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node-ram-cache.cpp
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node-ram-cache.cpp
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/* Implements a node cache in ram, for the middle layers to use.
* It uses two different storage methods, one optimized for dense
* nodes (with respect to id) and the other for sparse representations.
*/
#include "config.h"
#include <new>
#include <stdexcept>
#include <cstdio>
#include <cstdlib>
#include <boost/format.hpp>
#include "node-ram-cache.hpp"
#include "osmtypes.hpp"
#include "util.hpp"
/* Here we use a similar storage structure as middle-ram, except we allow
* the array to be lossy so we can cap the total memory usage. Hence it is a
* combination of a sparse array with a priority queue
*
* Like middle-ram we have a number of blocks all storing PER_BLOCK
* ramNodes. However, here we also track the number of nodes in each block.
* Seperately we have a priority queue like structure when maintains a list
* of all the used block so we can easily find the block with the least
* nodes. The cache has two phases:
*
* Phase 1: Loading initially, usedBlocks < maxBlocks. In this case when a
* new block is needed we simply allocate it and put it in
* queue[usedBlocks-1] which is the bottom of the tree. Every node added
* increases it's usage. When we move onto the next block we percolate this
* block up the queue until it reaches its correct position. The invariant
* is that the priority tree is complete except for this last node. We do
* not permit adding nodes to any other block to preserve this invariant.
*
* Phase 2: Once we've reached the maximum number of blocks permitted, we
* change so that the block currently be inserted into is at the top of the
* tree. When a new block is needed we take the one at the end of the queue,
* as it is the one with the least number of nodes in it. When we move onto
* the next block we first push the just completed block down to it's
* correct position in the queue and then reuse the block that now at the
* head.
*
* The result being that at any moment we have in memory the top maxBlock
* blocks in terms of number of nodes in memory. This should maximize the
* number of hits in lookups.
*
* Complexity:
* Insert node: O(1)
* Lookup node: O(1)
* Add new block: O(log usedBlocks)
* Reuse old block: O(log maxBlocks)
*/
#define BLOCK_SHIFT 13
#define PER_BLOCK (((osmid_t)1) << BLOCK_SHIFT)
#define NUM_BLOCKS (((osmid_t)1) << (36 - BLOCK_SHIFT))
#define SAFETY_MARGIN (1024 * PER_BLOCK * sizeof(osmium::Location))
static int32_t id2block(osmid_t id)
{
/* + NUM_BLOCKS/2 allows for negative IDs */
return (id >> BLOCK_SHIFT) + NUM_BLOCKS / 2;
}
static int id2offset(osmid_t id) { return id & (PER_BLOCK - 1); }
static osmid_t block2id(int32_t block, int offset)
{
return (((osmid_t)block - NUM_BLOCKS / 2) << BLOCK_SHIFT) + (osmid_t)offset;
}
#define Swap(a, b) \
{ \
ramNodeBlock *__tmp = a; \
a = b; \
b = __tmp; \
}
void node_ram_cache::percolate_up(int pos)
{
int i = pos;
while (i > 0) {
int parent = (i - 1) >> 1;
if (queue[i]->used() < queue[parent]->used()) {
Swap(queue[i], queue[parent]) i = parent;
} else
break;
}
}
osmium::Location *node_ram_cache::next_chunk()
{
if ((allocStrategy & ALLOC_DENSE_CHUNK) == 0) {
// allocate starting from the upper end of the block cache
blockCachePos += PER_BLOCK * sizeof(osmium::Location);
char *result = blockCache + cacheSize - blockCachePos + SAFETY_MARGIN;
return new (result) osmium::Location[PER_BLOCK];
} else {
return new osmium::Location[PER_BLOCK];
}
}
void node_ram_cache::set_sparse(osmid_t id, const osmium::Location &coord)
{
// Sparse cache depends on ordered nodes, reject out-of-order ids.
// Also check that there is still space.
if ((maxSparseId && id < maxSparseId) ||
(sizeSparseTuples > maxSparseTuples) || (cacheUsed > cacheSize)) {
if (allocStrategy & ALLOC_LOSSY) {
return;
} else {
fprintf(stderr,
"\nNode cache size is too small to fit all nodes. Please "
"increase cache size\n");
util::exit_nicely();
}
}
maxSparseId = id;
sparseBlock[sizeSparseTuples].id = id;
sparseBlock[sizeSparseTuples].coord = coord;
sizeSparseTuples++;
cacheUsed += sizeof(ramNodeID);
storedNodes++;
}
void node_ram_cache::set_dense(osmid_t id, const osmium::Location &coord)
{
int32_t const block = id2block(id);
int const offset = id2offset(id);
if (maxBlocks == 0) {
return;
}
if (!blocks[block].nodes) {
if (((allocStrategy & ALLOC_SPARSE) > 0) && (usedBlocks < maxBlocks) &&
(cacheUsed > cacheSize)) {
/* TODO: It is more memory efficient to drop nodes from the sparse node
* cache than from the dense node cache */
}
if ((usedBlocks < maxBlocks) && (cacheUsed < cacheSize)) {
/* if usedBlocks > 0 then the previous block is used up. Need to correctly
* handle it. */
if (usedBlocks > 0) {
/* If sparse allocation is also set, then check if the previous block
* has sufficient density
* to store it in dense representation. If not, push all elements of the
* block
* to the sparse node cache and reuse memory of the previous block for
* the current block */
if (((allocStrategy & ALLOC_SPARSE) == 0) ||
((queue[usedBlocks - 1]->used() /
(double)(1 << BLOCK_SHIFT)) >
(sizeof(osmium::Location) / (double)sizeof(ramNodeID)))) {
/* Block has reached the level to keep it in dense representation */
/* We've just finished with the previous block, so we need to
* percolate it up the queue to its correct position */
/* Upto log(usedBlocks) iterations */
percolate_up(usedBlocks - 1);
blocks[block].nodes = next_chunk();
} else {
/* previous block was not dense enough, so push it into the sparse
* node cache instead */
for (int i = 0; i < (1 << BLOCK_SHIFT); i++) {
if (queue[usedBlocks - 1]->nodes[i].valid()) {
set_sparse(
block2id(queue[usedBlocks - 1]->block_offset,
i),
queue[usedBlocks - 1]->nodes[i]);
// invalidate location
queue[usedBlocks - 1]->nodes[i] =
osmium::Location();
}
}
/* reuse previous block, as its content is now in the sparse
* representation */
storedNodes -= queue[usedBlocks - 1]->used();
blocks[block].nodes = queue[usedBlocks - 1]->nodes;
blocks[queue[usedBlocks - 1]->block_offset].nodes = nullptr;
usedBlocks--;
cacheUsed -= PER_BLOCK * sizeof(osmium::Location);
}
} else {
blocks[block].nodes = next_chunk();
}
blocks[block].reset_used();
blocks[block].block_offset = block;
if (!blocks[block].nodes) {
fprintf(stderr, "Error allocating nodes\n");
util::exit_nicely();
}
queue[usedBlocks] = &blocks[block];
usedBlocks++;
cacheUsed += PER_BLOCK * sizeof(osmium::Location);
/* If we've just used up the last possible block we enter the
* transition and we change the invariant. To do this we percolate
* the newly allocated block straight to the head */
if ((usedBlocks == maxBlocks) || (cacheUsed > cacheSize))
percolate_up(usedBlocks - 1);
} else {
if ((allocStrategy & ALLOC_LOSSY) == 0) {
fprintf(stderr,
"\nNode cache size is too small to fit all nodes. "
"Please increase cache size\n");
util::exit_nicely();
}
/* We've reached the maximum number of blocks, so now we push the
* current head of the tree down to the right level to restore the
* priority queue invariant. Upto log(maxBlocks) iterations */
int i = 0;
while (2 * i + 1 < usedBlocks - 1) {
if (queue[2 * i + 1]->used() <= queue[2 * i + 2]->used()) {
if (queue[i]->used() > queue[2 * i + 1]->used()) {
Swap(queue[i], queue[2 * i + 1]);
i = 2 * i + 1;
} else
break;
} else {
if (queue[i]->used() > queue[2 * i + 2]->used()) {
Swap(queue[i], queue[2 * i + 2]);
i = 2 * i + 2;
} else
break;
}
}
/* Now the head of the queue is the smallest, so it becomes our
* replacement candidate */
blocks[block].nodes = queue[0]->nodes;
blocks[block].reset_used();
new (blocks[block].nodes) osmium::Location[PER_BLOCK];
/* Clear old head block and point to new block */
storedNodes -= queue[0]->used();
queue[0]->nodes = nullptr;
queue[0]->reset_used();
queue[0] = &blocks[block];
}
} else {
/* Insert into an existing block. We can't allow this in general or it
* will break the invariant. However, it will work fine if all the
* nodes come in numerical order, which is the common case */
int expectedpos;
if ((usedBlocks < maxBlocks) && (cacheUsed < cacheSize))
expectedpos = usedBlocks - 1;
else
expectedpos = 0;
if (queue[expectedpos] != &blocks[block]) {
if (!warn_node_order) {
fprintf(stderr,
"WARNING: Found Out of order node %" PRIdOSMID
" (%d,%d) - this will impact the cache efficiency\n",
id, block, offset);
warn_node_order++;
}
return;
}
}
blocks[block].nodes[offset] = coord;
blocks[block].inc_used();
storedNodes++;
}
osmium::Location node_ram_cache::get_sparse(osmid_t id)
{
int64_t pivotPos = sizeSparseTuples >> 1;
int64_t minPos = 0;
int64_t maxPos = sizeSparseTuples;
while (minPos <= maxPos) {
if (sparseBlock[pivotPos].id == id) {
return sparseBlock[pivotPos].coord;
}
if ((pivotPos == minPos) || (pivotPos == maxPos)) {
return osmium::Location();
}
if (sparseBlock[pivotPos].id > id) {
maxPos = pivotPos;
pivotPos = minPos + ((maxPos - minPos) >> 1);
} else {
minPos = pivotPos;
pivotPos = minPos + ((maxPos - minPos) >> 1);
}
}
return osmium::Location();
}
osmium::Location node_ram_cache::get_dense(osmid_t id)
{
const int32_t block = id2block(id);
const int offset = id2offset(id);
if (!blocks[block].nodes)
return osmium::Location();
return blocks[block].nodes[offset];
}
node_ram_cache::node_ram_cache(int strategy, int cacheSizeMB)
: allocStrategy(strategy), blocks(nullptr), usedBlocks(0), maxBlocks(0),
blockCache(nullptr), queue(nullptr), sparseBlock(nullptr), maxSparseTuples(0),
sizeSparseTuples(0), maxSparseId(0), cacheUsed(0),
cacheSize((int64_t)cacheSizeMB * 1024 * 1024), storedNodes(0), totalNodes(0),
nodesCacheHits(0), nodesCacheLookups(0), warn_node_order(0)
{
blockCache = 0;
blockCachePos = 0;
/* How much we can fit, and make sure it's odd */
maxBlocks = (cacheSize / (PER_BLOCK * sizeof(osmium::Location)));
maxSparseTuples = (cacheSize / sizeof(ramNodeID)) + 1;
if ((allocStrategy & ALLOC_DENSE) > 0) {
fprintf(stderr, "Allocating memory for dense node cache\n");
blocks = (ramNodeBlock *)calloc(NUM_BLOCKS, sizeof(ramNodeBlock));
if (!blocks) {
fprintf(stderr,
"Out of memory for node cache dense index, try using "
"\"--cache-strategy sparse\" instead \n");
util::exit_nicely();
}
queue = (ramNodeBlock **)calloc(maxBlocks, sizeof(ramNodeBlock *));
/* Use this method of allocation if virtual memory is limited,
* or if OS allocs physical memory right away, rather than page by page
* once it is needed.
*/
if ((allocStrategy & ALLOC_DENSE_CHUNK) > 0) {
fprintf(stderr,
"Allocating dense node cache in block sized chunks\n");
if (!queue) {
fprintf(stderr, "Out of memory, reduce --cache size\n");
util::exit_nicely();
}
} else {
fprintf(stderr, "Allocating dense node cache in one big chunk\n");
blockCache = (char *)malloc((maxBlocks + 1024) * PER_BLOCK *
sizeof(osmium::Location));
if (!queue || !blockCache) {
fprintf(stderr, "Out of memory for dense node cache, reduce "
"--cache size\n");
util::exit_nicely();
}
}
}
/* Allocate the full amount of memory given by --cache parameter in one go.
* If both dense and sparse cache alloc is set, this will allocate up to twice
* as much virtual memory as specified by --cache. This relies on the OS doing
* lazy allocation of physical RAM. Extra accounting during setting of nodes
* is done
* to ensure physical RAM usage should roughly be no more than --cache
*/
if ((allocStrategy & ALLOC_SPARSE) > 0) {
fprintf(stderr, "Allocating memory for sparse node cache\n");
if (!blockCache) {
sparseBlock =
(ramNodeID *)malloc(maxSparseTuples * sizeof(ramNodeID));
} else {
fprintf(stderr, "Sharing dense sparse\n");
sparseBlock = (ramNodeID *)blockCache;
}
if (!sparseBlock) {
fprintf(
stderr,
"Out of memory for sparse node cache, reduce --cache size\n");
util::exit_nicely();
}
}
fprintf(stderr, "Node-cache: cache=%" PRId64 "MB, maxblocks=%d*%" PRId64
", allocation method=%i\n",
(cacheSize >> 20), maxBlocks,
(int64_t)PER_BLOCK * sizeof(osmium::Location), allocStrategy);
}
node_ram_cache::~node_ram_cache()
{
fprintf(stderr, "node cache: stored: %" PRIdOSMID
"(%.2f%%), storage efficiency: %.2f%% (dense blocks: %i, "
"sparse nodes: %" PRId64 "), hit rate: %.2f%%\n",
storedNodes, 100.0f * storedNodes / totalNodes,
100.0f * storedNodes * sizeof(osmium::Location) / cacheUsed,
usedBlocks, sizeSparseTuples,
100.0f * nodesCacheHits / nodesCacheLookups);
if ((allocStrategy & ALLOC_DENSE) > 0) {
if ((allocStrategy & ALLOC_DENSE_CHUNK) > 0) {
for (int i = 0; i < usedBlocks; ++i) {
delete[] queue[i]->nodes;
queue[i]->nodes = nullptr;
}
} else {
free(blockCache);
blockCache = 0;
}
free(blocks);
free(queue);
}
if (((allocStrategy & ALLOC_SPARSE) > 0) &&
((allocStrategy & ALLOC_DENSE) == 0)) {
free(sparseBlock);
}
}
void node_ram_cache::set(osmid_t id, const osmium::Location &coord)
{
if ((id > 0 && id >> BLOCK_SHIFT >> 32) ||
(id < 0 && ~id >> BLOCK_SHIFT >> 32)) {
fprintf(stderr, "\nAbsolute node IDs must not be larger than %" PRId64
" (got%" PRId64 " )\n",
(int64_t)1 << 42, (int64_t)id);
util::exit_nicely();
}
totalNodes++;
/* if ALLOC_DENSE and ALLOC_SPARSE are set, send it through
* ram_nodes_set_dense. If a block is non dense, it will automatically
* get pushed to the sparse cache if a block is sparse and ALLOC_SPARSE is set
*/
if ((allocStrategy & ALLOC_DENSE) > 0) {
set_dense(id, coord);
} else if ((allocStrategy & ALLOC_SPARSE) > 0) {
set_sparse(id, coord);
} else {
// Command line options always have ALLOC_DENSE | ALLOC_SPARSE
throw std::logic_error(
(boost::format(
"Unexpected cache strategy in node_ram_cache::set with "
"allocStrategy %1%") %
allocStrategy)
.str());
}
}
osmium::Location node_ram_cache::get(osmid_t id)
{
osmium::Location coord;
if (allocStrategy & ALLOC_DENSE) {
coord = get_dense(id);
}
if (allocStrategy & ALLOC_SPARSE && !coord.valid()) {
coord = get_sparse(id);
}
if (coord.valid()) {
nodesCacheHits++;
}
nodesCacheLookups++;
return coord;
}