First and foremost, thank you! We appreciate that you want to contribute to breakdance-mercury, your time is valuable, and your contributions mean a lot to us.
By contributing to this project, you:
- Agree that you have authored 100% of the content
- Agree that you have the necessary rights to the content
- Agree that you have received the necessary permissions from your employer to make the contributions (if applicable)
- Agree that the content you contribute may be provided under the Project license(s)
What does "contributing" mean?
Creating an issue is the simplest form of contributing to a project. But there are many ways to contribute, including the following:
- Updating or correcting documentation
- Feature requests
- Bug reports
If you'd like to learn more about contributing in general, the Guide to Idiomatic Contributing has a lot of useful information.
Showing support for breakdance-mercury
Please keep in mind that open source software is built by people like you, who spend their free time creating things the rest the community can use.
Don't have time to contribute? No worries, here are some other ways to show your support for breakdance-mercury:
- star the project
- tweet your support for breakdance-mercury
Please try to determine if the issue is caused by an underlying library, and if so, create the issue there. Sometimes this is difficult to know. We only ask that you attempt to give a reasonable attempt to find out. Oftentimes the readme will have advice about where to go to create issues.
Try to follow these guidelines
- Avoid creating issues for implementation help. It's much better for discoverability, SEO, and semantics - to keep the issue tracker focused on bugs and feature requests - to ask implementation-related questions on stackoverflow.com
- Investigate the issue:
- Check the readme - oftentimes you will find notes about creating issues, and where to go depending on the type of issue.
- Create the issue in the appropriate repository.
Please be as descriptive as possible when creating an issue. Give us the information we need to successfully answer your question or address your issue by answering the following in your issue:
- version: please note the version of breakdance-mercury are you using
- extensions, plugins, helpers, etc (if applicable): please list any extensions you're using
- error messages: please paste any error messages into the issue, or a gist
The original poster or the maintainer's of breakdance-mercury may close an issue at any time. Typically, but not exclusively, issues are closed when:
- The issue is resolved
- The project's maintainers have determined the issue is out of scope
- An issue is clearly a duplicate of another issue, in which case the duplicate issue will be linked.
- A discussion has clearly run its course
Tips for creating idiomatic issues
Spending just a little extra time to review best practices and brush up on your contributing skills will, at minimum, make your issue easier to read, easier to resolve, and more likely to be found by others who have the same or similar issue in the future. At best, it will open up doors and potential career opportunities by helping you be at your best.
The following resources were hand-picked to help you be the most effective contributor you can be:
- The Guide to Idiomatic Contributing is a great place for newcomers to start, but there is also information for experienced contributors there.
- Take some time to learn basic markdown. We can't stress this enough. Don't start pasting code into GitHub issues before you've taken a moment to review this markdown cheatsheet
- The GitHub guide to basic markdown is another great markdown resource.
- Learn about GitHub Flavored Markdown. And if you want to really go above and beyond, read mastering markdown.
At the very least, please try to:
- Use backticks to wrap code. This ensures that it retains its formatting and isn't modified when it's rendered by GitHub, and makes the code more readable to others
- When applicable, use syntax highlighting by adding the correct language name after the first "code fence"