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package.json
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package.json
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{
"name": "com.brightlib.fsms",
"version": "1.0.0",
"displayName": "Bright FSM",
"description": "FSM to control flow, menus and actors ingame.",
"unity": "2018.2",
"unityRelease": "15f1",
"author":
{
"name": "Silvio Carréra",
"url": "https://github.com/carreraSilvio/BrightStateMachine"
},
"samples":
[
{
"displayName": "01 - LightSwitchFSM",
"description": "Simple light switch",
"path": "Samples~/01 - LightSwitchFSM"
},
{
"displayName": "02 - OvenHFSM",
"description": "Oven HFSM with composite state transitions.",
"path": "Samples~/02 - OvenHFSM"
},
{
"displayName": "03 - MenuFSM",
"description": "Menu with a pushdown FSM that allows to keep a history of states.",
"path": "Samples~/03 - MenuFSM"
},
{
"displayName": "04 - ActorFSM",
"description": "Player and enemy being controlled by FSM and sharing behaviors.",
"path": "Samples~/04 - ActorFSM"
},
{
"displayName": "05 - BattleSystem",
"description": "Simple battle sytstem with states .",
"path": "Samples~/05 - BattleSystem"
}
]
}