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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "AsepriteImportData",
"language": "GDScript",
"path": "res://addons/aseprite_importer/classes/AsepriteImportData.gd"
}, {
"base": "Node",
"class": "AsepriteImporter",
"language": "GDScript",
"path": "res://addons/aseprite_importer/classes/AsepriteImporter.gd"
}, {
"base": "Node",
"class": "EditorTheme",
"language": "GDScript",
"path": "res://addons/aseprite_importer/classes/EditorTheme.gd"
}, {
"base": "Area2D",
"class": "Interactable",
"language": "GDScript",
"path": "res://scripts/interactable.gd"
}, {
"base": "Interactable",
"class": "Item",
"language": "GDScript",
"path": "res://scripts/item.gd"
}, {
"base": "Area2D",
"class": "Trigger",
"language": "GDScript",
"path": "res://scripts/trigger.gd"
}, {
"base": "Node2D",
"class": "Zone",
"language": "GDScript",
"path": "res://scripts/zone.gd"
}, {
"base": "Interactable",
"class": "ZoneTeleport",
"language": "GDScript",
"path": "res://scripts/zone_teleport.gd"
} ]
_global_script_class_icons={
"AsepriteImportData": "",
"AsepriteImporter": "",
"EditorTheme": "",
"Interactable": "",
"Item": "",
"Trigger": "",
"Zone": "",
"ZoneTeleport": ""
}
[application]
config/name="ldjam48"
run/main_scene="res://levels/level_00_intro/start.tscn"
config/icon="res://icon.png"
[autoload]
IntegerResolutionHandler="*res://addons/integer_resolution_handler/integer_resolution_handler.gd"
Controller="*res://scripts/controller.gd"
[display]
window/integer_resolution_handler/base_width=512
window/integer_resolution_handler/base_height=300
window/vsync/vsync_via_compositor=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PoolStringArray( "res://addons/aseprite_importer/plugin.cfg", "res://addons/integer_resolution_handler/plugin.cfg" )
[global]
scene=false
[input]
up={
"deadzone": 0.01,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.01,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.01,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.01,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
interact={
"deadzone": 0.01,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
]
}
"pick up"={
"deadzone": 0.01,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
]
}
restart={
"deadzone": 0.01,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_clear_color=Color( 0.054902, 0.0470588, 0.0470588, 1 )
environment/default_environment="res://default_env.tres"