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Makefile
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Makefile
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# SPDX-License-Identifier: CC0-1.0
#
# SPDX-FileContributor: Antonio Niño Díaz, 2023
BLOCKSDS ?= /opt/blocksds/core
BLOCKSDSEXT ?= /opt/blocksds/external
WONDERFUL_TOOLCHAIN ?= /opt/wonderful
ARM_NONE_EABI_PATH ?= $(WONDERFUL_TOOLCHAIN)/toolchain/gcc-arm-none-eabi/bin/
# Source code paths
# -----------------
SOURCEDIRS := source
INCLUDEDIRS := include
GFXDIRS :=
BINDIRS :=
# Defines passed to all files
# ---------------------------
DEFINES :=
# Libraries
# ---------
LIBDIRS :=
# Build artifacts
# ---------------
NAME := gbajpeg
INSTALLNAME := gbajpeg
BUILDDIR := build
ARCHIVE := lib/lib$(NAME).a
# Tools
# -----
PREFIX := $(ARM_NONE_EABI_PATH)arm-none-eabi-
CC := $(PREFIX)gcc
CXX := $(PREFIX)g++
AR := ar
MKDIR := mkdir
RM := rm -rf
CP := cp
INSTALL := install
# Verbose flag
# ------------
ifeq ($(VERBOSE),1)
V :=
else
V := @
endif
# Source files
# ------------
ifneq ($(BINDIRS),)
SOURCES_BIN := $(shell find -L $(BINDIRS) -name "*.bin")
INCLUDEDIRS += $(addprefix $(BUILDDIR)/,$(BINDIRS))
endif
ifneq ($(GFXDIRS),)
SOURCES_PNG := $(shell find -L $(GFXDIRS) -name "*.png")
INCLUDEDIRS += $(addprefix $(BUILDDIR)/,$(GFXDIRS))
endif
SOURCES_S := $(shell find -L $(SOURCEDIRS) -name "*.s")
SOURCES_C := $(shell find -L $(SOURCEDIRS) -name "*.c")
SOURCES_CPP := $(shell find -L $(SOURCEDIRS) -name "*.cpp")
# Compiler and linker flags
# -------------------------
DEFINES += -D__NDS__ -DARM9
ARCH := -march=armv5te -mtune=arm946e-s
WARNFLAGS := -Wall -Wunused-but-set-variable
INCLUDEFLAGS := $(foreach path,$(INCLUDEDIRS),-I$(path)) \
$(foreach path,$(LIBDIRS),-I$(path)/include)
ASFLAGS += -x assembler-with-cpp $(DEFINES) $(ARCH) \
-mthumb -mthumb-interwork $(INCLUDEFLAGS) \
-ffunction-sections -fdata-sections
CFLAGS += -std=gnu11 $(WARNFLAGS) $(DEFINES) $(ARCH) \
-mthumb -mthumb-interwork $(INCLUDEFLAGS) -O2 \
-ffunction-sections -fdata-sections \
-fomit-frame-pointer
CXXFLAGS += -std=gnu++14 $(WARNFLAGS) $(DEFINES) $(ARCH) \
-mthumb -mthumb-interwork $(INCLUDEFLAGS) -O2 \
-ffunction-sections -fdata-sections \
-fno-exceptions -fno-rtti \
-fomit-frame-pointer
# Intermediate build files
# ------------------------
OBJS_ASSETS := $(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_BIN))) \
$(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_PNG)))
HEADERS_ASSETS := $(patsubst %.bin,%_bin.h,$(addprefix $(BUILDDIR)/,$(SOURCES_BIN))) \
$(patsubst %.png,%.h,$(addprefix $(BUILDDIR)/,$(SOURCES_PNG)))
OBJS_SOURCES := $(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_S))) \
$(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_C))) \
$(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_CPP)))
OBJS := $(OBJS_ASSETS) $(OBJS_SOURCES)
DEPS := $(OBJS:.o=.d)
# Targets
# -------
.PHONY: all clean install
all: $(ARCHIVE)
$(ARCHIVE): $(OBJS)
@echo " AR $@"
@$(MKDIR) -p $(@D)
$(V)$(AR) rcs $@ $(OBJS)
clean:
@echo " CLEAN"
$(V)$(RM) $(ARCHIVE) $(BUILDDIR)
install: all
@echo " INSTALL $(BLOCKSDSEXT)/$(INSTALLNAME)/"
$(V)$(RM) $(BLOCKSDSEXT)/$(INSTALLNAME)/
$(V)$(INSTALL) -d $(BLOCKSDSEXT)/$(INSTALLNAME)/
$(V)$(CP) -r include lib COPYING $(BLOCKSDSEXT)/$(INSTALLNAME)/
# Rules
# -----
$(BUILDDIR)/%.s.o : %.s
@echo " AS $<"
@$(MKDIR) -p $(@D)
$(V)$(CC) $(ASFLAGS) -MMD -MP -c -o $@ $<
$(BUILDDIR)/%.c.o : %.c
@echo " CC $<"
@$(MKDIR) -p $(@D)
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $@ $<
$(BUILDDIR)/%.arm.c.o : %.arm.c
@echo " CC $<"
@$(MKDIR) -p $(@D)
$(V)$(CC) $(CFLAGS) -MMD -MP -marm -mlong-calls -c -o $@ $<
$(BUILDDIR)/%.cpp.o : %.cpp
@echo " CXX $<"
@$(MKDIR) -p $(@D)
$(V)$(CXX) $(CXXFLAGS) -MMD -MP -c -o $@ $<
$(BUILDDIR)/%.arm.cpp.o : %.arm.cpp
@echo " CXX $<"
@$(MKDIR) -p $(@D)
$(V)$(CXX) $(CXXFLAGS) -MMD -MP -marm -mlong-calls -c -o $@ $<
$(BUILDDIR)/%.bin.o $(BUILDDIR)/%_bin.h : %.bin
@echo " BIN2C $<"
@$(MKDIR) -p $(@D)
$(V)$(BLOCKSDS)/tools/bin2c/bin2c $< $(@D)
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $(BUILDDIR)/$*.bin.o $(BUILDDIR)/$*_bin.c
$(BUILDDIR)/%.png.o $(BUILDDIR)/%.h : %.png %.grit
@echo " GRIT $<"
@$(MKDIR) -p $(@D)
$(V)$(BLOCKSDS)/tools/grit/grit $< -ftc -W1 -o$(BUILDDIR)/$*
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $(BUILDDIR)/$*.png.o $(BUILDDIR)/$*.c
$(V)touch $(BUILDDIR)/$*.png.o $(BUILDDIR)/$*.h
# All assets must be built before the source code
# -----------------------------------------------
$(SOURCES_S) $(SOURCES_C) $(SOURCES_CPP): $(HEADERS_ASSETS)
# Include dependency files if they exist
# --------------------------------------
-include $(DEPS)