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Tile.js
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Tile.js
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export default class Tile {
#tileElement
#x
#y
#value
constructor(tileContainer, value = Math.random() > 0.5 ? 2 : 4) {
this.#tileElement = document.createElement("div")
this.#tileElement.classList.add("tile")
tileContainer.append(this.#tileElement)
this.value = value
}
get value() {
return this.#value
}
set value(v) {
this.#value = v
this.#tileElement.textContent = v
const power = Math.log2(v)
const backgroundLightness = 100 - power * 9
this.#tileElement.style.setProperty(
"--background-lightness",
`${backgroundLightness}%`
)
this.#tileElement.style.setProperty(
"--text-lightness",
`${backgroundLightness <= 50 ? 90 : 10}%`
)
}
set x(value) {
this.#x = value
this.#tileElement.style.setProperty("--x", value)
}
set y(value) {
this.#y = value
this.#tileElement.style.setProperty("--y", value)
}
remove() {
this.#tileElement.remove()
}
waitForTransition(animation = false) {
return new Promise(resolve => {
this.#tileElement.addEventListener(
animation ? "animationend" : "transitionend",
resolve,
{
once: true,
}
)
})
}
}