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gamepad.js
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gamepad.js
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var haveEvents = 'GamepadEvent' in window;
var controllers = {};
var rAF = window.requestAnimationFrame;
var introTip = 'PROTIP: Press buttons on your controller.';
function connecthandler(e) {
startHeader.classList = 'connected';
statusHeader.innerText = 'Controller connected';
helpButton.style.display = 'none';
addgamepad(e.gamepad);
}
function addgamepad(gamepad) {
controllers[gamepad.index] = gamepad;
var d = document.createElement("div");
d.setAttribute("id", "controller" + gamepad.index);
// gamepad.id;
print.innerText = introTip;
document.body.appendChild(d);
rAF(updateStatus);
}
function disconnecthandler(e) {
statusHeader.innerText = 'Controller disconnected';
startHeader.classList = 'disconnected';
removegamepad(e.gamepad);
}
function removegamepad(gamepad) {
var d = document.getElementById("controller" + gamepad.index);
document.body.removeChild(d);
print.innerText = '';
print.style.background = '';
delete controllers[gamepad.index];
}
function updateStatus() {
scangamepads();
for (j in controllers) {
var controller = controllers[j];
var d = document.getElementById("controller" + j);
var emoji = '';
for (var i = 0; i < controller.buttons.length; i++) {
var val = controller.buttons[i];
var pressed = val == 1.0;
var touched = false;
if (typeof(val) == "object") {
pressed = val.pressed;
if ('touched' in val) {
touched = val.touched;
}
val = val.value;
}
var pct = Math.round(val * 100) + "%";
var abxy = ['[A]', '[B]', '[X]', '[Y]'];
if (pressed || touched) {
if (pressed) {
// if button is in ABXY range
if (i >= 0 && i < 4) {
// show corresponding letter
print.innerText = abxy[i];
} else if (i > 5 && i < 8) { // if button is a pressable button
emoji = 'Pistol';
print.innerText = '';
} else if (i == 9) { // if button is start button
// if not logging in
if (print.innerText != introTip) {
// show emoji
emoji = 'Play-Button';
print.innerText = '';
}
} else if (i == 8) { // if pressed window button
emoji = 'Window';
print.innerText = '';
} else if (i == 16) { // if pressed home button
emoji = 'House';
print.innerText = '';
} else {
emoji = 'Backhand-Index-Pointing-Up';
print.innerText = '';
}
} else if (touched) {
emoji = 'Index-Pointing-Up';
print.innerText = '';
}
}
}
for (var i = 0; i < controller.axes.length; i++) {
if (i == 3 || i == 1) {
if (controller.axes[i] < -0.5) {
emoji = 'Up-Arrow';
print.innerText = '';
}
if (controller.axes[i] > 0.5) {
emoji = 'Down-Arrow';
print.innerText = '';
}
}
if (i == 2 || i == 0) {
if (controller.axes[i] < -0.5) {
emoji = 'Left-Arrow';
print.innerText = '';
}
if (controller.axes[i] > 0.5) {
emoji = 'Right-Arrow';
print.innerText = '';
}
}
if (print.innerText != introTip) {
if (emoji != '') {
print.style.backgroundImage = 'url("/emoji/' + emoji + '-Emoji.png")';
} else {
print.style.backgroundImage = '';
}
}
}
}
rAF(updateStatus);
}
function scangamepads() {
var gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
for (var i = 0; i < gamepads.length; i++) {
if (gamepads[i] && (gamepads[i].index in controllers)) {
controllers[gamepads[i].index] = gamepads[i];
}
}
}
var startHeader,
statusHeader,
print,
helpButton,
dialog,
rumbleButtons;
var vibrationPresets = {
weak: {
duration: 250,
strongMagnitude: 0,
weakMagnitude: 0.07
},
stronger: {
duration: 500,
strongMagnitude: 0,
weakMagnitude: 0.14
},
godlike: {
duration: 1000,
strongMagnitude: 1,
weakMagnitude: 1
},
}
window.addEventListener('load', () => {
startHeader = document.querySelector('#start');
statusHeader = document.querySelector('.status');
print = document.querySelector('.print');
helpButton = document.querySelector('.help');
dialog = document.querySelector('.dialog-wrapper');
rumbleButtons = document.querySelectorAll('.rumble');
if (haveEvents) {
window.addEventListener("gamepadconnected", connecthandler);
window.addEventListener("gamepaddisconnected", disconnecthandler);
}
rumbleButtons.forEach(button => {
button.addEventListener('click', async () => {
// if controller is connected
if (controllers[0]) {
var vibrationEffect;
// load a vibration preset
if (button.classList.contains('godlike')) {
vibrationEffect = vibrationPresets.godlike;
} else if (button.classList.contains('double')) {
vibrationEffect = vibrationPresets.stronger;
} else {
vibrationEffect = vibrationPresets.weak;
}
// play vibration effect
var gamepad = controllers[0];
if (gamepad.vibrationActuator) {
button.classList.add('rumbling');
await gamepad.vibrationActuator.playEffect('dual-rumble', vibrationEffect);
button.classList.remove('rumbling');
}
}
});
});
// when clicked on help button
helpButton.addEventListener('click', () => {
// show dialog
dialog.classList.add('visible');
});
var dialogCloseButton = dialog.querySelector('.dialog-close');
var dialogDoneButton = dialog.querySelector('.dialog-done');
// when clicked on close buttons, close dialog
dialogCloseButton.addEventListener('click', () => {
// close dialog
dialog.classList.remove('visible');
});
dialogDoneButton.addEventListener('click', () => {
// close dialog
dialog.classList.remove('visible');
});
// dialog radio buttons
var dialogRadioButtons = dialog.querySelectorAll('.radio-box');
var dialogVideo = dialog.querySelector('.dialog-video-container iframe');
// for each radio button
dialogRadioButtons.forEach(radioButton => {
// when clicked on radio button
radioButton.addEventListener('click', () => {
// uncheck other radio button
dialog.querySelector('.radio-box.checked').classList.remove('checked');
// check this radio button
radioButton.classList.add('checked');
// show respective video
if (radioButton.id == 'playstation') {
dialogVideo.src = 'https://www.youtube-nocookie.com/embed/pe9rAJMJq8c';
} else if (radioButton.id == 'xbox') {
dialogVideo.src = 'https://www.youtube-nocookie.com/embed/o-Len0ObEYs';
}
});
});
// fix page stutter on load
rAF(() => {
document.body.classList.add('loaded');
});
});