =0; j < lerp1Description.myKeys.Count(); j++ )
+ {
+ if (lerp1Description.myKeys[j] == objProperty.name)
+ {
+
+ Color curLerp1Color = new Color(0,0,0), curLerp2Color = new Color(0,0,0);
+ ColorUtility.TryParseHtmlString(lerp1Description.myValues[j],out curLerp1Color);
+ ColorUtility.TryParseHtmlString(lerp2Description.myValues[j],out curLerp2Color);
+ if (curLerp1Color != curLerp2Color)
+ substance.SetProceduralColor(objProperties[j].name, Color.Lerp(curLerp1Color, curLerp2Color, lerp));
+ }
+ }
+ }
+ else if (propType == ProceduralPropertyType.Color4 )
+ {
+ for(int j =0; j < lerp1Description.myKeys.Count(); j++ )
+ {
+ if (lerp1Description.myKeys[j] == objProperty.name)
+ {
+ Color curLerp1Color = new Color(0,0,0), curLerp2Color = new Color(0,0,0);
+ ColorUtility.TryParseHtmlString(lerp1Description.myValues[j],out curLerp1Color);
+ ColorUtility.TryParseHtmlString(lerp2Description.myValues[j],out curLerp2Color);
+ if (curLerp1Color != curLerp2Color)
+ substance.SetProceduralColor(objProperties[i].name, Color.Lerp(curLerp1Color, curLerp2Color, lerp));
+ }
+ }
+ }
+ else if (propType == ProceduralPropertyType.Vector2 ||propType == ProceduralPropertyType.Vector3 || propType == ProceduralPropertyType.Vector4)
+ {
+ Vector4 curLerp1Vector = Vector4.zero, curLerp2Vector = Vector4.zero;
+ if ( propType == ProceduralPropertyType.Vector4)
+ {
+ for(int j =0; j < lerp1Description.myKeys.Count(); j++ )
+ {
+ if (lerp1Description.myKeys[j] == objProperty.name)
+ {
+ curLerp1Vector = StringToVector(lerp1Description.myValues[j],4);
+ curLerp2Vector = StringToVector(lerp2Description.myValues[j],4);
+ if (curLerp1Vector != curLerp2Vector)
+ substance.SetProceduralVector(objProperties[j].name, Vector4.Lerp(curLerp1Vector, curLerp2Vector, lerp));
+ }
+ }
+ }
+ else if ( propType == ProceduralPropertyType.Vector3)
+ {
+ for(int j =0; j < lerp1Description.myKeys.Count(); j++ )
+ {
+ if (lerp1Description.myKeys[j] == objProperty.name)
+ {
+ curLerp1Vector = StringToVector(lerp1Description.myValues[j],3);
+ curLerp2Vector = StringToVector(lerp2Description.myValues[j],3);
+ if (curLerp1Vector != curLerp2Vector)
+ substance.SetProceduralVector(objProperties[j].name, Vector3.Lerp(curLerp1Vector, curLerp2Vector, lerp));
+ }
+ }
+ }
+ else if ( propType == ProceduralPropertyType.Vector2)
+ {
+ for(int j =0; j < lerp1Description.myKeys.Count(); j++ )
+ {
+ if (lerp1Description.myKeys[j] == objProperty.name)
+ {
+ curLerp1Vector = StringToVector(lerp1Description.myValues[j],2);
+ curLerp2Vector = StringToVector(lerp2Description.myValues[j],2);
+ if (curLerp1Vector != curLerp2Vector)
+ substance.SetProceduralVector(objProperties[j].name, Vector2.Lerp(curLerp1Vector, curLerp2Vector, lerp));
+ }
+ }
+ }
+ }
+ }
+ if (rend.sharedMaterial.HasProperty("_EmissionColor"))
+ {
+ Color curlerp1Emission = lerp1Description.stdColor[0];
+ Color curlerp2Emission = lerp2Description.stdColor[0];
+ Color emissionInput = rend.sharedMaterial.GetColor("_EmissionColor");
+ if (curlerp1Emission != curlerp2Emission)
+ rend.sharedMaterial.SetColor("_EmissionColor", Color.Lerp(curlerp1Emission,curlerp2Emission,lerp));
+ }
+ if (rebuildSubstanceImmediately)
+ substance.RebuildTexturesImmediately();
+ else
+ substance.RebuildTextures();
+ }
+ }
+ else
+ {
+ this.Close(); EditorUtility.DisplayDialog("error", " This tool only works in play mode", "OK");
+ }
+ if (EditorApplication.isPaused)
+ gameIsPaused = true;
+ else
+ gameIsPaused = false;
+ if (gameIsPaused)
+ substanceLerp = false;
+ }
+
+ void AddProceduralVariablesToList(ObjProperty materialVariables)
+ {
+ DebugStrings.Add("----------------------------------");
+ for(int i = 0 ; i < objProperties.Length; i++)//loop through properties and make them the default properties for this object
+ {
+ ProceduralPropertyDescription objProperty = objProperties[i];
+ ProceduralPropertyType propType = objProperties[i].type;
+ materialVariables.PropertyName.Add(objProperty.name);
+ if (propType == ProceduralPropertyType.Float && (objProperty.hasRange || (saveParametersWithoutRange && !objProperty.hasRange)))
+ {
+ float propFloat = substance.GetProceduralFloat(objProperty.name);
+ materialVariables.PropertyFloat.Add(propFloat);
+ materialVariables.myKeys.Add(objProperty.name);
+ materialVariables.myValues.Add(propFloat.ToString());
+ DebugStrings.Add(i + " " + objProperty.name + ": " + propFloat.ToString());
+ }
+ if(propType == ProceduralPropertyType.Color3 || propType == ProceduralPropertyType.Color4 )
+ {
+ Color propColor = substance.GetProceduralColor(objProperty.name);
+ materialVariables.PropertyColor.Add(propColor);
+ materialVariables.myKeys.Add(objProperty.name);
+ materialVariables.myValues.Add("#" + ColorUtility.ToHtmlStringRGBA(propColor) );
+ DebugStrings.Add(i + " " + objProperty.name + ": #" + ColorUtility.ToHtmlStringRGBA(propColor));
+ }
+ if ((propType == ProceduralPropertyType.Vector2 || propType == ProceduralPropertyType.Vector3 || propType == ProceduralPropertyType.Vector4) && (objProperty.hasRange || (saveParametersWithoutRange && !objProperty.hasRange )) )
+ {
+ if (propType == ProceduralPropertyType.Vector4)
+ {
+ Vector4 propVector4 = substance.GetProceduralVector(objProperty.name);
+ materialVariables.PropertyVector4.Add(propVector4);
+ materialVariables.myKeys.Add(objProperty.name);
+ materialVariables.myValues.Add(propVector4.ToString());
+ DebugStrings.Add(i + " " + objProperty.name + ": " + propVector4.ToString());
+ }
+ else if (propType == ProceduralPropertyType.Vector3)
+ {
+ Vector3 propVector3 = substance.GetProceduralVector(objProperty.name);
+ materialVariables.PropertyVector3.Add(propVector3);
+ materialVariables.myKeys.Add(objProperty.name);
+ materialVariables.myValues.Add(propVector3.ToString());
+ DebugStrings.Add(i + " " + objProperty.name + ": " + propVector3.ToString());
+ }
+ else if (propType == ProceduralPropertyType.Vector2)
+ {
+ Vector2 propVector2 = substance.GetProceduralVector(objProperty.name);
+ materialVariables.PropertyVector2.Add(propVector2);
+ materialVariables.myKeys.Add(objProperty.name);
+ materialVariables.myValues.Add(propVector2.ToString());
+ DebugStrings.Add(i + " " + objProperty.name + ": " + propVector2.ToString());
+ }
+ }
+ }
+ materialVariables.animationTime = animationTime;
+ DebugStrings.Add("Animation Time: " + animationTime + " Seconds");
+ DebugStrings.Add("-----------------------------------");
+ }
+
+ void SetProceduralVariablesFromList(ObjProperty propertyList)
+ {
+ for (int i = 0; i < objProperties.Length; i++)
+ {
+ ProceduralPropertyDescription objProperty = objProperties[i];
+ ProceduralPropertyType propType = objProperties[i].type;
+ if (propType == ProceduralPropertyType.Float && (objProperty.hasRange || (saveParametersWithoutRange && !objProperty.hasRange) || resettingValuesToDefault ))
+ {
+ for(int j =0; j < propertyList.myKeys.Count(); j++ )
+ {
+ if (propertyList.myKeys[j] == objProperty.name)
+ {
+ if (propertyList.myKeys[j] == objProperty.name)
+ substance.SetProceduralFloat(objProperty.name,float.Parse(propertyList.myValues[j]));
+ }
+ }
+ }
+ else if (propType == ProceduralPropertyType.Color3 || propType == ProceduralPropertyType.Color4 )
+ {
+ for(int j =0; j < propertyList.myKeys.Count(); j++ )
+ {
+ if (propertyList.myKeys[j] == objProperty.name)
+ {
+ Color curColor;
+ ColorUtility.TryParseHtmlString(propertyList.myValues[j],out curColor);
+ substance.SetProceduralColor(objProperty.name,curColor);
+ }
+ }
+ }
+ else if ((propType == ProceduralPropertyType.Vector2 || propType == ProceduralPropertyType.Vector3 || propType == ProceduralPropertyType.Vector4) && (objProperty.hasRange || (saveParametersWithoutRange && !objProperty.hasRange ) || resettingValuesToDefault ) )
+ {
+ if ( propType == ProceduralPropertyType.Vector4)
+ {
+ for(int j =0; j < propertyList.myKeys.Count(); j++ )
+ {
+ if (propertyList.myKeys[j] == objProperty.name)
+ {
+ Vector4 curVector4 = StringToVector(propertyList.myValues[j],4);
+ substance.SetProceduralVector(objProperty.name,curVector4);
+ }
+ }
+ }
+ else if ( propType == ProceduralPropertyType.Vector3)
+ {
+ for(int j =0; j < propertyList.myKeys.Count(); j++ )
+ {
+ if (propertyList.myKeys[j] == objProperty.name)
+ {
+ Vector3 curVector3 = StringToVector(propertyList.myValues[j],3);
+ substance.SetProceduralVector(objProperty.name,curVector3);
+ }
+ }
+ }
+ else if ( propType == ProceduralPropertyType.Vector2)
+ {
+ for(int j =0; j < propertyList.myKeys.Count(); j++ )
+ {
+ if (propertyList.myKeys[j] == objProperty.name)
+ {
+ Vector2 curVector2 = StringToVector(propertyList.myValues[j],2);
+ substance.SetProceduralVector(objProperty.name,curVector2);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ public static Vector4 StringToVector(string startVector, int VectorAmount)
+ {
+ if (startVector.StartsWith ("(") && startVector.EndsWith (")")) // Remove "( )" from the string
+ startVector = startVector.Substring(1, startVector.Length-2);
+ string[] sArray = startVector.Split(',');
+ if (VectorAmount == 2)
+ {
+ Vector2 result = new Vector2(float.Parse(sArray[0]),float.Parse(sArray[1]));
+ return result;
+ }
+ else if (VectorAmount == 3)
+ {
+ Vector3 result = new Vector3(float.Parse(sArray[0]),float.Parse(sArray[1]),float.Parse(sArray[2]));
+ return result;
+ }
+ else if (VectorAmount == 4)
+ {
+ Vector4 result = new Vector4(float.Parse(sArray[0]),float.Parse(sArray[1]),float.Parse(sArray[2]),float.Parse(sArray[3]));
+ return result;
+ }
+ else
+ return new Vector4 (0,0,0,0);
+ }
+}
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/Scripts/Editor/SubstanceToolWindow.cs.meta b/SubstanceTween v2.3/Assets/Scripts/Editor/SubstanceToolWindow.cs.meta
new file mode 100644
index 0000000..6cb91ce
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scripts/Editor/SubstanceToolWindow.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 770f0106eafccb241b3f4f917c41853b
+timeCreated: 1477955707
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/Scripts/Movement.cs b/SubstanceTween v2.3/Assets/Scripts/Movement.cs
new file mode 100644
index 0000000..87874c4
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scripts/Movement.cs
@@ -0,0 +1,25 @@
+using UnityEngine;
+using System.Collections;
+
+public class Movement : MonoBehaviour {
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update ()
+ {
+
+ float xAxisValue = Input.GetAxis("Horizontal");
+ float zAxisValue = Input.GetAxis("Vertical");
+ float yAxisValue = Input.GetAxis("Horizontal 2");
+ if(Camera.current != null)
+ {
+ Camera.current.transform.Translate(new Vector3(xAxisValue, yAxisValue, zAxisValue));
+ }
+
+
+ }
+}
diff --git a/SubstanceTween v2.3/Assets/Scripts/Movement.cs.meta b/SubstanceTween v2.3/Assets/Scripts/Movement.cs.meta
new file mode 100644
index 0000000..be6dd88
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scripts/Movement.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: cd44178eefdac2a49894a622523889d5
+timeCreated: 1477782333
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/Scripts/ObjProperty.cs b/SubstanceTween v2.3/Assets/Scripts/ObjProperty.cs
new file mode 100644
index 0000000..876cfc7
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scripts/ObjProperty.cs
@@ -0,0 +1,27 @@
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+using System.Xml;
+using System.Xml.Serialization;
+using System.Runtime.Serialization;
+using System.Xml.Schema;
+using System.Linq;
+
+[System.Serializable]
+[XmlRoot]
+public class ObjProperty // this class is used to store parameters
+{
+ public string PropertyMaterialName;
+ public float animationTime;
+ public List PropertyName = new List();
+ public List PropertyFloat = new List();
+ public List PropertyColor = new List();
+ public List PropertyVector2 = new List();
+ public List PropertyVector3 = new List();
+ public List PropertyVector4 = new List();
+ public List stdVector2 = new List(); //Vectors that are part of the standard unity material (ex: _MainTex)
+ public List stdVector3 = new List();
+ public List stdColor = new List(); // Colors that are part of the standard unity material (ex: _EmissionColor)
+ public List myKeys = new List(); // Keys and values are used for sorting parameter names and values (Cant Serialize Dictionaries to XML)
+ public List myValues = new List();
+}
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/Scripts/ObjProperty.cs.meta b/SubstanceTween v2.3/Assets/Scripts/ObjProperty.cs.meta
new file mode 100644
index 0000000..47d60cb
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scripts/ObjProperty.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 1641fe8a5f4d0c04286d76215ae867d0
+timeCreated: 1477782333
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/Scripts/PrefabProperties.cs b/SubstanceTween v2.3/Assets/Scripts/PrefabProperties.cs
new file mode 100644
index 0000000..40ca76d
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scripts/PrefabProperties.cs
@@ -0,0 +1,270 @@
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+
+[System.Serializable]
+public class PrefabProperties : MonoBehaviour { // This script automatically gets added to the prefab once it is created
+
+ public List PropertyNameLerp1 = new List();
+ public List PropertyFloatLerp1 = new List();
+ public List PropertyColorLerp1 = new List();
+ public List PropertyVector2Lerp1 = new List ();
+ public List PropertyVector3Lerp1 = new List ();
+ public List PropertyVector4Lerp1 = new List ();
+ public List stdVector2Lerp1 = new List ();
+ public List stdVector3Lerp1 = new List ();
+ public List stdColorLerp1= new List();
+
+ public List PropertyNameLerp2 = new List();
+ public List PropertyFloatLerp2 = new List();
+ public List PropertyColorLerp2 = new List();
+ public List PropertyVector2Lerp2 = new List ();
+ public List PropertyVector3Lerp2 = new List ();
+ public List PropertyVector4Lerp2 = new List ();
+ public List stdVector2Lerp2 = new List ();
+ public List stdVector3Lerp2 = new List ();
+ public List stdColorLerp2= new List();
+ public List myLerp1Keys = new List();
+ public List myLerp1Values = new List();
+ public List myLerp2Keys = new List();
+ public List myLerp2Values = new List();
+
+ private ProceduralPropertyDescription[] objProperties;
+ public bool lerpToggle = false ,rebuildSubstanceImmediately = false;
+ public Vector2 mainTexOffset;
+ public Renderer rend;
+ public ProceduralMaterial substance, defaultSubstance ;
+ public int tempLerpFloatIndex, tempLerpColorIndex, tempLerpVector2Index, tempLerpVector3Index, tempLerpVector4Index;
+ public float animationTime = 2;
+
+ // Use this for initialization
+ void Start ()
+ {
+ rend = GetComponent();
+ ProceduralMaterial.substanceProcessorUsage = ProceduralProcessorUsage.All;
+ substance = rend.sharedMaterial as ProceduralMaterial;
+ objProperties = substance.GetProceduralPropertyDescriptions();
+ Color emissionInput = Color.white;
+ if (PropertyNameLerp2.Count > 0)
+ lerpToggle = true;
+ else
+ lerpToggle = false;
+ if (PropertyNameLerp1.Count > 0)
+ { // sort before setting variables?
+ for (int i = 0; i < objProperties.Length; i++)
+ {
+ ProceduralPropertyDescription objProperty = objProperties[i];
+ ProceduralPropertyType propType = objProperties[i].type;
+ if (propType == ProceduralPropertyType.Float )
+ {
+ for(int j =0; j < myLerp1Keys.Count; j++ )
+ {
+ if (myLerp1Keys[j] == objProperty.name)
+ {
+ if (myLerp1Keys[j] == objProperty.name)
+ substance.SetProceduralFloat(objProperty.name,float.Parse(myLerp1Values[j]));
+ }
+ }
+ }
+ else if (propType == ProceduralPropertyType.Color3 )
+ {
+ Debug.Log(myLerp1Keys[i] + " " + objProperty.name);
+ for(int j =0; j < myLerp1Keys.Count; j++ )
+ {
+ if (myLerp1Keys[j] == objProperty.name)
+ {
+ Color curColor;
+ ColorUtility.TryParseHtmlString(myLerp1Values[j],out curColor);
+ substance.SetProceduralColor(objProperty.name,curColor);
+ }
+ }
+ }
+ else if (propType == ProceduralPropertyType.Color4 )
+ {
+ for(int j =0; j < myLerp1Keys.Count; j++ )
+ {
+ if (myLerp1Keys[j] == objProperty.name)
+ {
+ Color curColor;
+ ColorUtility.TryParseHtmlString(myLerp1Values[j],out curColor);
+ substance.SetProceduralColor(objProperty.name,curColor);
+ }
+ }
+ }
+ else if (propType == ProceduralPropertyType.Vector2 ||propType == ProceduralPropertyType.Vector3 || propType == ProceduralPropertyType.Vector4)
+ {
+ if ( propType == ProceduralPropertyType.Vector4)
+ { // Put a for loop here for each vector type
+ for(int j =0; j < myLerp1Keys.Count; j++ )
+ {
+ if (myLerp1Keys[j] == objProperty.name)
+ {
+ Vector4 curVector4 = StringToVector(myLerp1Values[j],4);
+ substance.SetProceduralVector(objProperty.name,curVector4);
+ }
+ }
+ }
+ else if ( propType == ProceduralPropertyType.Vector3)
+ {
+ for(int j =0; j < myLerp1Keys.Count; j++ )
+ {
+ if (myLerp1Keys[j] == objProperty.name)
+ {
+ Vector3 curVector3 = StringToVector(myLerp1Values[j],3);
+ substance.SetProceduralVector(objProperty.name,curVector3);
+ }
+ }
+ }
+ else if ( propType == ProceduralPropertyType.Vector2)
+ {
+ for(int j =0; j < myLerp1Keys.Count; j++ )
+ {
+ if (myLerp1Keys[j] == objProperty.name)
+ {
+ Vector2 curVector2 = StringToVector(myLerp1Values[j],2);
+ substance.SetProceduralVector(objProperty.name,curVector2);
+ }
+ }
+ }
+ }
+ }
+ mainTexOffset.x = stdVector2Lerp1[0].x;
+ mainTexOffset.y = stdVector2Lerp1[0].y;
+ Color emissionColor = new Color (0,0,0);
+ substance.RebuildTextures();
+ }
+ }
+ // Update is called once per frame
+ void Update ()
+ {// use dictionary to update values
+ if (lerpToggle)
+ {
+ float lerp = Mathf.PingPong(Time.time, animationTime) / animationTime;
+ for (int i = 0; i < objProperties.Length; i++)
+ {
+ ProceduralPropertyDescription objProperty = objProperties[i];
+ ProceduralPropertyType propType = objProperties[i].type;
+ if(propType == ProceduralPropertyType.Float )
+ {
+ for(int j =0; j < myLerp1Keys.Count; j++ )
+ {
+ if (myLerp1Keys[j] == objProperty.name)
+ {
+ float curLerp1Float = (float) float.Parse(myLerp1Values[j]);
+ float curLerp2Float = (float) float.Parse(myLerp2Values[j]);
+ if (curLerp1Float != curLerp2Float)
+ substance.SetProceduralFloat(objProperties[i].name, Mathf.Lerp(curLerp1Float,curLerp2Float, lerp));
+ }
+ }
+ }
+ else if (propType == ProceduralPropertyType.Color3 )
+ {
+ for(int j =0; j < myLerp1Keys.Count; j++ )
+ {
+ if (myLerp1Keys[j] == objProperty.name)
+ {
+ Color curLerp1Color = new Color(0,0,0), curLerp2Color = new Color(0,0,0);
+ ColorUtility.TryParseHtmlString(myLerp1Values[j],out curLerp1Color);
+ ColorUtility.TryParseHtmlString(myLerp2Values[j],out curLerp2Color);
+ if (curLerp1Color != curLerp2Color)
+ substance.SetProceduralColor(objProperties[i].name, Color.Lerp(curLerp1Color, curLerp2Color, lerp));
+ }
+ }
+ }
+ else if (propType == ProceduralPropertyType.Color4 )
+ {
+ for(int j =0; j < myLerp1Keys.Count; j++ )
+ {
+ if (myLerp1Keys[j] == objProperty.name)
+ {
+ Color curLerp1Color = new Color(0,0,0), curLerp2Color = new Color(0,0,0);
+ ColorUtility.TryParseHtmlString(myLerp1Values[j],out curLerp1Color);
+ ColorUtility.TryParseHtmlString(myLerp2Values[j],out curLerp2Color);
+ if (curLerp1Color != curLerp2Color)
+ substance.SetProceduralColor(objProperties[i].name, Color.Lerp(curLerp1Color, curLerp2Color, lerp));
+ }
+ }
+ }
+ else if (propType == ProceduralPropertyType.Vector2 ||propType == ProceduralPropertyType.Vector3 || propType == ProceduralPropertyType.Vector4)
+ {
+ Vector4 curLerp1Vector = Vector4.zero, curLerp2Vector = Vector4.zero;
+ if ( propType == ProceduralPropertyType.Vector4)
+ {
+ for(int j =0; j < myLerp1Keys.Count; j++ )
+ {
+ if (myLerp1Keys[j] == objProperty.name)
+ {
+ curLerp1Vector = StringToVector(myLerp1Values[j],4);
+ curLerp2Vector = StringToVector(myLerp2Values[j],4);
+ if (curLerp1Vector != curLerp2Vector)
+ substance.SetProceduralVector(objProperties[j].name, Vector4.Lerp(curLerp1Vector, curLerp2Vector, lerp));
+ }
+ }
+ }
+ else if ( propType == ProceduralPropertyType.Vector3)
+ {
+ for(int j =0; j < myLerp1Keys.Count; j++ )
+ {
+ if (myLerp1Keys[j] == objProperty.name)
+ {
+ curLerp1Vector = StringToVector(myLerp1Values[j],3);
+ curLerp2Vector = StringToVector(myLerp2Values[j],3);
+ if (curLerp1Vector != curLerp2Vector)
+ substance.SetProceduralVector(objProperties[j].name, Vector3.Lerp(curLerp1Vector, curLerp2Vector, lerp));
+ }
+ }
+ }
+ else if ( propType == ProceduralPropertyType.Vector2)
+ {
+ for(int j =0; j < myLerp1Keys.Count; j++ )
+ {
+ if (myLerp1Keys[j] == objProperty.name )
+ {
+ curLerp1Vector = StringToVector(myLerp1Values[j],2);
+ curLerp2Vector = StringToVector(myLerp2Values[j],2);
+ if (curLerp1Vector != curLerp2Vector)
+ substance.SetProceduralVector(objProperties[j].name, Vector2.Lerp(curLerp1Vector, curLerp2Vector, lerp));
+ }
+ }
+ }
+ }
+ }
+ if (rend.material.HasProperty("_EmissionColor"))
+ {
+ Color curlerp1Emission = stdColorLerp1[0];
+ Color curlerp2Emission = stdColorLerp2[0];
+ Color emissionInput = rend.material.GetColor("_EmissionColor");
+ rend.material.SetColor("_EmissionColor", Color.Lerp(curlerp1Emission,curlerp2Emission,lerp));
+ }
+ if (rebuildSubstanceImmediately)
+ substance.RebuildTexturesImmediately();
+ else
+ substance.RebuildTextures();
+ }
+ rend.material.SetTextureOffset("_MainTex",new Vector2 (mainTexOffset.x * Time.time,mainTexOffset.y * Time.time));
+ }
+
+ public static Vector4 StringToVector(string startVector, int VectorAmount)
+ {
+ if (startVector.StartsWith ("(") && startVector.EndsWith (")")) // Remove "( )" fram the string
+ startVector = startVector.Substring(1, startVector.Length-2);
+ string[] sArray = startVector.Split(',');
+ if (VectorAmount == 2)
+ {
+ Vector2 result = new Vector2(float.Parse(sArray[0]),float.Parse(sArray[1]));
+ return result;
+ }
+ else if (VectorAmount == 3)
+ {
+ Vector3 result = new Vector3(float.Parse(sArray[0]),float.Parse(sArray[1]),float.Parse(sArray[2]));
+ return result;
+ }
+ else if (VectorAmount == 4)
+ {
+ Vector4 result = new Vector4(float.Parse(sArray[0]),float.Parse(sArray[1]),float.Parse(sArray[2]),float.Parse(sArray[3]));
+ return result;
+ }
+ else
+ return new Vector4 (0,0,0,0);
+ }
+}
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/Scripts/PrefabProperties.cs.meta b/SubstanceTween v2.3/Assets/Scripts/PrefabProperties.cs.meta
new file mode 100644
index 0000000..cef77e3
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scripts/PrefabProperties.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: aeee3bfece94048468cd581377f9307b
+timeCreated: 1477782333
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/Scripts/WorldGUI.cs b/SubstanceTween v2.3/Assets/Scripts/WorldGUI.cs
new file mode 100644
index 0000000..9c56e72
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scripts/WorldGUI.cs
@@ -0,0 +1,44 @@
+using UnityEngine;
+using System.Collections;
+
+public class WorldGUI : MonoBehaviour {
+
+ public float updateInterval = 0.5F;
+ private float accum = 0; // FPS accumulated over the interval
+ private int frames = 0; // Frames drawn over the interval
+ private float timeleft; // Left time for current interval
+ public string format;
+ float xAxis = 0.0f;
+ float yAxis = 0.0f;
+ float zAxis = 0.0f;
+
+ void Start()
+ {
+ timeleft = updateInterval;
+ }
+
+ void Update()
+ {
+ transform.eulerAngles = new Vector3(xAxis, yAxis, zAxis);
+ timeleft -= Time.deltaTime;
+ accum += Time.timeScale/Time.deltaTime;
+ ++frames;
+ if( timeleft <= 0.0 )
+ {
+ float fps = accum/frames;
+ format = System.String.Format("{0:F2} FPS",fps);
+ timeleft = updateInterval;
+ accum = 0.0F;
+ frames = 0;
+ }
+ }
+
+ void OnGUI ()
+ {
+ GUI.Label(new Rect(Screen.width/2, 0, 200, 30), "Sun Controls" );
+ xAxis= GUI.HorizontalSlider (new Rect (Screen.width/2, 25, 200, 30), xAxis, -90, 90.0f);
+ yAxis= GUI.HorizontalSlider (new Rect (Screen.width/2, 50, 200, 30), yAxis, -90, 90.0f);
+ zAxis= GUI.HorizontalSlider (new Rect (Screen.width/2, 75, 200, 30), zAxis, -90, 90.0f);
+ GUI.Label(new Rect(Screen.width/2, 80, 200, 30), format );
+ }
+}
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/Scripts/WorldGUI.cs.meta b/SubstanceTween v2.3/Assets/Scripts/WorldGUI.cs.meta
new file mode 100644
index 0000000..2eeef38
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Scripts/WorldGUI.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: ac6521c6044dea046a1099bbb0cd809c
+timeCreated: 1477782333
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/Textures.meta b/SubstanceTween v2.3/Assets/Textures.meta
new file mode 100644
index 0000000..f637dd5
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Textures.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ad741d7803f50464c93d76cbb352ce50
+folderAsset: yes
+timeCreated: 1479367203
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/Textures/Counter.meta b/SubstanceTween v2.3/Assets/Textures/Counter.meta
new file mode 100644
index 0000000..14f1418
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Textures/Counter.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 149595b08d117874ebfe045c8a8bff02
+folderAsset: yes
+timeCreated: 1482844537
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/Textures/Counter/2048.meta b/SubstanceTween v2.3/Assets/Textures/Counter/2048.meta
new file mode 100644
index 0000000..af20232
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/Textures/Counter/2048.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 261b44d02732a4e4c8082e9413cb06d1
+folderAsset: yes
+timeCreated: 1482844575
+licenseType: Free
+DefaultImporter:
+ userData:
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diff --git a/SubstanceTween v2.3/Assets/Textures/Counter/2048/counter_low_MetallicSmoothness_2048.tga b/SubstanceTween v2.3/Assets/Textures/Counter/2048/counter_low_MetallicSmoothness_2048.tga
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diff --git a/SubstanceTween v2.3/Assets/Textures/Counter/2048/counter_low_Normal_2048.tga b/SubstanceTween v2.3/Assets/Textures/Counter/2048/counter_low_Normal_2048.tga
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diff --git a/SubstanceTween v2.3/Assets/XML.meta b/SubstanceTween v2.3/Assets/XML.meta
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diff --git a/SubstanceTween v2.3/Assets/XML/Caustics.meta b/SubstanceTween v2.3/Assets/XML/Caustics.meta
new file mode 100644
index 0000000..bff283d
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diff --git a/SubstanceTween v2.3/Assets/XML/Caustics/GroovyCaustics1.xml b/SubstanceTween v2.3/Assets/XML/Caustics/GroovyCaustics1.xml
new file mode 100644
index 0000000..53d6b13
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Caustics/GroovyCaustics1.xml
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+
+
+ Caustics
+ 10
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Main_Water_Distance
+ Main_Water_Disorder
+ Blur_Blur1_Intensity
+ Blur_Blur2_Intensity
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+ Main_Level_In_Low
+ Main_Level_In_High
+ Main_Level_In_Mid
+ Main_Level_Out_Low
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+ Color_Opacity
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+
+
+ 0
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+ 0.802
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+ 0.619607866
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+ 9
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+ $outputsize
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+ Main_Level_In_Low
+ Main_Level_In_High
+ Main_Level_In_Mid
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+ #FF9E00FF
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new file mode 100644
index 0000000..0f96142
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Caustics/GroovyCaustics2.xml
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+
+
+ Caustics
+ 10
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Main_Water_Distance
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+ Blur_Blur1_Intensity
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+ Blur_Blur1_Intensity
+ Blur_Blur2_Intensity
+ Blur_Warp_Intensity
+ Main_Level_In_Low
+ Main_Level_In_High
+ Main_Level_In_Mid
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+ Main_Level_Out_High
+ Color_Output_Color
+ Color_Opacity
+ Main_Opacity
+
+
+ (9.0, 9.0)
+ (1.0, 1.0)
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diff --git a/SubstanceTween v2.3/Assets/XML/Caustics/GroovyCaustics2.xml.meta b/SubstanceTween v2.3/Assets/XML/Caustics/GroovyCaustics2.xml.meta
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new file mode 100644
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diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/BlackAndWhiteCrystal.xml b/SubstanceTween v2.3/Assets/XML/Crystal/demo/BlackAndWhiteCrystal.xml
new file mode 100644
index 0000000..8963795
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Crystal/demo/BlackAndWhiteCrystal.xml
@@ -0,0 +1,229 @@
+
+
+ Crystal1-6
+ 5
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Base_Color
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+ Crystal_Leveloutlow
+ Crystal_Normal_Intensity
+ Gradient_Tiling
+ Scratches_Pattern_size_width
+ Scratches_Pattern_size_height
+ Scratches_Disorder
+ Emission_Opacity
+ Scratches_Opacity
+ Grunge_Map5_Balance
+ Grunge_Map5_Contrast
+ Grunge_Map5_Brush_Pattern
+ Grunge_Map5_Opacity
+ Roughness_Color
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+ Guass_Spots2_Opacity
+ Height_Blur_Intensity
+ Height_Normal_Intensity
+ Height_Relief_Balance
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+ Emission_Output_Color
+ Metallic_Color
+ Moisture_Disorder
+ Moisture_Normal_Intensity
+
+
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+
+
+
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+
+
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+
+
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+
+
+
+
+ 8
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+
+
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+ 1
+
+
+
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+
+
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+
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+
+
+
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+ 0.102941155
+ 0.102941155
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+
+
+
+ $outputsize
+ $pixelsize
+ $randomseed
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+ Crystal2_Opacity
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+ Crystal_Warp
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+ Crystal_Leveloutlow
+ Crystal_Normal_Intensity
+ Gradient_Tiling
+ Scratches_Pattern_size_width
+ Scratches_Pattern_size_height
+ Scratches_Disorder
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+ Scratches_Opacity
+ Grunge_Map5_Balance
+ Grunge_Map5_Contrast
+ Grunge_Map5_Brush_Pattern
+ Grunge_Map5_Opacity
+ Roughness_Color
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+ Guass_Spots2_Levelouthigh
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+ Height_Normal_Intensity
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+ Height_Global_Opacity
+ Emission_Output_Color
+ Metallic_Color
+ Moisture_Disorder
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+
+
+ (8.0, 8.0)
+ (1.0, 1.0)
+ 0
+ #232323FF
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+ 0
+ 0
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+ 0.005
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+ 100
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+ 1
+ (0.5, 0.5, 0.5)
+ 1
+ #FFFFFFFF
+ #FF0000FF
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+
+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/BlackAndWhiteCrystal.xml.meta b/SubstanceTween v2.3/Assets/XML/Crystal/demo/BlackAndWhiteCrystal.xml.meta
new file mode 100644
index 0000000..bdb0863
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diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/Ice.xml b/SubstanceTween v2.3/Assets/XML/Crystal/demo/Ice.xml
new file mode 100644
index 0000000..1f03ebb
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Crystal/demo/Ice.xml
@@ -0,0 +1,229 @@
+
+
+ Crystal1-6
+ 5
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Base_Color
+ Crystal2_Opacity
+ Gradient_Opacity
+ Crystal2_Warp
+ Crystal_Levelinmid
+ Crystal_Opacity
+ Crystal_Warp
+ Crystal_Levelouthigh
+ Crystal_Levelinlow
+ Crystal_Levelinhigh
+ Crystal_Leveloutlow
+ Crystal_Normal_Intensity
+ Gradient_Tiling
+ Scratches_Pattern_size_width
+ Scratches_Pattern_size_height
+ Scratches_Disorder
+ Emission_Opacity
+ Scratches_Opacity
+ Grunge_Map5_Balance
+ Grunge_Map5_Contrast
+ Grunge_Map5_Brush_Pattern
+ Grunge_Map5_Opacity
+ Roughness_Color
+ Guass_Spots2_Levelinlow
+ Guass_Spots2_Levelinhigh
+ Crystal_Disorder
+ Guass_Spots2_Levelinmid
+ Guass_Spots2_Leveloutlow
+ Guass_Spots2_Levelouthigh
+ Guass_Spots2_Opacity
+ Height_Blur_Intensity
+ Height_Normal_Intensity
+ Height_Relief_Balance
+ Height_Global_Opacity
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+ $outputsize
+ $pixelsize
+ $randomseed
+ Base_Color
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+ Scratches_Pattern_size_width
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+ Grunge_Map5_Brush_Pattern
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+ Crystal_Disorder
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+ #000000FF
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+
+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/Ice.xml.meta b/SubstanceTween v2.3/Assets/XML/Crystal/demo/Ice.xml.meta
new file mode 100644
index 0000000..39a02f7
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diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/Ice2.xml b/SubstanceTween v2.3/Assets/XML/Crystal/demo/Ice2.xml
new file mode 100644
index 0000000..9a664ef
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Crystal/demo/Ice2.xml
@@ -0,0 +1,229 @@
+
+
+ Crystal1-6
+ 5
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Base_Color
+ Crystal2_Opacity
+ Gradient_Opacity
+ Crystal2_Warp
+ Crystal_Levelinmid
+ Crystal_Opacity
+ Crystal_Warp
+ Crystal_Levelouthigh
+ Crystal_Levelinlow
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+ Crystal_Leveloutlow
+ Crystal_Normal_Intensity
+ Gradient_Tiling
+ Scratches_Pattern_size_width
+ Scratches_Pattern_size_height
+ Scratches_Disorder
+ Emission_Opacity
+ Scratches_Opacity
+ Grunge_Map5_Balance
+ Grunge_Map5_Contrast
+ Grunge_Map5_Brush_Pattern
+ Grunge_Map5_Opacity
+ Roughness_Color
+ Guass_Spots2_Levelinlow
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+ Crystal_Disorder
+ Guass_Spots2_Levelinmid
+ Guass_Spots2_Leveloutlow
+ Guass_Spots2_Levelouthigh
+ Guass_Spots2_Opacity
+ Height_Blur_Intensity
+ Height_Normal_Intensity
+ Height_Relief_Balance
+ Height_Global_Opacity
+ Emission_Output_Color
+ Metallic_Color
+ Moisture_Disorder
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+
+
+ 0
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+ 0.405
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+ $pixelsize
+ $randomseed
+ Base_Color
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+ Crystal_Warp
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+ Gradient_Tiling
+ Scratches_Pattern_size_width
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+ Scratches_Disorder
+ Emission_Opacity
+ Scratches_Opacity
+ Grunge_Map5_Balance
+ Grunge_Map5_Contrast
+ Grunge_Map5_Brush_Pattern
+ Grunge_Map5_Opacity
+ Roughness_Color
+ Guass_Spots2_Levelinlow
+ Guass_Spots2_Levelinhigh
+ Crystal_Disorder
+ Guass_Spots2_Levelinmid
+ Guass_Spots2_Leveloutlow
+ Guass_Spots2_Levelouthigh
+ Guass_Spots2_Opacity
+ Height_Blur_Intensity
+ Height_Normal_Intensity
+ Height_Relief_Balance
+ Height_Global_Opacity
+ Emission_Output_Color
+ Metallic_Color
+ Moisture_Disorder
+ Moisture_Normal_Intensity
+
+
+ (9.0, 9.0)
+ (1.0, 1.0)
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+ 1
+ (0.5, 0.5, 0.5)
+ 1
+ #FFFFFFFF
+ #FF0000FF
+ 0
+ 2
+
+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/Ice2.xml.meta b/SubstanceTween v2.3/Assets/XML/Crystal/demo/Ice2.xml.meta
new file mode 100644
index 0000000..dc75777
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@@ -0,0 +1,8 @@
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diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/Lava.xml b/SubstanceTween v2.3/Assets/XML/Crystal/demo/Lava.xml
new file mode 100644
index 0000000..43d8412
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Crystal/demo/Lava.xml
@@ -0,0 +1,229 @@
+
+
+ Crystal1-6
+ 5
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Base_Color
+ Crystal2_Opacity
+ Gradient_Opacity
+ Crystal2_Warp
+ Crystal_Levelinmid
+ Crystal_Opacity
+ Crystal_Warp
+ Crystal_Levelouthigh
+ Crystal_Levelinlow
+ Crystal_Levelinhigh
+ Crystal_Leveloutlow
+ Crystal_Normal_Intensity
+ Gradient_Tiling
+ Scratches_Pattern_size_width
+ Scratches_Pattern_size_height
+ Scratches_Disorder
+ Emission_Opacity
+ Scratches_Opacity
+ Grunge_Map5_Balance
+ Grunge_Map5_Contrast
+ Grunge_Map5_Brush_Pattern
+ Grunge_Map5_Opacity
+ Roughness_Color
+ Guass_Spots2_Levelinlow
+ Guass_Spots2_Levelinhigh
+ Crystal_Disorder
+ Guass_Spots2_Levelinmid
+ Guass_Spots2_Leveloutlow
+ Guass_Spots2_Levelouthigh
+ Guass_Spots2_Opacity
+ Height_Blur_Intensity
+ Height_Normal_Intensity
+ Height_Relief_Balance
+ Height_Global_Opacity
+ Emission_Output_Color
+ Metallic_Color
+ Moisture_Disorder
+ Moisture_Normal_Intensity
+
+
+ 0
+ 1
+ 0
+ 0
+ 0
+ 0.41
+ 51.1
+ 1
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+
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+ $outputsize
+ $pixelsize
+ $randomseed
+ Base_Color
+ Crystal2_Opacity
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+ Crystal_Opacity
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+ Crystal_Levelouthigh
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+ Gradient_Tiling
+ Scratches_Pattern_size_width
+ Scratches_Pattern_size_height
+ Scratches_Disorder
+ Emission_Opacity
+ Scratches_Opacity
+ Grunge_Map5_Balance
+ Grunge_Map5_Contrast
+ Grunge_Map5_Brush_Pattern
+ Grunge_Map5_Opacity
+ Roughness_Color
+ Guass_Spots2_Levelinlow
+ Guass_Spots2_Levelinhigh
+ Crystal_Disorder
+ Guass_Spots2_Levelinmid
+ Guass_Spots2_Leveloutlow
+ Guass_Spots2_Levelouthigh
+ Guass_Spots2_Opacity
+ Height_Blur_Intensity
+ Height_Normal_Intensity
+ Height_Relief_Balance
+ Height_Global_Opacity
+ Emission_Output_Color
+ Metallic_Color
+ Moisture_Disorder
+ Moisture_Normal_Intensity
+
+
+ (8.0, 8.0)
+ (1.0, 1.0)
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+ #850000FF
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+ (0.5, 0.5, 0.2)
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+ #991F00FF
+ #FF0000FF
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+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/Lava.xml.meta b/SubstanceTween v2.3/Assets/XML/Crystal/demo/Lava.xml.meta
new file mode 100644
index 0000000..57557c0
--- /dev/null
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diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere.xml b/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere.xml
new file mode 100644
index 0000000..dfd888b
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere.xml
@@ -0,0 +1,228 @@
+
+
+ Crystal1-6
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Base_Color
+ Crystal2_Opacity
+ Gradient_Opacity
+ Crystal2_Warp
+ Crystal_Levelinmid
+ Crystal_Opacity
+ Crystal_Warp
+ Crystal_Levelouthigh
+ Crystal_Levelinlow
+ Crystal_Levelinhigh
+ Crystal_Leveloutlow
+ Crystal_Normal_Intensity
+ Gradient_Tiling
+ Scratches_Pattern_size_width
+ Scratches_Pattern_size_height
+ Scratches_Disorder
+ Emission_Opacity
+ Scratches_Opacity
+ Grunge_Map5_Balance
+ Grunge_Map5_Contrast
+ Grunge_Map5_Brush_Pattern
+ Grunge_Map5_Opacity
+ Roughness_Color
+ Guass_Spots2_Levelinlow
+ Guass_Spots2_Levelinhigh
+ Crystal_Disorder
+ Guass_Spots2_Levelinmid
+ Guass_Spots2_Leveloutlow
+ Guass_Spots2_Levelouthigh
+ Guass_Spots2_Opacity
+ Height_Blur_Intensity
+ Height_Normal_Intensity
+ Height_Relief_Balance
+ Height_Global_Opacity
+ Emission_Output_Color
+ Metallic_Color
+ Moisture_Disorder
+ Moisture_Normal_Intensity
+
+
+ 0
+ 1
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+ $randomseed
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+ Guass_Spots2_Leveloutlow
+ Guass_Spots2_Levelouthigh
+ Guass_Spots2_Opacity
+ Height_Blur_Intensity
+ Height_Normal_Intensity
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+ Height_Global_Opacity
+ Emission_Output_Color
+ Metallic_Color
+ Moisture_Disorder
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+
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+ (8.0, 8.0)
+ (1.0, 1.0)
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+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere.xml.meta b/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere.xml.meta
new file mode 100644
index 0000000..8eca889
--- /dev/null
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diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere2.xml b/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere2.xml
new file mode 100644
index 0000000..d6a551d
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere2.xml
@@ -0,0 +1,228 @@
+
+
+ Crystal1-6
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Base_Color
+ Crystal2_Opacity
+ Gradient_Opacity
+ Crystal2_Warp
+ Crystal_Levelinmid
+ Crystal_Opacity
+ Crystal_Warp
+ Crystal_Levelouthigh
+ Crystal_Levelinlow
+ Crystal_Levelinhigh
+ Crystal_Leveloutlow
+ Crystal_Normal_Intensity
+ Gradient_Tiling
+ Scratches_Pattern_size_width
+ Scratches_Pattern_size_height
+ Scratches_Disorder
+ Emission_Opacity
+ Scratches_Opacity
+ Grunge_Map5_Balance
+ Grunge_Map5_Contrast
+ Grunge_Map5_Brush_Pattern
+ Grunge_Map5_Opacity
+ Roughness_Color
+ Guass_Spots2_Levelinlow
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+ Crystal_Disorder
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+ Guass_Spots2_Leveloutlow
+ Guass_Spots2_Levelouthigh
+ Guass_Spots2_Opacity
+ Height_Blur_Intensity
+ Height_Normal_Intensity
+ Height_Relief_Balance
+ Height_Global_Opacity
+ Emission_Output_Color
+ Metallic_Color
+ Moisture_Disorder
+ Moisture_Normal_Intensity
+
+
+ 0
+ 1
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+ 0.332
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+ 0.012
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+ Guass_Spots2_Leveloutlow
+ Guass_Spots2_Levelouthigh
+ Guass_Spots2_Opacity
+ Height_Blur_Intensity
+ Height_Normal_Intensity
+ Height_Relief_Balance
+ Height_Global_Opacity
+ Emission_Output_Color
+ Metallic_Color
+ Moisture_Disorder
+ Moisture_Normal_Intensity
+
+
+ (8.0, 8.0)
+ (1.0, 1.0)
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+ #FF0000FF
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+ 0
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+ #FF0000FF
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+
+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere2.xml.meta b/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere2.xml.meta
new file mode 100644
index 0000000..348cbfc
--- /dev/null
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diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere3.xml b/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere3.xml
new file mode 100644
index 0000000..426012f
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere3.xml
@@ -0,0 +1,229 @@
+
+
+ Crystal1-6
+ 5
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Base_Color
+ Crystal2_Opacity
+ Gradient_Opacity
+ Crystal2_Warp
+ Crystal_Levelinmid
+ Crystal_Opacity
+ Crystal_Warp
+ Crystal_Levelouthigh
+ Crystal_Levelinlow
+ Crystal_Levelinhigh
+ Crystal_Leveloutlow
+ Crystal_Normal_Intensity
+ Gradient_Tiling
+ Scratches_Pattern_size_width
+ Scratches_Pattern_size_height
+ Scratches_Disorder
+ Emission_Opacity
+ Scratches_Opacity
+ Grunge_Map5_Balance
+ Grunge_Map5_Contrast
+ Grunge_Map5_Brush_Pattern
+ Grunge_Map5_Opacity
+ Roughness_Color
+ Guass_Spots2_Levelinlow
+ Guass_Spots2_Levelinhigh
+ Crystal_Disorder
+ Guass_Spots2_Levelinmid
+ Guass_Spots2_Leveloutlow
+ Guass_Spots2_Levelouthigh
+ Guass_Spots2_Opacity
+ Height_Blur_Intensity
+ Height_Normal_Intensity
+ Height_Relief_Balance
+ Height_Global_Opacity
+ Emission_Output_Color
+ Metallic_Color
+ Moisture_Disorder
+ Moisture_Normal_Intensity
+
+
+ 0
+ 1
+ 0
+ 0
+ 0.332
+ 1
+ 0
+ 1
+ 0.012
+ 1
+ 0
+ 3
+ 1
+ 100
+ 100
+ 0
+ 1
+ 0.25
+ 0.5
+ 0.5
+ 0
+ 0
+ 0
+ 1
+ 100
+ 0
+ 0
+ 0
+ 0
+ 2
+ 1
+ 1
+ 100
+ 3
+
+
+
+ 1
+ 0.68235296
+ 0
+ 1
+
+
+ 0
+ 0
+ 0
+ 0.1764706
+
+
+ 0.4509804
+ 0.156862751
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+
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+
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+
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+ 8
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+
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+
+
+
+
+ 0.5
+ 0.5
+ 0.5
+
+
+
+
+
+ 0
+ 0
+
+
+
+
+
+ 1
+ 1
+ 1
+ 0
+
+
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Base_Color
+ Crystal2_Opacity
+ Gradient_Opacity
+ Crystal2_Warp
+ Crystal_Levelinmid
+ Crystal_Opacity
+ Crystal_Warp
+ Crystal_Levelouthigh
+ Crystal_Levelinlow
+ Crystal_Levelinhigh
+ Crystal_Leveloutlow
+ Crystal_Normal_Intensity
+ Gradient_Tiling
+ Scratches_Pattern_size_width
+ Scratches_Pattern_size_height
+ Scratches_Disorder
+ Emission_Opacity
+ Scratches_Opacity
+ Grunge_Map5_Balance
+ Grunge_Map5_Contrast
+ Grunge_Map5_Brush_Pattern
+ Grunge_Map5_Opacity
+ Roughness_Color
+ Guass_Spots2_Levelinlow
+ Guass_Spots2_Levelinhigh
+ Crystal_Disorder
+ Guass_Spots2_Levelinmid
+ Guass_Spots2_Leveloutlow
+ Guass_Spots2_Levelouthigh
+ Guass_Spots2_Opacity
+ Height_Blur_Intensity
+ Height_Normal_Intensity
+ Height_Relief_Balance
+ Height_Global_Opacity
+ Emission_Output_Color
+ Metallic_Color
+ Moisture_Disorder
+ Moisture_Normal_Intensity
+
+
+ (8.0, 8.0)
+ (1.0, 1.0)
+ 0
+ #FFAE00FF
+ 1
+ 0
+ 0
+ 0.332
+ 1
+ 0
+ 1
+ 0.012
+ 1
+ 0
+ 3
+ 1
+ 100
+ 100
+ 0
+ 1
+ 0.25
+ 0.5
+ 0.5
+ 0
+ 0
+ #0000002D
+ 0
+ 1
+ 100
+ 0
+ 0
+ 0
+ 0
+ 2
+ 1
+ (0.5, 0.5, 0.5)
+ 1
+ #732800FF
+ #FF0000FF
+ 100
+ 3
+
+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere3.xml.meta b/SubstanceTween v2.3/Assets/XML/Crystal/demo/RedMetalSphere3.xml.meta
new file mode 100644
index 0000000..48f09e2
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diff --git a/SubstanceTween v2.3/Assets/XML/Portal.meta b/SubstanceTween v2.3/Assets/XML/Portal.meta
new file mode 100644
index 0000000..a0ad03f
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Portal.meta
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+folderAsset: yes
+timeCreated: 1484006342
+licenseType: Free
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+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SubstanceTween v2.3/Assets/XML/Portal/Demo.meta b/SubstanceTween v2.3/Assets/XML/Portal/Demo.meta
new file mode 100644
index 0000000..2fa1d8f
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Portal/Demo.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b40ef24266ae8e1409e50bc97ab3e453
+folderAsset: yes
+timeCreated: 1484006342
+licenseType: Free
+DefaultImporter:
+ userData:
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diff --git a/SubstanceTween v2.3/Assets/XML/Portal/Demo/PortalDefault.xml b/SubstanceTween v2.3/Assets/XML/Portal/Demo/PortalDefault.xml
new file mode 100644
index 0000000..95faac7
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Portal/Demo/PortalDefault.xml
@@ -0,0 +1,137 @@
+
+
+ Portal1-3
+ 20
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Circle__Size
+ Circle__Level_In_Low
+ Circle__Level_In_High
+ Circle__Level_In_Mid
+ Circle__Level_Out_Low
+ Circle__Level_Out_High
+ Gradient__Disorder
+ Gradient__Source_Color
+ Gradient__Target_Color
+ Gradient__Source_Range
+ Gradient__Threshold
+ Gradient__Opacity
+ Gradient__DirBlur_Intensity
+ Gradient__DirBlur_Angle
+ Gradient__Warp_Intensity
+ Metallic__Output_Color
+ Roughness__Output_Color
+ Gradient__Offset
+
+
+ 0
+ 1
+ 0
+ 1
+ 0.5
+ 0
+ 1
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+ 0.5
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+ 1
+ 0
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+ 0.5294118
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+
+
+ 1
+ 0.5019608
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+ 0
+
+
+
+
+ 9
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+
+
+ 1
+ 1
+
+
+ 0
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+
+
+
+
+
+
+ 0
+ 0
+
+
+
+
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Circle__Size
+ Circle__Level_In_Low
+ Circle__Level_In_High
+ Circle__Level_In_Mid
+ Circle__Level_Out_Low
+ Circle__Level_Out_High
+ Gradient__Disorder
+ Gradient__Source_Color
+ Gradient__Target_Color
+ Gradient__Source_Range
+ Gradient__Threshold
+ Gradient__Opacity
+ Gradient__DirBlur_Intensity
+ Gradient__DirBlur_Angle
+ Gradient__Warp_Intensity
+ Metallic__Output_Color
+ Roughness__Output_Color
+ Gradient__Offset
+
+
+ (9.0, 9.0)
+ (1.0, 1.0)
+ 0
+ 1
+ 0
+ 1
+ 0.5
+ 0
+ 1
+ 0
+ #87808000
+ #FF808000
+ 0.5
+ 1
+ 1
+ 1
+ 0
+ 0
+ 0
+ 0
+ (0.0, 0.0)
+
+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Portal/Demo/PortalDefault.xml.meta b/SubstanceTween v2.3/Assets/XML/Portal/Demo/PortalDefault.xml.meta
new file mode 100644
index 0000000..153c7a5
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Portal/Demo/PortalDefault.xml.meta
@@ -0,0 +1,8 @@
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diff --git a/SubstanceTween v2.3/Assets/XML/Portal/Demo/Portalblue.xml b/SubstanceTween v2.3/Assets/XML/Portal/Demo/Portalblue.xml
new file mode 100644
index 0000000..b4708e2
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Portal/Demo/Portalblue.xml
@@ -0,0 +1,137 @@
+
+
+ Portal1-3
+ 20
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Circle__Size
+ Circle__Level_In_Low
+ Circle__Level_In_High
+ Circle__Level_In_Mid
+ Circle__Level_Out_Low
+ Circle__Level_Out_High
+ Gradient__Disorder
+ Gradient__Source_Color
+ Gradient__Target_Color
+ Gradient__Source_Range
+ Gradient__Threshold
+ Gradient__Opacity
+ Gradient__DirBlur_Intensity
+ Gradient__DirBlur_Angle
+ Gradient__Warp_Intensity
+ Metallic__Output_Color
+ Roughness__Output_Color
+ Gradient__Offset
+
+
+ 0
+ 1
+ 0.3
+ 1
+ 0.5
+ 0
+ 1
+ 100
+ 0.5
+ 1
+ 1
+ 1
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+ 1.8
+ 0
+ 3.402823E+38
+
+
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+ 0.482352942
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+
+ 9
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+
+
+ 0
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+
+
+
+
+
+ 0
+ 0
+ 0
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+
+
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Circle__Size
+ Circle__Level_In_Low
+ Circle__Level_In_High
+ Circle__Level_In_Mid
+ Circle__Level_Out_Low
+ Circle__Level_Out_High
+ Gradient__Disorder
+ Gradient__Source_Color
+ Gradient__Target_Color
+ Gradient__Source_Range
+ Gradient__Threshold
+ Gradient__Opacity
+ Gradient__DirBlur_Intensity
+ Gradient__DirBlur_Angle
+ Gradient__Warp_Intensity
+ Metallic__Output_Color
+ Roughness__Output_Color
+ Gradient__Offset
+
+
+ (9.0, 9.0)
+ (1.0, 1.0)
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+ 0.3
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+ 0.5
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+ 100
+ #7B6F6F00
+ #07FFEA00
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+ 1
+ 0
+ 1.8
+ 0
+ 3.402823E+38
+ (0.0, 0.0)
+
+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Portal/Demo/Portalblue.xml.meta b/SubstanceTween v2.3/Assets/XML/Portal/Demo/Portalblue.xml.meta
new file mode 100644
index 0000000..1b43afd
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Portal/Demo/Portalblue.xml.meta
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diff --git a/SubstanceTween v2.3/Assets/XML/Portal/Demo/WarpPortal1.xml b/SubstanceTween v2.3/Assets/XML/Portal/Demo/WarpPortal1.xml
new file mode 100644
index 0000000..a71b406
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Portal/Demo/WarpPortal1.xml
@@ -0,0 +1,137 @@
+
+
+ Portal1-3
+ 10
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Circle__Size
+ Circle__Level_In_Low
+ Circle__Level_In_High
+ Circle__Level_In_Mid
+ Circle__Level_Out_Low
+ Circle__Level_Out_High
+ Gradient__Disorder
+ Gradient__Source_Color
+ Gradient__Target_Color
+ Gradient__Source_Range
+ Gradient__Threshold
+ Gradient__Opacity
+ Gradient__DirBlur_Intensity
+ Gradient__DirBlur_Angle
+ Gradient__Warp_Intensity
+ Metallic__Output_Color
+ Roughness__Output_Color
+ Gradient__Offset
+
+
+ 0
+ 1
+ 0
+ 1
+ 0.5
+ 0
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+ 0.5
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+ 2
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+
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+ 0.5294118
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+
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+ 9
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+
+
+
+
+
+ 0
+ 0
+
+
+
+
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Circle__Size
+ Circle__Level_In_Low
+ Circle__Level_In_High
+ Circle__Level_In_Mid
+ Circle__Level_Out_Low
+ Circle__Level_Out_High
+ Gradient__Disorder
+ Gradient__Source_Color
+ Gradient__Target_Color
+ Gradient__Source_Range
+ Gradient__Threshold
+ Gradient__Opacity
+ Gradient__DirBlur_Intensity
+ Gradient__DirBlur_Angle
+ Gradient__Warp_Intensity
+ Metallic__Output_Color
+ Roughness__Output_Color
+ Gradient__Offset
+
+
+ (9.0, 9.0)
+ (1.0, 1.0)
+ 0
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+ #87808000
+ #FF808000
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+ (0.0, 0.0)
+
+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Portal/Demo/WarpPortal1.xml.meta b/SubstanceTween v2.3/Assets/XML/Portal/Demo/WarpPortal1.xml.meta
new file mode 100644
index 0000000..33a563e
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Portal/Demo/WarpPortal1.xml.meta
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+licenseType: Free
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diff --git a/SubstanceTween v2.3/Assets/XML/Portal/Demo/WarpPortal2.xml b/SubstanceTween v2.3/Assets/XML/Portal/Demo/WarpPortal2.xml
new file mode 100644
index 0000000..0282bcc
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Portal/Demo/WarpPortal2.xml
@@ -0,0 +1,137 @@
+
+
+ Portal1-3
+ 10
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Circle__Size
+ Circle__Level_In_Low
+ Circle__Level_In_High
+ Circle__Level_In_Mid
+ Circle__Level_Out_Low
+ Circle__Level_Out_High
+ Gradient__Disorder
+ Gradient__Source_Color
+ Gradient__Target_Color
+ Gradient__Source_Range
+ Gradient__Threshold
+ Gradient__Opacity
+ Gradient__DirBlur_Intensity
+ Gradient__DirBlur_Angle
+ Gradient__Warp_Intensity
+ Metallic__Output_Color
+ Roughness__Output_Color
+ Gradient__Offset
+
+
+ 0
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+
+
+
+
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+
+
+
+ $outputsize
+ $pixelsize
+ $randomseed
+ Circle__Size
+ Circle__Level_In_Low
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+ Circle__Level_In_Mid
+ Circle__Level_Out_Low
+ Circle__Level_Out_High
+ Gradient__Disorder
+ Gradient__Source_Color
+ Gradient__Target_Color
+ Gradient__Source_Range
+ Gradient__Threshold
+ Gradient__Opacity
+ Gradient__DirBlur_Intensity
+ Gradient__DirBlur_Angle
+ Gradient__Warp_Intensity
+ Metallic__Output_Color
+ Roughness__Output_Color
+ Gradient__Offset
+
+
+ (9.0, 9.0)
+ (1.0, 1.0)
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+ 1
+ 0
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+ 100
+ #87808000
+ #00FF2B00
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+ (0.0, 0.0)
+
+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Portal/Demo/WarpPortal2.xml.meta b/SubstanceTween v2.3/Assets/XML/Portal/Demo/WarpPortal2.xml.meta
new file mode 100644
index 0000000..041f6cb
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+++ b/SubstanceTween v2.3/Assets/XML/Portal/Demo/WarpPortal2.xml.meta
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diff --git a/SubstanceTween v2.3/Assets/XML/Wall.meta b/SubstanceTween v2.3/Assets/XML/Wall.meta
new file mode 100644
index 0000000..616c24c
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Wall.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
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+folderAsset: yes
+timeCreated: 1481002453
+licenseType: Free
+DefaultImporter:
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diff --git a/SubstanceTween v2.3/Assets/XML/Wall/demo.meta b/SubstanceTween v2.3/Assets/XML/Wall/demo.meta
new file mode 100644
index 0000000..2880d54
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diff --git a/SubstanceTween v2.3/Assets/XML/Wall/demo/BrickFluid1.xml b/SubstanceTween v2.3/Assets/XML/Wall/demo/BrickFluid1.xml
new file mode 100644
index 0000000..508f07e
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Wall/demo/BrickFluid1.xml
@@ -0,0 +1,272 @@
+
+
+ Wall
+ 30
+
+ $pixelsize
+ Brick_Amount
+ Brick_Intensity
+ Brick_Target_Color
+ Brick_Scale
+ Brick_Scale_Variation
+ Brick_Interstice
+ Brick_Offset
+ Brick_Offset_Random
+ Brick_Luminance_Variation_Contrast
+ Brick_Free_Rotation
+ Brick_Free_Rotation_Random
+ Brick_Fixed_Rotation
+ Brick_Fixed_Rotation_Random
+ Brick_Random_Mask
+ Brick__Lines_Hue
+ Brick__Lines_Saturation
+ Brick__Lines_Lightness
+ Dirt_Opacity
+ Dirt_Source_Color
+ Dirt_Target_Color
+ Dirt_Source_Range
+ Dirt_Threshold
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+ Dirt_Level_In_Mid
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+ Fluid__Threshold
+ Noise__Disorder
+ Noise_Roughness_Target_Color
+ Noise__Intensity
+ Cracks__Opacity
+ Cracks__Intensity
+ Cracks__Distance
+ Cracks__Disorder
+ Cracks_Level_In_Low
+ Cracks_Level_In_High
+ Cracks_Level_In_Mid
+ Metallic_Output_Color
+
+
+ 8
+ 5
+ 1
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+ 0
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+
+
+
+ $pixelsize
+ Brick_Amount
+ Brick_Intensity
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+ Brick_Scale_Variation
+ Brick_Interstice
+ Brick_Offset
+ Brick_Offset_Random
+ Brick_Luminance_Variation_Contrast
+ Brick_Free_Rotation
+ Brick_Free_Rotation_Random
+ Brick_Fixed_Rotation
+ Brick_Fixed_Rotation_Random
+ Brick_Random_Mask
+ Brick__Lines_Hue
+ Brick__Lines_Saturation
+ Brick__Lines_Lightness
+ Dirt_Opacity
+ Dirt_Source_Color
+ Dirt_Target_Color
+ Dirt_Source_Range
+ Dirt_Threshold
+ Dirt_Level_In_Low
+ Dirt_Level_In_High
+ Dirt_Level_In_Mid
+ Dirt_Level_Out_Low
+ Dirt_Level_Out_High
+ Fluid__Opacity
+ Fluid__Disorder
+ Fluid__Warp_Intensity
+ Fluid__Flow
+ Fluid__Pattern_Lenght
+ Fluid__Pattern_Width
+ Fluid__Source_Color
+ Fluid__Target_Color
+ Fluid__Source_Range
+ Fluid__Threshold
+ Noise__Disorder
+ Noise_Roughness_Target_Color
+ Noise__Intensity
+ Cracks__Opacity
+ Cracks__Intensity
+ Cracks__Distance
+ Cracks__Disorder
+ Cracks_Level_In_Low
+ Cracks_Level_In_High
+ Cracks_Level_In_Mid
+ Metallic_Output_Color
+
+
+ (1.0, 1.0)
+ 8
+ 5
+ #8E7E7700
+ 1
+ 0
+ (0.0, 0.0, 0.0, 0.0)
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\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Wall/demo/BrickFluid1.xml.meta b/SubstanceTween v2.3/Assets/XML/Wall/demo/BrickFluid1.xml.meta
new file mode 100644
index 0000000..07a0a39
--- /dev/null
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diff --git a/SubstanceTween v2.3/Assets/XML/Wall/demo/BrickFluid2.xml b/SubstanceTween v2.3/Assets/XML/Wall/demo/BrickFluid2.xml
new file mode 100644
index 0000000..7ee4c1b
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Wall/demo/BrickFluid2.xml
@@ -0,0 +1,272 @@
+
+
+ Wall
+ 30
+
+ $pixelsize
+ Brick_Amount
+ Brick_Intensity
+ Brick_Target_Color
+ Brick_Scale
+ Brick_Scale_Variation
+ Brick_Interstice
+ Brick_Offset
+ Brick_Offset_Random
+ Brick_Luminance_Variation_Contrast
+ Brick_Free_Rotation
+ Brick_Free_Rotation_Random
+ Brick_Fixed_Rotation
+ Brick_Fixed_Rotation_Random
+ Brick_Random_Mask
+ Brick__Lines_Hue
+ Brick__Lines_Saturation
+ Brick__Lines_Lightness
+ Dirt_Opacity
+ Dirt_Source_Color
+ Dirt_Target_Color
+ Dirt_Source_Range
+ Dirt_Threshold
+ Dirt_Level_In_Low
+ Dirt_Level_In_High
+ Dirt_Level_In_Mid
+ Dirt_Level_Out_Low
+ Dirt_Level_Out_High
+ Fluid__Opacity
+ Fluid__Disorder
+ Fluid__Warp_Intensity
+ Fluid__Flow
+ Fluid__Pattern_Lenght
+ Fluid__Pattern_Width
+ Fluid__Source_Color
+ Fluid__Target_Color
+ Fluid__Source_Range
+ Fluid__Threshold
+ Noise__Disorder
+ Noise_Roughness_Target_Color
+ Noise__Intensity
+ Cracks__Opacity
+ Cracks__Intensity
+ Cracks__Distance
+ Cracks__Disorder
+ Cracks_Level_In_Low
+ Cracks_Level_In_High
+ Cracks_Level_In_Mid
+ Metallic_Output_Color
+
+
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+ 5
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+
+
+ $pixelsize
+ Brick_Amount
+ Brick_Intensity
+ Brick_Target_Color
+ Brick_Scale
+ Brick_Scale_Variation
+ Brick_Interstice
+ Brick_Offset
+ Brick_Offset_Random
+ Brick_Luminance_Variation_Contrast
+ Brick_Free_Rotation
+ Brick_Free_Rotation_Random
+ Brick_Fixed_Rotation
+ Brick_Fixed_Rotation_Random
+ Brick_Random_Mask
+ Brick__Lines_Hue
+ Brick__Lines_Saturation
+ Brick__Lines_Lightness
+ Dirt_Opacity
+ Dirt_Source_Color
+ Dirt_Target_Color
+ Dirt_Source_Range
+ Dirt_Threshold
+ Dirt_Level_In_Low
+ Dirt_Level_In_High
+ Dirt_Level_In_Mid
+ Dirt_Level_Out_Low
+ Dirt_Level_Out_High
+ Fluid__Opacity
+ Fluid__Disorder
+ Fluid__Warp_Intensity
+ Fluid__Flow
+ Fluid__Pattern_Lenght
+ Fluid__Pattern_Width
+ Fluid__Source_Color
+ Fluid__Target_Color
+ Fluid__Source_Range
+ Fluid__Threshold
+ Noise__Disorder
+ Noise_Roughness_Target_Color
+ Noise__Intensity
+ Cracks__Opacity
+ Cracks__Intensity
+ Cracks__Distance
+ Cracks__Disorder
+ Cracks_Level_In_Low
+ Cracks_Level_In_High
+ Cracks_Level_In_Mid
+ Metallic_Output_Color
+
+
+ (1.0, 1.0)
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+ 5
+ #8E7E7700
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+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Wall/demo/BrickFluid2.xml.meta b/SubstanceTween v2.3/Assets/XML/Wall/demo/BrickFluid2.xml.meta
new file mode 100644
index 0000000..086509e
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Wall/demo/BrickFluid2.xml.meta
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diff --git a/SubstanceTween v2.3/Assets/XML/Wall/demo/DefaultBrick.xml b/SubstanceTween v2.3/Assets/XML/Wall/demo/DefaultBrick.xml
new file mode 100644
index 0000000..4b85dc3
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Wall/demo/DefaultBrick.xml
@@ -0,0 +1,272 @@
+
+
+ Wall
+ 5
+
+ $pixelsize
+ Brick_Amount
+ Brick_Intensity
+ Brick_Target_Color
+ Brick_Scale
+ Brick_Scale_Variation
+ Brick_Interstice
+ Brick_Offset
+ Brick_Offset_Random
+ Brick_Luminance_Variation_Contrast
+ Brick_Free_Rotation
+ Brick_Free_Rotation_Random
+ Brick_Fixed_Rotation
+ Brick_Fixed_Rotation_Random
+ Brick_Random_Mask
+ Brick__Lines_Hue
+ Brick__Lines_Saturation
+ Brick__Lines_Lightness
+ Dirt_Opacity
+ Dirt_Source_Color
+ Dirt_Target_Color
+ Dirt_Source_Range
+ Dirt_Threshold
+ Dirt_Level_In_Low
+ Dirt_Level_In_High
+ Dirt_Level_In_Mid
+ Dirt_Level_Out_Low
+ Dirt_Level_Out_High
+ Fluid__Opacity
+ Fluid__Disorder
+ Fluid__Warp_Intensity
+ Fluid__Flow
+ Fluid__Pattern_Lenght
+ Fluid__Pattern_Width
+ Fluid__Source_Color
+ Fluid__Target_Color
+ Fluid__Source_Range
+ Fluid__Threshold
+ Noise__Disorder
+ Noise_Roughness_Target_Color
+ Noise__Intensity
+ Cracks__Opacity
+ Cracks__Intensity
+ Cracks__Distance
+ Cracks__Disorder
+ Cracks_Level_In_Low
+ Cracks_Level_In_High
+ Cracks_Level_In_Mid
+ Metallic_Output_Color
+
+
+ 8
+ 5
+ 1
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+ 0.5
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+
+
+ 0
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+
+
+
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+ $pixelsize
+ Brick_Amount
+ Brick_Intensity
+ Brick_Target_Color
+ Brick_Scale
+ Brick_Scale_Variation
+ Brick_Interstice
+ Brick_Offset
+ Brick_Offset_Random
+ Brick_Luminance_Variation_Contrast
+ Brick_Free_Rotation
+ Brick_Free_Rotation_Random
+ Brick_Fixed_Rotation
+ Brick_Fixed_Rotation_Random
+ Brick_Random_Mask
+ Brick__Lines_Hue
+ Brick__Lines_Saturation
+ Brick__Lines_Lightness
+ Dirt_Opacity
+ Dirt_Source_Color
+ Dirt_Target_Color
+ Dirt_Source_Range
+ Dirt_Threshold
+ Dirt_Level_In_Low
+ Dirt_Level_In_High
+ Dirt_Level_In_Mid
+ Dirt_Level_Out_Low
+ Dirt_Level_Out_High
+ Fluid__Opacity
+ Fluid__Disorder
+ Fluid__Warp_Intensity
+ Fluid__Flow
+ Fluid__Pattern_Lenght
+ Fluid__Pattern_Width
+ Fluid__Source_Color
+ Fluid__Target_Color
+ Fluid__Source_Range
+ Fluid__Threshold
+ Noise__Disorder
+ Noise_Roughness_Target_Color
+ Noise__Intensity
+ Cracks__Opacity
+ Cracks__Intensity
+ Cracks__Distance
+ Cracks__Disorder
+ Cracks_Level_In_Low
+ Cracks_Level_In_High
+ Cracks_Level_In_Mid
+ Metallic_Output_Color
+
+
+ (1.0, 1.0)
+ 8
+ 5
+ #8E7E7700
+ 1
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+ (0.0, 0.0, 0.0, 0.0)
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\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Wall/demo/DefaultBrick.xml.meta b/SubstanceTween v2.3/Assets/XML/Wall/demo/DefaultBrick.xml.meta
new file mode 100644
index 0000000..4bcc5de
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Wall/demo/DefaultBrick.xml.meta
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diff --git a/SubstanceTween v2.3/Assets/XML/Wall/demo/smallBrick.xml b/SubstanceTween v2.3/Assets/XML/Wall/demo/smallBrick.xml
new file mode 100644
index 0000000..e13e2f6
--- /dev/null
+++ b/SubstanceTween v2.3/Assets/XML/Wall/demo/smallBrick.xml
@@ -0,0 +1,272 @@
+
+
+ Wall
+ 5
+
+ $pixelsize
+ Brick_Amount
+ Brick_Intensity
+ Brick_Target_Color
+ Brick_Scale
+ Brick_Scale_Variation
+ Brick_Interstice
+ Brick_Offset
+ Brick_Offset_Random
+ Brick_Luminance_Variation_Contrast
+ Brick_Free_Rotation
+ Brick_Free_Rotation_Random
+ Brick_Fixed_Rotation
+ Brick_Fixed_Rotation_Random
+ Brick_Random_Mask
+ Brick__Lines_Hue
+ Brick__Lines_Saturation
+ Brick__Lines_Lightness
+ Dirt_Opacity
+ Dirt_Source_Color
+ Dirt_Target_Color
+ Dirt_Source_Range
+ Dirt_Threshold
+ Dirt_Level_In_Low
+ Dirt_Level_In_High
+ Dirt_Level_In_Mid
+ Dirt_Level_Out_Low
+ Dirt_Level_Out_High
+ Fluid__Opacity
+ Fluid__Disorder
+ Fluid__Warp_Intensity
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+ Fluid__Pattern_Lenght
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+ Fluid__Source_Range
+ Fluid__Threshold
+ Noise__Disorder
+ Noise_Roughness_Target_Color
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+ Cracks_Level_In_High
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+
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+ Brick_Luminance_Variation_Contrast
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+ Brick_Random_Mask
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+ Cracks__Intensity
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\ No newline at end of file
diff --git a/SubstanceTween v2.3/Assets/XML/Wall/demo/smallBrick.xml.meta b/SubstanceTween v2.3/Assets/XML/Wall/demo/smallBrick.xml.meta
new file mode 100644
index 0000000..65b5428
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diff --git a/SubstanceTween v2.3/Library/AnnotationManager b/SubstanceTween v2.3/Library/AnnotationManager
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new file mode 100644
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+++ b/SubstanceTween v2.3/Library/AssetImportState
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+-2;0;6;-1
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diff --git a/SubstanceTween v2.3/Library/CurrentLayout.dwlt b/SubstanceTween v2.3/Library/CurrentLayout.dwlt
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diff --git a/SubstanceTween v2.3/Library/shadercompiler-UnityShaderCompiler.exe0.log b/SubstanceTween v2.3/Library/shadercompiler-UnityShaderCompiler.exe0.log
new file mode 100644
index 0000000..004c4ba
--- /dev/null
+++ b/SubstanceTween v2.3/Library/shadercompiler-UnityShaderCompiler.exe0.log
@@ -0,0 +1,2 @@
+Base path: C:/Program Files/Unity5-4-2/Editor/Data
+Cmd: getPlatforms
diff --git a/SubstanceTween v2.3/ProjectSettings/AudioManager.asset b/SubstanceTween v2.3/ProjectSettings/AudioManager.asset
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index 0000000..78ec856
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diff --git a/SubstanceTween v2.3/ProjectSettings/NavMeshAreas.asset b/SubstanceTween v2.3/ProjectSettings/NavMeshAreas.asset
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index 0000000..893a7c0
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diff --git a/SubstanceTween v2.3/ProjectSettings/NetworkManager.asset b/SubstanceTween v2.3/ProjectSettings/NetworkManager.asset
new file mode 100644
index 0000000..f257cf9
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diff --git a/SubstanceTween v2.3/ProjectSettings/Physics2DSettings.asset b/SubstanceTween v2.3/ProjectSettings/Physics2DSettings.asset
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diff --git a/SubstanceTween v2.3/ProjectSettings/ProjectSettings.asset b/SubstanceTween v2.3/ProjectSettings/ProjectSettings.asset
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diff --git a/SubstanceTween v2.3/ProjectSettings/ProjectVersion.txt b/SubstanceTween v2.3/ProjectSettings/ProjectVersion.txt
new file mode 100644
index 0000000..ae41cb6
--- /dev/null
+++ b/SubstanceTween v2.3/ProjectSettings/ProjectVersion.txt
@@ -0,0 +1,2 @@
+m_EditorVersion: 5.4.2f2
+m_StandardAssetsVersion: 0
diff --git a/SubstanceTween v2.3/ProjectSettings/QualitySettings.asset b/SubstanceTween v2.3/ProjectSettings/QualitySettings.asset
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diff --git a/SubstanceTween v2.3/ProjectSettings/UnityAdsSettings.asset b/SubstanceTween v2.3/ProjectSettings/UnityAdsSettings.asset
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index 0000000..3b0a8f7
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diff --git a/SubstanceTween v2.3/ProjectSettings/UnityConnectSettings.asset b/SubstanceTween v2.3/ProjectSettings/UnityConnectSettings.asset
new file mode 100644
index 0000000..87c2de6
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diff --git a/SubstanceTween v2.3/SubstanceTween v2.0.sln b/SubstanceTween v2.3/SubstanceTween v2.0.sln
new file mode 100644
index 0000000..bc6fadc
--- /dev/null
+++ b/SubstanceTween v2.3/SubstanceTween v2.0.sln
@@ -0,0 +1,29 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2008
+
+Project("{9C1F6947-EF33-618B-9FC2-457787E3EA3D}") = "SubstanceTween v2.0", "Assembly-CSharp.csproj", "{636A00ED-749D-D62E-FBF5-906C257FA34C}"
+EndProject
+Project("{9C1F6947-EF33-618B-9FC2-457787E3EA3D}") = "SubstanceTween v2.0", "Assembly-CSharp-Editor.csproj", "{8DCD09CE-CD66-A361-468B-F90C3D7A0B80}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {636A00ED-749D-D62E-FBF5-906C257FA34C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {636A00ED-749D-D62E-FBF5-906C257FA34C}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {636A00ED-749D-D62E-FBF5-906C257FA34C}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {636A00ED-749D-D62E-FBF5-906C257FA34C}.Release|Any CPU.Build.0 = Release|Any CPU
+ {8DCD09CE-CD66-A361-468B-F90C3D7A0B80}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {8DCD09CE-CD66-A361-468B-F90C3D7A0B80}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {8DCD09CE-CD66-A361-468B-F90C3D7A0B80}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {8DCD09CE-CD66-A361-468B-F90C3D7A0B80}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = Assembly-CSharp.csproj
+ EndGlobalSection
+EndGlobal
diff --git a/SubstanceTween v2.3/SubstanceTween v2.0.userprefs b/SubstanceTween v2.3/SubstanceTween v2.0.userprefs
new file mode 100644
index 0000000..7473be2
--- /dev/null
+++ b/SubstanceTween v2.3/SubstanceTween v2.0.userprefs
@@ -0,0 +1,14 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/SubstanceTween v2.1.sln b/SubstanceTween v2.3/SubstanceTween v2.1.sln
new file mode 100644
index 0000000..06ea19c
--- /dev/null
+++ b/SubstanceTween v2.3/SubstanceTween v2.1.sln
@@ -0,0 +1,29 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2008
+
+Project("{E0568844-A6C8-A3A8-4FA3-36406C5FB6AF}") = "SubstanceTween v2.1", "Assembly-CSharp.csproj", "{FE8B00C4-126C-F089-7115-AA175B6A4AFB}"
+EndProject
+Project("{E0568844-A6C8-A3A8-4FA3-36406C5FB6AF}") = "SubstanceTween v2.1", "Assembly-CSharp-Editor.csproj", "{32A8ACD0-B19A-E566-1591-9ED3829DE830}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {FE8B00C4-126C-F089-7115-AA175B6A4AFB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {FE8B00C4-126C-F089-7115-AA175B6A4AFB}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {FE8B00C4-126C-F089-7115-AA175B6A4AFB}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {FE8B00C4-126C-F089-7115-AA175B6A4AFB}.Release|Any CPU.Build.0 = Release|Any CPU
+ {32A8ACD0-B19A-E566-1591-9ED3829DE830}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {32A8ACD0-B19A-E566-1591-9ED3829DE830}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {32A8ACD0-B19A-E566-1591-9ED3829DE830}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {32A8ACD0-B19A-E566-1591-9ED3829DE830}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = Assembly-CSharp.csproj
+ EndGlobalSection
+EndGlobal
diff --git a/SubstanceTween v2.3/SubstanceTween v2.1.userprefs b/SubstanceTween v2.3/SubstanceTween v2.1.userprefs
new file mode 100644
index 0000000..14a44fe
--- /dev/null
+++ b/SubstanceTween v2.3/SubstanceTween v2.1.userprefs
@@ -0,0 +1,16 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/SubstanceTween v2.2.sln b/SubstanceTween v2.3/SubstanceTween v2.2.sln
new file mode 100644
index 0000000..ec5885e
--- /dev/null
+++ b/SubstanceTween v2.3/SubstanceTween v2.2.sln
@@ -0,0 +1,29 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2008
+
+Project("{E03FBD88-4DE1-346E-0226-AA98E3FA6168}") = "SubstanceTween v2.2", "Assembly-CSharp.csproj", "{E91A8135-B2CC-95B8-A91A-DA38B002FE9E}"
+EndProject
+Project("{E03FBD88-4DE1-346E-0226-AA98E3FA6168}") = "SubstanceTween v2.2", "Assembly-CSharp-Editor.csproj", "{E55C322A-77EE-7745-AF56-6E52BD14B6B7}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {E91A8135-B2CC-95B8-A91A-DA38B002FE9E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {E91A8135-B2CC-95B8-A91A-DA38B002FE9E}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {E91A8135-B2CC-95B8-A91A-DA38B002FE9E}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {E91A8135-B2CC-95B8-A91A-DA38B002FE9E}.Release|Any CPU.Build.0 = Release|Any CPU
+ {E55C322A-77EE-7745-AF56-6E52BD14B6B7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {E55C322A-77EE-7745-AF56-6E52BD14B6B7}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {E55C322A-77EE-7745-AF56-6E52BD14B6B7}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {E55C322A-77EE-7745-AF56-6E52BD14B6B7}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = Assembly-CSharp.csproj
+ EndGlobalSection
+EndGlobal
diff --git a/SubstanceTween v2.3/SubstanceTween v2.2.userprefs b/SubstanceTween v2.3/SubstanceTween v2.2.userprefs
new file mode 100644
index 0000000..af0ad56
--- /dev/null
+++ b/SubstanceTween v2.3/SubstanceTween v2.2.userprefs
@@ -0,0 +1,15 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/SubstanceTween v2.3.sln b/SubstanceTween v2.3/SubstanceTween v2.3.sln
new file mode 100644
index 0000000..03a2c8c
--- /dev/null
+++ b/SubstanceTween v2.3/SubstanceTween v2.3.sln
@@ -0,0 +1,29 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2008
+
+Project("{95D4C053-D39E-9931-3AEA-EFB198C5CB4A}") = "SubstanceTween v2.3", "Assembly-CSharp.csproj", "{A7B2C57D-142D-1D0E-C330-0C79F41150F8}"
+EndProject
+Project("{95D4C053-D39E-9931-3AEA-EFB198C5CB4A}") = "SubstanceTween v2.3", "Assembly-CSharp-Editor.csproj", "{B01833C1-CA52-101C-AC35-D45F27AB3C41}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {A7B2C57D-142D-1D0E-C330-0C79F41150F8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {A7B2C57D-142D-1D0E-C330-0C79F41150F8}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {A7B2C57D-142D-1D0E-C330-0C79F41150F8}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {A7B2C57D-142D-1D0E-C330-0C79F41150F8}.Release|Any CPU.Build.0 = Release|Any CPU
+ {B01833C1-CA52-101C-AC35-D45F27AB3C41}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {B01833C1-CA52-101C-AC35-D45F27AB3C41}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {B01833C1-CA52-101C-AC35-D45F27AB3C41}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {B01833C1-CA52-101C-AC35-D45F27AB3C41}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = Assembly-CSharp.csproj
+ EndGlobalSection
+EndGlobal
diff --git a/SubstanceTween v2.3/SubstanceTween v2.3.userprefs b/SubstanceTween v2.3/SubstanceTween v2.3.userprefs
new file mode 100644
index 0000000..717dc4d
--- /dev/null
+++ b/SubstanceTween v2.3/SubstanceTween v2.3.userprefs
@@ -0,0 +1,15 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/SubstanceTween v2.3/SubstanceTween2-3 info.docx b/SubstanceTween v2.3/SubstanceTween2-3 info.docx
new file mode 100644
index 0000000..a6c8c63
Binary files /dev/null and b/SubstanceTween v2.3/SubstanceTween2-3 info.docx differ
diff --git a/SubstanceTween v2.3/SubstanceTween2-3 info.pdf b/SubstanceTween v2.3/SubstanceTween2-3 info.pdf
new file mode 100644
index 0000000..38c596a
Binary files /dev/null and b/SubstanceTween v2.3/SubstanceTween2-3 info.pdf differ
diff --git a/SubstanceTween v2.3/SubstanceTween2-3 info.rtf b/SubstanceTween v2.3/SubstanceTween2-3 info.rtf
new file mode 100644
index 0000000..68f65bb
--- /dev/null
+++ b/SubstanceTween v2.3/SubstanceTween2-3 info.rtf
@@ -0,0 +1,622 @@
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+\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }
+{\listname ;}\listid1724021521}{\list\listtemplateid-2017297120{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelspace0\levelindent0{\leveltext\'01\'95;}{\levelnumbers;}}{\listlevel\levelnfc0\levelnfcn0\leveljc0
+\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext
+\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listlevel\levelnfc0\levelnfcn0
+\leveljc0\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext
+\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listlevel\levelnfc0\levelnfcn0
+\leveljc0\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext
+\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listname ;}\listid1730183037}{\list\listtemplateid1070083864{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelspace0\levelindent0{\leveltext\'01\'95;}{\levelnumbers
+;}}{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0
+\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }
+{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0
+\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }
+{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listlevel\levelnfc0\levelnfcn0\leveljc0\leveljcn0\levelfollow0\levelstartat0
+\levelspace0\levelindent0{\leveltext\'00;}{\levelnumbers;}\rtlch\fcs1 \af0 \ltrch\fcs0 }{\listname ;}\listid1874465720}}{\*\listoverridetable{\listoverride\listid1730183037\listoverridecount0\ls1}{\listoverride\listid1284456277\listoverridecount0\ls2}
+{\listoverride\listid722600037\listoverridecount0\ls3}{\listoverride\listid1211380786\listoverridecount0\ls4}{\listoverride\listid1572305656\listoverridecount0\ls5}{\listoverride\listid970214352\listoverridecount0\ls6}{\listoverride\listid407121441
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+\leveljcn0\levelfollow0\levelstartat0\levelold\levelspace0\levelindent360{\leveltext\'01\u-3913 ?;}{\levelnumbers;}\f3\fbias0 }}\ls10}}{\*\pgptbl {\pgp\ipgp0\itap0\li0\ri0\sb0\sa0}{\pgp\ipgp0\itap0\li0\ri0\sb0\sa0}}{\*\rsidtbl \rsid16235\rsid339295
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+\asianbrkrule\rsidroot3094949\newtblstyruls\nogrowautofit\usenormstyforlist\noindnmbrts\felnbrelev\nocxsptable\indrlsweleven\noafcnsttbl\afelev\utinl\hwelev\spltpgpar\notcvasp\notbrkcnstfrctbl\notvatxbx\krnprsnet\cachedcolbal \nouicompat \fet0
+{\*\wgrffmtfilter 2450}\nofeaturethrottle1\ilfomacatclnup0\ltrpar \sectd \ltrsect\linex0\endnhere\sectlinegrid360\sectdefaultcl\sftnbj {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang
+{\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang {\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang
+{\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}
+\pard\plain \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0
+\fs22\lang1033\langfe1033\loch\af31506\hich\af31506\dbch\af31505\cgrid\langnp1033\langfenp1033 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 SubstanceTween v2.3}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 1\hich\af39\dbch\af39\loch\f39 /}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid5314476 \hich\af39\dbch\af39\loch\f39 9}{
+\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 /201}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid5314476 \hich\af39\dbch\af39\loch\f39 7}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Chris Dougherty}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 chris.ll.dougherty@gmail.com}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 chris.dougherty@students.aie.edu.au}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\field\fldedit{\*\fldinst {\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid6173541 \hich\af31506\dbch\af31505\loch\f31506 HYPERLINK "https://www.linkedin.com/in/archarchaic" \\h }}{\fldrslt {\rtlch\fcs1 \af39 \ltrch\fcs0
+\ul\cf2\loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 https://www.linkedin.com/in/archarchaic}}}\sectd \ltrsect\linex0\endnhere\sectlinegrid360\sectdefaultcl\sftnbj {\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 What does this tool do?}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 This tool takes exposed parameters from substance designer files(SBAR) and allows you to create up to two }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 key frames by}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 manipulating the exposed Variables}{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 , creating transitions}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 and animating them.}{\rtlch\fcs1
+\af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 You can }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 Write variables}{\rtlch\fcs1
+\af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 to XML files and read from them as \hich\af39\dbch\af39\loch\f39 well.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 When you are done creating your animated object you can save the object as a Prefab for future use.}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Notes:}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls1\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 This tool is meant for simple/optimized materials. if you have a }{
+\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 giant Substance}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39
+ Material that is 2048-2048 or has many exposed parameters nea\hich\af39\dbch\af39\loch\f39 r the beginning of the input graph in Substance Designer the tool will lag. There are some materials that I have made and included in }{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 this project}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39
+ that are not meant to be used by this tool(Sand,Rock)}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid11753666 \hich\af39\dbch\af39\loch\f39 unless\hich\af39\dbch\af39\loch\f39 you change them to\hich\af39\dbch\af39\loch\f39
+ 1024x1024\hich\af39\dbch\af39\loch\f39 }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 . I have included them as examples. }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Allegorithmic has \hich\af39\dbch\af39\loch\f39 a video about optimizing substances for unity: }{\field\fldedit{\*\fldinst {\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid6173541 \hich\af31506\dbch\af31505\loch\f31506
+ HYPERLINK "https://www.youtube.com/watch?v=VnhIDRcfAWA" \\h }}{\fldrslt {\rtlch\fcs1 \af39 \ltrch\fcs0 \ul\cf2\loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 https://www.youtube.com/watch?v=VnhIDRcfAWA}}}\sectd \ltrsect
+\linex0\endnhere\sectlinegrid360\sectdefaultcl\sftnbj {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 The Rock material has a }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 Boolean }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 (true/false) called Surface Mode in the inspector. you will not be abl\hich\af39\dbch\af39\loch\f39 e to see the }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39
+difference}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 in some variables depending on which mode it is set to. }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid16278057 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057
+\hich\af39\dbch\af39\loch\f39 Expect read}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 XML files to break when using }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 different}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 versions of this tool}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Try not to delete objects}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid5388553 \hich\af39\dbch\af39\loch\f39 or rename materials}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 while in play }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 mode (}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 if you do, exit playmode and restar\hich\af39\dbch\af39\loch\f39 t). }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls1\adjustright\rin0\lin720\itap0\pararsid14707742 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39
+Try not to use the tool on animated prefabs already created with this tool}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid14707742
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid10185161\charrsid14707742 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid10185161\charrsid14707742 \hich\af39\dbch\af39\loch\f39 If you update your material by adding }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid2431727 \hich\af39\dbch\af39\loch\f39 parameters}{
+\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid10185161\charrsid14707742 \hich\af39\dbch\af39\loch\f39 or changing the order in substance }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid2431727\charrsid14707742
+\hich\af39\dbch\af39\loch\f39 designer,}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid10185161\charrsid14707742 \hich\af39\dbch\af39\loch\f39 }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid2431727
+\hich\af39\dbch\af39\loch\f39 you will }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid10185161\charrsid14707742 \hich\af39\dbch\af39\loch\f39 still }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid2431727
+\hich\af39\dbch\af39\loch\f39 be able to read parameters from XML files as long as the}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid10185161\charrsid14707742 \hich\af39\dbch\af39\loch\f39 names are the }{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid2431727\charrsid14707742 \hich\af39\dbch\af39\loch\f39 same}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid2431727 \hich\af39\dbch\af39\loch\f39 (ex: Wall_Color == Wall_Color)}{
+\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid10185161\charrsid14707742 \hich\af39\dbch\af39\loch\f39 . }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid12270999
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid12270999 \loch\af39\dbch\af39\hich\f39 \'95\tab}\hich\af39\dbch\af39\loch\f39
+You can play animations on different versions of your material. Example:
+\par }\pard \ltrpar\ql \li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin720\itap0\pararsid12270999 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid12270999 \hich\af39\dbch\af39\loch\f39
+Select Crystal1-5}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid5314476 \hich\af39\dbch\af39\loch\f39 , create 2 tr\hich\af39\dbch\af39\loch\f39 ansitions and press the \loch\af39\dbch\af39\hich\f39 \lquote
+\hich\af39\dbch\af39\loch\f39 Toggle Animation\loch\af39\dbch\af39\hich\f39 \rquote \hich\af39\dbch\af39\loch\f39 button. After that select Crystal1-6 and press the \loch\af39\dbch\af39\hich\f39 \lquote \hich\af39\dbch\af39\loch\f39 Toggle Animation
+\loch\af39\dbch\af39\hich\f39 \rquote \hich\af39\dbch\af39\loch\f39 button again. \hich\af39\dbch\af39\loch\f39 I\hich\af39\dbch\af39\loch\f39 t \hich\af39\dbch\af39\loch\f39
+will ask you if you want to name Crystal1-6 to 1-5, press yes and it will try to match al\hich\af39\dbch\af39\loch\f39 l the parameters that have matching names (\hich\af39\dbch\af39\loch\f39
+It renames the material name it creates in the script and not the actual material name that is found in the editor.\hich\af39\dbch\af39\loch\f39 )}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid12270999
+\par
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid14707742 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls1\adjustright\rin0\lin720\itap0\pararsid14707742 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid14707742 \hich\af39\dbch\af39\loch\f39
+If your material name in the XML file is different than the name of the material in the inspector}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid2431727 \hich\af39\dbch\af39\loch\f39 }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid14707742 \hich\af39\dbch\af39\loch\f39 (Crystal 1.5 }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid2431727 \hich\af39\dbch\af39\loch\f39 !=}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid14707742 \hich\af39\dbch\af39\loch\f39 Crystal 1-6 ) a dialogue prompt will ask you if you want to change the name of the material in the XML file}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid2431727 \hich\af39\dbch\af39\loch\f39 when you press the }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid12270999 \loch\af39\dbch\af39\hich\f39 \lquote \loch\f39 Toggle Animation\hich\f39
+\rquote \loch\f39 button on a different object. }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid14707742 \hich\af39\dbch\af39\loch\f39
+\par }\pard \ltrpar\ql \li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin720\itap0\pararsid2431727 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid14707742\charrsid14707742
+\hich\af39\dbch\af39\loch\f39 I have included multiple types of crystal materials as an example for chang\hich\af39\dbch\af39\loch\f39 ing and reordering parameters.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid2431727
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid1594473 \hich\af39\dbch\af39\loch\f39 Crystal 1-6 has the most variables and is optimized, Crystal }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid13437858
+\hich\af39\dbch\af39\loch\f39 1-5randomOrder has variables in a different order, and Crystal 1-5 missingGuass is missing all o}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid8135757 \hich\af39\dbch\af39\loch\f39 f}{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid13437858 \hich\af39\dbch\af39\loch\f39 the parameters that }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid10185161 \hich\af39\dbch\af39\loch\f39 control the}{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid13437858 \hich\af39\dbch\af39\loch\f39 Guass spots.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid2246413
+\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15613106 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid15613106 \tab \hich\af39\dbch\af39\loch\f39
+Animat\hich\af39\dbch\af39\loch\f39 ing any \hich\af39\dbch\af39\loch\f39 materials that are 2048x\hich\af39\dbch\af39\loch\f39 2048 \hich\af39\dbch\af39\loch\f39 or larger\hich\af39\dbch\af39\loch\f39 can\hich\af39\dbch\af39\loch\f39
+\hich\af39\dbch\af39\loch\f39 get\hich\af39\dbch\af39\loch\f39 choppy\hich\af39\dbch\af39\loch\f39
+\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Supported exposed p\hich\af39\dbch\af39\loch\f39 arameters}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid5314476
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls2\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Float}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Vector2}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Vector3 }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Vector4}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid16278057 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057
+\hich\af39\dbch\af39\loch\f39 Color (}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 RGB / RGBA)}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid5314476 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid5314476
+\hich\af39\dbch\af39\loch\f39 Integers
+\par }\pard \ltrpar\ql \li360\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par
+\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39
+Most reliable method without bugs:}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls3\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Select object in Hierarchy}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Press play}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Open }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 tool (}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Window>SubstanceTween)}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Possible future features:}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls4\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Add object Rotation/Scale instead of only position}{\rtlch\fcs1
+\af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Lerp \hich\af39\dbch\af39\loch\f39 between Position/Rotation/Scale}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Ability to cause the emission to flicker.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Adding booleans(True/False): Sometimes in substance designer you will only have a parameter work if another one is turned on or at a specific value. }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Audio: instead of lerping based \hich\af39\dbch\af39\loch\f39 on time it will also be able to lerp based on audio frequency's. }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 XML preview: when you save a XML file it will possibly save a prefab/preview }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 image (}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 like material icons in }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 your project}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 view)}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls4\adjustright\rin0\lin720\itap0\pararsid6436872 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39
+Mobile tester: small mobile version where you can edit materials\hich\af39\dbch\af39\loch\f39 on the go }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 and send}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 XML files/prefabs to a server}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid6436872\charrsid6436872
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls4\adjustright\rin0\lin720\itap0\pararsid14772500 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39
+Save material without creating a prefab: at the moment if all you want to do is change a couple variables without animating them or creating a prefab I would use the default sliders in the inspector view an\hich\af39\dbch\af39\loch\f39
+d not use this tool.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid6436872
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid6436872 \loch\af39\dbch\af39\hich\f39 \'95\tab}\hich\af39\dbch\af39\loch\f39
+Create other ways of animating objects other than mathf.pingpong such as looping or play once.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949\charrsid14772500
+\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Bugs}{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid15613106 \hich\af39\dbch\af39\loch\f39 /Possible Bugs}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 :}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls5\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 If you use this tool on }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 an}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39
+ animated prefab in the asset folder and overwrite the prefab you are working on unity }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid11753666 \hich\af39\dbch\af39\loch\f39 can}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 crash.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 If you us\hich\af39\dbch\af39\loch\f39 e this tool on }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 an}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 animated prefab in the asset folder and create a new prefab the animation }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid11753666
+\hich\af39\dbch\af39\loch\f39 can }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 glitch.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 My material is Pink after I create Prefabs!? - manually reapply your }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 proceduralMaterial on}{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 your object and everything should work again. }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 My material \hich\af39\dbch\af39\loch\f39 is completely black/white or looks wrong - Reset Material (Right click material in inspector view}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057
+\hich\af39\dbch\af39\loch\f39 > reset}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 button). }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 The tool is blank! - Select a Procedural material and then select the tool window. If that does not work restart unity}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid11753666
+\hich\af39\dbch\af39\loch\f39 or the current scene}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 .}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Reading XML files wit\hich\af39\dbch\af39\loch\f39 h the sand Material can sometimes have unexpected results.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 In rare cases the Reset button on the tool will not work - try selecting a second object, then the first and try again. if that }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid1260663
+\hich\af39\dbch\af39\loch\f39 doesn\hich\f39 \rquote \loch\f39 t}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 work restart the tool or exit/enter playmode again.}{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls5\adjustright\rin0\lin720\itap0\pararsid1648399 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 If your XML file is somehow }{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 corrupt (}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 0kb file) }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 and you}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39
+ try to read it unity will give you an error saying something like "XmlException: Document element did not appear. Line 1, position 1". If you read }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057
+\hich\af39\dbch\af39\loch\f39 a Xml}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 file that is not corrupt after that without rest\hich\af39\dbch\af39\loch\f39
+arting the tool your material might look }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 blurry -}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 To fix this, as soon as you read a corrupt xml file restart the tool and read a file that is not corrupt.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid1648399
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid8088174 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid8088174
+\hich\af39\dbch\af39\loch\f39 Sliders do not work with Output Parameters (parameters that start with}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid15468527 \hich\af39\dbch\af39\loch\f39 a }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid16131992 \hich\af39\dbch\af39\loch\f39 $)}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid8088174 \hich\af39\dbch\af39\loch\f39 you have to type in the \hich\af39\dbch\af39\loch\f39
+number manually with the field on the right of the parameter.
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid13070498 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid13070498
+\hich\af39\dbch\af39\loch\f39 When opening }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16131992 \hich\af39\dbch\af39\loch\f39 the}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid13070498
+\hich\af39\dbch\af39\loch\f39 }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16131992 \hich\af39\dbch\af39\loch\f39 tool,}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid13070498 \hich\af39\dbch\af39\loch\f39
+ the emission color gets reverted to (0,0,0)
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid15613106 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid15613106
+\hich\af39\dbch\af39\loch\f39 Sometimes }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16131992 \hich\af39\dbch\af39\loch\f39 The \hich\af39\dbch\af39\loch\f39 material does not recognize any parameters after }{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid5314476 \hich\af39\dbch\af39\loch\f39 a certain numb\hich\af39\dbch\af39\loch\f39 er when trying to reset}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid15613106
+\hich\af39\dbch\af39\loch\f39 - }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid5314476 \hich\af39\dbch\af39\loch\f39 \hich\af39\dbch\af39\loch\f39 press the \loch\af39\dbch\af39\hich\f39 \lquote \hich\af39\dbch\af39\loch\f39
+Save Output Parameters\loch\af39\dbch\af39\hich\f39 \rquote \hich\af39\dbch\af39\loch\f39 checkbox\hich\af39\dbch\af39\loch\f39 }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid15613106 \hich\af39\dbch\af39\loch\f39 and try again}{
+\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16131992
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid1648399 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid1648399
+\hich\af39\dbch\af39\loch\f39 Sometimes get bugs when I }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4665773 \hich\af39\dbch\af39\loch\f39 resize}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid1648399
+\hich\af39\dbch\af39\loch\f39 the \hich\af39\dbch\af39\loch\f39 \hich\f39 tool. \'93\loch\f39 \hich\f39 SUCCEEDED(hr)\'94\loch\f39 and
+\par }\pard \ltrpar\ql \fi360\li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1648399 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid1648399 \tab }{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid1648399\charrsid1648399 \loch\af39\dbch\af39\hich\f39 \'93\loch\f39 \hich\f39 rc.right == m_GfxWindow->GetWidth() && rc.bottom == m_GfxWindow->GetHeight()\'94\loch\f39 }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid1648399
+\par }\pard \ltrpar\ql \fi720\li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8088174 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4665773 \hich\af39\dbch\af39\loch\f39
+This error does not affect the tool in any way.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid8088174
+\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8088174 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid8088174
+\par }\pard \ltrpar\ql \fi360\li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1648399 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid8088174\charrsid1648399
+\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Changelog:}{\rtlch\fcs1
+\af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 2.3 }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3365252 \loch\af39\dbch\af39\hich\f39 \endash }{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3365252 \hich\af39\dbch\af39\loch\f39 1/5/17}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid10435243 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid10435243 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid10435243 \hich\af39\dbch\af31505\loch\f39 Removed old/useless code
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid10435243 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid10435243 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid10435243 \hich\af39\dbch\af31505\loch\f39 Made new functions called
+\hich\af39\dbch\af31505\loch\f39 AddProceduralVariablesToList and SetProceduralVariablesFromList so I don\hich\f39 \rquote \loch\f39 t have to keep writing the same code every time I want to add or set Procedural variables to or from a list.
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid10435243 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid10435243 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid10435243 \hich\af39\dbch\af31505\loch\f39
+Changed "Lerp Time" label/variable to "Animation time" to make it less co\hich\af39\dbch\af31505\loch\f39 nfusing to users.
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid10435243 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid10435243 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid10435243 \hich\af39\dbch\af31505\loch\f39
+Made it so creating a second transition would not animate automatically, you now have to create 2 transitions and then click on the "Toggle Animation on/off" button.
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid10435243 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid10435243 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid10435243 \hich\af39\dbch\af31505\loch\f39
+Added colors to the transition and animation buttons. When you create a first or second transition the font color will turn green to indicate you have created a keyframe. When you create two transitions the "Toggle Animation on/off" button will change fro
+\hich\af39\dbch\af31505\loch\f39 m\hich\af39\dbch\af31505\loch\f39 red to green. When the button is green it means that you can create }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid16278057 \hich\af39\dbch\af31505\loch\f39 an}{
+\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid10435243 \hich\af39\dbch\af31505\loch\f39 animation from the two keyframes you made.
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid10435243 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid10435243 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid10435243 \hich\af39\dbch\af31505\loch\f39
+Fixed bug where setting Animation Time to 0 or making it have no value would crash unity}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid2246413 \hich\af39\dbch\af31505\loch\f39 }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\f39\lang9\langfe1033\langnp9\insrsid4669472 \hich\af39\dbch\af31505\loch\f39 (It would try to divide by 0)}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid2246413 \hich\af39\dbch\af31505\loch\f39 The animation time fie
+\hich\af39\dbch\af31505\loch\f39 ld also }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid5335129 \hich\af39\dbch\af31505\loch\f39 supports basic operations(5*2, 10/2, 10%4) }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\f39\lang9\langfe1033\langnp9\insrsid10435243 .
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid9465950 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid4465636 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid9465950 \hich\af39\dbch\af31505\loch\f39
+When creating a debug log if two lines right next to each other are the same it will only write one of them.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid4465636
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid4990037 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid4465636 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid4990037 \hich\af39\dbch\af31505\loch\f39
+Fixed bug where creating or reading XML file it would tell you the amount of float properties \hich\af39\dbch\af31505\loch\f39 is the same as the amount of total properties.
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid13334578 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid4465636 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid13334578 \hich\af39\dbch\af31505\loch\f39 Added a Header for the tool
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid4465636 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid4465636 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid4465636 \hich\af39\dbch\af31505\loch\f39 \hich\f39
+When you Create a transition or a XML file it will now add the name of the material as \'93\loch\f39 \hich\f39 PropertyMaterialName\'94}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid4990037 .}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\f39\lang9\langfe1033\langnp9\insrsid4465636\charrsid4465636
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid13305807 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid10435243 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid13305807 \hich\af39\dbch\af31505\loch\f39
+Fixed bug when creating an animation and selecting another object, \hich\af39\dbch\af31505\loch\f39 the new object would try to animate based on values of the last selected object.}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\f39\lang9\langfe1033\langnp9\insrsid4465636 \hich\af39\dbch\af31505\loch\f39 \hich\f39 Now when you select \'93\loch\f39 \hich\f39 Toggle Animation\'94\loch\f39 it will compare the name of the substance material }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\f39\lang9\langfe1033\langnp9\insrsid4990037 \hich\af39\dbch\af31505\loch\f39 and }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid4465636 \hich\af39\dbch\af31505\loch\f39
+PropertyMaterialName(you save this when you create a transition)}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid4990037 \hich\af39\dbch\af31505\loch\f39 if the values ar\hich\af39\dbch\af31505\loch\f39
+e different it will give you a chance to rename it }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid13305807
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid15350636 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid10435243 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid15350636 \hich\af39\dbch\af31505\loch\f39 \hich\f39 Added \'93\loch\f39
+Rebuild Textures }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid16325670 \hich\af39\dbch\af31505\loch\f39 \hich\f39 Immediately\'94}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid15350636
+\hich\af39\dbch\af31505\loch\f39 Button to Tool and Created Prefab. Having this on will }{\rtlch\fcs1 \af1 \ltrch\fcs0 \f39\insrsid15350636 \hich\af39\dbch\af31505\loch\f39 Trigger an immediate }{\rtlch\fcs1 \af1 \ltrch\fcs0
+\f39\insrsid15350636\charrsid15350636 \hich\af39\dbch\af31505\loch\f39 rebuild of this ProceduralMaterial}{\rtlch\fcs1 \af1 \ltrch\fcs0 \f39\insrsid15350636 \hich\af39\dbch\af31505\loch\f39 and will Cause FPS to drop.}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\f39\lang9\langfe1033\langnp9\insrsid15350636\charrsid15350636
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid13305807 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid10435243 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid13305807 \hich\af39\dbch\af31505\loch\f39 Fixed bugs when pausing the
+\hich\af39\dbch\af31505\loch\f39 game and selecting other objects.
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid13334578 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid13334578 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid13334578 \hich\af39\dbch\af31505\loch\f39 Fixed bug where you couldn\hich\f39
+\rquote \loch\f39 t }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid13334578 \hich\af39\dbch\af39\loch\f39 create a second transition before the first}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid15350636 .}{
+\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid13334578\charrsid4405534
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af3\hich\af3\dbch\af39\insrsid5657417 \loch\af3\dbch\af39\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid13119215 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid5657417 \hich\af39\dbch\af39\loch\f39
+I created myKeys and myValues list so that I can set the parameters based on the parameter name. This allows the user to switch the order of the pa\hich\af39\dbch\af39\loch\f39
+rameters in substance designer and bring it back in Unity to make changes without messing up the values, The PropertyName, PropertyFloat, PropertyColor, PropertyVector lists will now only be used for keeping track of the different types}{\rtlch\fcs1
+\af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid7555648 \hich\af39\dbch\af39\loch\f39 and amounts}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid5657417 \hich\af39\dbch\af39\loch\f39 of variables. }{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid2581481 \hich\af39\dbch\af39\loch\f39 At the moment this does not work with variables}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16325670 \hich\af39\dbch\af39\loch\f39
+ that have been renamed, you will have to manually rename the variables in the XML file}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid2581481 \hich\af39\dbch\af39\loch\f39 . }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\f39\lang9\langfe1033\langnp9\insrsid13119215\charrsid13119215
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af3\hich\af3\dbch\af39\insrsid13119215 \loch\af3\dbch\af39\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid13119215 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid13119215 \hich\af39\dbch\af39\loch\f39 Added fps counter near sun controller}
+{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4665773 \hich\af39\dbch\af39\loch\f39 (worldGUI script)}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid13119215 \hich\af39\dbch\af39\loch\f39 (}{\rtlch\fcs1
+\af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid13119215\charrsid13119215 \hich\af39\dbch\af39\loch\f39 http://wiki.unity3d.com/index.php?title=Frames\hich\af39\dbch\af39\loch\f39 PerSecond}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid13119215 \hich\af39\dbch\af39\loch\f39 )}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid13119215
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid13119215 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid15350636 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid13119215 \hich\af39\dbch\af31505\loch\f39
+Fixed bug where I was accidently updating Pro}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid15350636 \hich\af39\dbch\af31505\loch\f39 cedural Material twice per frame.
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid8268517 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid8268517 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid8268517 \hich\af39\dbch\af31505\loch\f39
+Added buttons to select the transitions you have created as well as a button to delete them.
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid8268517 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid8268517 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid8268517 \hich\af39\dbch\af31505\loch\f39
+When you create a prefab it saves the animation time.
+\par {\pntext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \f3\fs22\lang9\langfe1033\langnp9\insrsid9862165 \loch\af3\dbch\af31505\hich\f3 \'b7\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault{\*\pn
+\pnlvlblt\ilvl0\ls10\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\faauto\ls10\rin0\lin720\itap0\pararsid15613106 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid9862165 \hich\af39\dbch\af31505\loch\f39 Added Feature/ }{\rtlch\fcs1 \af39
+\ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid5521818 \hich\af39\dbch\af31505\loch\f39 Fixed bug: When Writing xml files it would add parameter types with no range ($outputS}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid9862165
+\hich\af39\dbch\af31505\loch\f39 ize, }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid5521818 \hich\af39\dbch\af31505\loch\f39 $pixelSize}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid9862165
+\hich\af39\dbch\af31505\loch\f39 , $RandomSeed}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid5521818 \hich\af39\dbch\af31505\loch\f39 ) this could slow down your animation and make it choppy (loading a 4096x4096 animation }{
+\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid9862165 \hich\af39\dbch\af31505\loch\f39 on}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid5521818 \hich\af39\dbch\af31505\loch\f39
+ a material that is meant to be 1024x1024 ) }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid7555648 \hich\af39\dbch\af31505\loch\f39 Saving these parameters could }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\f39\lang9\langfe1033\langnp9\insrsid9862165 \hich\af39\dbch\af31505\loch\f39 be useful so I made a toggle button cal}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid15613106 \hich\af39\dbch\af31505\loch\f39 led \hich\f39 \lquote
+\loch\f39 Save Output Parameters\hich\f39 \rquote }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid15613106\charrsid15613106
+\par }\pard \ltrpar\ql \li360\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\faauto\rin0\lin360\itap0\pararsid2581481 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid2581481\charrsid2581481
+\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 2.2}{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls6\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Added a button for debug }{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid10435243 \hich\af39\dbch\af39\loch\f39 information (}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39
+lists changes for materials, saves information about written/read Xml }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 files a\hich\af39\dbch\af39\loch\f39 nd}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 created }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 prefabs).}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Fixed bug where the created prefab would not have any saved values unless you selected it before exiting play mode.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Fixed bug when resetting vectors or trying to set vectors to the minimum/maximum would do nothing.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Fixed bug }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid10435243 \hich\af39\dbch\af39\loch\f39 where if}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 y\hich\af39\dbch\af39\loch\f39 ou select objects with no renderer or procedural material in a }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid10435243 \hich\af39\dbch\af39\loch\f39 specific order}{
+\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 it would crash the tool. }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Fixed bug where if you selected objects, restarted the tool and created a prefab it would make the material }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid10435243 \hich\af39\dbch\af39\loch\f39 pink (}{
+\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Unity material error).}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Made it so you \hich\af39\dbch\af39\loch\f39 cannot open the tool from Window>SubstanceTween if you have nothing selected or if the object does not have the required component(Renderer/ProceduralMaterial}{\rtlch\fcs1 \af39
+\ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid1260663 \hich\af39\dbch\af39\loch\f39 ).}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 2.1}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls7\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Remade XML read/}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid10435243 \hich\af39\dbch\af39\loch\f39 write (}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Now using save box instead of manually typing in file path)}{
+\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Remade \hich\af39\dbch\af39\loch\f39 transition/reset buttons}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Remade Prefab button (Now with save box and you are able to name prefabs)}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Re}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39 made}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39
+ Sun controls }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid10435243 \hich\af39\dbch\af39\loch\f39 from}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39
+ the old version of the}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid10435243 \hich\af39\dbch\af39\loch\f39 old tool }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39
+to a separate script on the directional light }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 (Not part of tool yet)}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid16278057 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057
+\hich\af39\dbch\af39\loch\f39 Recreated _}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 EmissionColor and _\hich\af39\dbch\af39\loch\f39 MainTex}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 2.0}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls8\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Added Position slider}{\rtlch\fcs1 \af39 \ltrch\fcs0
+\loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Remade tool using editor scripting instead of using old OnGUI code (Lacks any buttons including XML read/}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid16278057 \hich\af39\dbch\af39\loch\f39
+write, resetting}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 to default or saving object as prefab)}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 cant edit _EmissionColor or _MainTex}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Color picker instead of\hich\af39\dbch\af39\loch\f39 sliders}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Converted all old Arraylists into Lists}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 1.0 - 1.9}{\rtlch\fcs1
+\af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}\pard \ltrpar\ql \fi-360\li720\ri0\sa200\sl276\slmult1
+\widctlpar\wrapdefault\aspalpha\aspnum\faauto\ls9\adjustright\rin0\lin720\itap0 {\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472 \hich\af39\dbch\af39\loch\f39 Old version of tool that was written with Unity 4 OnGUI code. }{
+\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 In these versions you had }{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid10435243 \hich\af39\dbch\af39\loch\f39 to}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 manually type the path for XML files instead of using a save/open box.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af39\afs22 \ltrch\fcs0 \fs22\loch\af39\hich\af39\dbch\af39\insrsid4669472 \loch\af39\dbch\af39\hich\f39 \'95\tab}}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid4669472
+\hich\af39\dbch\af39\loch\f39 Used old Arraylists}{\rtlch\fcs1 \af39 \ltrch\fcs0 \loch\af39\hich\af39\dbch\af39\insrsid3094949
+\par }{\*\themedata 504b030414000600080000002100e9de0fbfff0000001c020000130000005b436f6e74656e745f54797065735d2e786d6cac91cb4ec3301045f748fc83e52d4a
+9cb2400825e982c78ec7a27cc0c8992416c9d8b2a755fbf74cd25442a820166c2cd933f79e3be372bd1f07b5c3989ca74aaff2422b24eb1b475da5df374fd9ad
+5689811a183c61a50f98f4babebc2837878049899a52a57be670674cb23d8e90721f90a4d2fa3802cb35762680fd800ecd7551dc18eb899138e3c943d7e503b6
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diff --git a/SubstanceTween v2.3/SubstanceTween2-3 info.txt b/SubstanceTween v2.3/SubstanceTween2-3 info.txt
new file mode 100644
index 0000000..43f1f0f
--- /dev/null
+++ b/SubstanceTween v2.3/SubstanceTween2-3 info.txt
@@ -0,0 +1,118 @@
+SubstanceTween v2.3
+1/9/2017
+Chris Dougherty
+chris.ll.dougherty@gmail.com
+chris.dougherty@students.aie.edu.au
+https://www.linkedin.com/in/archarchaic
+
+What does this tool do?
+This tool takes exposed parameters from substance designer files(SBAR) and allows you to create up to two key frames by manipulating the exposed Variables, creating transitions and animating them.
+You can Write variables to XML files and read from them as well.
+When you are done creating your animated object you can save the object as a Prefab for future use.
+
+Notes:
+• This tool is meant for simple/optimized materials. if you have a giant Substance Material that is 2048-2048 or has many exposed parameters near the beginning of the input graph in Substance Designer the tool will lag. There are some materials that I have made and included in this project that are not meant to be used by this tool(Sand,Rock) unless you change them to 1024x1024 . I have included them as examples.
+• Allegorithmic has a video about optimizing substances for unity: https://www.youtube.com/watch?v=VnhIDRcfAWA
+• The Rock material has a Boolean (true/false) called Surface Mode in the inspector. you will not be able to see the difference in some variables depending on which mode it is set to.
+• Expect read XML files to break when using different versions of this tool
+• Try not to delete objects or rename materials while in play mode (if you do, exit playmode and restart).
+• Try not to use the tool on animated prefabs already created with this tool
+• If you update your material by adding parameters or changing the order in substance designer, you will still be able to read parameters from XML files as long as the names are the same (ex: Wall_Color == Wall_Color).
+• You can play animations on different versions of your material. Example:
+Select Crystal1-5, create 2 transitions and press the ‘Toggle Animation’ button. After that select Crystal1-6 and press the ‘Toggle Animation’ button again. It will ask you if you want to name Crystal1-6 to 1-5, press yes and it will try to match all the parameters that have matching names (It renames the material name it creates in the script and not the actual material name that is found in the editor.)
+
+• If your material name in the XML file is different than the name of the material in the inspector (Crystal 1.5 != Crystal 1-6 ) a dialogue prompt will ask you if you want to change the name of the material in the XML file when you press the ‘Toggle Animation’ button on a different object.
+I have included multiple types of crystal materials as an example for changing and reordering parameters.
+Crystal 1-6 has the most variables and is optimized, Crystal 1-5randomOrder has variables in a different order, and Crystal 1-5 missingGuass is missing all of the parameters that control the Guass spots.
+ Animating any materials that are 2048x2048 or larger can get choppy
+
+Supported exposed parameters
+• Float
+• Vector2
+• Vector3
+• Vector4
+• Color (RGB / RGBA)
+• Integers
+
+
+Most reliable method without bugs:
+• Select object in Hierarchy
+• Press play
+• Open tool (Window>SubstanceTween)
+
+Possible future features:
+
+• Add object Rotation/Scale instead of only position
+• Lerp between Position/Rotation/Scale
+• Ability to cause the emission to flicker.
+• Adding booleans(True/False): Sometimes in substance designer you will only have a parameter work if another one is turned on or at a specific value.
+• Audio: instead of lerping based on time it will also be able to lerp based on audio frequency's.
+• XML preview: when you save a XML file it will possibly save a prefab/preview image (like material icons in your project view)
+• Mobile tester: small mobile version where you can edit materials on the go and send XML files/prefabs to a server
+• Save material without creating a prefab: at the moment if all you want to do is change a couple variables without animating them or creating a prefab I would use the default sliders in the inspector view and not use this tool.
+• Create other ways of animating objects other than mathf.pingpong such as looping or play once.
+Bugs/Possible Bugs:
+• If you use this tool on an animated prefab in the asset folder and overwrite the prefab you are working on unity can crash.
+• If you use this tool on an animated prefab in the asset folder and create a new prefab the animation can glitch.
+• My material is Pink after I create Prefabs!? - manually reapply your proceduralMaterial on your object and everything should work again.
+• My material is completely black/white or looks wrong - Reset Material (Right click material in inspector view> reset button).
+• The tool is blank! - Select a Procedural material and then select the tool window. If that does not work restart unity or the current scene.
+• Reading XML files with the sand Material can sometimes have unexpected results.
+• In rare cases the Reset button on the tool will not work - try selecting a second object, then the first and try again. if that doesn’t work restart the tool or exit/enter playmode again.
+• If your XML file is somehow corrupt (0kb file) and you try to read it unity will give you an error saying something like "XmlException: Document element did not appear. Line 1, position 1". If you read a Xml file that is not corrupt after that without restarting the tool your material might look blurry - To fix this, as soon as you read a corrupt xml file restart the tool and read a file that is not corrupt.
+• Sliders do not work with Output Parameters (parameters that start with a $) you have to type in the number manually with the field on the right of the parameter.
+• When opening the tool, the emission color gets reverted to (0,0,0)
+• Sometimes The material does not recognize any parameters after a certain number when trying to reset- press the ‘Save Output Parameters’ checkbox and try again
+• Sometimes get bugs when I resize the tool. “SUCCEEDED(hr)” and
+ “rc.right == m_GfxWindow->GetWidth() && rc.bottom == m_GfxWindow->GetHeight()”
+ This error does not affect the tool in any way.
+
+
+Changelog:
+2.3 – 1/5/17
+* Removed old/useless code
+* Made new functions called AddProceduralVariablesToList and SetProceduralVariablesFromList so I don’t have to keep writing the same code every time I want to add or set Procedural variables to or from a list.
+* Changed "Lerp Time" label/variable to "Animation time" to make it less confusing to users.
+* Made it so creating a second transition would not animate automatically, you now have to create 2 transitions and then click on the "Toggle Animation on/off" button.
+* Added colors to the transition and animation buttons. When you create a first or second transition the font color will turn green to indicate you have created a keyframe. When you create two transitions the "Toggle Animation on/off" button will change from red to green. When the button is green it means that you can create an animation from the two keyframes you made.
+* Fixed bug where setting Animation Time to 0 or making it have no value would crash unity (It would try to divide by 0) The animation time field also supports basic operations(5*2, 10/2, 10%4) .
+* When creating a debug log if two lines right next to each other are the same it will only write one of them.
+* Fixed bug where creating or reading XML file it would tell you the amount of float properties is the same as the amount of total properties.
+* Added a Header for the tool
+* When you Create a transition or a XML file it will now add the name of the material as “PropertyMaterialName”.
+* Fixed bug when creating an animation and selecting another object, the new object would try to animate based on values of the last selected object. Now when you select “Toggle Animation” it will compare the name of the substance material and PropertyMaterialName(you save this when you create a transition) if the values are different it will give you a chance to rename it
+* Added “Rebuild Textures Immediately” Button to Tool and Created Prefab. Having this on will Trigger an immediate rebuild of this ProceduralMaterial and will Cause FPS to drop.
+* Fixed bugs when pausing the game and selecting other objects.
+* Fixed bug where you couldn’t create a second transition before the first.
+* I created myKeys and myValues list so that I can set the parameters based on the parameter name. This allows the user to switch the order of the parameters in substance designer and bring it back in Unity to make changes without messing up the values, The PropertyName, PropertyFloat, PropertyColor, PropertyVector lists will now only be used for keeping track of the different types and amounts of variables. At the moment this does not work with variables that have been renamed, you will have to manually rename the variables in the XML file.
+* Added fps counter near sun controller (worldGUI script) (http://wiki.unity3d.com/index.php?title=FramesPerSecond)
+* Fixed bug where I was accidently updating Procedural Material twice per frame.
+* Added buttons to select the transitions you have created as well as a button to delete them.
+* When you create a prefab it saves the animation time.
+* Added Feature/ Fixed bug: When Writing xml files it would add parameter types with no range ($outputSize, $pixelSize, $RandomSeed) this could slow down your animation and make it choppy (loading a 4096x4096 animation on a material that is meant to be 1024x1024 ) Saving these parameters could be useful so I made a toggle button called ‘Save Output Parameters’
+
+2.2
+• Added a button for debug information (lists changes for materials, saves information about written/read Xml files and created prefabs).
+• Fixed bug where the created prefab would not have any saved values unless you selected it before exiting play mode.
+• Fixed bug when resetting vectors or trying to set vectors to the minimum/maximum would do nothing.
+• Fixed bug where if you select objects with no renderer or procedural material in a specific order it would crash the tool.
+• Fixed bug where if you selected objects, restarted the tool and created a prefab it would make the material pink (Unity material error).
+• Made it so you cannot open the tool from Window>SubstanceTween if you have nothing selected or if the object does not have the required component(Renderer/ProceduralMaterial).
+
+2.1
+• Remade XML read/write (Now using save box instead of manually typing in file path)
+• Remade transition/reset buttons
+• Remade Prefab button (Now with save box and you are able to name prefabs)
+• Remade Sun controls from the old version of the old tool to a separate script on the directional light (Not part of tool yet)
+• Recreated _EmissionColor and _MainTex
+
+2.0
+• Added Position slider
+• Remade tool using editor scripting instead of using old OnGUI code (Lacks any buttons including XML read/write, resetting to default or saving object as prefab)
+• cant edit _EmissionColor or _MainTex
+• Color picker instead of sliders
+• Converted all old Arraylists into Lists
+1.0 - 1.9
+• Old version of tool that was written with Unity 4 OnGUI code.
+• In these versions you had to manually type the path for XML files instead of using a save/open box.
+• Used old Arraylists
diff --git a/SubstanceTween v2.3/obj/Debug/Assembly-CSharp-Editor.csproj.FileListAbsolute.txt b/SubstanceTween v2.3/obj/Debug/Assembly-CSharp-Editor.csproj.FileListAbsolute.txt
new file mode 100644
index 0000000..8b45dd4
--- /dev/null
+++ b/SubstanceTween v2.3/obj/Debug/Assembly-CSharp-Editor.csproj.FileListAbsolute.txt
@@ -0,0 +1,721 @@
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+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\Assembly-CSharp-Editor.pdb
+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\nunit.framework.dll
+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\UnityEditor.Advertisements.dll
+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\UnityEditor.dll
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+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\UnityEditor.TreeEditor.dll
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+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\UnityEditor.WindowsStandalone.Extensions.dll
+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\UnityEngine.dll
+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\UnityEngine.Networking.dll
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+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\Unity.SerializationLogic.dll
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+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\UnityEditor.xml
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+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\UnityEditor.UI.xml
+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\UnityEngine.Networking.xml
+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\UnityEditor.Networking.xml
+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\Temp\bin\Debug\UnityEditor.TreeEditor.xml
+C:\Users\Me\Documents\Sch\Unity\SubstanceTween v2.0\obj\Debug\Assembly-CSharp-Editor.csprojResolveAssemblyReference.cache
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