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Gossip-Sim.fsx
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Gossip-Sim.fsx
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#time "on"
#r "nuget: Akka.FSharp"
#r "nuget: Akka.TestKit"
open System
open System.Diagnostics
open Akka.Actor
open Akka.Configuration
open Akka.FSharp
open Akka.TestKit
open System.Collections.Generic
type Gossip =
|SetNbrs of IActorRef[]
|BeginGossip of String
|ConvMsgGossip of String
|SetValues of int * IActorRef[] * int
|PushSum of float * float
|BeginPushSum of int
|ConvPushSum of float * float
let r = System.Random()
let timer = Stopwatch()
let system = ActorSystem.Create("System")
let mutable conTime=0
let Listener (mailbox:Actor<_>) =
let mutable noOfMsg = 0
let mutable noOfNde = 0
let mutable startTime = 0
let mutable totNodes =0
let mutable allNds:IActorRef[] = [||]
let rec loop() = actor {
let! message = mailbox.Receive()
match message with
| ConvMsgGossip message ->
let endTime = System.DateTime.Now.TimeOfDay.Milliseconds
noOfMsg <- noOfMsg + 1
if noOfMsg = totNodes then
let rTime = timer.ElapsedMilliseconds
printfn "Time for Convergence from timer: %A ms" rTime
printfn "Time for Convergence from System Time: %A ms" (endTime-startTime)
conTime <-endTime-startTime
Environment.Exit 0
else
let newStart= r.Next(0,allNds.Length)
allNds.[newStart] <! BeginGossip("Hello")
| ConvPushSum (s,w) ->
let endTime = System.DateTime.Now.TimeOfDay.Milliseconds
noOfNde <- noOfNde + 1
if noOfNde = totNodes then
let rTime = timer.ElapsedMilliseconds
printfn "Time for Convergence from timer: %A ms" rTime
printfn "Time for Convergence from System Time: %A ms" (endTime-startTime)
conTime <-endTime-startTime
Environment.Exit 0
else
let newStart=r.Next(0,allNds.Length)
allNds.[newStart] <! PushSum(s,w)
| SetValues (strtTime,nodesRef,totNds) ->
startTime <-strtTime
allNds <- nodesRef
totNodes <-totNds
| _->()
return! loop()
}
loop()
let Node listener nodeNum (mailbox:Actor<_>) =
let mutable numMsgHeard = 0
let mutable nbrs:IActorRef[]=[||]
let mutable sum1= nodeNum |> float
let mutable weight = 1.0
let mutable termRound = 1.0
let mutable flag = 0
let mutable counter = 1
let mutable ratio1 = 0.0
let mutable ratio2 = 0.0
let mutable ratio3 = 0.0
let mutable ratio4 = 0.0
let mutable convflag = 0
let ratiolimit = 10.0**(-10.0)
let rec loop() = actor {
let! message = mailbox.Receive()
match message with
|BeginPushSum ind->
let index = r.Next(0,nbrs.Length)
let sn = index |> float
nbrs.[index] <! PushSum(sn,1.0)
|PushSum (s,w)->
if(convflag = 1) then
let index = r.Next(0,nbrs.Length)
nbrs.[index] <! PushSum(s,w)
if(flag = 0) then
if(counter = 1) then
ratio1<-sum1/weight
else if(counter = 2) then
ratio2<-sum1/weight
else if(counter = 3) then
ratio3<-sum1/weight
flag<-1
counter<-counter+1
sum1<-sum1+s
sum1<-sum1/2.0
weight<-weight+w
weight<-weight/2.0
ratio4<-sum1/weight
if(flag=0) then
let index= r.Next(0,nbrs.Length)
nbrs.[index] <! PushSum(sum1,weight)
if(abs(ratio1-ratio4)<=ratiolimit && convflag=0) then
convflag<-1
listener <! ConvPushSum(sum1,weight)
else
ratio1<-ratio2
ratio2<-ratio3
ratio3<-ratio4
let index= r.Next(0,nbrs.Length)
nbrs.[index] <! PushSum(sum1,weight)
| SetNbrs nArray->
nbrs<-nArray
| BeginGossip msg ->
numMsgHeard<- numMsgHeard+1
if(numMsgHeard = 10) then
listener <! ConvMsgGossip(msg)
else
let index= r.Next(0,nbrs.Length)
nbrs.[index] <! BeginGossip(msg)
| _-> ()
return! loop()
}
loop()
module prtcl=
let callPrtcl algo numN nodeArr=
(nodeArr : _ array)|>ignore
if algo="gossip" then
let starter= r.Next(0,numN-1)
nodeArr.[starter]<!BeginGossip("Hello")
elif algo="push-sum" then
let starter= r.Next(0,numN-1)
nodeArr.[starter]<!BeginPushSum(starter)
else
printfn"Wrong Argument!"
module tplgy=
let buildFull numN algo=
let listener=
Listener
|> spawn system "listener"
let nodeArray = Array.zeroCreate(numN)
let mutable nbrArray:IActorRef[]=Array.empty
for i in [0..numN-1] do
nodeArray.[i]<- Node listener (i+1)
|> spawn system ("Node"+string(i))
for i in [0..numN-1] do
if i=0 then
nbrArray<-nodeArray.[1..numN-1]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i=(numN-1) then
nbrArray<-nodeArray.[0..(numN-2)]
nodeArray.[i]<!SetNbrs(nbrArray)
else
nbrArray<-Array.append nodeArray.[0..i-1] nodeArray.[i+1..numN-1]
nodeArray.[i]<!SetNbrs(nbrArray)
timer.Start()
listener<!SetValues(System.DateTime.Now.TimeOfDay.Milliseconds,nodeArray,numN)
prtcl.callPrtcl algo numN nodeArray
let build2D numN algo=
let listener=
Listener
|> spawn system "listener"
let rCount=int(round (sqrt (float numN)))
let numNMod=rCount*rCount
let numNM=int(numNMod)
let nodeArray = Array.zeroCreate(numNM)
for i in [0..numNM-1] do
nodeArray.[i]<- Node listener (i+1)
|> spawn system ("Node"+string(i))
let mutable nbrArray:IActorRef[]=Array.empty
for i in [0..numNM-1] do
if i=0 then
nbrArray<-Array.append nodeArray.[i+1..i+1] nodeArray.[i+rCount..i+rCount]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i=rCount-1 then
nbrArray<-Array.append nodeArray.[i-1..i-1] nodeArray.[i+rCount..i+rCount]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i=numNM-rCount then
nbrArray<-Array.append nodeArray.[i+1..i+1] nodeArray.[i-rCount..i-rCount]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i=numNM-1 then
nbrArray<-Array.append nodeArray.[i-1..i-1] nodeArray.[i-rCount..i-rCount]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i<rCount-1 then
nbrArray<-Array.append nodeArray.[i-1..i-1] nodeArray.[i+1..i+1]
nbrArray<-Array.append nbrArray nodeArray.[i+rCount..i+rCount]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i>numNM-rCount && i<numNM-1 then
nbrArray<-Array.append nodeArray.[i-1..i-1] nodeArray.[i+1..i+1]
nbrArray<-Array.append nbrArray nodeArray.[i-rCount..i-rCount]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i%rCount = 0 then
nbrArray<-Array.append nodeArray.[i+1..i+1] nodeArray.[i-rCount..i-rCount]
nbrArray<-Array.append nbrArray nodeArray.[i+rCount..i+rCount]
nodeArray.[i]<!SetNbrs(nbrArray)
elif (i+1)%rCount = 0 then
nbrArray<-Array.append nodeArray.[i-1..i-1] nodeArray.[i-rCount..i-rCount]
nbrArray<-Array.append nbrArray nodeArray.[i+rCount..i+rCount]
nodeArray.[i]<!SetNbrs(nbrArray)
else
nbrArray<-Array.append nodeArray.[i-1..i-1] nodeArray.[i+1..i+1]
nbrArray<-Array.append nbrArray nodeArray.[i-rCount..i-rCount]
nbrArray<-Array.append nbrArray nodeArray.[i+rCount..i+rCount]
nodeArray.[i]<!SetNbrs(nbrArray)
timer.Start()
listener<!SetValues(System.DateTime.Now.TimeOfDay.Milliseconds,nodeArray,numNM)
prtcl.callPrtcl algo numN nodeArray
let buildLine numN algo=
let listener=
Listener
|> spawn system "listener"
let nodeArray = Array.zeroCreate(numN)
for i in [0..numN-1] do
nodeArray.[i]<- Node listener (i+1)
|> spawn system ("Node"+string(i))
let mutable nbrArray:IActorRef[]=Array.empty
for i in [0..numN-1] do
if i=0 then
nbrArray<-nodeArray.[1..1]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i=(numN-1) then
nbrArray<-nodeArray.[(numN-2)..(numN-2)]
nodeArray.[i]<!SetNbrs(nbrArray)
else
nbrArray<-Array.append nodeArray.[i-1..i-1] nodeArray.[i+1..i+1]
nodeArray.[i]<!SetNbrs(nbrArray)
timer.Start()
listener<!SetValues(System.DateTime.Now.TimeOfDay.Milliseconds,nodeArray,numN)
prtcl.callPrtcl algo numN nodeArray
let buildImp2D numN algo=
let listener=
Listener
|> spawn system "listener"
let rCount=int(round (sqrt (float numN)))
let numNMod=rCount*rCount
let numNM=int(numNMod)
let nodeArray = Array.zeroCreate(numNM)
for i in [0..numNM-1] do
nodeArray.[i]<- Node listener (i+1)
|> spawn system ("Node"+string(i))
let mutable nbrArray:IActorRef[]=Array.empty
for i in [0..numNM-1] do
if i=0 then
nbrArray<-Array.append nodeArray.[i+1..i+1] nodeArray.[i+rCount..i+rCount]
let elemremove = Array.concat [[|i|]; [|i+1|]; [|i+rCount|]]
let mutable selectrand = [|0..numNM-1|]
for i in 0..elemremove.Length-1 do
selectrand<-Array.filter (fun x -> x <> elemremove.[i])selectrand
let randnbr=selectrand.[r.Next(selectrand.Length)]
nbrArray<-Array.append nbrArray nodeArray.[randnbr..randnbr]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i=rCount-1 then
nbrArray<-Array.append nodeArray.[i-1..i-1] nodeArray.[i+rCount..i+rCount]
let elemremove = Array.concat [[|i|]; [|i-1|]; [|i+rCount|]]
let mutable selectrand = [|0..numNM-1|]
for i in 0..elemremove.Length-1 do
selectrand<-Array.filter (fun x -> x <> elemremove.[i])selectrand
let randnbr=selectrand.[r.Next(selectrand.Length)]
nbrArray<-Array.append nbrArray nodeArray.[randnbr..randnbr]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i=numNM-rCount then
nbrArray<-Array.append nodeArray.[i+1..i+1] nodeArray.[i-rCount..i-rCount]
let elemremove = Array.concat [[|i|]; [|i+1|]; [|i-rCount|]]
let mutable selectrand = [|0..numNM-1|]
for i in 0..elemremove.Length-1 do
selectrand<-Array.filter (fun x -> x <> elemremove.[i])selectrand
let randnbr=selectrand.[r.Next(selectrand.Length)]
nbrArray<-Array.append nbrArray nodeArray.[randnbr..randnbr]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i=numNM-1 then
nbrArray<-Array.append nodeArray.[i-1..i-1] nodeArray.[i-rCount..i-rCount]
let elemremove = Array.concat [[|i|]; [|i-1|]; [|i-rCount|]]
let mutable selectrand = [|0..numNM-1|]
for i in 0..elemremove.Length-1 do
selectrand<-Array.filter (fun x -> x <> elemremove.[i])selectrand
let randnbr=selectrand.[r.Next(selectrand.Length)]
nbrArray<-Array.append nbrArray nodeArray.[randnbr..randnbr]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i<rCount-1 then
nbrArray<-Array.append nodeArray.[i-1..i-1] nodeArray.[i+1..i+1]
nbrArray<-Array.append nbrArray nodeArray.[i+rCount..i+rCount]
let elemremove = Array.concat [[|i|]; [|i-1|]; [|i+1|]; [|i+rCount|]]
let mutable selectrand = [|0..numNM-1|]
for i in 0..elemremove.Length-1 do
selectrand<-Array.filter (fun x -> x <> elemremove.[i])selectrand
let randnbr=selectrand.[r.Next(selectrand.Length)]
nbrArray<-Array.append nbrArray nodeArray.[randnbr..randnbr]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i>numNM-rCount && i<numNM-1 then
nbrArray<-Array.append nodeArray.[i-1..i-1] nodeArray.[i+1..i+1]
nbrArray<-Array.append nbrArray nodeArray.[i-rCount..i-rCount]
let elemremove = Array.concat [[|i|]; [|i-1|]; [|i+1|]; [|i-rCount|]]
let mutable selectrand = [|0..numNM-1|]
for i in 0..elemremove.Length-1 do
selectrand<-Array.filter (fun x -> x <> elemremove.[i])selectrand
let randnbr=selectrand.[r.Next(selectrand.Length)]
nbrArray<-Array.append nbrArray nodeArray.[randnbr..randnbr]
nodeArray.[i]<!SetNbrs(nbrArray)
elif i%rCount = 0 then
nbrArray<-Array.append nodeArray.[i+1..i+1] nodeArray.[i-rCount..i-rCount]
nbrArray<-Array.append nbrArray nodeArray.[i+rCount..i+rCount]
let elemremove = Array.concat [[|i|]; [|i+1|]; [|i-rCount|]; [|i+rCount|]]
let mutable selectrand = [|0..numNM-1|]
for i in 0..elemremove.Length-1 do
selectrand<-Array.filter (fun x -> x <> elemremove.[i])selectrand
let randnbr=selectrand.[r.Next(selectrand.Length)]
nbrArray<-Array.append nbrArray nodeArray.[randnbr..randnbr]
nodeArray.[i]<!SetNbrs(nbrArray)
elif (i+1)%rCount = 0 then
nbrArray<-Array.append nodeArray.[i-1..i-1] nodeArray.[i-rCount..i-rCount]
nbrArray<-Array.append nbrArray nodeArray.[i+rCount..i+rCount]
let elemremove = Array.concat [[|i|]; [|i-1|]; [|i-rCount|]; [|i+rCount|]]
let mutable selectrand = [|0..numNM-1|]
for i in 0..elemremove.Length-1 do
selectrand<-Array.filter (fun x -> x <> elemremove.[i])selectrand
let randnbr=selectrand.[r.Next(selectrand.Length)]
nbrArray<-Array.append nbrArray nodeArray.[randnbr..randnbr]
nodeArray.[i]<!SetNbrs(nbrArray)
else
nbrArray<-Array.append nodeArray.[i-1..i-1] nodeArray.[i+1..i+1]
nbrArray<-Array.append nbrArray nodeArray.[i-rCount..i-rCount]
nbrArray<-Array.append nbrArray nodeArray.[i+rCount..i+rCount]
let elemremove = Array.concat [[|i|]; [|i-1|]; [|i+1|]; [|i-rCount|]; [|i+rCount|]]
let mutable selectrand = [|0..numNM-1|]
for i in 0..elemremove.Length-1 do
selectrand<-Array.filter (fun x -> x <> elemremove.[i])selectrand
let randnbr=selectrand.[r.Next(selectrand.Length)]
nbrArray<-Array.append nbrArray nodeArray.[randnbr..randnbr]
nodeArray.[i]<!SetNbrs(nbrArray)
timer.Start()
listener<!SetValues(System.DateTime.Now.TimeOfDay.Milliseconds,nodeArray,numNM)
prtcl.callPrtcl algo numN nodeArray
let createTopology top numN algo=
if top="full" then buildFull numN algo
elif top="2D" then build2D numN algo
elif top="line" then buildLine numN algo
elif top="imp2D" then buildImp2D numN algo
else printfn"Wrong Argument!"
module mainModule=
let args : string array = fsi.CommandLineArgs |> Array.tail
let mutable numNodes=args.[0] |> int
let topology=args.[1] |> string
let algo=args.[2] |>string
tplgy.createTopology topology numNodes algo
System.Console.ReadLine() |> ignore