Adds random loot to all containers in a world in a performant way
-
/containerfaker clearcache
Permission: containerfaker.command.clearcache -
/containeroverride
Permission: containerfaker.command.containeroverride
inactive-regions:
# Inactive regions take priority over active regions and region overrides
- player_town1
- player_town2
active-regions:
- spawn
- mines
- `__global__`
region-overrides:
houses:
# This will override all BLAST_FURNACES in the HOUSES region with the WEAPONS pool.
BLAST_FURANCE: "weapons"
# Set to -1 to disable this
expire-time: 10
expire-time-unit: MINUTES
randomize-durability: true
random-min-durability: 1
stackable-items:
# Use vanilla item material
- ARROW
- FLINT
- FEATHER
- BONE
- STICK
stack-minimum: 0
stack-maximum: 99
pools:
food:
BLAST_FURNACE:
commands:
as-player:
- cmi warp spawn
as-console:
- give {player} minecraft:stone 5
SMOKER: { }
DROPPER: { }
RED_SHULKER_BOX: { }
FURNACE: { }
armor:
WHITE_SHULKER_BOX: { }
LIGHT_BLUE_SHULKER_BOX: { }
LOOM: { }
MAGENTA_SHULKER_BOX: { }
PURPLE_SHULKER_BOX: { }
random:
BARREL: { }
CHEST: { }
LIGHT_GRAY_SHULKER_BOX: { }
GRAY_SHULKER_BOX: { }
PINK_SHULKER_BOX: { }
CHISELED_STONE_BRICKS: { }
INFESTED_CHISELED_STONE_BRICKS: { }
drinks_health:
SHULKER_BOX: { }
BLACK_SHULKER_BOX: { }
BROWN_SHULKER_BOX: { }
CYAN_SHULKER_BOX: { }
GREEN_SHULKER_BOX: { }
weapons:
BLUE_SHULKER_BOX: { }
YELLOW_SHULKER_BOX: { }
OBSERVER: { }
ORANGE_SHULKER_BOX: { }
LIME_SHULKER_BOX: { }
junk:
FLETCHING_TABLE: { }
DEAD_TUBE_CORAL: { }
DEAD_HORN_CORAL: { }
DEAD_BRAIN_CORAL: { }
SMITHING_TABLE: { }